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Now this is a nice bug that was found accidentally by ArchiBoT...
ReaderWriterLockSlim() is very decent solution, but it's thread-based, and we're using our ConcurrentHashSet in mixed async/sync context. This means that if we use something like:
foreach (var item in concHashSet) {
await AnythingAsync().ConfigureAwait(false);
}
It's totally possible that we'll request read lock as thread 1, and release the read lock as thread 2, which will lead to RWLock exception => System.Threading.SynchronizationLockException: The read lock is being released without being held.
Fortunately it looks like we didn't have any scenario like this in ASF, as this was possible only when we async/await while enumerating over ConcurrentHashSet, so that specific bug didn't affect ASF codebase (yet). Still, I must fix this as current implementation is not thread-safe, so our HashSet is in fact not concurrent in the first place.
I analyzed possible solutions and there are basically 3: either using ConcurrentDictionary and wrapping around it, replacing lock with SemaphoreSlim, or using third-party AsyncReaderWriterLock from StephenCleary. SemaphoreSlim entirely kills the concept of multiple readers one writer, and could affect performance negatively, moreover - it doesn't support upgreadable lock scenario we have with ReplaceIfNeededWith(). Concurrent dictionary would be nice if I didn't have that awful memory hit from storing mandatory pointless value, plus I don't really like concept of wrapping around conc dictionary if I can simply use it right away and drop my conc hashset entirely. AsyncReaderWriterLock seem to be really well written, and works on Mono + should be compatible with .NET core in the future, so we should go for it as it's the best bet both performance-wise and memory-wise.
This brings another package dependency and changes a bit backend of ConcurrentHashSet
57 lines
2.8 KiB
XML
57 lines
2.8 KiB
XML
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<doc>
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<assembly>
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</assembly>
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<members>
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<member name="T:System.IProgress`1">
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<typeparam name="T">The type of progress update value.</typeparam>
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<summary>Initializes the attribute.</summary>
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Allows you to obtain the method or property name of the caller to the method.
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Allows you to obtain the line number in the source file at which the method is called.
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Allows you to obtain the full path of the source file that contains the caller.
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This is the file path at the time of compile.
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<member name="T:System.Runtime.CompilerServices.IteratorStateMachineAttribute">
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