Files
ArchiSteamFarm/ArchiSteamFarm/Trading.cs
2017-08-26 02:48:28 +02:00

363 lines
16 KiB
C#

/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2017 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using ArchiSteamFarm.JSON;
using ArchiSteamFarm.Localization;
namespace ArchiSteamFarm {
internal sealed class Trading : IDisposable {
internal const byte MaxItemsPerTrade = byte.MaxValue; // This is due to limit on POST size in WebBrowser
internal const byte MaxTradesPerAccount = 5; // This is limit introduced by Valve
private readonly Bot Bot;
private readonly ConcurrentHashSet<ulong> IgnoredTrades = new ConcurrentHashSet<ulong>();
private readonly SemaphoreSlim TradesSemaphore = new SemaphoreSlim(1, 1);
private bool ParsingScheduled;
internal Trading(Bot bot) => Bot = bot ?? throw new ArgumentNullException(nameof(bot));
public void Dispose() => TradesSemaphore.Dispose();
internal void OnDisconnected() => IgnoredTrades.Clear();
internal async Task OnNewTrade() {
// We aim to have a maximum of 2 tasks, one already parsing, and one waiting in the queue
// This way we can call this function as many times as needed e.g. because of Steam events
lock (TradesSemaphore) {
if (ParsingScheduled) {
return;
}
ParsingScheduled = true;
}
await TradesSemaphore.WaitAsync().ConfigureAwait(false);
try {
lock (TradesSemaphore) {
ParsingScheduled = false;
}
await ParseActiveTrades().ConfigureAwait(false);
} finally {
TradesSemaphore.Release();
}
}
private static bool IsTradeNeutralOrBetter(HashSet<Steam.Item> inventory, HashSet<Steam.Item> itemsToGive, HashSet<Steam.Item> itemsToReceive) {
if ((inventory == null) || (inventory.Count == 0) || (itemsToGive == null) || (itemsToGive.Count == 0) || (itemsToReceive == null) || (itemsToReceive.Count == 0)) {
ASF.ArchiLogger.LogNullError(nameof(inventory) + " || " + nameof(itemsToGive) + " || " + nameof(itemsToReceive));
return false;
}
// Now let's create a map which maps items to their amount in our EQ
// This has to be done as we might have multiple items of given ClassID with multiple amounts
Dictionary<ulong, uint> itemAmounts = new Dictionary<ulong, uint>();
foreach (Steam.Item item in inventory) {
if (itemAmounts.TryGetValue(item.ClassID, out uint amount)) {
itemAmounts[item.ClassID] = amount + item.Amount;
} else {
itemAmounts[item.ClassID] = item.Amount;
}
}
// Calculate our value of items to give on per-game basis
Dictionary<(Steam.Item.EType Type, uint AppID), List<uint>> itemAmountToGivePerGame = new Dictionary<(Steam.Item.EType Type, uint AppID), List<uint>>();
Dictionary<ulong, uint> itemAmountsToGive = new Dictionary<ulong, uint>(itemAmounts);
foreach (Steam.Item item in itemsToGive) {
if (!itemAmountToGivePerGame.TryGetValue((item.Type, item.RealAppID), out List<uint> amountsToGive)) {
amountsToGive = new List<uint>();
itemAmountToGivePerGame[(item.Type, item.RealAppID)] = amountsToGive;
}
if (!itemAmountsToGive.TryGetValue(item.ClassID, out uint amount)) {
amountsToGive.Add(0);
continue;
}
amountsToGive.Add(amount);
itemAmountsToGive[item.ClassID] = amount - 1; // We're giving one, so we have one less
}
// Sort all the lists of amounts to give on per-game basis ascending
foreach (List<uint> amountsToGive in itemAmountToGivePerGame.Values) {
amountsToGive.Sort();
}
// Calculate our value of items to receive on per-game basis
Dictionary<(Steam.Item.EType Type, uint AppID), List<uint>> itemAmountToReceivePerGame = new Dictionary<(Steam.Item.EType Type, uint AppID), List<uint>>();
