mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-01 06:00:46 +00:00
468 lines
14 KiB
C#
Executable File
468 lines
14 KiB
C#
Executable File
/*
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_ _ _ ____ _ _____
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/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
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/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
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/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
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/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
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Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
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Contact: JustArchi@JustArchi.net
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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using HtmlAgilityPack;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text.RegularExpressions;
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using System.Threading;
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using System.Threading.Tasks;
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namespace ArchiSteamFarm {
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internal sealed class CardsFarmer {
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private const byte StatusCheckSleep = 5; // In minutes, how long to wait before checking the appID again
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private const ushort MaxFarmingTime = 600; // In minutes, how long ASF is allowed to farm one game in solo mode
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internal readonly ConcurrentDictionary<uint, float> GamesToFarm = new ConcurrentDictionary<uint, float>();
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internal readonly List<uint> CurrentGamesFarming = new List<uint>();
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private readonly ManualResetEvent FarmResetEvent = new ManualResetEvent(false);
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private readonly SemaphoreSlim Semaphore = new SemaphoreSlim(1);
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private readonly Bot Bot;
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private readonly Timer Timer;
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private bool ManualMode = false;
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private bool NowFarming = false;
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internal CardsFarmer(Bot bot) {
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Bot = bot;
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Timer = new Timer(
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async e => await CheckGamesForFarming().ConfigureAwait(false),
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null,
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TimeSpan.FromMinutes(15), // Delay
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TimeSpan.FromMinutes(60) // Period
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);
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}
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internal static List<uint> GetGamesToFarmSolo(ConcurrentDictionary<uint, float> gamesToFarm) {
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if (gamesToFarm == null) {
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return null;
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}
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List<uint> result = new List<uint>();
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foreach (KeyValuePair<uint, float> keyValue in gamesToFarm) {
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if (keyValue.Value >= 2) {
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result.Add(keyValue.Key);
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}
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}
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return result;
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}
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internal static uint GetAnyGameToFarm(ConcurrentDictionary<uint, float> gamesToFarm) {
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if (gamesToFarm == null) {
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return 0;
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}
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foreach (uint appID in gamesToFarm.Keys) {
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return appID;
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}
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return 0;
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}
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internal async Task<bool> SwitchToManualMode(bool manualMode) {
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if (ManualMode == manualMode) {
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return false;
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}
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ManualMode = manualMode;
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if (ManualMode) {
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Logging.LogGenericInfo("Now running in Manual Farming mode", Bot.BotName);
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await StopFarming().ConfigureAwait(false);
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} else {
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Logging.LogGenericInfo("Now running in Automatic Farming mode", Bot.BotName);
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var start = Task.Run(async () => await StartFarming().ConfigureAwait(false));
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}
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return true;
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}
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internal bool FarmMultiple(ConcurrentDictionary<uint, float> appIDs) {
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if (appIDs.Count == 0) {
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return true;
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}
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float maxHour = 0;
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foreach (float hour in appIDs.Values) {
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if (hour > maxHour) {
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maxHour = hour;
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}
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}
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CurrentGamesFarming.Clear();
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CurrentGamesFarming.TrimExcess();
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foreach (uint appID in appIDs.Keys) {
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CurrentGamesFarming.Add(appID);
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}
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Logging.LogGenericInfo("Now farming: " + string.Join(", ", appIDs.Keys), Bot.BotName);
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if (Farm(maxHour, appIDs.Keys)) {
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CurrentGamesFarming.Clear();
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return true;
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} else {
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CurrentGamesFarming.Clear();
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return false;
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}
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}
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internal async Task<bool> FarmSolo(uint appID) {
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if (appID == 0) {
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return true;
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}
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CurrentGamesFarming.Clear();
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CurrentGamesFarming.TrimExcess();
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CurrentGamesFarming.Add(appID);
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Logging.LogGenericInfo("Now farming: " + appID, Bot.BotName);
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if (await Farm(appID).ConfigureAwait(false)) {
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float hours;
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GamesToFarm.TryRemove(appID, out hours);
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return true;
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} else {
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CurrentGamesFarming.Clear();
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return false;
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}
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}
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internal async Task RestartFarming() {
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await StopFarming().ConfigureAwait(false);
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await StartFarming().ConfigureAwait(false);
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}
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internal async Task StartFarming() {
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await Semaphore.WaitAsync().ConfigureAwait(false);
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if (ManualMode) {
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Semaphore.Release(); // We have nothing to do, don't forget to release semaphore
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return;
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}
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if (!await IsAnythingToFarm().ConfigureAwait(false)) {
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Semaphore.Release(); // We have nothing to do, don't forget to release semaphore
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return;
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}
