Files
ArchiSteamFarm/ArchiSteamFarm/Steam/Integration/ArchiHandler.cs
Archi 3fa743f64b Add body for asset
It makes sense to expose entire underlying asset to the callers, as underlying body might have features they like, such as currencyid or est_usd - values that do not exist in json and we're not making use of them, but we still want to keep if provided e.g. by ArchiHandler.
2024-03-18 12:22:07 +01:00

955 lines
28 KiB
C#

// ----------------------------------------------------------------------------------------------
// _ _ _ ____ _ _____
// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
// ----------------------------------------------------------------------------------------------
// |
// Copyright 2015-2024 Łukasz "JustArchi" Domeradzki
// Contact: JustArchi@JustArchi.net
// |
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// |
// http://www.apache.org/licenses/LICENSE-2.0
// |
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Globalization;
using System.Linq;
using System.Threading.Tasks;
using ArchiSteamFarm.Core;
using ArchiSteamFarm.Localization;
using ArchiSteamFarm.NLog;
using ArchiSteamFarm.Steam.Data;
using ArchiSteamFarm.Steam.Integration.Callbacks;
using ArchiSteamFarm.Steam.Integration.CMsgs;
using JetBrains.Annotations;
using SteamKit2;
using SteamKit2.Internal;
using EPersonaStateFlag = SteamKit2.EPersonaStateFlag;
namespace ArchiSteamFarm.Steam.Integration;
public sealed class ArchiHandler : ClientMsgHandler {
internal const byte MaxGamesPlayedConcurrently = 32; // This is limit introduced by Steam Network
private readonly ArchiLogger ArchiLogger;
private readonly SteamUnifiedMessages.UnifiedService<IChatRoom> UnifiedChatRoomService;
private readonly SteamUnifiedMessages.UnifiedService<IClanChatRooms> UnifiedClanChatRoomsService;
private readonly SteamUnifiedMessages.UnifiedService<ICredentials> UnifiedCredentialsService;
private readonly SteamUnifiedMessages.UnifiedService<IEcon> UnifiedEconService;
private readonly SteamUnifiedMessages.UnifiedService<IFriendMessages> UnifiedFriendMessagesService;
private readonly SteamUnifiedMessages.UnifiedService<IPlayer> UnifiedPlayerService;
private readonly SteamUnifiedMessages.UnifiedService<IStore> UnifiedStoreService;
private readonly SteamUnifiedMessages.UnifiedService<ITwoFactor> UnifiedTwoFactorService;
internal DateTime LastPacketReceived { get; private set; }
internal ArchiHandler(ArchiLogger archiLogger, SteamUnifiedMessages steamUnifiedMessages) {
ArgumentNullException.ThrowIfNull(archiLogger);
ArgumentNullException.ThrowIfNull(steamUnifiedMessages);
ArchiLogger = archiLogger;
UnifiedChatRoomService = steamUnifiedMessages.CreateService<IChatRoom>();
UnifiedClanChatRoomsService = steamUnifiedMessages.CreateService<IClanChatRooms>();
UnifiedCredentialsService = steamUnifiedMessages.CreateService<ICredentials>();
UnifiedEconService = steamUnifiedMessages.CreateService<IEcon>();
UnifiedFriendMessagesService = steamUnifiedMessages.CreateService<IFriendMessages>();
UnifiedPlayerService = steamUnifiedMessages.CreateService<IPlayer>();
UnifiedStoreService = steamUnifiedMessages.CreateService<IStore>();
UnifiedTwoFactorService = steamUnifiedMessages.CreateService<ITwoFactor>();
}
[PublicAPI]
public async Task<bool> AddFriend(ulong steamID) {
if ((steamID == 0) || !new SteamID(steamID).IsIndividualAccount) {
throw new ArgumentOutOfRangeException(nameof(steamID));
}
if (Client == null) {
throw new InvalidOperationException(nameof(Client));
}
if (!Client.IsConnected) {
return false;
}
CPlayer_AddFriend_Request request = new() { steamid = steamID };
SteamUnifiedMessages.ServiceMethodResponse response;
try {
response = await UnifiedPlayerService.SendMessage(x => x.AddFriend(request)).ToLongRunningTask().ConfigureAwait(false);
