Files
ArchiSteamFarm/ArchiSteamFarm/Localization/Strings.tr-TR.resx
Łukasz Domeradzki 5dce8bed4c Translated
2017-02-01 11:02:22 +01:00

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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
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There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
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<data name="AcceptingTrade" xml:space="preserve">
<value>Takas onaylanıyor: {0}</value>
<comment>{0} will be replaced by trade number</comment>
</data>
<data name="AutoUpdateCheckInfo" xml:space="preserve">
<value>ASF, her {0} saatte bir yeni sürümleri otomatik olarak kontrol edecektir.</value>
<comment>{0} will be replaced by number of hours</comment>
</data>
<data name="Content" xml:space="preserve">
<value>İçerik:
{0}</value>
<comment>{0} will be replaced by content string. Please note that this string should include newline for formatting.</comment>
</data>
<data name="ErrorConfigPropertyInvalid" xml:space="preserve">
<value>Yapılandırılmış {0} özellik geçersiz: {1}</value>
<comment>{0} will be replaced by name of the configuration property, {1} will be replaced by invalid value</comment>
</data>
<data name="ErrorEarlyFatalExceptionInfo" xml:space="preserve">
<value>ASF v{0}, çekirdek kayıt günlüğü modülü başlatılmadan önce kritik bir hata ile karşılaştı!</value>
<comment>{0} will be replaced by version number</comment>
</data>
<data name="ErrorEarlyFatalExceptionPrint" xml:space="preserve">
<value>Beklenmeyen durum: {0}() {1}
Hata bilgileri:
{2}</value>
<comment>{0} will be replaced by function name, {1} will be replaced by exception message, {2} will be replaced by entire stack trace. Please note that this string should include newlines for formatting.</comment>
</data>
<data name="ErrorExitingWithNonZeroErrorCode" xml:space="preserve">
<value>Sıfır olmayan hata koduyla çıkılıyor!</value>
</data>
<data name="ErrorFailingRequest" xml:space="preserve">
<value>İstek başarısız: {0}</value>
<comment>{0} will be replaced by URL of the request</comment>
</data>
<data name="ErrorGlobalConfigNotLoaded" xml:space="preserve">
<value>Genel yapılandırma yüklenemedi, lütfen {0} öğesinin var ve geçerli olduğundan emin olun! Eğer kafanız karıştıysa; wikideki kurulum kılavuzuna göz atın.</value>
<comment>{0} will be replaced by file's path</comment>
</data>
<data name="ErrorIsInvalid" xml:space="preserve">
<value>{0} geçersiz!</value>
<comment>{0} will be replaced by object's name</comment>
</data>
<data name="ErrorMobileAuthenticatorInvalidDeviceID" xml:space="preserve">
<value>2FA doğrulamasındaki geçersiz DeviceID değeri sebebiyle işlem yürütülemedi!</value>
</data>
<data name="ErrorNoBotsDefined" xml:space="preserve">
<value>Hiçbir bot tanımlanmadı, ASF'nizi yapılandırmayı unuttunuz mu?</value>
</data>
<data name="ErrorObjectIsNull" xml:space="preserve">
<value>{0} boş!</value>
<comment>{0} will be replaced by object's name</comment>
</data>
<data name="ErrorParsingObject" xml:space="preserve">
<value>{0} objesi işlenirken bir hata oluştu!</value>
<comment>{0} will be replaced by object's name</comment>
</data>
<data name="ErrorRemovingOldBinary" xml:space="preserve">
<value>Eski ASF binary dosyalar kaldırılamadı, lütfen güncelleme fonksiyonunun çalışması için {0} 'yi manuel olarak kaldırın!</value>
<comment>{0} will be replaced by file's path</comment>
</data>
<data name="ErrorRequestFailedTooManyTimes" xml:space="preserve">
<value>{0} kere denenmesine rağmen istek başarısız oldu!</value>
<comment>{0} will be replaced by maximum number of tries</comment>
</data>