Dictionary<ulong, uint> itemAmountsToReceive = new Dictionary<ulong, uint>(itemAmounts);
foreach (Steam.Item item in itemsToReceive) {
if (!itemAmountToReceivePerGame.TryGetValue((item.Type, item.RealAppID), out List<uint> amountsToReceive)) {
amountsToReceive = new List<uint>();
itemAmountToReceivePerGame[(item.Type, item.RealAppID)] = amountsToReceive;
}
if (!itemAmountsToReceive.TryGetValue(item.ClassID, out uint amount)) {
amountsToReceive.Add(0);
continue;
}
amountsToReceive.Add(amount);
itemAmountsToReceive[item.ClassID] = amount + 1; // We're getting one, so we have one more
}
// Sort all the lists of amounts to receive on per-game basis ascending
foreach (List<uint> amountsToReceive in itemAmountToReceivePerGame.Values) {
amountsToReceive.Sort();
}
// Calculate final neutrality result
// This is quite complex operation of taking minimum difference from all differences on per-game basis
// When calculating per-game difference, we sum only amounts at proper indexes, because user might be overpaying
int difference = itemAmountToGivePerGame.Min(kv => kv.Value.Select((t, i) => (int) (t - itemAmountToReceivePerGame[kv.Key][i])).Sum());
return difference > 0;
}
private async Task ParseActiveTrades() {
HashSet<Steam.TradeOffer> tradeOffers = await Bot.ArchiWebHandler.GetActiveTradeOffers().ConfigureAwait(false);
if ((tradeOffers == null) || (tradeOffers.Count == 0)) {
return;
}
if (IgnoredTrades.Count > 0) {
if (tradeOffers.RemoveWhere(tradeoffer => IgnoredTrades.Contains(tradeoffer.TradeOfferID)) > 0) {
if (tradeOffers.Count == 0) {
return;
}
}
}
IEnumerable<Task<ParseTradeResult>> tasks = tradeOffers.Select(ParseTrade);
ICollection<ParseTradeResult> results;
switch (Program.GlobalConfig.OptimizationMode) {
case GlobalConfig.EOptimizationMode.MinMemoryUsage:
results = new List<ParseTradeResult>(tradeOffers.Count);
foreach (Task<ParseTradeResult> task in tasks) {
results.Add(await task.ConfigureAwait(false));
}
break;
default:
results = await Task.WhenAll(tasks).ConfigureAwait(false);
break;
}
if (Bot.HasMobileAuthenticator) {
HashSet<ulong> acceptedWithItemLoseTradeIDs = new HashSet<ulong>(results.Where(result => (result != null) && (result.Result == ParseTradeResult.EResult.AcceptedWithItemLose)).Select(result => result.TradeID));
if (acceptedWithItemLoseTradeIDs.Count > 0) {
// Give Steam network some time to generate confirmations
await Task.Delay(3000).ConfigureAwait(false);
await Bot.AcceptConfirmations(true, Steam.ConfirmationDetails.EType.Trade, 0, acceptedWithItemLoseTradeIDs).ConfigureAwait(false);
}
}
if (results.Any(result => (result != null) && ((result.Result == ParseTradeResult.EResult.AcceptedWithItemLose) || (result.Result == ParseTradeResult.EResult.AcceptedWithoutItemLose)))) {
// If we finished a trade, perform a loot if user wants to do so
await Bot.LootIfNeeded().ConfigureAwait(false);
}
}
private async Task<ParseTradeResult> ParseTrade(Steam.TradeOffer tradeOffer) {
if (tradeOffer == null) {
Bot.ArchiLogger.LogNullError(nameof(tradeOffer));
return null;
}
if (tradeOffer.State != Steam.TradeOffer.ETradeOfferState.Active) {
Bot.ArchiLogger.LogGenericError(string.Format(Strings.ErrorIsInvalid, tradeOffer.State));
return null;
}
ParseTradeResult result = await ShouldAcceptTrade(tradeOffer).ConfigureAwait(false);
if (result == null) {
Bot.ArchiLogger.LogNullError(nameof(result));
return null;
}
switch (result.Result) {
case ParseTradeResult.EResult.AcceptedWithItemLose:
