Files
ArchiSteamFarm/ArchiSteamFarm.OfficialPlugins.ItemsMatcher/Data/AnnouncementRequest.cs
Archi 4cb8244353 Move to announce endpoint v3
By using ordered list for json body, we can further minimize amount of data sent by getting rid of the index.

We still need previous asset ID, as we send only a subset of real data and server is unable to calculate it from the data sent.
2023-01-21 20:32:42 +01:00

112 lines
3.8 KiB
C#

// _ _ _ ____ _ _____
// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
// |
// Copyright 2015-2023 Łukasz "JustArchi" Domeradzki
// Contact: JustArchi@JustArchi.net
// |
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// |
// http://www.apache.org/licenses/LICENSE-2.0
// |
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using ArchiSteamFarm.Steam.Data;
using ArchiSteamFarm.Steam.Storage;
using JetBrains.Annotations;
using Newtonsoft.Json;
using SteamKit2;
namespace ArchiSteamFarm.OfficialPlugins.ItemsMatcher.Data;
internal sealed class AnnouncementRequest {
[JsonProperty]
private readonly string? AvatarHash;
[JsonProperty(Required = Required.Always)]
private readonly Guid Guid;
[JsonProperty(Required = Required.Always)]
private readonly ImmutableList<AssetForListing> Inventory;
[JsonProperty(Required = Required.Always)]
private readonly ImmutableHashSet<Asset.EType> MatchableTypes;
[JsonProperty(Required = Required.Always)]
private readonly bool MatchEverything;
[JsonProperty(Required = Required.Always)]
private readonly byte MaxTradeHoldDuration;
[JsonProperty]
private readonly string? Nickname;
[JsonProperty(Required = Required.Always)]
private readonly ulong SteamID;
[JsonProperty(Required = Required.Always)]
private readonly uint TotalInventoryCount;
[JsonProperty(Required = Required.Always)]
private readonly string TradeToken;
internal AnnouncementRequest(Guid guid, ulong steamID, string tradeToken, IReadOnlyList<AssetForListing> inventory, IReadOnlyCollection<Asset.EType> matchableTypes, uint totalInventoryCount, bool matchEverything, byte maxTradeHoldDuration, string? nickname = null, string? avatarHash = null) {
if (guid == Guid.Empty) {
throw new ArgumentOutOfRangeException(nameof(guid));
}
if ((steamID == 0) || !new SteamID(steamID).IsIndividualAccount) {
throw new ArgumentOutOfRangeException(nameof(steamID));
}
if (string.IsNullOrEmpty(tradeToken)) {
throw new ArgumentNullException(nameof(tradeToken));
}
if (tradeToken.Length != BotConfig.SteamTradeTokenLength) {
throw new ArgumentOutOfRangeException(nameof(tradeToken));
}
if ((inventory == null) || (inventory.Count == 0)) {
throw new ArgumentNullException(nameof(inventory));
}
if ((matchableTypes == null) || (matchableTypes.Count == 0)) {
throw new ArgumentNullException(nameof(matchableTypes));
}
if (totalInventoryCount == 0) {
throw new ArgumentOutOfRangeException(nameof(totalInventoryCount));
}
Guid = guid;
SteamID = steamID;
TradeToken = tradeToken;
Inventory = inventory.ToImmutableList();
MatchableTypes = matchableTypes.ToImmutableHashSet();
MatchEverything = matchEverything;
MaxTradeHoldDuration = maxTradeHoldDuration;
TotalInventoryCount = totalInventoryCount;
Nickname = nickname;
AvatarHash = avatarHash;
}
[UsedImplicitly]
public bool ShouldSerializeAvatarHash() => !string.IsNullOrEmpty(AvatarHash);
[UsedImplicitly]
public bool ShouldSerializeNickname() => !string.IsNullOrEmpty(Nickname);
}