<data name="ErrorUpdateCheckFailed" xml:space="preserve">
<value>En son sürüm kontrol edilemedi!</value>
</data>
<data name="ErrorUpdateNoAssetForThisBinary" xml:space="preserve">
<value>Şu anda çalışan binary ile ilgili hiçbir öğe olmadığı için güncelleme işlemine devam edemedi! Lütfen ASF binary dosyanızın adının doğru olduğundan emin olun!</value>
</data>
<data name="ErrorUpdateNoAssets" xml:space="preserve">
<value>Sürüm herhangi bir öğe içermediğinden güncelleme ile devam edemedi!</value>
</data>
<data name="ErrorUserInputRunningInHeadlessMode" xml:space="preserve">
<value>Kullanıcı girişi için bir istek aldım, ancak süreç headless modda çalışıyor!</value>
</data>
<data name="ErrorWCFAccessDenied" xml:space="preserve">
<value>SteamOwnerID ayarlanmadığı için istek reddedildi!</value>
<comment>SteamOwnerID is name of bot config property, it should not be translated</comment>
</data>
<data name="Exiting" xml:space="preserve">
<value>Çıkılıyor...</value>
</data>
<data name="WarningFailed" xml:space="preserve">
<value>Başarısız Oldu!</value>
</data>
<data name="GlobalConfigChanged" xml:space="preserve">
<value>Genel yapılandırma dosyası değiştirildi!</value>
</data>
<data name="ErrorGlobalConfigRemoved" xml:space="preserve">
<value>Genel yapılandırma dosyası kaldırıldı!</value>
</data>
<data name="IgnoringTrade" xml:space="preserve">
<value>Takas Yoksayılıyor: {0}</value>
<comment>{0} will be replaced by trade number</comment>
</data>
<data name="LoggingIn" xml:space="preserve">
<value>Giriş Yapılıyor {0}...</value>
<comment>{0} will be replaced by service's name</comment>
</data>
<data name="NoBotsAreRunning" xml:space="preserve">
<value>Hiçbir bot çalışmıyor, çıkılıyor...</value>
</data>
<data name="RefreshingOurSession" xml:space="preserve">
<value>Oturumunuz Yenileniyor!</value>
</data>
<data name="RejectingTrade" xml:space="preserve">
<value>Takas Reddedildi: {0}</value>
<comment>{0} will be replaced by trade number</comment>
</data>
<data name="Restarting" xml:space="preserve">
<value>Yeniden Başlatılıyor...</value>
</data>
<data name="WarningRuntimeUnsupported" xml:space="preserve">
<value>ASF desteklenmeyen runtime sürümü tespit etti, program mevcut ortamda doğru çalışmayabilir. Onu kendi sorumluluğunuzda, destek olmadan çalıştırıyorsunuz!</value>
</data>
<data name="RuntimeVersionComparison" xml:space="preserve">
<value>Gerekli sürüm: {0} | Bulunan sürüm: {1}</value>
<comment>{0} will be replaced by required version, {1} will be replaced by current version</comment>
</data>
<data name="RuntimeVersionOK" xml:space="preserve">
<value>{0} çalışma zamanı sürümü tamam.</value>
<comment>{0} will be replaced by runtime name (e.g. "Mono")</comment>
</data>
<data name="WarningRuntimeVersionTooOld" xml:space="preserve">
<value>{0} runtime sürümün çok eski!</value>
<comment>{0} will be replaced by runtime name (e.g. "Mono")</comment>
</data>
<data name="Starting" xml:space="preserve">
<value>Başlatılıyor...</value>
</data>
<data name="StatusCode" xml:space="preserve">
<value>Durum kodu: {0}</value>
<comment>{0} will be replaced by status code number/name</comment>
</data>
<data name="Success" xml:space="preserve">
<value>Başarılı!</value>
</data>
<data name="TimeSpanDay" xml:space="preserve">
<value>1 gün</value>
</data>
<data name="TimeSpanDays" xml:space="preserve">
<value>{0} gün</value>
<comment>{0} will be replaced by number of days</comment>
</data>
<data name="TimeSpanHour" xml:space="preserve">
<value>1 saat</value>
</data>
<data name="TimeSpanHours" xml:space="preserve">
<value>{0} saat</value>
<comment>{0} will be replaced by number of hours</comment>
</data>
