mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-16 08:25:28 +00:00
693 lines
35 KiB
XML
693 lines
35 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0"/>
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string"/>
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<xsd:attribute name="type" type="xsd:string"/>
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<xsd:attribute name="mimetype" type="xsd:string"/>
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<xsd:attribute ref="xml:space"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string"/>
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<xsd:attribute name="name" type="xsd:string"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
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<xsd:attribute ref="xml:space"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required"/>
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="AcceptingTrade" xml:space="preserve">
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<value>接受交易︰{0}</value>
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<comment>{0} will be replaced by trade number</comment>
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</data>
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<data name="AutoUpdateCheckInfo" xml:space="preserve">
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<value>ASF 将会在每 {0} 个小时后自动检查新版本。</value>
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<comment>{0} will be replaced by number of hours</comment>
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</data>
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<data name="Content" xml:space="preserve">
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<value>内容︰{0}</value>
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<comment>{0} will be replaced by content string. Please note that this string should include newline for formatting.</comment>
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</data>
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<data name="ErrorConfigPropertyInvalid" xml:space="preserve">
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<value>配置 {0} 属性无效︰ {1}</value>
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<comment>{0} will be replaced by name of the configuration property, {1} will be replaced by invalid value</comment>
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</data>
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<data name="ErrorEarlyFatalExceptionInfo" xml:space="preserve">
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<value>ASF V{0} 在核心日志记录模块加载前遇到异常!</value>
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<comment>{0} will be replaced by version number</comment>
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</data>
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<data name="ErrorEarlyFatalExceptionPrint" xml:space="preserve">
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<value>异常︰ {0}() {1} 堆栈跟踪:{2}</value>
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<comment>{0} will be replaced by function name, {1} will be replaced by exception message, {2} will be replaced by entire stack trace. Please note that this string should include newlines for formatting.</comment>
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</data>
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<data name="ErrorExitingWithNonZeroErrorCode" xml:space="preserve">
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<value>正在以非零的错误代码退出 !</value>
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</data>
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<data name="ErrorFailingRequest" xml:space="preserve">
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<value>请求失败︰ {0}</value>
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<comment>{0} will be replaced by URL of the request</comment>
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</data>
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<data name="ErrorGlobalConfigNotLoaded" xml:space="preserve">
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<value>全局配置不能加载,请确保 {0} 存在并且是有效的 !如果您仍然有疑问请遵循wiki指南。</value>
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<comment>{0} will be replaced by file's path</comment>
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</data>
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<data name="ErrorIsInvalid" xml:space="preserve">
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<value>'{0}' 无效。</value>
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<comment>{0} will be replaced by object's name</comment>
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</data>
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<data name="ErrorMobileAuthenticatorInvalidDeviceID" xml:space="preserve">
