mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-16 08:25:28 +00:00
562 lines
27 KiB
XML
562 lines
27 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0"/>
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string"/>
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<xsd:attribute name="type" type="xsd:string"/>
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<xsd:attribute name="mimetype" type="xsd:string"/>
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<xsd:attribute ref="xml:space"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string"/>
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<xsd:attribute name="name" type="xsd:string"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
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<xsd:attribute ref="xml:space"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required"/>
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="AcceptingTrade" xml:space="preserve">
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<value>거래 수락: {0}</value>
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<comment>{0} will be replaced by trade number</comment>
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</data>
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<data name="AutoUpdateCheckInfo" xml:space="preserve">
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<value>ASF는 {0} 시간 마다 새로운 버전을 자동으로 확인합니다.</value>
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<comment>{0} will be replaced by number of hours</comment>
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</data>
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<data name="Content" xml:space="preserve">
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<value>내용:
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{0}</value>
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<comment>{0} will be replaced by content string. Please note that this string should include newline for formatting.</comment>
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</data>
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<data name="ErrorConfigPropertyInvalid" xml:space="preserve">
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<value>{0} 설정에 대한 속성 값이 잘못되었습니다: {1}</value>
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<comment>{0} will be replaced by name of the configuration property, {1} will be replaced by invalid value</comment>
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</data>
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<data name="ErrorEarlyFatalExceptionInfo" xml:space="preserve">
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<value>ASF V{0} 는 코어 기록 모듈이 동작 가능하기 전까지 치명적 예외 상태로 실행됩니다.</value>
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<comment>{0} will be replaced by version number</comment>
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</data>
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<data name="ErrorEarlyFatalExceptionPrint" xml:space="preserve">
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<value>Exception: {0}() {1}
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StackTrace:
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{2}</value>
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<comment>{0} will be replaced by function name, {1} will be replaced by exception message, {2} will be replaced by entire stack trace. Please note that this string should include newlines for formatting.</comment>
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</data>
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<data name="ErrorExitingWithNonZeroErrorCode" xml:space="preserve">
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<value>0이 아닌 오류 코드로 종료됩니다!</value>
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</data>
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<data name="ErrorFailingRequest" xml:space="preserve">
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<value>요청 실패: {0}</value>
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<comment>{0} will be replaced by URL of the request</comment>
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</data>
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<data name="ErrorGlobalConfigNotLoaded" xml:space="preserve">
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<value>전역 설정을 불러올 수 없습니다. {0} 값이 존재하고 유효한지 확인하시기 바랍니다. 혼동된다면 위키에 있는 가이드를 따라 설정하십시오.</value>
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<comment>{0} will be replaced by file's path</comment>
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</data>
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<data name="ErrorIsInvalid" xml:space="preserve">
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<value>{0} 값이 유효하지 않습니다!</value>
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<comment>{0} will be replaced by object's name</comment>
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</data>
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<data name="ErrorMobileAuthenticatorInvalidDeviceID" xml:space="preserve">
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<value>ASF 2FA의 잘못된 DeviceID로 인해 이 기능의 실행이 거절되었습니다!</value>
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</data>
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<data name="ErrorNoBotsDefined" xml:space="preserve">
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<value>봇이 정의되지 않았습니다. ASF를 설정하는 걸 잊으셨나요?</value>
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</data>
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<data name="ErrorObjectIsNull" xml:space="preserve">
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<value>{0} 값이 없습니다!</value>
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<comment>{0} will be replaced by object's name</comment>
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</data>
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<data name="ErrorParsingObject" xml:space="preserve">
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<value>{0}의 분석에 실패했습니다!</value>
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<comment>{0} will be replaced by object's name</comment>
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</data>
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<data name="ErrorRemovingOldBinary" xml:space="preserve">
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<value>이전의 ASF 실행 파일을 제거할 수 없습니다. 업데이트 기능의 작동을 위해, 수동으로 {0}을(를) 제거하시기 바랍니다.</value>
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<comment>{0} will be replaced by file's path</comment>
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</data>
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<data name="ErrorRequestFailedTooManyTimes" xml:space="preserve">
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<value>{0}번의 시도에도 불구하고, 요청이 실패했습니다!</value>
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<comment>{0} will be replaced by maximum number of tries</comment>
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</data>
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<data name="ErrorUpdateCheckFailed" xml:space="preserve">
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<value>최신 버전을 확인할 수 없습니다!</value>
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</data>
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<data name="ErrorUpdateNoAssetForThisBinary" xml:space="preserve">
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<value>현재 실행 중인 파일을 찾을 수 없어 업데이트를 진행할 수 없습니다!