} catch (Exception e) {
ArchiLogger.LogGenericWarningException(e);
return false;
}
return response.Result == EResult.OK;
}
[PublicAPI]
public async Task<CClanChatRooms_GetClanChatRoomInfo_Response?> GetClanChatRoomInfo(ulong steamID) {
if ((steamID == 0) || !new SteamID(steamID).IsClanAccount) {
throw new ArgumentOutOfRangeException(nameof(steamID));
}
if (Client == null) {
throw new InvalidOperationException(nameof(Client));
}
if (!Client.IsConnected) {
return null;
}
CClanChatRooms_GetClanChatRoomInfo_Request request = new() {
autocreate = true,
steamid = steamID
};
SteamUnifiedMessages.ServiceMethodResponse response;
try {
response = await UnifiedClanChatRoomsService.SendMessage(x => x.GetClanChatRoomInfo(request)).ToLongRunningTask().ConfigureAwait(false);
} catch (Exception e) {
ArchiLogger.LogGenericWarningException(e);
return null;
}
return response.Result == EResult.OK ? response.GetDeserializedResponse<CClanChatRooms_GetClanChatRoomInfo_Response>() : null;
}
[PublicAPI]
public async Task<CCredentials_LastCredentialChangeTime_Response?> GetCredentialChangeTimeDetails() {
if (Client == null) {
throw new InvalidOperationException(nameof(Client));
}
if (!Client.IsConnected) {
return null;
}
CCredentials_LastCredentialChangeTime_Request request = new();
SteamUnifiedMessages.ServiceMethodResponse response;
try {
response = await UnifiedCredentialsService.SendMessage(x => x.GetCredentialChangeTimeDetails(request)).ToLongRunningTask().ConfigureAwait(false);
} catch (Exception e) {
ArchiLogger.LogGenericWarningException(e);
return null;
}
return response.Result == EResult.OK ? response.GetDeserializedResponse<CCredentials_LastCredentialChangeTime_Response>() : null;
}
[PublicAPI]
public async IAsyncEnumerable<Asset> GetMyInventoryAsync(uint appID = Asset.SteamAppID, ulong contextID = Asset.SteamCommunityContextID, bool tradableOnly = false, bool marketableOnly = false, ushort itemsCountPerRequest = 40000) {
ArgumentOutOfRangeException.ThrowIfZero(appID);
ArgumentOutOfRangeException.ThrowIfZero(contextID);
ArgumentOutOfRangeException.ThrowIfZero(itemsCountPerRequest);
if (Client.SteamID == null) {
throw new InvalidOperationException(nameof(Client.SteamID));
}
ulong steamID = Client.SteamID;
ulong startAssetID = 0;
// We need to store asset IDs to make sure we won't get duplicate items
HashSet<ulong>? assetIDs = null;
while (true) {
ulong currentStartAssetID = startAssetID;
CEcon_GetInventoryItemsWithDescriptions_Request request = new() {
appid = appID,
contextid = contextID,
filters = new CEcon_GetInventoryItemsWithDescriptions_Request.FilterOptions {
tradable_only = tradableOnly,
marketable_only = marketableOnly
},
get_descriptions = true,
steamid = steamID,
start_assetid = currentStartAssetID,
count = itemsCountPerRequest
};
SteamUnifiedMessages.ServiceMethodResponse genericResponse = await UnifiedEconService.SendMessage(x => x.GetInventoryItemsWithDescriptions(request)).ToLongRunningTask().ConfigureAwait(false);
CEcon_GetInventoryItemsWithDescriptions_Response response = genericResponse.GetDeserializedResponse<CEcon_GetInventoryItemsWithDescriptions_Response>();
if ((response.total_inventory_count == 0) || (response.assets.Count == 0)) {
// Empty inventory
yield break;
}
if (response.descriptions.Count == 0) {
throw new InvalidOperationException(string.Format(CultureInfo.CurrentCulture, Strings.ErrorIsEmpty, nameof(response.descriptions)));
}
if (response.total_inventory_count > Array.MaxLength) {
throw new InvalidOperationException(nameof(response.total_inventory_count));
}
assetIDs ??= new HashSet<ulong>((int) response.total_inventory_count);
if ((response.assets.Count == 0) || (response.descriptions.Count == 0)) {