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<value>拒绝执行此功能,因为ASF 二次认证的设备ID无效</value>
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</data>
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<data name="ErrorNoBotsDefined" xml:space="preserve">
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<value>没有配置任何账号,是否忘记配置你的ASF了?</value>
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</data>
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<data name="ErrorObjectIsNull" xml:space="preserve">
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<value>{0} 为空</value>
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<comment>{0} will be replaced by object's name</comment>
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</data>
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<data name="ErrorParsingObject" xml:space="preserve">
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<value>解析 {0} 失败 !</value>
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<comment>{0} will be replaced by object's name</comment>
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</data>
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<data name="ErrorRemovingOldBinary" xml:space="preserve">
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<value>无法删除旧的ASF文件,请手动移除{0} 以启动更新功能!</value>
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<comment>{0} will be replaced by file's path</comment>
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</data>
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<data name="ErrorRequestFailedTooManyTimes" xml:space="preserve">
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<value>在 {0} 次尝试后,请求仍然失败!</value>
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<comment>{0} will be replaced by maximum number of tries</comment>
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</data>
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<data name="ErrorUpdateCheckFailed" xml:space="preserve">
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<value>无法检查最新版本 !</value>
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</data>
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<data name="ErrorUpdateNoAssetForThisBinary" xml:space="preserve">
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<value>无法更新。没有查找到与此文件相关的信息,请确保ASF相关文件命名正确。</value>
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</data>
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<data name="ErrorUpdateNoAssets" xml:space="preserve">
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<value>不能进行更新,因为此版本没有任何资源!</value>
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</data>
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<data name="ErrorUserInputRunningInHeadlessMode" xml:space="preserve">
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<value>收到一个用户输入请求,但是当前正以无头模式运行中 !</value>
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</data>
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<data name="ErrorWCFAccessDenied" xml:space="preserve">
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<value>拒绝处理该请求,因为未设置 SteamOwnerID !</value>
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<comment>SteamOwnerID is name of bot config property, it should not be translated</comment>
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</data>
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<data name="Exiting" xml:space="preserve">
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<value>正在退出...</value>
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</data>
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<data name="WarningFailed" xml:space="preserve">
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<value>失败 !</value>
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</data>
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<data name="GlobalConfigChanged" xml:space="preserve">
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<value>已更改全局配置文件 !</value>
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</data>
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<data name="ErrorGlobalConfigRemoved" xml:space="preserve">
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<value>全局配置文件已被删除 !</value>
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</data>
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<data name="IgnoringTrade" xml:space="preserve">
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<value>忽略交易︰ {0}</value>
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<comment>{0} will be replaced by trade number</comment>
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</data>
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<data name="LoggingIn" xml:space="preserve">