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ASF 실행 파일의 이름이 적절한지 확인하시기 바랍니다!</value>
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</data>
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<data name="ErrorUpdateNoAssets" xml:space="preserve">
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<value>해당 버전이 아무 내용도 포함되어 있지 않아 업데이트를 진행할 수 없습니다!</value>
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</data>
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<data name="ErrorUserInputRunningInHeadlessMode" xml:space="preserve">
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<value>사용자 입력 요청을 받았지만, 프로세스는 Headless 모드로 실행 중입니다.</value>
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</data>
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<data name="ErrorWCFAccessDenied" xml:space="preserve">
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<value>SteamOwnerID 값이 설정되지 않아, 요청에 대한 처리를 거절합니다.</value>
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<comment>SteamOwnerID is name of bot config property, it should not be translated</comment>
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</data>
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<data name="Exiting" xml:space="preserve">
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<value>종료 중...</value>
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</data>
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<data name="WarningFailed" xml:space="preserve">
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<value>실패!</value>
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</data>
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<data name="GlobalConfigChanged" xml:space="preserve">
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<value>전역 설정 파일이 변경되었습니다!</value>
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</data>
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<data name="ErrorGlobalConfigRemoved" xml:space="preserve">
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<value>전역 설정 파일이 제거되었습니다!</value>
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</data>
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<data name="IgnoringTrade" xml:space="preserve">
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<value>거래 무시: {0}</value>
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<comment>{0} will be replaced by trade number</comment>
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</data>
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<data name="LoggingIn" xml:space="preserve">
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<value>{0}에 로그인 중...</value>
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<comment>{0} will be replaced by service's name</comment>
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</data>
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<data name="NoBotsAreRunning" xml:space="preserve">
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<value>실행 중인 봇이 없습니다. 종료 중...</value>
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</data>
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<data name="RefreshingOurSession" xml:space="preserve">
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<value>세션을 새로 고칩니다!</value>
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</data>
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<data name="RejectingTrade" xml:space="preserve">
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<value>거래 거절: {0}</value>
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<comment>{0} will be replaced by trade number</comment>
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</data>
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<data name="Restarting" xml:space="preserve">
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<value>재시작 중...</value>
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</data>
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<data name="WarningRuntimeUnsupported" xml:space="preserve">
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<value>ASF가 지원되지 않는 런타임 버전을 감지했습니다. 현재 환경에서는 프로그램이 올바르게 실행되지 않을 수 있습니다.