throw new NotSupportedException(string.Format(CultureInfo.CurrentCulture, Strings.ErrorObjectIsNull, $"{nameof(response.assets)} || {nameof(response.descriptions)}"));
}
Dictionary<(ulong ClassID, ulong InstanceID), InventoryDescription> descriptions = new();
foreach (CEconItem_Description? description in response.descriptions) {
if (description.classid == 0) {
throw new NotSupportedException(string.Format(CultureInfo.CurrentCulture, Strings.ErrorObjectIsNull, nameof(description.classid)));
}
(ulong ClassID, ulong InstanceID) key = (description.classid, description.instanceid);
if (descriptions.ContainsKey(key)) {
continue;
}
descriptions.Add(key, new InventoryDescription(description));
}
foreach (CEcon_Asset? asset in response.assets.Where(asset => assetIDs.Add(asset.assetid))) {
InventoryDescription? description = descriptions.GetValueOrDefault((asset.classid, asset.instanceid));
// Extra bulletproofing against Steam showing us middle finger
if ((tradableOnly && (description?.Tradable != true)) || (marketableOnly && (description?.Marketable != true))) {
continue;
}
yield return new Asset(asset, description);
}
if (!response.more_items) {
yield break;
}
if (response.last_assetid == 0) {
throw new NotSupportedException(string.Format(CultureInfo.CurrentCulture, Strings.ErrorObjectIsNull, nameof(response.last_assetid)));
}
startAssetID = response.last_assetid;
}
}
[PublicAPI]
public async Task<Dictionary<uint, string>?> GetOwnedGames(ulong steamID) {
if ((steamID == 0) || !new SteamID(steamID).IsIndividualAccount) {
throw new ArgumentOutOfRangeException(nameof(steamID));
}
if (Client == null) {
throw new InvalidOperationException(nameof(Client));
}
if (!Client.IsConnected) {
return null;
}
CPlayer_GetOwnedGames_Request request = new() {
steamid = steamID,
include_appinfo = true,
include_free_sub = true,
include_played_free_games = true,
skip_unvetted_apps = false
};
SteamUnifiedMessages.ServiceMethodResponse response;
try {
response = await UnifiedPlayerService.SendMessage(x => x.GetOwnedGames(request)).ToLongRunningTask().ConfigureAwait(false);
} catch (Exception e) {
ArchiLogger.LogGenericWarningException(e);
return null;
}
if (response.Result != EResult.OK) {
return null;
}
CPlayer_GetOwnedGames_Response body = response.GetDeserializedResponse<CPlayer_GetOwnedGames_Response>();
return body.games.ToDictionary(static game => (uint) game.appid, static game => game.name);
}
[PublicAPI]
public async Task<CCredentials_GetSteamGuardDetails_Response?> GetSteamGuardStatus() {
if (Client == null) {
throw new InvalidOperationException(nameof(Client));
}
if (!Client.IsConnected) {
return null;
}
CCredentials_GetSteamGuardDetails_Request request = new();
SteamUnifiedMessages.ServiceMethodResponse response;
try {
response = await UnifiedCredentialsService.SendMessage(x => x.GetSteamGuardDetails(request)).ToLongRunningTask().ConfigureAwait(false);
} catch (Exception e) {
ArchiLogger.LogGenericWarningException(e);
return null;
}
return response.Result == EResult.OK ? response.GetDeserializedResponse<CCredentials_GetSteamGuardDetails_Response>() : null;
}
[PublicAPI]
public async Task<string?> GetTradeToken() {
if (Client == null) {
throw new InvalidOperationException(nameof(Client));
}
if (!Client.IsConnected) {
return null;
}
CEcon_GetTradeOfferAccessToken_Request request = new();
SteamUnifiedMessages.ServiceMethodResponse response;
try {
response = await UnifiedEconService.SendMessage(x => x.GetTradeOfferAccessToken(request)).ToLongRunningTask().ConfigureAwait(false);
} catch (Exception e) {
ArchiLogger.LogGenericWarningException(e);
return null;
}
if (response.Result != EResult.OK) {
return null;
}
CEcon_GetTradeOfferAccessToken_Response body = response.GetDeserializedResponse<CEcon_GetTradeOfferAccessToken_Response>();
return body.trade_offer_access_token;
