Files
ArchiSteamFarm/ArchiSteamFarm.OfficialPlugins.SteamTokenDumper/Localization/Strings.qps-Ploc.resx
2021-04-27 02:28:03 +00:00

199 lines
11 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="PluginDisabledMissingBuildToken" xml:space="preserve">
<value>{0} HAZ BEEN DISABLD DUE 2 MISIN BUILD TOKEN</value>
<comment>{0} will be replaced by the name of the plugin (e.g. "SteamTokenDumperPlugin")</comment>
</data>
<data name="PluginDisabledInConfig" xml:space="preserve">
<value>{0} IZ CURRENTLY DISABLD ACCORDIN 2 UR CONFIGURASHUN. IF UD LIEK 2 HALP STEAMDB IN DATA SUBMISHUN, PLZ CHECK OUT R WIKI.</value>
<comment>{0} will be replaced by the name of the plugin (e.g. "SteamTokenDumperPlugin")</comment>
</data>
<data name="PluginInitializedAndEnabled" xml:space="preserve">
<value>{0} HAS BEEN INITIALIZD SUCCESFULLY, THANK U IN ADVANCE 4 UR HALP. TEH FURST SUBMISHUN WILL HAPPEN IN APPROXIMATELY {1} FRUM NAO.</value>
<comment>{0} will be replaced by the name of the plugin (e.g. "SteamTokenDumperPlugin"), {1} will be replaced by translated TimeSpan string (such as "53 minutes")</comment>
</data>
<data name="FileCouldNotBeLoadedFreshInit" xml:space="preserve">
<value>{0} CUD NOT BE LOADD, FRESH INSTANCE WILL BE INITIALIZD...</value>
<comment>{0} will be replaced by the name of the file (e.g. "GlobalCache")</comment>
</data>
<data name="BotNoAppsToRefresh" xml:space="preserve">
<value>THAR R NO APPS DAT REQUIRE REFRESH ON DIS BOT INSTANCE.</value>
</data>
<data name="BotRetrievingTotalAppAccessTokens" xml:space="preserve">
<value>RETRIEVIN TOTAL OV {0} APP ACCES TOKENS...</value>
<comment>{0} will be replaced by the number (total count) of app access tokens being retrieved</comment>
</data>
<data name="BotRetrievingAppAccessTokens" xml:space="preserve">
<value>RETRIEVIN {0} APP ACCES TOKENS...</value>
<comment>{0} will be replaced by the number (count this batch) of app access tokens being retrieved</comment>
</data>
<data name="BotFinishedRetrievingAppAccessTokens" xml:space="preserve">
<value>FINISHD RETRIEVIN {0} APP ACCES TOKENS.</value>
<comment>{0} will be replaced by the number (count this batch) of app access tokens retrieved</comment>
</data>
<data name="BotFinishedRetrievingTotalAppAccessTokens" xml:space="preserve">
<value>FINISHD RETRIEVIN TOTAL OV {0} APP ACCES TOKENS.</value>
<comment>{0} will be replaced by the number (total count) of app access tokens retrieved</comment>
</data>
<data name="BotRetrievingTotalDepots" xml:space="preserve">
<value>RETRIEVIN ALL DEPOTS 4 TOTAL OV {0} APPS...</value>
<comment>{0} will be replaced by the number (total count) of apps being retrieved</comment>
</data>
<data name="BotRetrievingAppInfos" xml:space="preserve">
<value>RETRIEVIN {0} APP INFOS...</value>
<comment>{0} will be replaced by the number (count this batch) of app infos being retrieved</comment>
</data>
<data name="BotFinishedRetrievingAppInfos" xml:space="preserve">
<value>FINISHD RETRIEVIN {0} APP INFOS.</value>
<comment>{0} will be replaced by the number (count this batch) of app infos retrieved</comment>
</data>
<data name="BotRetrievingDepotKeys" xml:space="preserve">
<value>RETRIEVIN {0} DEPOT KEYS...</value>
<comment>{0} will be replaced by the number (count this batch) of depot keys being retrieved</comment>
</data>
<data name="BotFinishedRetrievingDepotKeys" xml:space="preserve">
<value>FINISHD RETRIEVIN {0} DEPOT KEYS.</value>
<comment>{0} will be replaced by the number (count this batch) of depot keys retrieved</comment>
</data>
<data name="BotFinishedRetrievingTotalDepots" xml:space="preserve">
<value>FINISHD RETRIEVIN ALL DEPOT KEYS 4 TOTAL OV {0} APPS.</value>
<comment>{0} will be replaced by the number (total count) of apps retrieved</comment>
</data>
<data name="SubmissionNoNewData" xml:space="preserve">
<value>THAR IZ NO NEW DATA 2 SUBMIT, EVRYTHIN IZ UP-2-DATE.</value>
</data>
<data name="SubmissionNoContributorSet" xml:space="preserve">
<value>CUD NOT SUBMIT TEH DATA CUZ THAR IZ NO VALID STEAMID SET DAT WE CUD CLASIFY AS CONTRIBUTOR. CONSIDR SETTIN UP {0} PROPERTY.</value>
<comment>{0} will be replaced by the name of the config property (e.g. "SteamOwnerID") that the user is expected to set</comment>
</data>
<data name="SubmissionInProgress" xml:space="preserve">
<value>SUBMITTIN TOTAL OV REGISTERD APPS/SUBS/DEPOTS: {0}/{1}/{2}...</value>
<comment>{0} will be replaced by the number of app access tokens being submitted, {1} will be replaced by the number of package access tokens being submitted, {2} will be replaced by the number of depot keys being submitted</comment>
</data>
<data name="SubmissionFailedTooManyRequests" xml:space="preserve">
<value>TEH SUBMISHUN HAS FAILD DUE 2 2 LOTZ DA REQUESTS SENT, WELL TRY AGAIN IN APPROXIMATELY {0} FRUM NAO.</value>
<comment>{0} will be replaced by translated TimeSpan string (such as "53 minutes")</comment>
</data>
<data name="SubmissionSuccessful" xml:space="preserve">
<value>TEH DATA HAS BEEN SUCCESFULLY SUBMITTD. TEH SERVR HAS REGISTERD TOTAL OV NEW APPS/SUBS/DEPOTS: {0}/{1}/{2}.</value>
<comment>{0} will be replaced by the number of new app access tokens that the server has registered, {1} will be replaced by the number of new package access tokens that the server has registered, {2} will be replaced by the number of new depot keys that the server has registered</comment>
</data>
</root>