Files
ArchiSteamFarm/ArchiSteamFarm/Core/Debugging.cs
2024-03-17 02:35:40 +01:00

51 lines
2.0 KiB
C#

// ----------------------------------------------------------------------------------------------
// _ _ _ ____ _ _____
// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
// ----------------------------------------------------------------------------------------------
// |
// Copyright 2015-2024 Łukasz "JustArchi" Domeradzki
// Contact: JustArchi@JustArchi.net
// |
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// |
// http://www.apache.org/licenses/LICENSE-2.0
// |
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
using ArchiSteamFarm.Storage;
using SteamKit2;
namespace ArchiSteamFarm.Core;
internal static class Debugging {
#if DEBUG
internal static bool IsDebugBuild => true;
#else
internal static bool IsDebugBuild => false;
#endif
internal static bool IsDebugConfigured => ASF.GlobalConfig?.Debug ?? GlobalConfig.DefaultDebug;
internal static bool IsUserDebugging => IsDebugBuild || IsDebugConfigured;
internal sealed class DebugListener : IDebugListener {
public void WriteLine(string category, string msg) {
if (string.IsNullOrEmpty(category) && string.IsNullOrEmpty(msg)) {
throw new InvalidOperationException($"{nameof(category)} && {nameof(msg)}");
}
ASF.ArchiLogger.LogGenericDebug($"{category} | {msg}");
}
}
}