<data name="TimeSpanMinute" xml:space="preserve">
<value>1 dakika</value>
</data>
<data name="TimeSpanMinutes" xml:space="preserve">
<value>{0} dakika</value>
<comment>{0} will be replaced by number of minutes</comment>
</data>
<data name="TimeSpanSecond" xml:space="preserve">
<value>1 saniye</value>
</data>
<data name="TimeSpanSeconds" xml:space="preserve">
<value>{0} saniye</value>
<comment>{0} will be replaced by number of seconds</comment>
</data>
<data name="UnlockingParentalAccount" xml:space="preserve">
<value>Ebeveyn hesabının kilidi açıliyor...</value>
</data>
<data name="UpdateCheckingNewVersion" xml:space="preserve">
<value>Yeni sürüm kontrol ediliyor...</value>
</data>
<data name="UpdateDownloadingNewVersion" xml:space="preserve">
<value>Yeni sürüm indiriliyor... Beklerken, yaptığımız çalışmayı takdir ediyorsanız bağış yapmayı düşün! :)</value>
</data>
<data name="UpdateFinished" xml:space="preserve">
<value>Güncelleme işlemi tamamlandı!</value>
</data>
<data name="UpdateNewVersionAvailable" xml:space="preserve">
<value>Yeni ASF sürümü mevcut! Güncellemeyi düşünün!</value>
</data>
<data name="UpdateVersionInfo" xml:space="preserve">
<value>Yerel sürümü: {0} | Uzak sürüm: {1}</value>
<comment>{0} will be replaced by current version, {1} will be replaced by remote version</comment>
</data>
<data name="UserInputDeviceID" xml:space="preserve">
<value>&lt;{0}&gt; Lütfen cihaz kimliğinizi girin ("android:"dahil olmak üzere): </value>
<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
</data>
<data name="UserInputSteam2FA" xml:space="preserve">
<value>&lt;{0}&gt; Lütfen Steam Telefon Doğrulayıcınızdan 2FA kodunuzu girin: </value>
<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
</data>
<data name="UserInputSteamGuard" xml:space="preserve">
<value>&lt;{0}&gt; Lütfen e-postanıza gönderilen SteamGuard kimlik doğrulama kodunu girin: </value>
<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
</data>
<data name="UserInputSteamLogin" xml:space="preserve">
<value>&lt;{0}&gt; Lütfen Steam Giriş bilgilerinizi girin: </value>
<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
</data>
<data name="UserInputSteamParentalPIN" xml:space="preserve">
<value>&lt;{0}&gt; Lütfen Steam ebeveyn PIN'ini girin: </value>
<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
</data>
<data name="UserInputSteamPassword" xml:space="preserve">
<value>&lt;{0}&gt; Lütfen Steam parolanızı girin: </value>
<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
</data>
<data name="UserInputUnknown" xml:space="preserve">
<value>&lt;{0}&gt; Lütfen belgesiz {1} değerini girin: </value>
<comment>{0} will be replaced by bot's name, {1} will be replaced by property name. Please note that this translation should end with space</comment>
</data>
<data name="UserInputWCFHost" xml:space="preserve">
<value>&lt;{0}&gt; Lütfen WCF ev sahibi bilgisayarınızı girin: </value>
<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
</data>
<data name="WarningUnknownValuePleaseReport" xml:space="preserve">
<value>{0} için bilinmeyen değer alındı, lütfen bunu bildirin: {1}</value>
<comment>{0} will be replaced by object's name, {1} will be replaced by value for that object</comment>
</data>
<data name="WarningTooManyGamesToPlay" xml:space="preserve">
<value>Eşzamanlı olarak {0} oyundan fazla oynamak mümkün değildir, yalnızca {1} 'ten ilk {0} girdileri kullanılacaktır!</value>
<comment>{0} will be replaced by max number of games, {1} will be replaced by name of the configuration property</comment>
</data>
<data name="WarningWCFIgnoringCommand" xml:space="preserve">