case ParseTradeResult.EResult.AcceptedWithoutItemLose:
Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.AcceptingTrade, tradeOffer.TradeOfferID));
await Bot.ArchiWebHandler.AcceptTradeOffer(tradeOffer.TradeOfferID).ConfigureAwait(false);
break;
case ParseTradeResult.EResult.RejectedPermanently:
case ParseTradeResult.EResult.RejectedTemporarily:
if (result.Result == ParseTradeResult.EResult.RejectedPermanently) {
if (Bot.BotConfig.IsBotAccount) {
goto case ParseTradeResult.EResult.RejectedAndBlacklisted;
}
IgnoredTrades.Add(tradeOffer.TradeOfferID);
}
Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.IgnoringTrade, tradeOffer.TradeOfferID));
break;
case ParseTradeResult.EResult.RejectedAndBlacklisted:
Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.RejectingTrade, tradeOffer.TradeOfferID));
await Bot.ArchiWebHandler.DeclineTradeOffer(tradeOffer.TradeOfferID).ConfigureAwait(false);
break;
default:
Bot.ArchiLogger.LogGenericError(string.Format(Strings.WarningUnknownValuePleaseReport, nameof(result.Result), result.Result));
return null;
}
return result;
}
private async Task<ParseTradeResult> ShouldAcceptTrade(Steam.TradeOffer tradeOffer) {
if (tradeOffer == null) {
Bot.ArchiLogger.LogNullError(nameof(tradeOffer));
return null;
}
if (tradeOffer.OtherSteamID64 != 0) {
// Always accept trades from SteamMasterID
if (Bot.IsMaster(tradeOffer.OtherSteamID64)) {
return new ParseTradeResult(tradeOffer.TradeOfferID, tradeOffer.ItemsToGive.Count > 0 ? ParseTradeResult.EResult.AcceptedWithItemLose : ParseTradeResult.EResult.AcceptedWithoutItemLose);
}
// Always deny trades from blacklisted steamIDs
if (Bot.IsBlacklistedFromTrades(tradeOffer.OtherSteamID64)) {
return new ParseTradeResult(tradeOffer.TradeOfferID, ParseTradeResult.EResult.RejectedAndBlacklisted);
}
}
// Check if it's donation trade
if (tradeOffer.ItemsToGive.Count == 0) {
// If it's steam fuckup, temporarily ignore it, otherwise react accordingly, depending on our preference
if (tradeOffer.ItemsToReceive.Count == 0) {
return new ParseTradeResult(tradeOffer.TradeOfferID, ParseTradeResult.EResult.RejectedTemporarily);
}
bool acceptDonations = Bot.BotConfig.TradingPreferences.HasFlag(BotConfig.ETradingPreferences.AcceptDonations);
bool acceptBotTrades = !Bot.BotConfig.TradingPreferences.HasFlag(BotConfig.ETradingPreferences.DontAcceptBotTrades);
// If we accept donations and bot trades, accept it right away
if (acceptDonations && acceptBotTrades) {
return new ParseTradeResult(tradeOffer.TradeOfferID, ParseTradeResult.EResult.AcceptedWithoutItemLose);
}
// If we don't accept donations, neither bot trades, deny it right away
if (!acceptDonations && !acceptBotTrades) {
return new ParseTradeResult(tradeOffer.TradeOfferID, ParseTradeResult.EResult.RejectedPermanently);
}
// Otherwise we either accept donations but not bot trades, or we accept bot trades but not donations
bool isBotTrade = (tradeOffer.OtherSteamID64 != 0) && Bot.Bots.Values.Any(bot => bot.SteamID == tradeOffer.OtherSteamID64);
return new ParseTradeResult(tradeOffer.TradeOfferID, (acceptDonations && !isBotTrade) || (acceptBotTrades && isBotTrade) ? ParseTradeResult.EResult.AcceptedWithoutItemLose : ParseTradeResult.EResult.RejectedPermanently);
}
// If we don't have SteamTradeMatcher enabled, this is the end for us
if (!Bot.BotConfig.TradingPreferences.HasFlag(BotConfig.ETradingPreferences.SteamTradeMatcher)) {
