Files
ArchiSteamFarm/ArchiSteamFarm/IPC/Responses/StatusCodeResponse.cs
2022-01-06 20:22:38 +01:00

48 lines
1.9 KiB
C#

// _ _ _ ____ _ _____
// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
// |
// Copyright 2015-2022 Łukasz "JustArchi" Domeradzki
// Contact: JustArchi@JustArchi.net
// |
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// |
// http://www.apache.org/licenses/LICENSE-2.0
// |
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System.ComponentModel.DataAnnotations;
using System.Net;
using Newtonsoft.Json;
namespace ArchiSteamFarm.IPC.Responses;
public sealed class StatusCodeResponse {
/// <summary>
/// Value indicating whether the status is permanent. If yes, retrying the request with exactly the same payload doesn't make sense due to a permanent problem (e.g. ASF misconfiguration).
/// </summary>
[JsonProperty(Required = Required.Always)]
[Required]
public bool Permanent { get; private set; }
/// <summary>
/// Status code transmitted in addition to the one in HTTP spec.
/// </summary>
[JsonProperty(Required = Required.Always)]
[Required]
public HttpStatusCode StatusCode { get; private set; }
internal StatusCodeResponse(HttpStatusCode statusCode, bool permanent) {
StatusCode = statusCode;
Permanent = permanent;
}
}