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당신은 지원 없이 자신의 위험을 감수하고 실행하고 있습니다!</value>
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</data>
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<data name="RuntimeVersionComparison" xml:space="preserve">
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<value>필요 버전: {0} | 찾은 버전: {1}</value>
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<comment>{0} will be replaced by required version, {1} will be replaced by current version</comment>
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</data>
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<data name="RuntimeVersionOK" xml:space="preserve">
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<value>{0} 런타임 버전이 정상입니다.</value>
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<comment>{0} will be replaced by runtime name (e.g. "Mono")</comment>
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</data>
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<data name="WarningRuntimeVersionTooOld" xml:space="preserve">
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<value>{0} 런타임 버전이 너무 오래되었습니다!</value>
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<comment>{0} will be replaced by runtime name (e.g. "Mono")</comment>
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</data>
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<data name="Starting" xml:space="preserve">
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<value>시작 중...</value>
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</data>
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<data name="StatusCode" xml:space="preserve">
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<value>상태 코드: {0}</value>
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<comment>{0} will be replaced by status code number/name</comment>
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</data>
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<data name="Success" xml:space="preserve">
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<value>성공!</value>
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</data>
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<data name="TimeSpanDay" xml:space="preserve">
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<value>1일</value>
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</data>
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<data name="TimeSpanDays" xml:space="preserve">
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<value>{0}일</value>
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<comment>{0} will be replaced by number of days</comment>
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</data>
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<data name="TimeSpanHour" xml:space="preserve">
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<value>1시간</value>
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</data>
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<data name="TimeSpanHours" xml:space="preserve">
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<value>{0}시간</value>
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<comment>{0} will be replaced by number of hours</comment>
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</data>
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<data name="TimeSpanMinute" xml:space="preserve">
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<value>1분</value>
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</data>
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<data name="TimeSpanMinutes" xml:space="preserve">
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<value>{0}분</value>
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<comment>{0} will be replaced by number of minutes</comment>
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</data>
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<data name="TimeSpanSecond" xml:space="preserve">
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<value>1초</value>
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</data>
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<data name="TimeSpanSeconds" xml:space="preserve">
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<value>{0}초</value>
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<comment>{0} will be replaced by number of seconds</comment>
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</data>
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<data name="UnlockingParentalAccount" xml:space="preserve">
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<value>부모 계정을 잠금 해제 중...</value>
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</data>
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<data name="UpdateCheckingNewVersion" xml:space="preserve">
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<value>새로운 버전 확인 중...</value>
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</data>
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<data name="UpdateDownloadingNewVersion" xml:space="preserve">
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<value>새로운 버전을 다운로드 중... 기다리는 동안, 완성된 작업이 고맙다면 기부를 고려해 보세요! :)</value>
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</data>
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<data name="UpdateFinished" xml:space="preserve">
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<value>업데이트 프로세스 완료!</value>
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</data>
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<data name="UpdateNewVersionAvailable" xml:space="preserve">
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<value>새로운 ASF 버전이 사용 가능합니다! 업데이트를 고려해보세요!</value>
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</data>
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<data name="UpdateVersionInfo" xml:space="preserve">
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<value>로컬 버전: {0} | 원격 버전: {1}</value>
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<comment>{0} will be replaced by current version, {1} will be replaced by remote version</comment>
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</data>
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<data name="UserInputDeviceID" xml:space="preserve">
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<value><{0}> Device ID를 입력하세요. ("android:" 포함해서): </value>
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<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputSteam2FA" xml:space="preserve">
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<value><{0}> Steam 인증기 앱의 2FA 코드를 입력하세요: </value>
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<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputSteamGuard" xml:space="preserve">
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<value><{0}> E-mail로 받은 SteamGuard 인증 코드를 입력하세요: </value>
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<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputSteamLogin" xml:space="preserve">