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<value>登录到 {0}...</value>
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<comment>{0} will be replaced by service's name</comment>
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</data>
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<data name="NoBotsAreRunning" xml:space="preserve">
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<value>无账号正在运行,即将退出...</value>
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</data>
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<data name="RefreshingOurSession" xml:space="preserve">
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<value>刷新会话 !</value>
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</data>
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<data name="RejectingTrade" xml:space="preserve">
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<value>拒绝交易︰ {0}</value>
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<comment>{0} will be replaced by trade number</comment>
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</data>
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<data name="Restarting" xml:space="preserve">
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<value>正在重新启动...</value>
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</data>
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<data name="WarningRuntimeUnsupported" xml:space="preserve">
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<value>ASF 检测到不受支持的运行库版本,程序可能无法在当前的环境正常运行。风险自行承担!</value>
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</data>
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<data name="RuntimeVersionComparison" xml:space="preserve">
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<value>所需的版本︰ {0} |找到的版本︰ {1}</value>
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<comment>{0} will be replaced by required version, {1} will be replaced by current version</comment>
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</data>
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<data name="RuntimeVersionOK" xml:space="preserve">
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<value>你的 {0} 运行库版本可用。</value>
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<comment>{0} will be replaced by runtime name (e.g. "Mono")</comment>
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</data>
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<data name="WarningRuntimeVersionTooOld" xml:space="preserve">
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<value>你的 {0} 运行库版本已过时。</value>
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<comment>{0} will be replaced by runtime name (e.g. "Mono")</comment>
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</data>
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<data name="Starting" xml:space="preserve">
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<value>正在启动...</value>
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</data>
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<data name="StatusCode" xml:space="preserve">
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<value>状态代码: {0}。</value>
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<comment>{0} will be replaced by status code number/name</comment>
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</data>
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<data name="Success" xml:space="preserve">
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<value>成功!</value>
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</data>
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<data name="TimeSpanDay" xml:space="preserve">
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<value>1天</value>
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</data>
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<data name="TimeSpanDays" xml:space="preserve">
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<value> {0} 天</value>
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<comment>{0} will be replaced by number of days</comment>
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</data>
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<data name="TimeSpanHour" xml:space="preserve">
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<value>1小时</value>
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</data>
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<data name="TimeSpanHours" xml:space="preserve">
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<value>{0} 小时</value>
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<comment>{0} will be replaced by number of hours</comment>
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</data>