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Logging.LogGenericInfo("We have a total of " + GamesToFarm.Count + " games to farm on this account...", Bot.BotName);
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NowFarming = true;
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Semaphore.Release(); // From this point we allow other calls to shut us down
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bool farmedSomething = false;
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// Now the algorithm used for farming depends on whether account is restricted or not
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if (Bot.BotConfig.CardDropsRestricted) { // If we have restricted card drops, we use complex algorithm
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Logging.LogGenericInfo("Chosen farming algorithm: Complex", Bot.BotName);
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while (GamesToFarm.Count > 0) {
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List<uint> gamesToFarmSolo = GetGamesToFarmSolo(GamesToFarm);
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if (gamesToFarmSolo.Count > 0) {
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while (gamesToFarmSolo.Count > 0) {
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uint appID = gamesToFarmSolo[0];
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if (await FarmSolo(appID).ConfigureAwait(false)) {
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farmedSomething = true;
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Logging.LogGenericInfo("Done farming: " + appID, Bot.BotName);
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gamesToFarmSolo.Remove(appID);
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gamesToFarmSolo.TrimExcess();
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} else {
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NowFarming = false;
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return;
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}
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}
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} else {
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if (FarmMultiple(GamesToFarm)) {
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farmedSomething = true;
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Logging.LogGenericInfo("Done farming: " + string.Join(", ", GamesToFarm.Keys), Bot.BotName);
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} else {
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NowFarming = false;
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return;
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}
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}
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}
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} else { // If we have unrestricted card drops, we use simple algorithm
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Logging.LogGenericInfo("Chosen farming algorithm: Simple", Bot.BotName);
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while (GamesToFarm.Count > 0) {
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uint appID = GetAnyGameToFarm(GamesToFarm);
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if (await FarmSolo(appID).ConfigureAwait(false)) {
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farmedSomething = true;
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Logging.LogGenericInfo("Done farming: " + appID, Bot.BotName);
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} else {
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NowFarming = false;
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return;
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}
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}
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}
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CurrentGamesFarming.Clear();
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CurrentGamesFarming.TrimExcess();
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NowFarming = false;
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Logging.LogGenericInfo("Farming finished!", Bot.BotName);
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await Bot.OnFarmingFinished(farmedSomething).ConfigureAwait(false);
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}
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internal async Task StopFarming() {
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await Semaphore.WaitAsync().ConfigureAwait(false);
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if (!NowFarming) {
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Semaphore.Release();
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return;
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}
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Logging.LogGenericInfo("Sending signal to stop farming", Bot.BotName);
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FarmResetEvent.Set();
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for (byte i = 0; i < 5 && NowFarming; i++) {
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Logging.LogGenericInfo("Waiting for reaction...", Bot.BotName);
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await Utilities.SleepAsync(1000).ConfigureAwait(false);
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}
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FarmResetEvent.Reset();
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Logging.LogGenericInfo("Farming stopped!", Bot.BotName);
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Semaphore.Release();
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}
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private async Task<bool> IsAnythingToFarm() {
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if (NowFarming) {
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return false;
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}
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if (await Bot.ArchiWebHandler.ReconnectIfNeeded().ConfigureAwait(false)) {
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return false;
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}
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Logging.LogGenericInfo("Checking badges...", Bot.BotName);
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// Find the number of badge pages
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Logging.LogGenericInfo("Checking first page...", Bot.BotName);
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HtmlDocument htmlDocument = await Bot.ArchiWebHandler.GetBadgePage(1).ConfigureAwait(false);
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if (htmlDocument == null) {
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Logging.LogGenericWarning("Could not get badges information, will try again later!", Bot.BotName);
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return false;
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}
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byte maxPages = 1;
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HtmlNodeCollection htmlNodeCollection = htmlDocument.DocumentNode.SelectNodes("//a[@class='pagelink']");
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if (htmlNodeCollection != null && htmlNodeCollection.Count > 0) {
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HtmlNode htmlNode = htmlNodeCollection[htmlNodeCollection.Count - 1];
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if (!byte.TryParse(htmlNode.InnerText, out maxPages)) {
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maxPages = 1; // Should never happen
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}
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}
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GamesToFarm.Clear();
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// Find APPIDs we need to farm
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Logging.LogGenericInfo("Checking other pages...", Bot.BotName);
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List<Task> tasks = new List<Task>(maxPages - 1);
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for (byte page = 1; page <= maxPages; page++) {
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if (page == 1) {
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CheckPage(htmlDocument); // Because we fetched page number 1 already
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} else {
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byte currentPage = page; // We need a copy of variable being passed when in for loops
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tasks.Add(Task.Run(async () => await CheckPage(currentPage).ConfigureAwait(false)));
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}
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}
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await Task.WhenAll(tasks).ConfigureAwait(false);
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if (GamesToFarm.Count == 0) {
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return true;
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}
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// If we have restricted card drops, actually do check hours of all games that are left to farm
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if (Bot.BotConfig.CardDropsRestricted) {
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tasks = new List<Task>(GamesToFarm.Keys.Count);
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Logging.LogGenericInfo("Checking hours...", Bot.BotName);
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foreach (uint appID in GamesToFarm.Keys) {
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tasks.Add(Task.Run(async () => await CheckHours(appID).ConfigureAwait(false)));
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}
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await Task.WhenAll(tasks).ConfigureAwait(false);
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}
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return true;
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}
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private void CheckPage(HtmlDocument htmlDocument) {