<value>--client belirtilmediği için WCF komutu yok sayılıyor: {0}</value>
<comment>{0} will be replaced by WCF command</comment>
</data>
<data name="ErrorWCFAddressAccessDeniedException" xml:space="preserve">
<value>WCF hizmeti AddressAccessDeniedException nedeniyle başlatılamadı! ASF tarafından sağlanan WCF hizmetini kullanmak istiyorsanız, ASF'yi yönetici olarak başlatmayı veya uygun izinler vermeyi düşünün!</value>
</data>
<data name="WCFAnswered" xml:space="preserve">
<value>WCF komutuna cevap: {0} ile: {1}</value>
<comment>{0} will be replaced by WCF command, {1} will be replaced by WCF answer</comment>
</data>
<data name="WCFReady" xml:space="preserve">
<value>WCF sunucusu hazır!</value>
</data>
<data name="WCFResponseReceived" xml:space="preserve">
<value>WCF yanıtı alındı: {0}</value>
<comment>{0} will be replaced by WCF response</comment>
</data>
<data name="WCFSendingCommand" xml:space="preserve">
<value>Komut gönderiliyor: {1} üzerindeki WCF sunucusuna {0}...</value>
<comment>{0} will be replaced by WCF command, {1} will be replaced by WCF hostname</comment>
</data>
<data name="WCFStarting" xml:space="preserve">
<value>{0} 'da WCF sunucusu başlatılıyor...</value>
<comment>{0} will be replaced by WCF hostname</comment>
</data>
<data name="BotAlreadyStopped" xml:space="preserve">
<value>Bu Bot örneği zaten durduruldu!</value>
</data>
<data name="BotNotFound" xml:space="preserve">
<value>{0} adlı bot bulunamadı!</value>
<comment>{0} will be replaced by bot's name</comment>
</data>
<data name="BotsStatusOverview" xml:space="preserve">
<value>{0} / {1} bot var, toplam {2} oyun ({3} kart) idle kaldı.</value>
<comment>{0} will be replaced by number of active bots, {1} will be replaced by total number of bots, {2} will be replaced by total number of games left to idle, {3} will be replaced by total number of cards left to idle</comment>
</data>
<data name="BotStatusIdling" xml:space="preserve">
<value>Bot {0} idle kalıyor (toplam {4} oyun ({5} kart) idle kaldı (kalan {6}) {1} ({2}, kalan {3} kart düşürmesi).</value>
<comment>{0} will be replaced by bot's name, {1} will be replaced by game's appID (number), {2} will be replaced by game's name, {3} will be replaced by number of cards left to idle, {4} will be replaced by total number of games to idle, {5} will be replaced by total number of cards to idle, {6} will be replaced by translated TimeSpan string built from TimeSpan* translation parts</comment>
</data>
<data name="BotStatusIdlingList" xml:space="preserve">
<value>Bot {0}, {1} oyundan {2} adet oyun ({3} kart) kaldı (kalan süre: {4}).</value>
<comment>{0} will be replaced by bot's name, {1} will be replaced by list of the games (appIDs, numbers), {2} will be replaced by total number of games to idle, {3} will be replaced by total number of cards to idle, {4} will be replaced by translated TimeSpan string built from TimeSpan* translation parts</comment>
</data>
<data name="CheckingFirstBadgePage" xml:space="preserve">
<value>İlk rozet sayfası kontrol ediliyor...</value>
</data>
<data name="CheckingOtherBadgePages" xml:space="preserve">
<value>Diğer rozet sayfaları kontrol ediliyor...</value>
</data>
<data name="ChosenFarmingAlgorithm" xml:space="preserve">
<value>Seçilen rölantide: {0}</value>
<comment>{0} will be replaced by the name of chosen idling algorithm</comment>
</data>
<data name="Done" xml:space="preserve">
<value>Bitti!</value>
</data>
<data name="GamesToIdle" xml:space="preserve">
<value>Rölanti edilecek {0} oyun({1} kart) kaldı.(kalan süre: ~{2})...</value>
<comment>{0} will be replaced by number of games, {1} will be replaced by number of cards, {2} will be replaced by translated TimeSpan string built from TimeSpan* translation parts</comment>