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<value><{0}> Steam 로그인 아이디를 입력하세요: </value>
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<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputSteamParentalPIN" xml:space="preserve">
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<value><{0}> Steam 부모 계정의 PIN을 입력하세요: </value>
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<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputSteamPassword" xml:space="preserve">
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<value><{0}> Steam 로그인 비밀번호를 입력하세요: </value>
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<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputUnknown" xml:space="preserve">
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<value><{0}> {1}의 알려지지 않은 값을 입력하세요: </value>
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<comment>{0} will be replaced by bot's name, {1} will be replaced by property name. Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputWCFHost" xml:space="preserve">
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<value><{0}> WCF 호스트를 입력하세요: </value>
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<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
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</data>
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<data name="WarningMobileAuthenticatorUnknownConfirmationType" xml:space="preserve">
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<value>알 수 없는 확인 유형을 받았습니다. 이것을 보고 바랍니다: {0}</value>
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<comment>{0} will be replaced by unknown confirmation type</comment>
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</data>
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<data name="WarningTooManyGamesToPlay" xml:space="preserve">
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<value>동시에 {0}개 이상의 게임들을 플레이하는 것은 불가능합니다. {1}에 의해 단지 {0}개의 항목만 사용될 것입니다!</value>
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<comment>{0} will be replaced by max number of games, {1} will be replaced by name of the configuration property</comment>
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</data>
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<data name="WarningWCFIgnoringCommand" xml:space="preserve">
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<value>--client가 지정되지 않아, WCF 명령을 무시합니다: {0}</value>
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<comment>{0} will be replaced by WCF command</comment>
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</data>
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<data name="ErrorWCFAddressAccessDeniedException" xml:space="preserve">
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<value>AddressAccessDeniedException으로 인해 WCF 서비스를 시작할 수 없습니다! ASF에서 제공하는 WCF 서비스를 사용하길 원한다면, ASF를 관리자 권한으로 시작하거나 적절한 권한을 부여하는 것을 고려하세요!</value>
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</data>
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<data name="WCFAnswered" xml:space="preserve">
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<value>WCF 명령어: {0} 응답: {1}</value>
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<comment>{0} will be replaced by WCF command, {1} will be replaced by WCF answer</comment>
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</data>
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<data name="WCFReady" xml:space="preserve">
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<value>WCF 서버 준비 완료!</value>
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</data>
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<data name="WCFResponseReceived" xml:space="preserve">
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<value>WCF 응답 수신: {0}</value>
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<comment>{0} will be replaced by WCF response</comment>
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</data>
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<data name="WCFSendingCommand" xml:space="preserve">
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<value>WCF 서버 {1}에게 명령어 전송: {0}</value>
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<comment>{0} will be replaced by WCF command, {1} will be replaced by WCF hostname</comment>
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</data>
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<data name="WCFStarting" xml:space="preserve">
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<value>WCF 서버 {0} 시작 중...</value>
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<comment>{0} will be replaced by WCF hostname</comment>
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</data>
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<data name="BotAlreadyStopped" xml:space="preserve">
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<value>해당 봇 인스턴스가 이미 중지되었습니다!</value>
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</data>
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<data name="BotNotFound" xml:space="preserve">
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<value>{0} 이름을 가진 봇을 찾을 수 없습니다!</value>
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<comment>{0} will be replaced by bot's name</comment>
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</data>
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<data name="BotsStatusOverview" xml:space="preserve">
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<value>{0}/{1} 봇이 실행 중, 총 {2}개의 게임({3}개의 카드)이 남아있습니다.</value>
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<comment>{0} will be replaced by number of active bots, {1} will be replaced by total number of bots, {2} will be replaced by total number of games left to idle, {3} will be replaced by total number of cards left to idle</comment>
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</data>
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<data name="BotStatusIdling" xml:space="preserve">
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<value>봇 {0}이 농사 중인 게임: {1} ({2}, {3}개의 카드 남음) / 전체 {4}개의 게임 ({5}개의 카드) 남음. (약 {6} 소요)</value>
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<comment>{0} will be replaced by bot's name, {1} will be replaced by game's appID (number), {2} will be replaced by game's name, {3} will be replaced by number of cards left to idle, {4} will be replaced by total number of games to idle, {5} will be replaced by total number of cards to idle, {6} will be replaced by translated TimeSpan string built from TimeSpan* translation parts</comment>
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</data>
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<data name="BotStatusIdlingList" xml:space="preserve">
|
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<value>봇 {0}이 농사 중인 게임: {1} / 전체 {2}개의 게임 ({3}개의 카드) 남음. (약 {4} 소요)</value>
