Files
ArchiSteamFarm/ArchiSteamFarm.Tests/Trading.cs
2024-03-17 02:35:40 +01:00

494 lines
12 KiB
C#

// ----------------------------------------------------------------------------------------------
// _ _ _ ____ _ _____
// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
// ----------------------------------------------------------------------------------------------
// |
// Copyright 2015-2024 Łukasz "JustArchi" Domeradzki
// Contact: JustArchi@JustArchi.net
// |
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// |
// http://www.apache.org/licenses/LICENSE-2.0
// |
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System.Collections.Generic;
using ArchiSteamFarm.Steam.Data;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using static ArchiSteamFarm.Steam.Exchange.Trading;
namespace ArchiSteamFarm.Tests;
[TestClass]
public sealed class Trading {
[TestMethod]
public void ExploitingNewSetsIsFairButNotNeutral() {
HashSet<Asset> inventory = [
CreateItem(1, amount: 40),
CreateItem(2, amount: 10),
CreateItem(3, amount: 10)
];
HashSet<Asset> itemsToGive = [
CreateItem(2, amount: 5),
CreateItem(3, amount: 5)
];
HashSet<Asset> itemsToReceive = [
CreateItem(1, amount: 9),
CreateItem(4)
];
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void MismatchRarityIsNotFair() {
HashSet<Asset> itemsToGive = [
CreateItem(1, rarity: EAssetRarity.Rare)
];
HashSet<Asset> itemsToReceive = [
CreateItem(2)
];
Assert.IsFalse(IsFairExchange(itemsToGive, itemsToReceive));
}
[TestMethod]
public void MismatchRealAppIDsIsNotFair() {
HashSet<Asset> itemsToGive = [
CreateItem(1, realAppID: 570)
];
HashSet<Asset> itemsToReceive = [
CreateItem(2)
];
Assert.IsFalse(IsFairExchange(itemsToGive, itemsToReceive));
}
[TestMethod]
public void MismatchTypesIsNotFair() {
HashSet<Asset> itemsToGive = [
CreateItem(1, type: EAssetType.Emoticon)
];
HashSet<Asset> itemsToReceive = [
CreateItem(2)
];
Assert.IsFalse(IsFairExchange(itemsToGive, itemsToReceive));
}
[TestMethod]
public void MultiGameMultiTypeBadReject() {
HashSet<Asset> inventory = [
CreateItem(1, amount: 9),
CreateItem(3, amount: 9, realAppID: 730, type: EAssetType.Emoticon),
CreateItem(4, realAppID: 730, type: EAssetType.Emoticon)
];
HashSet<Asset> itemsToGive = [
CreateItem(1),
CreateItem(4, realAppID: 730, type: EAssetType.Emoticon)
];
HashSet<Asset> itemsToReceive = [
CreateItem(2),
CreateItem(3, realAppID: 730, type: EAssetType.Emoticon)
];
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void MultiGameMultiTypeNeutralAccept() {
HashSet<Asset> inventory = [
CreateItem(1, amount: 9),
CreateItem(3, realAppID: 730, type: EAssetType.Emoticon)
];
HashSet<Asset> itemsToGive = [
CreateItem(1),
CreateItem(3, realAppID: 730, type: EAssetType.Emoticon)
];
HashSet<Asset> itemsToReceive = [
CreateItem(2),
CreateItem(4, realAppID: 730, type: EAssetType.Emoticon)
];
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void MultiGameSingleTypeBadReject() {
HashSet<Asset> inventory = [
CreateItem(1, amount: 9),
CreateItem(3, realAppID: 730),
CreateItem(4, realAppID: 730)
];
HashSet<Asset> itemsToGive = [
CreateItem(1),
CreateItem(3, realAppID: 730)
];
HashSet<Asset> itemsToReceive = [
CreateItem(2),
CreateItem(4, realAppID: 730)
];
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void MultiGameSingleTypeNeutralAccept() {
HashSet<Asset> inventory = [
CreateItem(1, amount: 2),
CreateItem(3, realAppID: 730)
];
HashSet<Asset> itemsToGive = [
CreateItem(1),
CreateItem(3, realAppID: 730)
];
HashSet<Asset> itemsToReceive = [
CreateItem(2),
CreateItem(4, realAppID: 730)
];
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void SingleGameAbrynosWasWrongNeutralAccept() {
HashSet<Asset> inventory = [
CreateItem(1),
CreateItem(2, amount: 2),
CreateItem(3),
CreateItem(4),
CreateItem(5)
];
HashSet<Asset> itemsToGive = [
CreateItem(2)
];
HashSet<Asset> itemsToReceive = [
CreateItem(3)
];
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void SingleGameDonationAccept() {
HashSet<Asset> inventory = [
CreateItem(1)
];
HashSet<Asset> itemsToGive = [
CreateItem(1)
];
HashSet<Asset> itemsToReceive = [
CreateItem(2),
CreateItem(3, type: EAssetType.SteamGems)
];
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void SingleGameMultiTypeBadReject() {
HashSet<Asset> inventory = [
CreateItem(1, amount: 9),
CreateItem(3, amount: 9, type: EAssetType.Emoticon),
CreateItem(4, type: EAssetType.Emoticon)
];
HashSet<Asset> itemsToGive = [
CreateItem(1),