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<data name="TimeSpanMinute" xml:space="preserve">
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<value>一分钟</value>
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</data>
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<data name="TimeSpanMinutes" xml:space="preserve">
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<value>{0} 分钟</value>
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<comment>{0} will be replaced by number of minutes</comment>
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</data>
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<data name="TimeSpanSecond" xml:space="preserve">
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<value>1秒</value>
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</data>
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<data name="TimeSpanSeconds" xml:space="preserve">
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<value>{0} 秒</value>
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<comment>{0} will be replaced by number of seconds</comment>
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</data>
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<data name="UnlockingParentalAccount" xml:space="preserve">
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<value>正在解锁主帐户...</value>
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</data>
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<data name="UpdateCheckingNewVersion" xml:space="preserve">
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<value>正在检查新版本...</value>
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</data>
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<data name="UpdateDownloadingNewVersion" xml:space="preserve">
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<value>更新中……如果你喜欢这个项目,可以考虑趁现在进行捐赠:)</value>
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</data>
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<data name="UpdateFinished" xml:space="preserve">
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<value>更新完毕</value>
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</data>
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<data name="UpdateNewVersionAvailable" xml:space="preserve">
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<value>ASF有新版本!请手动更新!</value>
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</data>
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<data name="UpdateVersionInfo" xml:space="preserve">
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<value>当前版本︰ {0} |最新版本︰ {1}</value>
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<comment>{0} will be replaced by current version, {1} will be replaced by remote version</comment>
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</data>
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<data name="UserInputDeviceID" xml:space="preserve">
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<value><{0} > 请输入您的设备 ID (包括"android:"): </value>
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<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputSteam2FA" xml:space="preserve">
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<value><{0} > 请输入手机认证器中的二次验证代码: </value>
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<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputSteamGuard" xml:space="preserve">
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<value><{0} > 请输入您电子邮件中收到的Steam令牌认证码︰ </value>
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<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputSteamLogin" xml:space="preserve">
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<value><{0} > 请输入您的steam账号︰ </value>
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<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputSteamParentalPIN" xml:space="preserve">
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<value><{0} > 请输入Steam家长PIN码︰ </value>
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<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputSteamPassword" xml:space="preserve">
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<value><{0} > 请输入您的steam密码︰ </value>
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<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputUnknown" xml:space="preserve">
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<value><{0} > 请输入无出处的 {1} 值︰ </value>
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<comment>{0} will be replaced by bot's name, {1} will be replaced by property name. Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputWCFHost" xml:space="preserve">
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<value><{0} > 请输入你的 WCF 主机地址︰ </value>
