Files
ArchiSteamFarm/ArchiSteamFarm/GlobalDatabase.cs
JustArchi ebc8c1674b Prefer fully synchronous code during saving
We must ensure no race condition during lock statement and exiting lock clause to run async code - Thread.Sleep() is bad, but we never expect to reach that point in normal conditions, and in faulty ones, it improves the chances of things succeeding in next try
2016-06-27 19:05:24 +02:00

116 lines
2.9 KiB
C#

/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using Newtonsoft.Json;
using System;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Threading;
namespace ArchiSteamFarm {
internal sealed class GlobalDatabase {
internal uint CellID {
get {
return _CellID;
}
set {
if (_CellID == value) {
return;
}
_CellID = value;
Save();
}
}
[JsonProperty(Required = Required.DisallowNull)]
private uint _CellID;
private string FilePath;
internal static GlobalDatabase Load(string filePath) {
if (string.IsNullOrEmpty(filePath)) {
Logging.LogNullError(nameof(filePath));
return null;
}
if (!File.Exists(filePath)) {
return new GlobalDatabase(filePath);
}
GlobalDatabase globalDatabase;
try {
globalDatabase = JsonConvert.DeserializeObject<GlobalDatabase>(File.ReadAllText(filePath));
} catch (Exception e) {
Logging.LogGenericException(e);
return null;
}
if (globalDatabase == null) {
Logging.LogNullError(nameof(globalDatabase));
return null;
}
globalDatabase.FilePath = filePath;
return globalDatabase;
}
// This constructor is used when creating new database
private GlobalDatabase(string filePath) {
if (string.IsNullOrEmpty(filePath)) {
throw new ArgumentNullException(nameof(filePath));
}
FilePath = filePath;
Save();
}
// This constructor is used only by deserializer
[SuppressMessage("ReSharper", "UnusedMember.Local")]
private GlobalDatabase() { }
private void Save() {
string json = JsonConvert.SerializeObject(this);
if (string.IsNullOrEmpty(json)) {
Logging.LogNullError(nameof(json));
return;
}
lock (FilePath) {
for (byte i = 0; i < 5; i++) {
try {
File.WriteAllText(FilePath, json);
break;
} catch (Exception e) {
Logging.LogGenericException(e);
}
Thread.Sleep(1000);
}
}
}
}
}