</data>
<data name="IdlingFinished" xml:space="preserve">
<value>Rölanti bitti!</value>
</data>
<data name="IdlingFinishedForGame" xml:space="preserve">
<value>Rölanti bitti: {0} ({1}) {2} oynama süresinden sonra!</value>
<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name, {2} will be replaced by translated TimeSpan string built from TimeSpan* translation parts</comment>
</data>
<data name="IdlingFinishedForGames" xml:space="preserve">
<value>Rölanti bitti: {0}</value>
<comment>{0} will be replaced by list of the games (appIDs, numbers), separated by a comma</comment>
</data>
<data name="IdlingStatusForGame" xml:space="preserve">
<value>{0} ({1}) için Rölanti durumu: {2} kart kaldı</value>
<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name, {2} will be replaced by number of cards left to idle</comment>
</data>
<data name="IdlingStopped" xml:space="preserve">
<value>Rölanti durdu!</value>
</data>
<data name="IgnoredStickyPauseEnabled" xml:space="preserve">
<value>İstek göz ardı edildi, "sticky pause" etkin!</value>
</data>
<data name="NothingToIdle" xml:space="preserve">
<value>Bu hesapta rölanti edilecek herhangi bir şey yok!</value>
</data>
<data name="NowIdling" xml:space="preserve">
<value>Şimdi Rölantide: {0} ({1})</value>
<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name</comment>
</data>
<data name="NowIdlingList" xml:space="preserve">
<value>Şimdi Rölantide: {0}</value>
<comment>{0} will be replaced by list of the games (appIDs, numbers), separated by a comma</comment>
</data>
<data name="PlayingNotAvailable" xml:space="preserve">
<value>Oyun şu anda kullanılamıyor, daha sonra tekrar deneyelim!</value>
</data>
<data name="StillIdling" xml:space="preserve">
<value>Hala Rölantide: {0} ({1})</value>
<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name</comment>
</data>
<data name="StillIdlingList" xml:space="preserve">
<value>Hala Rölantide: {0}</value>
<comment>{0} will be replaced by list of the games (appIDs, numbers), separated by a comma</comment>
</data>
<data name="StoppedIdling" xml:space="preserve">
<value>Rölanti durdu: {0} ({1})</value>
<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name</comment>
</data>
<data name="StoppedIdlingList" xml:space="preserve">
<value>Rölanti durdu: {0}</value>
<comment>{0} will be replaced by list of the games (appIDs, numbers), separated by a comma</comment>
</data>
<data name="UnknownCommand" xml:space="preserve">
<value>Bilinmeyen komut!</value>
</data>
<data name="WarningCouldNotCheckBadges" xml:space="preserve">
<value>Rozet bilgisi alınamadı, daha sonra tekrar deneyelim!</value>
</data>
<data name="WarningCouldNotCheckCardsStatus" xml:space="preserve">
<value>{0} ({1}) için kartların durumunu kontrol edemedik, daha sonra tekrar deneyelim!</value>
<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name</comment>
</data>
<data name="BotAcceptingGift" xml:space="preserve">
<value>Hediye kabul ediliyor: {0}...</value>
<comment>{0} will be replaced by giftID (number)</comment>
</data>
<data name="BotAccountLimited" xml:space="preserve">
<value>Bu hesap sınırlıdır, Rölanti kalma işlemi, kısıtlama kaldırılıncaya kadar kalıcı olarak kullanılamaz!</value>
</data>
<data name="BotAddLicenseResponse" xml:space="preserve">
<value>&lt;{0}&gt; OyunID: {1} | Durum: {2}</value>
<comment>{0} will be replaced by bot's name, {1} will be replaced by gameID (number), {2} will be replaced by status string</comment>
</data>
<data name="BotAddLicenseResponseWithItems" xml:space="preserve">
<value>&lt;{0}&gt; OyunID: {1} | Durum: {2} | Eşyalar: {3}</value>