}
public override void HandleMsg(IPacketMsg packetMsg) {
ArgumentNullException.ThrowIfNull(packetMsg);
if (Client == null) {
throw new InvalidOperationException(nameof(Client));
}
LastPacketReceived = DateTime.UtcNow;
switch (packetMsg.MsgType) {
case EMsg.ClientCommentNotifications:
ClientMsgProtobuf<CMsgClientCommentNotifications> commentNotifications = new(packetMsg);
Client.PostCallback(new UserNotificationsCallback(packetMsg.TargetJobID, commentNotifications.Body));
break;
case EMsg.ClientItemAnnouncements:
ClientMsgProtobuf<CMsgClientItemAnnouncements> itemAnnouncements = new(packetMsg);
Client.PostCallback(new UserNotificationsCallback(packetMsg.TargetJobID, itemAnnouncements.Body));
break;
case EMsg.ClientSharedLibraryLockStatus:
ClientMsgProtobuf<CMsgClientSharedLibraryLockStatus> sharedLibraryLockStatus = new(packetMsg);
Client.PostCallback(new SharedLibraryLockStatusCallback(packetMsg.TargetJobID, sharedLibraryLockStatus.Body));
break;
case EMsg.ClientUserNotifications:
ClientMsgProtobuf<CMsgClientUserNotifications> userNotifications = new(packetMsg);
Client.PostCallback(new UserNotificationsCallback(packetMsg.TargetJobID, userNotifications.Body));
break;
}
}
[PublicAPI]
public async Task<bool> JoinChatRoomGroup(ulong chatGroupID) {
ArgumentOutOfRangeException.ThrowIfZero(chatGroupID);
if (Client == null) {
throw new InvalidOperationException(nameof(Client));
}
if (!Client.IsConnected) {
return false;
}
CChatRoom_JoinChatRoomGroup_Request request = new() { chat_group_id = chatGroupID };
SteamUnifiedMessages.ServiceMethodResponse response;
try {
response = await UnifiedChatRoomService.SendMessage(x => x.JoinChatRoomGroup(request)).ToLongRunningTask().ConfigureAwait(false);
} catch (Exception e) {
ArchiLogger.LogGenericWarningException(e);
return false;
}
return response.Result == EResult.OK;
}
[PublicAPI]
public async Task<bool> LeaveChatRoomGroup(ulong chatGroupID) {
ArgumentOutOfRangeException.ThrowIfZero(chatGroupID);
if (Client == null) {
throw new InvalidOperationException(nameof(Client));
}
if (!Client.IsConnected) {
return false;
}
CChatRoom_LeaveChatRoomGroup_Request request = new() { chat_group_id = chatGroupID };
SteamUnifiedMessages.ServiceMethodResponse response;
try {
response = await UnifiedChatRoomService.SendMessage(x => x.LeaveChatRoomGroup(request)).ToLongRunningTask().ConfigureAwait(false);
} catch (Exception e) {
ArchiLogger.LogGenericWarningException(e);
return false;
}
return response.Result == EResult.OK;
}
[PublicAPI]
public async Task<bool> RemoveFriend(ulong steamID) {
if ((steamID == 0) || !new SteamID(steamID).IsIndividualAccount) {
throw new ArgumentOutOfRangeException(nameof(steamID));
}
if (Client == null) {
throw new InvalidOperationException(nameof(Client));
}
if (!Client.IsConnected) {
return false;
}
CPlayer_RemoveFriend_Request request = new() { steamid = steamID };
SteamUnifiedMessages.ServiceMethodResponse response;
try {
response = await UnifiedPlayerService.SendMessage(x => x.RemoveFriend(request)).ToLongRunningTask().ConfigureAwait(false);
} catch (Exception e) {
ArchiLogger.LogGenericWarningException(e);
return false;
}
return response.Result == EResult.OK;
}
internal void AckChatMessage(ulong chatGroupID, ulong chatID, uint timestamp) {
ArgumentOutOfRangeException.ThrowIfZero(chatGroupID);
ArgumentOutOfRangeException.ThrowIfZero(chatID);
ArgumentOutOfRangeException.ThrowIfZero(timestamp);
if (Client == null) {
throw new InvalidOperationException(nameof(Client));
}
if (!Client.IsConnected) {
return;
}
CChatRoom_AckChatMessage_Notification request = new() {
chat_group_id = chatGroupID,
chat_id = chatID,
timestamp = timestamp
};
UnifiedChatRoomService.SendNotification(x => x.AckChatMessage(request));
}
