Files
ArchiSteamFarm/ArchiSteamFarm/SharedInfo.cs
Łukasz Domeradzki c89366b0a6 Closes #2827 (#2829)
2023-02-26 10:59:48 +01:00

139 lines
6.7 KiB
C#

// _ _ _ ____ _ _____
// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
// |
// Copyright 2015-2023 Łukasz "JustArchi" Domeradzki
// Contact: JustArchi@JustArchi.net
// |
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// |
// http://www.apache.org/licenses/LICENSE-2.0
// |
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
using System.IO;
using System.Reflection;
using ArchiSteamFarm.Core;
using ArchiSteamFarm.Plugins;
using JetBrains.Annotations;
namespace ArchiSteamFarm;
public static class SharedInfo {
[PublicAPI]
public const string ConfigDirectory = "config";
internal const string ArchivalLogFile = "log.{#}.txt";
internal const string ArchivalLogsDirectory = "logs";
internal const string ASF = nameof(ASF);
internal const ulong ASFGroupSteamID = 103582791440160998;
internal const string AssemblyDocumentation = $"{AssemblyName}.xml";
internal const string AssemblyName = nameof(ArchiSteamFarm);
internal const string DatabaseExtension = ".db";
internal const string DebugDirectory = "debug";
internal const string EnvironmentVariableArguments = $"{ASF}_ARGS";
internal const string EnvironmentVariableCryptKey = $"{ASF}_CRYPTKEY";
internal const string EnvironmentVariableCryptKeyFile = $"{EnvironmentVariableCryptKey}_FILE";
internal const string EnvironmentVariableNetworkGroup = $"{ASF}_NETWORK_GROUP";
internal const string EnvironmentVariablePath = $"{ASF}_PATH";
internal const string GithubReleaseURL = $"https://api.github.com/repos/{GithubRepo}/releases";
internal const string GithubRepo = $"JustArchiNET/{AssemblyName}";
internal const string GlobalConfigFileName = $"{ASF}{JsonConfigExtension}";
internal const string GlobalDatabaseFileName = $"{ASF}{DatabaseExtension}";
internal const ushort InformationDelay = 10000;
internal const string IPCConfigExtension = ".config";
internal const string IPCConfigFile = $"{nameof(IPC)}{IPCConfigExtension}";
internal const string JsonConfigExtension = ".json";
internal const string KeysExtension = ".keys";
internal const string KeysUnusedExtension = ".unused";
internal const string KeysUsedExtension = ".used";
internal const string LicenseName = "Apache 2.0";
internal const string LicenseURL = "https://www.apache.org/licenses/LICENSE-2.0";
internal const string LogFile = "log.txt";
internal const string LolcatCultureName = "qps-Ploc";
internal const string MobileAuthenticatorExtension = ".maFile";
internal const string PluginsDirectory = "plugins";
internal const string ProjectURL = $"https://github.com/{GithubRepo}";
internal const string SentryHashExtension = ".bin";
internal const ushort ShortInformationDelay = InformationDelay / 2;
internal const string UlongCompatibilityStringPrefix = "s_";
internal const string UpdateDirectory = "_old";
internal const string WebsiteDirectory = "www";
internal static string HomeDirectory {
get {
if (!string.IsNullOrEmpty(CachedHomeDirectory)) {
// ReSharper disable once RedundantSuppressNullableWarningExpression - required for .NET Framework
return CachedHomeDirectory!;
}
// We're aiming to handle two possible cases here, classic publish and single-file publish which is possible with OS-specific builds
// In order to achieve that, we have to guess the case above from the binary's name
// We can't just return our base directory since it could lead to the (wrong) temporary directory of extracted files in a single-publish scenario
// If the path goes to our own binary, the user is using OS-specific build, single-file or not, we'll use path to location of that binary then
// Otherwise, this path goes to some third-party binary, likely dotnet/mono, the user is using our generic build or other custom binary, we need to trust our base directory then
CachedHomeDirectory = Path.GetFileNameWithoutExtension(OS.ProcessFileName) == AssemblyName ? Path.GetDirectoryName(OS.ProcessFileName) ?? AppContext.BaseDirectory : AppContext.BaseDirectory;
return CachedHomeDirectory;
}
}
internal static string ProgramIdentifier => $"{PublicIdentifier} V{Version} ({BuildInfo.Variant}/{ModuleVersion} | {OS.Version})";
internal static string PublicIdentifier => $"{AssemblyName}{(BuildInfo.IsCustomBuild ? "-custom" : PluginsCore.HasCustomPluginsLoaded ? "-modded" : "")}";
internal static Version Version => Assembly.GetExecutingAssembly().GetName().Version ?? throw new InvalidOperationException(nameof(Version));
private static Guid ModuleVersion => Assembly.GetExecutingAssembly().ManifestModule.ModuleVersionId;
private static string? CachedHomeDirectory;
internal static class BuildInfo {
#if ASF_VARIANT_DOCKER
internal static bool CanUpdate => false;
internal static string Variant => "docker";
#elif ASF_VARIANT_GENERIC
internal static bool CanUpdate => true;
internal static string Variant => "generic";
#elif ASF_VARIANT_GENERIC_NETF
internal static bool CanUpdate => true;
internal static string Variant => "generic-netf";
#elif ASF_VARIANT_LINUX_ARM
internal static bool CanUpdate => true;
internal static string Variant => "linux-arm";
#elif ASF_VARIANT_LINUX_ARM64
internal static bool CanUpdate => true;
internal static string Variant => "linux-arm64";
#elif ASF_VARIANT_LINUX_X64
internal static bool CanUpdate => true;
internal static string Variant => "linux-x64";
#elif ASF_VARIANT_OSX_ARM64
internal static bool CanUpdate => true;
internal static string Variant => "osx-arm64";
#elif ASF_VARIANT_OSX_X64
internal static bool CanUpdate => true;
internal static string Variant => "osx-x64";
#elif ASF_VARIANT_WIN_ARM64
internal static bool CanUpdate => true;
internal static string Variant => "win-arm64";
#elif ASF_VARIANT_WIN_X64
internal static bool CanUpdate => true;
internal static string Variant => "win-x64";
#else
internal static bool CanUpdate => false;
internal static string Variant => SourceVariant;
#endif
private const string SourceVariant = "source";
internal static bool IsCustomBuild => Variant == SourceVariant;
}
}