<comment>{0} will be replaced by bot's name, {1} will be replaced by gameID (number), {2} will be replaced by status string, {3} will be replaced by list of granted appIDs (numbers), separated by a comma</comment>
</data>
<data name="BotAlreadyRunning" xml:space="preserve">
<value>O bot zaten çalışıyor!</value>
<comment>{0} will be replaced by bot's name</comment>
</data>
<data name="BotAuthenticatorConverting" xml:space="preserve">
<value>.maFile ASF formatına dönüştülüyor ...</value>
</data>
<data name="BotAuthenticatorImportFinished" xml:space="preserve">
<value>Mobil kimlik doğrulayıcısını almayı başarıyla tamamladı!</value>
</data>
<data name="BotAuthenticatorInvalidDeviceID" xml:space="preserve">
<value>CihazID'niz yanlış veya mevcut değil!</value>
</data>
<data name="BotAuthenticatorToken" xml:space="preserve">
<value>2FA Simgesi: {0}</value>
<comment>{0} will be replaced by generated 2FA token (string)</comment>
</data>
<data name="BotAutomaticIdlingNowPaused" xml:space="preserve">
<value>Otomatik rölanti şimdi duraklatıldı!</value>
</data>
<data name="BotAutomaticIdlingNowResumed" xml:space="preserve">
<value>Otomatik rölanti şimdi sürdürülüyor!</value>
</data>
<data name="BotAutomaticIdlingPausedAlready" xml:space="preserve">
<value>Otomatik rölanti durdu!</value>
</data>
<data name="BotAutomaticIdlingPausedWithCountdown" xml:space="preserve">
<value>Otomatik rölanti şimdi duraklatıldı! Oyuna başlamak için {0} dakikanız kaldı.</value>
<comment>{0} will be replaced by number of minutes</comment>
</data>
<data name="BotAutomaticIdlingResumedAlready" xml:space="preserve">
<value>Otomatik rölanti zaten devreye giriyor!</value>
</data>
<data name="BotConnected" xml:space="preserve">
<value>Steam'e bağlandı!</value>
</data>
<data name="BotDisconnected" xml:space="preserve">
<value>Steam ile bağlantı kesildi!</value>
</data>
<data name="BotDisconnecting" xml:space="preserve">
<value>Bağlantı Kesiliyor...</value>
</data>
<data name="BotEncryptedPassword" xml:space="preserve">
<value>[{0}] parola: {1}</value>
<comment>{0} will be replaced by password encryption method (string), {1} will be replaced by encrypted password using that method (string)</comment>
</data>
<data name="BotInstanceNotStartingBecauseDisabled" xml:space="preserve">
<value>Bu bot örneğini yapılandırma dosyasında devre dışı bırakıldığından başlatamıyoruz!</value>
</data>
<data name="BotInvalidAuthenticatorDuringLogin" xml:space="preserve">
<value>İki Faktör Uyuşmazlığı hata kodunu bir satırda {0} defa alan, bu hemen hemen her zaman geçersiz ASF 2FA kimlik bilgilerini gösterir, iptal edildi!</value>
<comment>{0} will be replaced by maximum allowed number of failed 2FA attempts</comment>
</data>
<data name="BotLoggedOff" xml:space="preserve">
<value>Steam'den çıkış yapıldı: {0}</value>
<comment>{0} will be replaced by logging off reason (string)</comment>
</data>
<data name="BotLoggedOn" xml:space="preserve">
<value>Başarıyla oturum açıldı!</value>
</data>
<data name="BotLoggingIn" xml:space="preserve">
<value>Giriş yapılıyor...</value>
</data>
<data name="BotLogonSessionReplaced" xml:space="preserve">
<value>Bu hesap, çalışmaya devam etmeyi reddeden, tanımlanmamış bir davranış olan başka bir ASF örneğinde kullanılmak üzere görünüyor!</value>
</data>
<data name="BotLootingFailed" xml:space="preserve">
<value>Takas teklifi başarısız oldu!</value>
</data>
<data name="BotLootingMasterNotDefined" xml:space="preserve">
<value>SteamMasterID tanımlı olmadığı için Takas gönderilemedi!</value>
<comment>SteamMasterID is name of bot config property, it should not be translated</comment>