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if (htmlDocument == null) {
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return;
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}
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HtmlNodeCollection htmlNodeCollection = htmlDocument.DocumentNode.SelectNodes("//a[@class='btn_green_white_innerfade btn_small_thin']");
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if (htmlNodeCollection == null) {
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return;
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}
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foreach (HtmlNode htmlNode in htmlNodeCollection) {
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string steamLink = htmlNode.GetAttributeValue("href", null);
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if (steamLink == null) {
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continue;
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}
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uint appID = (uint) Utilities.OnlyNumbers(steamLink);
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if (appID == 0) {
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continue;
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}
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if (BotConfig.GlobalBlacklist.Contains(appID)) {
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continue;
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}
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// We assume that every game has at least 2 hours played, until we actually check them
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GamesToFarm[appID] = 2;
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}
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}
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private async Task CheckPage(byte page) {
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if (page == 0) {
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return;
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}
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HtmlDocument htmlDocument = await Bot.ArchiWebHandler.GetBadgePage(page).ConfigureAwait(false);
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if (htmlDocument == null) {
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return;
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}
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CheckPage(htmlDocument);
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}
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private async Task CheckHours(uint appID) {
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if (appID == 0) {
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return;
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}
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HtmlDocument htmlDocument = await Bot.ArchiWebHandler.GetGameCardsPage(appID).ConfigureAwait(false);
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if (htmlDocument == null) {
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Logging.LogNullError("htmlDocument", Bot.BotName);
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return;
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}
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HtmlNode htmlNode = htmlDocument.DocumentNode.SelectSingleNode("//div[@class='badge_title_stats_playtime']");
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if (htmlNode == null) {
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Logging.LogNullError("htmlNode", Bot.BotName);
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return;
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}
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string hoursString = htmlNode.InnerText;
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if (string.IsNullOrEmpty(hoursString)) {
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Logging.LogNullError("hoursString", Bot.BotName);
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return;
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}
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hoursString = Regex.Match(hoursString, @"[0-9\.,]+").Value;
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float hours;
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if (string.IsNullOrEmpty(hoursString)) {
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hours = 0;
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} else {
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hours = float.Parse(hoursString, CultureInfo.InvariantCulture);
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}
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GamesToFarm[appID] = hours;
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}
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private async Task CheckGamesForFarming() {
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if (NowFarming || ManualMode || GamesToFarm.Count > 0 || !Bot.SteamClient.IsConnected) {
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return;
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}
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await StartFarming().ConfigureAwait(false);
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}
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private async Task<bool?> ShouldFarm(ulong appID) {
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if (appID == 0) {
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return false;
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}
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HtmlDocument htmlDocument = await Bot.ArchiWebHandler.GetGameCardsPage(appID).ConfigureAwait(false);
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if (htmlDocument == null) {
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return null;
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}
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HtmlNode htmlNode = htmlDocument.DocumentNode.SelectSingleNode("//span[@class='progress_info_bold']");
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if (htmlNode == null) {
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await Bot.ArchiWebHandler.ReconnectIfNeeded().ConfigureAwait(false);
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return null;
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}
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return !htmlNode.InnerText.Contains("No card drops");
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}
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private async Task<bool> Farm(uint appID) {
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Bot.ArchiHandler.PlayGames(appID);
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bool success = true;
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bool? keepFarming = await ShouldFarm(appID).ConfigureAwait(false);
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for (ushort farmingTime = 0; farmingTime <= MaxFarmingTime && (!keepFarming.HasValue || keepFarming.Value); farmingTime += StatusCheckSleep) {
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Logging.LogGenericInfo("Still farming: " + appID, Bot.BotName);
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if (FarmResetEvent.WaitOne(1000 * 60 * StatusCheckSleep)) {
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success = false;
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break;
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}
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keepFarming = await ShouldFarm(appID).ConfigureAwait(false);
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}
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Bot.ResetGamesPlayed();
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Logging.LogGenericInfo("Stopped farming: " + appID, Bot.BotName);
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return success;
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}
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private bool Farm(float maxHour, ICollection<uint> appIDs) {
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if (maxHour >= 2) {
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return true;
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}
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Bot.ArchiHandler.PlayGames(appIDs);
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bool success = true;
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while (maxHour < 2) {
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Logging.LogGenericInfo("Still farming: " + string.Join(", ", appIDs), Bot.BotName);
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if (FarmResetEvent.WaitOne(1000 * 60 * StatusCheckSleep)) {
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success = false;
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break;
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}
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// Don't forget to update our GamesToFarm hours
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float timePlayed = StatusCheckSleep / 60.0F;
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foreach (KeyValuePair<uint, float> gameToFarm in GamesToFarm) {
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if (!appIDs.Contains(gameToFarm.Key)) {
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continue;
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}
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GamesToFarm[gameToFarm.Key] = gameToFarm.Value + timePlayed;
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}
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maxHour += timePlayed;
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}
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Bot.ResetGamesPlayed();
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Logging.LogGenericInfo("Stopped farming: " + string.Join(", ", appIDs), Bot.BotName);
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return success;
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}
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}
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}
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