internal void AckMessage(ulong steamID, uint timestamp) {
if ((steamID == 0) || !new SteamID(steamID).IsIndividualAccount) {
throw new ArgumentOutOfRangeException(nameof(steamID));
}
ArgumentOutOfRangeException.ThrowIfZero(timestamp);
if (Client == null) {
throw new InvalidOperationException(nameof(Client));
}
if (!Client.IsConnected) {
return;
}
CFriendMessages_AckMessage_Notification request = new() {
steamid_partner = steamID,
timestamp = timestamp
};
UnifiedFriendMessagesService.SendNotification(x => x.AckMessage(request));
}
internal void AcknowledgeClanInvite(ulong steamID, bool acceptInvite) {
if ((steamID == 0) || !new SteamID(steamID).IsClanAccount) {
throw new ArgumentOutOfRangeException(nameof(steamID));
}
if (Client == null) {
throw new InvalidOperationException(nameof(Client));
}
if (!Client.IsConnected) {
return;
}
ClientMsg<CMsgClientAcknowledgeClanInvite> request = new() {
Body = {
ClanID = steamID,
AcceptInvite = acceptInvite
}
};
Client.Send(request);
}
internal async Task<uint?> GetLevel() {
if (Client == null) {
throw new InvalidOperationException(nameof(Client));
}
if (!Client.IsConnected) {
return null;
}
CPlayer_GetGameBadgeLevels_Request request = new();
SteamUnifiedMessages.ServiceMethodResponse response;
try {
response = await UnifiedPlayerService.SendMessage(x => x.GetGameBadgeLevels(request)).ToLongRunningTask().ConfigureAwait(false);
} catch (Exception e) {
ArchiLogger.LogGenericWarningException(e);
return null;
}
if (response.Result != EResult.OK) {
return null;
}
CPlayer_GetGameBadgeLevels_Response body = response.GetDeserializedResponse<CPlayer_GetGameBadgeLevels_Response>();
return body.player_level;
}
internal async Task<HashSet<ulong>?> GetMyChatGroupIDs() {
if (Client == null) {
throw new InvalidOperationException(nameof(Client));
}
if (!Client.IsConnected) {
return null;
}
CChatRoom_GetMyChatRoomGroups_Request request = new();
SteamUnifiedMessages.ServiceMethodResponse response;
try {
response = await UnifiedChatRoomService.SendMessage(x => x.GetMyChatRoomGroups(request)).ToLongRunningTask().ConfigureAwait(false);
} catch (Exception e) {
ArchiLogger.LogGenericWarningException(e);
return null;
}
if (response.Result != EResult.OK) {
return null;
}
CChatRoom_GetMyChatRoomGroups_Response body = response.GetDeserializedResponse<CChatRoom_GetMyChatRoomGroups_Response>();
return body.chat_room_groups.Select(static chatRoom => chatRoom.group_summary.chat_group_id).ToHashSet();
}
internal async Task<CPrivacySettings?> GetPrivacySettings() {
if (Client == null) {
throw new InvalidOperationException(nameof(Client));
}
if (!Client.IsConnected) {
return null;
}
CPlayer_GetPrivacySettings_Request request = new();
SteamUnifiedMessages.ServiceMethodResponse response;
try {
response = await UnifiedPlayerService.SendMessage(x => x.GetPrivacySettings(request)).ToLongRunningTask().ConfigureAwait(false);
} catch (Exception e) {
ArchiLogger.LogGenericWarningException(e);
return null;
}
if (response.Result != EResult.OK) {
return null;
}
CPlayer_GetPrivacySettings_Response body = response.GetDeserializedResponse<CPlayer_GetPrivacySettings_Response>();
return body.privacy_settings;
}
internal async Task<string?> GetTwoFactorDeviceIdentifier(ulong steamID) {
if ((steamID == 0) || !new SteamID(steamID).IsIndividualAccount) {
throw new ArgumentOutOfRangeException(nameof(steamID));
}
if (Client == null) {
throw new InvalidOperationException(nameof(Client));
}
if (!Client.IsConnected) {
return null;
}
CTwoFactor_Status_Request request = new() {
steamid = steamID
};
SteamUnifiedMessages.ServiceMethodResponse response;
try {
response = await UnifiedTwoFactorService.SendMessage(x => x.QueryStatus(request)).ToLongRunningTask().ConfigureAwait(false);
} catch (Exception e) {
ArchiLogger.LogGenericWarningException(e);