</data>
<data name="BotLootingNoLootableTypes" xml:space="preserve">
<value>Hiç yağmalanabilir tür setin yok!</value>
</data>
<data name="BotLootingNowDisabled" xml:space="preserve">
<value>Yağma şimdi devre dışı!</value>
</data>
<data name="BotLootingNowEnabled" xml:space="preserve">
<value>Yağma artık etkin!</value>
</data>
<data name="BotLootingSuccess" xml:space="preserve">
<value>Takas teklifi başarıyla gönderildi!</value>
</data>
<data name="BotLootingTemporarilyDisabled" xml:space="preserve">
<value>Yağma geçici olarak devre dışı!</value>
</data>
<data name="BotLootingYourself" xml:space="preserve">
<value>Kendini yağmalayamazsın!</value>
</data>
<data name="BotNoASFAuthenticator" xml:space="preserve">
<value>Bu botta ASF 2FA etkin değil! Kimlik doğrulayıcınızı ASF 2FA olarak almayı unuttunuz mu?</value>
</data>
<data name="BotNotConnected" xml:space="preserve">
<value>Bu bot bağlı değil!</value>
<comment>{0} will be replaced by bot's name</comment>
</data>
<data name="BotNotOwnedYet" xml:space="preserve">
<value>&lt;{0}&gt; Henüz sahibi değiliz: {1}</value>
<comment>{0} will be replaced by bot's name, {1} will be replaced by query (string)</comment>
</data>
<data name="BotOwnedAlready" xml:space="preserve">
<value>&lt;{0}&gt; Zaten sahipiz: {1} | {2}</value>
<comment>{0} will be replaced by bot's name, {1} will be replaced by game's appID (number), {2} will be replaced by game's name</comment>
</data>
<data name="BotRateLimitExceeded" xml:space="preserve">
<value>Hız sınırııldı, {0} dakika bekletildikten sonra yeniden deneyelim...</value>
<comment>{0} will be replaced by number of minutes</comment>
</data>
<data name="BotReconnecting" xml:space="preserve">
<value>Yeniden bağlanılıyor...</value>
</data>
<data name="BotRedeemResponse" xml:space="preserve">
<value>&lt;{0}&gt; Anahtar: {1} | Durum: {2}</value>
<comment>{0} will be replaced by bot's name, {1} will be replaced by cd-key (string), {2} will be replaced by status string</comment>
</data>
<data name="BotRedeemResponseWithItems" xml:space="preserve">
<value>&lt;{0}&gt; Anahtar: {1} | Durum: {2} | Eşyalar: {3}</value>
<comment>{0} will be replaced by bot's name, {1} will be replaced by cd-key (string), {2} will be replaced by status string, {3} will be replaced by list of key-value pairs, separated by a comma</comment>
</data>
<data name="BotRemovedExpiredLoginKey" xml:space="preserve">
<value>Süresi dolmuş giriş anahtarı kaldırıldı!</value>
</data>
<data name="BotsStatusNotIdling" xml:space="preserve">
<value>Bot {0} hiçbir şeyi rölanti etmiyor.</value>
<comment>{0} will be replaced by bot's name</comment>
</data>
<data name="BotStatusLimited" xml:space="preserve">
<value>Bot {0} sınırlıdır ve rölanti kalma süresince hiçbir kart bırakamaz.</value>
<comment>{0} will be replaced by bot's name</comment>
</data>
<data name="BotStatusNotConnected" xml:space="preserve">
<value>Bot {0} bağlı değil.</value>
<comment>{0} will be replaced by bot's name</comment>
</data>
<data name="BotStatusNotRunning" xml:space="preserve">
<value>Bot {0} çalışmıyor.</value>
<comment>{0} will be replaced by bot's name</comment>
</data>
<data name="BotStatusPaused" xml:space="preserve">
<value>Bot {0}, manuel modda duraklatıldı veya çalışıyor.</value>
<comment>{0} will be replaced by bot's name</comment>
</data>
<data name="BotStatusPlayingNotAvailable" xml:space="preserve">
<value>Bot {0} şu anda kullanılıyor.</value>
<comment>{0} will be replaced by bot's name</comment>
</data>
<data name="BotUnableToConnect" xml:space="preserve">
<value>Steam'e bağlanılamadı: {0}</value>
<comment>{0} will be replaced by failure reason (string)</comment>