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<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
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</data>
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<data name="WarningMobileAuthenticatorUnknownConfirmationType" xml:space="preserve">
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<value>收到未知的确认类型,请报告这个问题︰ {0}</value>
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<comment>{0} will be replaced by unknown confirmation type</comment>
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</data>
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<data name="WarningTooManyGamesToPlay" xml:space="preserve">
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<value>目前无法同时玩 {0} 个以上的游戏,只有 {1} 里面的前 {0} 个游戏可用!</value>
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<comment>{0} will be replaced by max number of games, {1} will be replaced by name of the configuration property</comment>
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</data>
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<data name="WarningWCFIgnoringCommand" xml:space="preserve">
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<value>忽略 WCF 命令,因为 --client 未指定︰ {0}</value>
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<comment>{0} will be replaced by WCF command</comment>
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</data>
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<data name="ErrorWCFAddressAccessDeniedException" xml:space="preserve">
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<value>由于 AddressAccessDeniedException,无法启动 WCF 服务 !如果你想要使用ASF提供的WCF服务,请用管理员身份运行,或者给予更高的权限。</value>
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</data>
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<data name="WCFAnswered" xml:space="preserve">
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<value>WCF 命令相应︰ {0} 及 {1}</value>
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<comment>{0} will be replaced by WCF command, {1} will be replaced by WCF answer</comment>
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</data>
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<data name="WCFReady" xml:space="preserve">
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<value>WCF 服务器已经就绪 !</value>
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</data>
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<data name="WCFResponseReceived" xml:space="preserve">
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<value>收到WCF 响应︰ {0}</value>
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<comment>{0} will be replaced by WCF response</comment>
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</data>
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<data name="WCFSendingCommand" xml:space="preserve">
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<value>正在发送命令:{0} 到 WCF 服务器 {1}...</value>
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<comment>{0} will be replaced by WCF command, {1} will be replaced by WCF hostname</comment>
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</data>
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<data name="WCFStarting" xml:space="preserve">
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<value>正在启动 {0} WCF 服务器...</value>
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<comment>{0} will be replaced by WCF hostname</comment>
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</data>
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<data name="BotAlreadyStopped" xml:space="preserve">
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<value>该帐号实例已经停止!</value>
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</data>
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<data name="BotNotFound" xml:space="preserve">
|
||
<value>找不到任何名为 {0} 的bot !</value>
|
||
<comment>{0} will be replaced by bot's name</comment>
|
||
</data>
|
||
<data name="BotsStatusOverview" xml:space="preserve">
|
||
<value>有 {0}/{1} 账号运行,一共 {2} 个游戏 ({3} 张卡) 等待挂卡。</value>
|
||
<comment>{0} will be replaced by number of active bots, {1} will be replaced by total number of bots, {2} will be replaced by total number of games left to idle, {3} will be replaced by total number of cards left to idle</comment>
|
||
</data>
|
||
<data name="BotStatusIdling" xml:space="preserve">
|
||
<value>账号 {0} 正在挂游戏︰ {1} ({2},剩余掉卡 {3}) 一共还有{4} 个游戏({5} 张卡) 等待挂卡 (还剩 {6})。</value>
|
||
<comment>{0} will be replaced by bot's name, {1} will be replaced by game's appID (number), {2} will be replaced by game's name, {3} will be replaced by number of cards left to idle, {4} will be replaced by total number of games to idle, {5} will be replaced by total number of cards to idle, {6} will be replaced by translated TimeSpan string built from TimeSpan* translation parts</comment>