return new ParseTradeResult(tradeOffer.TradeOfferID, ParseTradeResult.EResult.RejectedPermanently);
}
// Decline trade if we're giving more count-wise
if (tradeOffer.ItemsToGive.Count > tradeOffer.ItemsToReceive.Count) {
return new ParseTradeResult(tradeOffer.TradeOfferID, ParseTradeResult.EResult.RejectedPermanently);
}
// Decline trade if it's not fair games/types exchange or if we're requested to handle any not-accepted item type
if (!tradeOffer.IsFairTypesExchange() || !tradeOffer.IsValidSteamItemsRequest(Bot.BotConfig.MatchableTypes)) {
return new ParseTradeResult(tradeOffer.TradeOfferID, ParseTradeResult.EResult.RejectedPermanently);
}
// At this point we're sure that STM trade is valid
// Fetch trade hold duration
byte? holdDuration = await Bot.ArchiWebHandler.GetTradeHoldDuration(tradeOffer.TradeOfferID).ConfigureAwait(false);
if (!holdDuration.HasValue) {
// If we can't get trade hold duration, reject trade temporarily
return new ParseTradeResult(tradeOffer.TradeOfferID, ParseTradeResult.EResult.RejectedTemporarily);
}
// If user has a trade hold, we add extra logic
if (holdDuration.Value > 0) {
// If trade hold duration exceeds our max, or user asks for cards with short lifespan, reject the trade
if ((holdDuration.Value > Program.GlobalConfig.MaxTradeHoldDuration) || tradeOffer.ItemsToGive.Any(item => GlobalConfig.SalesBlacklist.Contains(item.RealAppID))) {
return new ParseTradeResult(tradeOffer.TradeOfferID, ParseTradeResult.EResult.RejectedPermanently);
}
}
// If we're matching everything, this is enough for us
if (Bot.BotConfig.TradingPreferences.HasFlag(BotConfig.ETradingPreferences.MatchEverything)) {
return new ParseTradeResult(tradeOffer.TradeOfferID, ParseTradeResult.EResult.AcceptedWithItemLose);
}
// Get appIDs/types we're interested in
HashSet<uint> appIDs = new HashSet<uint>();
HashSet<Steam.Item.EType> types = new HashSet<Steam.Item.EType>();
foreach (Steam.Item item in tradeOffer.ItemsToGive) {
appIDs.Add(item.RealAppID);
types.Add(item.Type);
}
// Now check if it's worth for us to do the trade
HashSet<Steam.Item> inventory = await Bot.ArchiWebHandler.GetMySteamInventory(false, types, appIDs).ConfigureAwait(false);
if ((inventory == null) || (inventory.Count == 0)) {
// If we can't check our inventory when not using MatchEverything, this is a temporary failure
Bot.ArchiLogger.LogGenericWarning(string.Format(Strings.ErrorIsEmpty, nameof(inventory)));
return new ParseTradeResult(tradeOffer.TradeOfferID, ParseTradeResult.EResult.RejectedTemporarily);
}
bool accept = IsTradeNeutralOrBetter(inventory, tradeOffer.ItemsToGive, tradeOffer.ItemsToReceive);
// Even if trade is not neutral+ for us right now, it might be in the future, unless we're bot account where we assume that inventory doesn't change
return new ParseTradeResult(tradeOffer.TradeOfferID, accept ? ParseTradeResult.EResult.AcceptedWithItemLose : (Bot.BotConfig.IsBotAccount ? ParseTradeResult.EResult.RejectedPermanently : ParseTradeResult.EResult.RejectedTemporarily));
}
private sealed class ParseTradeResult {
internal readonly EResult Result;
internal readonly ulong TradeID;
internal ParseTradeResult(ulong tradeID, EResult result) {
if ((tradeID == 0) || (result == EResult.Unknown)) {
throw new ArgumentNullException(nameof(tradeID) + " || " + nameof(result));
}
TradeID = tradeID;
Result = result;
}
internal enum EResult : byte {
Unknown,
AcceptedWithItemLose,
AcceptedWithoutItemLose,
RejectedTemporarily,
RejectedPermanently,
RejectedAndBlacklisted
}
}
}
}