return null;
}
if (response.Result != EResult.OK) {
return null;
}
CTwoFactor_Status_Response body = response.GetDeserializedResponse<CTwoFactor_Status_Response>();
return body.device_identifier;
}
internal async Task PlayGames(IReadOnlyCollection<uint> gameIDs, string? gameName = null) {
ArgumentNullException.ThrowIfNull(gameIDs);
if (Client == null) {
throw new InvalidOperationException(nameof(Client));
}
if (!Client.IsConnected) {
return;
}
ClientMsgProtobuf<CMsgClientGamesPlayed> request = new(EMsg.ClientGamesPlayedWithDataBlob) {
Body = {
// Underflow here is to be expected, this is Steam's logic
client_os_type = unchecked((uint) Bot.OSType)
}
};
if (!string.IsNullOrEmpty(gameName)) {
// If we have custom name to display, we must workaround the Steam network broken behaviour and send request on clean non-playing session
// This ensures that custom name will in fact display properly (if it's not omitted due to MaxGamesPlayedConcurrently, that is)
Client.Send(request);
await Task.Delay(Bot.CallbackSleep).ConfigureAwait(false);
request.Body.games_played.Add(
new CMsgClientGamesPlayed.GamePlayed {
game_extra_info = gameName,
game_id = new GameID {
AppType = GameID.GameType.Shortcut,
ModID = uint.MaxValue
}
}
);
}
if (gameIDs.Count > 0) {
#pragma warning disable CA1508 // False positive, not every IReadOnlyCollection is ISet
ISet<uint> uniqueGameIDs = gameIDs as ISet<uint> ?? gameIDs.ToHashSet();
#pragma warning restore CA1508 // False positive, not every IReadOnlyCollection is ISet
foreach (uint gameID in uniqueGameIDs.Where(static gameID => gameID > 0)) {
if (request.Body.games_played.Count >= MaxGamesPlayedConcurrently) {
if (string.IsNullOrEmpty(gameName)) {
throw new ArgumentOutOfRangeException(nameof(gameIDs));
}
// Make extra space by ditching custom gameName
gameName = null;
request.Body.games_played.RemoveAt(0);
}
request.Body.games_played.Add(new CMsgClientGamesPlayed.GamePlayed { game_id = new GameID(gameID) });
}
}
Client.Send(request);
}
internal async Task<SteamApps.RedeemGuestPassResponseCallback?> RedeemGuestPass(ulong guestPassID) {
ArgumentOutOfRangeException.ThrowIfZero(guestPassID);
if (Client == null) {
throw new InvalidOperationException(nameof(Client));
}
if (!Client.IsConnected) {
return null;
}
ClientMsgProtobuf<CMsgClientRedeemGuestPass> request = new(EMsg.ClientRedeemGuestPass) {
SourceJobID = Client.GetNextJobID(),
Body = { guest_pass_id = guestPassID }
};
Client.Send(request);
try {
return await new AsyncJob<SteamApps.RedeemGuestPassResponseCallback>(Client, request.SourceJobID).ToLongRunningTask().ConfigureAwait(false);
} catch (Exception e) {
ArchiLogger.LogGenericException(e);
return null;
}
}
internal async Task<CStore_RegisterCDKey_Response?> RedeemKey(string key) {
ArgumentException.ThrowIfNullOrEmpty(key);
if (Client == null) {
throw new InvalidOperationException(nameof(Client));
}
if (!Client.IsConnected) {
return null;
}
CStore_RegisterCDKey_Request request = new() {
activation_code = key,
is_request_from_client = true
};
SteamUnifiedMessages.ServiceMethodResponse response;
try {
response = await UnifiedStoreService.SendMessage(x => x.RegisterCDKey(request)).ToLongRunningTask().ConfigureAwait(false);
} catch (Exception e) {
ArchiLogger.LogGenericWarningException(e);
return null;
}
// We want to deserialize the response even with failed EResult
return response.GetDeserializedResponse<CStore_RegisterCDKey_Response>();
}
internal void RequestItemAnnouncements() {
if (Client == null) {
throw new InvalidOperationException(nameof(Client));
}
if (!Client.IsConnected) {
return;
}
ClientMsgProtobuf<CMsgClientRequestItemAnnouncements> request = new(EMsg.ClientRequestItemAnnouncements);
Client.Send(request);
}