|
||
</data>
|
||
<data name="BotStatusIdlingList" xml:space="preserve">
|
||
<value>账号 {0} 正在挂游戏︰ {1} 一共有 {2} 个游戏({3} 张卡) 等待挂卡 (还剩 {4})。</value>
|
||
<comment>{0} will be replaced by bot's name, {1} will be replaced by list of the games (appIDs, numbers), {2} will be replaced by total number of games to idle, {3} will be replaced by total number of cards to idle, {4} will be replaced by translated TimeSpan string built from TimeSpan* translation parts</comment>
|
||
</data>
|
||
<data name="CheckingFirstBadgePage" xml:space="preserve">
|
||
<value>正在检查Steam徽章页面第一页……</value>
|
||
</data>
|
||
<data name="CheckingOtherBadgePages" xml:space="preserve">
|
||
<value>正在读取徽章其他页……</value>
|
||
</data>
|
||
<data name="ChosenFarmingAlgorithm" xml:space="preserve">
|
||
<value>已选的挂卡算法:{0}</value>
|
||
<comment>{0} will be replaced by the name of chosen idling algorithm</comment>
|
||
</data>
|
||
<data name="Done" xml:space="preserve">
|
||
<value>完成。</value>
|
||
</data>
|
||
<data name="GamesToIdle" xml:space="preserve">
|
||
<value>共有{0} 个游戏(共计{1} 张卡) 等待挂卡(~还剩{2})...</value>
|
||
<comment>{0} will be replaced by number of games, {1} will be replaced by number of cards, {2} will be replaced by translated TimeSpan string built from TimeSpan* translation parts</comment>
|
||
</data>
|
||
<data name="IdlingFinished" xml:space="preserve">
|
||
<value>挂卡完毕 !</value>
|
||
</data>
|
||
<data name="IdlingFinishedForGame" xml:space="preserve">
|
||
<value>完成挂卡︰ {0} ({1}) 花了 {2} 的时间!</value>
|
||
<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name, {2} will be replaced by translated TimeSpan string built from TimeSpan* translation parts</comment>
|
||
</data>
|
||
<data name="IdlingFinishedForGames" xml:space="preserve">
|
||
<value>完成挂卡的游戏:{0}</value>
|
||
<comment>{0} will be replaced by list of the games (appIDs, numbers), separated by a comma</comment>
|
||
</data>
|
||
<data name="IdlingStatusForGame" xml:space="preserve">
|
||
<value>挂卡状态{0} ({1}) ︰ 剩余 {2} 张卡</value>
|
||
<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name, {2} will be replaced by number of cards left to idle</comment>
|
||
</data>
|
||
<data name="IdlingStopped" xml:space="preserve">
|
||
<value>已停止挂卡!</value>
|
||
</data>
|
||
<data name="IgnoredStickyPauseEnabled" xml:space="preserve">
|
||
<value>请求已忽略,因为强制暂停已开启</value>
|
||
</data>
|
||
<data name="NothingToIdle" xml:space="preserve">
|
||
<value>该账户已经无卡可挂</value>
|
||
</data>
|
||
<data name="NowIdling" xml:space="preserve">
|
||
<value>正在挂卡︰{0} ({1})</value>
|
||
<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name</comment>
|
||
</data>
|
||
<data name="NowIdlingList" xml:space="preserve">
|
||
<value>正在挂卡:{0}</value>
|
||
<comment>{0} will be replaced by list of the games (appIDs, numbers), separated by a comma</comment>
|
||
</data>
|
||
<data name="PlayingNotAvailable" xml:space="preserve">
|
||
<value>目前不能挂卡,我们等会再试!</value>
|
||
</data>
|
||
<data name="StillIdling" xml:space="preserve">
|
||
<value>挂卡中︰ {0} ({1})</value>
|
||
<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name</comment>
|
||
</data>
|
||
<data name="StillIdlingList" xml:space="preserve">
|
||
<value>挂卡中︰ {0}</value>
|
||
<comment>{0} will be replaced by list of the games (appIDs, numbers), separated by a comma</comment>
|
||
</data>
|
||
<data name="StoppedIdling" xml:space="preserve">
|
||
<value>停止挂卡︰ {0} ({1})</value>
|
||
<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name</comment>
|
||
</data>
|
||
<data name="StoppedIdlingList" xml:space="preserve">
|
||
<value>停止挂卡︰ {0}</value>
|
||
<comment>{0} will be replaced by list of the games (appIDs, numbers), separated by a comma</comment>
|
||
</data>
|
||
<data name="UnknownCommand" xml:space="preserve">
|
||
<value>未知命令!</value>
|
||
</data>
|
||
<data name="WarningCouldNotCheckBadges" xml:space="preserve">
|
||
<value>无法获取徽章信息,将稍后再试 !</value>
|
||
</data>
|
||
<data name="WarningCouldNotCheckCardsStatus" xml:space="preserve">
|
||
<value>无法检测卡牌状态︰ {0} ({1}),将稍后再试 !</value>
|
||
<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name</comment>
|
||
</data>
|
||
<data name="BotAcceptingGift" xml:space="preserve">
|
||
<value>接受礼物︰ {0}...</value>
|
||
<comment>{0} will be replaced by giftID (number)</comment>
|
||
</data>
|
||
<data name="BotAccountLimited" xml:space="preserve">
|
||
<value>该账户目前受限,限制解除前无法挂卡</value>
|
||
</data>
|
||
<data name="BotAddLicenseResponse" xml:space="preserve">
|
||
<value><{0} > 游戏ID: {1} |状态︰ {2}</value>
|
||
<comment>{0} will be replaced by bot's name, {1} will be replaced by gameID (number), {2} will be replaced by status string</comment>
|
||
</data>
|
||
<data name="BotAddLicenseResponseWithItems" xml:space="preserve">
|
||