CreateItem(4, type: EAssetType.Emoticon)
];
HashSet<Asset> itemsToReceive = [
CreateItem(2),
CreateItem(3, type: EAssetType.Emoticon)
];
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void SingleGameMultiTypeNeutralAccept() {
HashSet<Asset> inventory = [
CreateItem(1, amount: 9),
CreateItem(3, type: EAssetType.Emoticon)
];
HashSet<Asset> itemsToGive = [
CreateItem(1),
CreateItem(3, type: EAssetType.Emoticon)
];
HashSet<Asset> itemsToReceive = [
CreateItem(2),
CreateItem(4, type: EAssetType.Emoticon)
];
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void SingleGameQuantityBadReject() {
HashSet<Asset> inventory = [
CreateItem(1),
CreateItem(2),
CreateItem(3)
];
HashSet<Asset> itemsToGive = [
CreateItem(1),
CreateItem(2),
CreateItem(3)
];
HashSet<Asset> itemsToReceive = [
CreateItem(4, amount: 3)
];
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void SingleGameQuantityBadReject2() {
HashSet<Asset> inventory = [
CreateItem(1),
CreateItem(2, amount: 2)
];
HashSet<Asset> itemsToGive = [
CreateItem(1),
CreateItem(2, amount: 2)
];
HashSet<Asset> itemsToReceive = [
CreateItem(3, amount: 3)
];
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void SingleGameQuantityNeutralAccept() {
HashSet<Asset> inventory = [
CreateItem(1, amount: 2),
CreateItem(2)
];
HashSet<Asset> itemsToGive = [
CreateItem(1),
CreateItem(2)
];
HashSet<Asset> itemsToReceive = [
CreateItem(3, amount: 2)
];
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void SingleGameSingleTypeBadReject() {
HashSet<Asset> inventory = [
CreateItem(1),
CreateItem(2)
];
HashSet<Asset> itemsToGive = [
CreateItem(1)
];
HashSet<Asset> itemsToReceive = [
CreateItem(2)
];
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void SingleGameSingleTypeBadWithOverpayingReject() {
HashSet<Asset> inventory = [
CreateItem(1, amount: 2),
CreateItem(2, amount: 2),
CreateItem(3, amount: 2)
];
HashSet<Asset> itemsToGive = [
CreateItem(2)
];
HashSet<Asset> itemsToReceive = [
CreateItem(1),
CreateItem(3)
];
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void SingleGameSingleTypeBigDifferenceAccept() {
HashSet<Asset> inventory = [
CreateItem(1),
CreateItem(2, amount: 5),
CreateItem(3)
];
HashSet<Asset> itemsToGive = [
CreateItem(2)
];
HashSet<Asset> itemsToReceive = [
CreateItem(3)
];
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void SingleGameSingleTypeBigDifferenceReject() {
HashSet<Asset> inventory = [
CreateItem(1),
CreateItem(2, amount: 2),
CreateItem(3, amount: 2),
CreateItem(4, amount: 3),
CreateItem(5, amount: 10)
];
HashSet<Asset> itemsToGive = [
CreateItem(2),
CreateItem(5)
];
HashSet<Asset> itemsToReceive = [
CreateItem(3),
CreateItem(4)
];
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void SingleGameSingleTypeGoodAccept() {
HashSet<Asset> inventory = [
CreateItem(1, amount: 2)
];
HashSet<Asset> itemsToGive = [
CreateItem(1)
];
HashSet<Asset> itemsToReceive = [
CreateItem(2)
];
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void SingleGameSingleTypeNeutralAccept() {
HashSet<Asset> inventory = [
CreateItem(1)
];
HashSet<Asset> itemsToGive = [
CreateItem(1)
];
HashSet<Asset> itemsToReceive = [
CreateItem(2)
];
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void SingleGameSingleTypeNeutralWithOverpayingAccept() {
HashSet<Asset> inventory = [
CreateItem(1, amount: 2),
CreateItem(2, amount: 2)
];
HashSet<Asset> itemsToGive = [
CreateItem(2)
];
HashSet<Asset> itemsToReceive = [
CreateItem(1),
CreateItem(3)
];
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
[TestMethod]
public void TakingExcessiveAmountOfSingleCardCanStillBeFairAndNeutral() {
HashSet<Asset> inventory = [
CreateItem(1, amount: 52),
CreateItem(2, amount: 73),
CreateItem(3, amount: 52),
CreateItem(4, amount: 47),
CreateItem(5)
];
HashSet<Asset> itemsToGive = [
CreateItem(2, amount: 73)
];
HashSet<Asset> itemsToReceive = [
CreateItem(1, amount: 9),
CreateItem(3, amount: 9),
CreateItem(4, amount: 8),
CreateItem(5, amount: 24),
CreateItem(6, amount: 23)
];
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
}
private static Asset CreateItem(ulong classID, ulong instanceID = 0, uint amount = 1, bool marketable = false, bool tradable = false, uint realAppID = Asset.SteamAppID, EAssetType type = EAssetType.TradingCard, EAssetRarity rarity = EAssetRarity.Common) => new(Asset.SteamAppID, Asset.SteamCommunityContextID, classID, amount, new InventoryDescription(Asset.SteamAppID, classID, instanceID, marketable, tradable, realAppID, type, rarity));
}