Files
ArchiSteamFarm/ArchiSteamFarm/FixedSizeConcurrentQueue.cs
2018-03-17 14:14:56 +01:00

68 lines
2.1 KiB
C#

// _ _ _ ____ _ _____
// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
//
// Copyright 2015-2018 Łukasz "JustArchi" Domeradzki
// Contact: JustArchi@JustArchi.net
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
namespace ArchiSteamFarm {
internal sealed class FixedSizeConcurrentQueue<T> : IEnumerable<T> {
private readonly ConcurrentQueue<T> BackingQueue = new ConcurrentQueue<T>();
internal byte MaxCount {
get => _MaxCount;
set {
if (value == 0) {
ASF.ArchiLogger.LogNullError(nameof(value));
return;
}
_MaxCount = value;
while ((BackingQueue.Count > MaxCount) && BackingQueue.TryDequeue(out _)) { }
}
}
private byte _MaxCount;
internal FixedSizeConcurrentQueue(byte maxCount) {
if (maxCount == 0) {
throw new ArgumentNullException(nameof(maxCount));
}
MaxCount = maxCount;
}
public IEnumerator<T> GetEnumerator() => BackingQueue.GetEnumerator();
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
internal void Enqueue(T obj) {
BackingQueue.Enqueue(obj);
if (BackingQueue.Count <= MaxCount) {
return;
}
BackingQueue.TryDequeue(out _);
}
}
}