<value><{0} > 游戏ID: {1} |状态︰ {2} |物品︰ {3}</value>
|
||
<comment>{0} will be replaced by bot's name, {1} will be replaced by gameID (number), {2} will be replaced by status string, {3} will be replaced by list of granted appIDs (numbers), separated by a comma</comment>
|
||
</data>
|
||
<data name="BotAlreadyRunning" xml:space="preserve">
|
||
<value>该 bot 已在运行 !</value>
|
||
<comment>{0} will be replaced by bot's name</comment>
|
||
</data>
|
||
<data name="BotAuthenticatorConverting" xml:space="preserve">
|
||
<value>正在将.MaFile 转换为 ASF 格式...</value>
|
||
</data>
|
||
<data name="BotAuthenticatorImportFinished" xml:space="preserve">
|
||
<value>导入手机身份验证成功 !</value>
|
||
</data>
|
||
<data name="BotAuthenticatorInvalidDeviceID" xml:space="preserve">
|
||
<value>您的设备 ID 不正确或者不存在!</value>
|
||
</data>
|
||
<data name="BotAuthenticatorToken" xml:space="preserve">
|
||
<value>二次验证令牌︰ {0}</value>
|
||
<comment>{0} will be replaced by generated 2FA token (string)</comment>
|
||
</data>
|
||
<data name="BotAutomaticIdlingNowPaused" xml:space="preserve">
|
||
<value>自动挂卡暂停!</value>
|
||
</data>
|
||
<data name="BotAutomaticIdlingNowResumed" xml:space="preserve">
|
||
<value>恢复自动挂卡!</value>
|
||
</data>
|
||
<data name="BotAutomaticIdlingPausedAlready" xml:space="preserve">
|
||
<value>自动挂卡已经暂停 !</value>
|
||
</data>
|
||
<data name="BotAutomaticIdlingPausedWithCountdown" xml:space="preserve">
|
||
<value>自动挂卡已经暂停,请在{0} 分钟内运行游戏。</value>
|
||
<comment>{0} will be replaced by number of minutes</comment>
|
||
</data>
|
||
<data name="BotAutomaticIdlingResumedAlready" xml:space="preserve">
|
||
<value>自动挂卡已经恢复 !</value>
|
||
</data>
|
||
<data name="BotConnected" xml:space="preserve">
|
||
<value>已连接到Steam!</value>
|
||
</data>
|
||
<data name="BotDisconnected" xml:space="preserve">
|
||
<value>从Steam断开连接!</value>
|
||
</data>
|
||
<data name="BotDisconnecting" xml:space="preserve">
|
||
<value>正在断开连接...</value>
|
||
</data>
|
||
<data name="BotEncryptedPassword" xml:space="preserve">
|
||
<value>[{0}] 密码︰ {1}</value>
|
||
<comment>{0} will be replaced by password encryption method (string), {1} will be replaced by encrypted password using that method (string)</comment>
|
||
</data>
|
||
<data name="BotInstanceNotStartingBecauseDisabled" xml:space="preserve">
|
||
<value>不会启动该帐号,因为配置文件中禁用了它!</value>
|
||
</data>
|
||
<data name="BotInvalidAuthenticatorDuringLogin" xml:space="preserve">
|
||
<value>服务器返回 TwoFactorCodeMismatch 错误代码 {0} 次,您的两步验证凭据可能是无效的,程序将中止操作。</value>
|
||
<comment>{0} will be replaced by maximum allowed number of failed 2FA attempts</comment>
|
||
</data>
|
||
<data name="BotLoggedOff" xml:space="preserve">
|
||
<value>退出Steam登录︰ {0}</value>
|
||
<comment>{0} will be replaced by logging off reason (string)</comment>
|
||
</data>
|
||
<data name="BotLoggedOn" xml:space="preserve">
|
||
<value>登录成功!</value>
|
||
</data>
|
||
<data name="BotLoggingIn" xml:space="preserve">
|
||
<value>登录中……</value>
|
||
</data>
|
||
<data name="BotLogonSessionReplaced" xml:space="preserve">
|
||
<value>这个帐号似乎正被另一个 ASF 实例使用中,这是未定义的行为,拒绝继续运行!</value>
|
||
</data>
|
||
<data name="BotLootingFailed" xml:space="preserve">
|
||
<value>交易报价失败!</value>
|
||
</data>
|
||
<data name="BotLootingMasterNotDefined" xml:space="preserve">
|
||
<value>未定义SteamMasterID,无法发送交易!</value>
|
||
<comment>SteamMasterID is name of bot config property, it should not be translated</comment>
|
||
</data>
|
||
<data name="BotLootingNoLootableTypes" xml:space="preserve">
|
||
<value>你没有设置任何拾取类型!</value>
|
||
</data>
|
||
<data name="BotLootingNowDisabled" xml:space="preserve">
|
||
<value>拾取现在已禁用!</value>
|
||
</data>
|
||
<data name="BotLootingNowEnabled" xml:space="preserve">
|
||
<value>拾取现在已启用!</value>
|
||
</data>
|
||
<data name="BotLootingSuccess" xml:space="preserve">
|
||
<value>发送交易报价成功!</value>
|
||
</data>
|
||
<data name="BotLootingTemporarilyDisabled" xml:space="preserve">
|
||
<value>拾取暂时关闭!</value>
|
||
</data>
|
||
<data name="BotLootingYourself" xml:space="preserve">
|
||
<value>你不能拾取你自己的卡牌!</value>
|
||
</data>
|
||
<data name="BotNoASFAuthenticator" xml:space="preserve">
|
||
<value>该帐号没有启用 ASF 二次验证!您忘记将您的身份验证信息导入为 ASF 二次验证了吗?</value>
|
||
</data>
|
||
<data name="BotNotConnected" xml:space="preserve">
|
||
<value>这个帐号实例没有连接!</value>
|
||
<comment>{0} will be replaced by bot's name</comment>
|
||
</data>
|
||
<data name="BotNotOwnedYet" xml:space="preserve">
|
||
<value><{0} > 尚未拥有︰ {1}</value>
|
||
<comment>{0} will be replaced by bot's name, {1} will be replaced by query (string)</comment>
|
||
</data>
|
||
<data name="BotOwnedAlready" xml:space="preserve">
|
||
<value><{0} > 已拥有︰ {1} |{2}</value>
|
||
<comment>{0} will be replaced by bot's name, {1} will be replaced by game's appID (number), {2} will be replaced by game's name</comment>
|
||
</data>