</data>
<data name="BotUnableToLogin" xml:space="preserve">
<value>Steam'e giriş yapılamıyor: {0}/{1}</value>
<comment>{0} will be replaced by failure reason (string), {1} will be replaced by extended failure reason (string)</comment>
</data>
<data name="ErrorIsEmpty" xml:space="preserve">
<value>{0} Boş!</value>
<comment>{0} will be replaced by object's name</comment>
</data>
<data name="UnusedKeys" xml:space="preserve">
<value>Kullanılmayan Keyler: {0}</value>
<comment>{0} will be replaced by list of cd-keys (strings), separated by a comma</comment>
</data>
<data name="WarningFailedWithError" xml:space="preserve">
<value>Hata yüzünden başarısız: {0}</value>
<comment>{0} will be replaced by failure reason (string)</comment>
</data>
<data name="BotConnectionLost" xml:space="preserve">
<value>Steam Network ile Bağlantı Kaybedildi, Yeniden Bağlanıyor...</value>
</data>
<data name="BotAccountFree" xml:space="preserve">
<value>Hesap artık kullanılmıyor, rölantiye geri dönülüyor!</value>
</data>
<data name="BotAccountOccupied" xml:space="preserve">
<value>Hesap şu anda kullanılıyor, ASF serbest kaldığında boşta çalışmaya devam edecek...</value>
</data>
<data name="BotAutomaticIdlingPauseTimeout" xml:space="preserve">
<value>Paylaşılan kütüphane belirli bir süre içinde başlatılmadı, boşta çalışma süreci devam etti!</value>
</data>
<data name="BotConnecting" xml:space="preserve">
<value>Bağlanıyor...</value>
</data>
<data name="BotHeartBeatFailed" xml:space="preserve">
<value>Bu bot vazgeçerek müşteri bağlantısını kesemedi!</value>
</data>
<data name="BotSteamDirectoryInitializationFailed" xml:space="preserve">
<value>SteamDirectory'u başlatamadı, Steam Ağı ile bağlantı kurmak her zamankinden daha uzun sürebilir!</value>
</data>
<data name="BotStopping" xml:space="preserve">
<value>Durduruluyor...</value>
</data>
<data name="ErrorBotConfigInvalid" xml:space="preserve">
<value>Bot yapılandırmanız geçersiz, lütfen {0} içeriğini doğrulayıp tekrar deneyin!</value>
<comment>{0} will be replaced by file's path</comment>
</data>
<data name="ErrorDatabaseInvalid" xml:space="preserve">
<value>Kalıcı veritabanı yüklenemedi, sorun devam ederse, lütfen veritabanını yeniden oluşturmak için {0} 'yi kaldırın!</value>
<comment>{0} will be replaced by file's path</comment>
</data>
<data name="Initializing" xml:space="preserve">
<value>{0} başlatılıyor...</value>
<comment>{0} will be replaced by service name that is being initialized</comment>
</data>
<data name="WarningPrivacyPolicy" xml:space="preserve">
<value>ASF'in aslında ne yaptığından endişeleniyorsanız lütfen wiki'deki gizlilik politikamız bölümünü gözden geçirin!</value>
</data>
<data name="Welcome" xml:space="preserve">
<value>Görünen o ki programı ilk defa kullanıyorsunuz, hoş geldiniz!</value>
</data>
<data name="ErrorInvalidCurrentCulture" xml:space="preserve">
<value>Sağlanan CurrentCulture geçersiz, ASF varsayılan ile çalışmaya devam edecek!</value>
</data>
<data name="TranslationIncomplete" xml:space="preserve">
<value>ASF tercih ettiğiniz {0} kültürünü kullanmaya çalışacak, ancak o dildeki çeviri yalnızca {1} içinde tamamlandı. Diliniz için ASF çevirisini geliştirmemize belki de yardımcı olabilir misiniz?</value>
<comment>{0} will be replaced by culture code, such as "en-US", {1} will be replaced by completeness percentage, such as "78.5%"</comment>
</data>
<data name="IdlingGameNotReleasedYet" xml:space="preserve">
<value>Rölantide {0} ({1}) geçici olarak devre dışı bırakıldı, Bu oyun henüz çıkış yapmadı.</value>
<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name</comment>
</data>
</root>