internal async Task<EResult> SendMessage(ulong steamID, string message) {
if ((steamID == 0) || !new SteamID(steamID).IsIndividualAccount) {
throw new ArgumentOutOfRangeException(nameof(steamID));
}
ArgumentException.ThrowIfNullOrEmpty(message);
if (Client == null) {
throw new InvalidOperationException(nameof(Client));
}
if (!Client.IsConnected) {
return EResult.NoConnection;
}
CFriendMessages_SendMessage_Request request = new() {
chat_entry_type = (int) EChatEntryType.ChatMsg,
contains_bbcode = true,
message = message,
steamid = steamID
};
SteamUnifiedMessages.ServiceMethodResponse response;
try {
response = await UnifiedFriendMessagesService.SendMessage(x => x.SendMessage(request)).ToLongRunningTask().ConfigureAwait(false);
} catch (Exception e) {
ArchiLogger.LogGenericWarningException(e);
return EResult.Timeout;
}
return response.Result;
}
internal async Task<EResult> SendMessage(ulong chatGroupID, ulong chatID, string message) {
ArgumentOutOfRangeException.ThrowIfZero(chatGroupID);
ArgumentOutOfRangeException.ThrowIfZero(chatID);
ArgumentException.ThrowIfNullOrEmpty(message);
if (Client == null) {
throw new InvalidOperationException(nameof(Client));
}
if (!Client.IsConnected) {
return EResult.NoConnection;
}
CChatRoom_SendChatMessage_Request request = new() {
chat_group_id = chatGroupID,
chat_id = chatID,
message = message
};
SteamUnifiedMessages.ServiceMethodResponse response;
try {
response = await UnifiedChatRoomService.SendMessage(x => x.SendChatMessage(request)).ToLongRunningTask().ConfigureAwait(false);
} catch (Exception e) {
ArchiLogger.LogGenericWarningException(e);
return EResult.Timeout;
}
return response.Result;
}
internal async Task<EResult> SendTypingStatus(ulong steamID) {
if ((steamID == 0) || !new SteamID(steamID).IsIndividualAccount) {
throw new ArgumentOutOfRangeException(nameof(steamID));
}
if (Client == null) {
throw new InvalidOperationException(nameof(Client));
}
if (!Client.IsConnected) {
return EResult.NoConnection;
}
CFriendMessages_SendMessage_Request request = new() {
chat_entry_type = (int) EChatEntryType.Typing,
steamid = steamID
};
SteamUnifiedMessages.ServiceMethodResponse response;
try {
response = await UnifiedFriendMessagesService.SendMessage(x => x.SendMessage(request)).ToLongRunningTask().ConfigureAwait(false);
} catch (Exception e) {
ArchiLogger.LogGenericWarningException(e);
return EResult.Timeout;
}
return response.Result;
}
internal void SetCurrentMode(EUserInterfaceMode userInterfaceMode, byte chatMode = 2) {
if (!Enum.IsDefined(userInterfaceMode)) {
throw new InvalidEnumArgumentException(nameof(userInterfaceMode), (int) userInterfaceMode, typeof(EUserInterfaceMode));
}
ArgumentOutOfRangeException.ThrowIfZero(chatMode);
if (Client == null) {
throw new InvalidOperationException(nameof(Client));
}
if (!Client.IsConnected) {
return;
}
ClientMsgProtobuf<CMsgClientUIMode> request = new(EMsg.ClientCurrentUIMode) {
Body = {
uimode = (uint) userInterfaceMode,
chat_mode = chatMode
}
};
Client.Send(request);
}
internal void SetPersonaState(EPersonaState state, EPersonaStateFlag flags) {
if (!Enum.IsDefined(state)) {
throw new InvalidEnumArgumentException(nameof(state), (int) state, typeof(EPersonaState));
}
if (flags < 0) {
throw new InvalidEnumArgumentException(nameof(flags), (int) flags, typeof(EPersonaStateFlag));
}
if (Client == null) {
throw new InvalidOperationException(nameof(Client));
}
if (!Client.IsConnected) {
return;
}
ClientMsgProtobuf<CMsgClientChangeStatus> request = new(EMsg.ClientChangeStatus) {
Body = {
persona_state = (uint) state,
persona_state_flags = (uint) flags
}
};
Client.Send(request);
}
[PublicAPI]
public enum EUserInterfaceMode : byte {
Default = 0,
BigPicture = 1,
Mobile = 2
}
internal enum EPrivacySetting : byte {
Unknown,
Private,
FriendsOnly,
Public
}
}