|
||
<data name="BotRateLimitExceeded" xml:space="preserve">
|
||
<value>超过频率限制,我们将在 {0} 分钟后重试……</value>
|
||
<comment>{0} will be replaced by number of minutes</comment>
|
||
</data>
|
||
<data name="BotReconnecting" xml:space="preserve">
|
||
<value>重新连接中…</value>
|
||
</data>
|
||
<data name="BotRedeemResponse" xml:space="preserve">
|
||
<value><{0} > 产品代码:{1} | 状态︰{2}</value>
|
||
<comment>{0} will be replaced by bot's name, {1} will be replaced by cd-key (string), {2} will be replaced by status string</comment>
|
||
</data>
|
||
<data name="BotRedeemResponseWithItems" xml:space="preserve">
|
||
<value><{0} > 产品代码:{1} | 状态︰{2} | 物品:{3}</value>
|
||
<comment>{0} will be replaced by bot's name, {1} will be replaced by cd-key (string), {2} will be replaced by status string, {3} will be replaced by list of key-value pairs, separated by a comma</comment>
|
||
</data>
|
||
<data name="BotRemovedExpiredLoginKey" xml:space="preserve">
|
||
<value>已删除过期的登录密钥 !</value>
|
||
</data>
|
||
<data name="BotsStatusNotIdling" xml:space="preserve">
|
||
<value>帐号 {0} 没有在挂卡。</value>
|
||
<comment>{0} will be replaced by bot's name</comment>
|
||
</data>
|
||
<data name="BotStatusLimited" xml:space="preserve">
|
||
<value>帐号 {0} 是受限制的,不会掉落任何卡牌。</value>
|
||
<comment>{0} will be replaced by bot's name</comment>
|
||
</data>
|
||
<data name="BotStatusNotConnected" xml:space="preserve">
|
||
<value>帐号 {0} 没有连接。</value>
|
||
<comment>{0} will be replaced by bot's name</comment>
|
||
</data>
|
||
<data name="BotStatusNotRunning" xml:space="preserve">
|
||
<value>帐号 {0} 没有运行。</value>
|
||
<comment>{0} will be replaced by bot's name</comment>
|
||
</data>
|
||
<data name="BotStatusPaused" xml:space="preserve">
|
||
<value>帐号 {0} 已暂停或者在手动模式下运行。</value>
|
||
<comment>{0} will be replaced by bot's name</comment>
|
||
</data>
|
||
<data name="BotStatusPlayingNotAvailable" xml:space="preserve">
|
||
<value>当前正在使用帐号 {0}。</value>
|
||
<comment>{0} will be replaced by bot's name</comment>
|
||
</data>
|
||
<data name="BotUnableToConnect" xml:space="preserve">
|
||
<value>无法连接到 Steam:{0}</value>
|
||
<comment>{0} will be replaced by failure reason (string)</comment>
|
||
</data>
|
||
<data name="BotUnableToLogin" xml:space="preserve">
|
||
<value>无法登录到 Steam:{0}/{1}</value>
|
||
<comment>{0} will be replaced by failure reason (string), {1} will be replaced by extended failure reason (string)</comment>
|
||
</data>
|
||
<data name="ErrorIsEmpty" xml:space="preserve">
|
||
<value>{0} 是空的 !</value>
|
||
<comment>{0} will be replaced by object's name</comment>
|
||
</data>
|
||
<data name="UnusedKeys" xml:space="preserve">
|
||
<value>未使用的产品代码︰{0}</value>
|
||
<comment>{0} will be replaced by list of cd-keys (strings), separated by a comma</comment>
|
||
</data>
|
||
<data name="WarningFailedWithError" xml:space="preserve">
|
||
<value>失败!错误原因:{0}</value>
|
||
<comment>{0} will be replaced by failure reason (string)</comment>
|
||
</data>
|
||
<data name="BotConnectionLost" xml:space="preserve">
|
||
<value>与 Steam 网络的连接丢失,正在重新连接…</value>
|
||
</data>
|
||
<data name="BotAccountFree" xml:space="preserve">
|
||
<value>账户不再被占用,恢复挂卡!</value>
|
||
</data>
|
||
<data name="BotAccountOccupied" xml:space="preserve">
|
||
<value>账户正在被占用,ASF会在它空闲时继续挂卡…</value>
|
||
</data>
|
||
<data name="BotAutomaticIdlingPauseTimeout" xml:space="preserve">
|
||
<value>共享库没有在规定时间开启,挂卡过程恢复!</value>
|
||
</data>
|
||
<data name="BotConnecting" xml:space="preserve">
|
||
<value>正在连接...</value>
|
||
</data>
|
||
<data name="BotHeartBeatFailed" xml:space="preserve">
|
||
<value>断开客户端失败,正在放弃这个帐号实例!</value>
|
||
</data>
|
||
<data name="BotSteamDirectoryInitializationFailed" xml:space="preserve">
|
||
<value>无法初始化 Steam 目录,与 Steam 网络连接可能需要比平常更长的时间!</value>
|
||
</data>
|
||
<data name="BotStopping" xml:space="preserve">
|
||
<value>正在停止...</value>
|
||
</data>
|
||
<data name="ErrorBotConfigInvalid" xml:space="preserve">
|
||
<value>您的帐号配置无效,请检查 {0} 的内容,然后重试!</value>
|
||
<comment>{0} will be replaced by file's path</comment>
|
||
</data>
|
||
<data name="ErrorDatabaseInvalid" xml:space="preserve">
|
||
<value>无法加载数据库,如果问题仍然存在,请删除 {0} 以重新创建数据库 !</value>
|
||
<comment>{0} will be replaced by file's path</comment>
|
||
</data>
|
||
<data name="Initializing" xml:space="preserve">
|
||
<value>正在初始化 {0}...</value>
|
||
<comment>{0} will be replaced by service name that is being initialized</comment>
|
||
</data>
|
||
<data name="WarningPrivacyPolicy" xml:space="preserve">
|
||
<value>如果您想知道ASF干了些什么,请移步wiki中privacy policy 一节</value>
|
||
</data>
|
||
<data name="Welcome" xml:space="preserve">
|
||
<value>初次使用ASF?欢迎!</value>
|
||
</data>
|
||
<data name="ErrorInvalidCurrentCulture" xml:space="preserve">
|
||
<value>您输入的 CurrentCulture 属性无效,ASF 将继续使用默认值运行 !</value>
|
||
</data>
|
||
</root> |