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<comment>{0} will be replaced by bot's name, {1} will be replaced by list of the games (appIDs, numbers), {2} will be replaced by total number of games to idle, {3} will be replaced by total number of cards to idle, {4} will be replaced by translated TimeSpan string built from TimeSpan* translation parts</comment>
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</data>
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<data name="CheckingFirstBadgePage" xml:space="preserve">
|
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<value>첫 번째 배지 페이지를 확인하는 중...</value>
|
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</data>
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<data name="CheckingOtherBadgePages" xml:space="preserve">
|
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<value>나머지 배지 페이지를 확인하는 중...</value>
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</data>
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<data name="ChosenFarmingAlgorithm" xml:space="preserve">
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<value>선택된 농사 기법: {0}</value>
|
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<comment>{0} will be replaced by the name of chosen idling algorithm</comment>
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</data>
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<data name="Done" xml:space="preserve">
|
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<value>완료!</value>
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</data>
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<data name="GamesToIdle" xml:space="preserve">
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<value>총 {0}개의 게임 ({1}개의 카드) 남음. (약 {2} 소요)...</value>
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<comment>{0} will be replaced by number of games, {1} will be replaced by number of cards, {2} will be replaced by translated TimeSpan string built from TimeSpan* translation parts</comment>
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</data>
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<data name="IdlingFinished" xml:space="preserve">
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<value>농사 완료!</value>
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</data>
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<data name="IdlingFinishedForGame" xml:space="preserve">
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<value>농사 완료: {0} ({1}) - {2} 소요됨!</value>
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<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name, {2} will be replaced by translated TimeSpan string built from TimeSpan* translation parts</comment>
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</data>
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<data name="IdlingFinishedForGames" xml:space="preserve">
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<value>농사 완료된 게임들: {0}</value>
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<comment>{0} will be replaced by list of the games (appIDs, numbers), separated by a comma</comment>
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</data>
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<data name="IdlingStatusForGame" xml:space="preserve">
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<value>{0} ({1}) 농사 상태: {2}개의 카드 남음.</value>
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<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name, {2} will be replaced by number of cards left to idle</comment>
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</data>
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<data name="IdlingStopped" xml:space="preserve">
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<value>농사 멈춤!</value>
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</data>
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<data name="IgnoredStickyPauseEnabled" xml:space="preserve">
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<value>이 요청을 실행하지 않아, 일시 정지되었습니다!</value>
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</data>
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<data name="NothingToIdle" xml:space="preserve">
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<value>이 계정에는 농사지을 것이 없습니다!</value>
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</data>
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<data name="NowIdling" xml:space="preserve">
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<value>현재 농사 중: {0} ({1})</value>
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<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name</comment>
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</data>
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<data name="NowIdlingList" xml:space="preserve">
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<value>현재 농사 중: {0}</value>
|
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<comment>{0} will be replaced by list of the games (appIDs, numbers), separated by a comma</comment>
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</data>
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<data name="PlayingNotAvailable" xml:space="preserve">
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<value>농사가 현재 불가능 합니다. 나중에 다시 시도합니다!</value>
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</data>
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<data name="StillIdling" xml:space="preserve">
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<value>아직 농사 중: {0} ({1})</value>
|
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<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name</comment>
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</data>
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<data name="StillIdlingList" xml:space="preserve">
|
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<value>아직 농사 중: {0}</value>
|
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<comment>{0} will be replaced by list of the games (appIDs, numbers), separated by a comma</comment>
|
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</data>
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<data name="StoppedIdling" xml:space="preserve">
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<value>농사 멈춤: {0} ({1})</value>
|
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<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name</comment>
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</data>
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<data name="StoppedIdlingList" xml:space="preserve">
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<value>농사 멈춤: {0}</value>
|
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<comment>{0} will be replaced by list of the games (appIDs, numbers), separated by a comma</comment>
|
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</data>
|
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<data name="UnknownCommand" xml:space="preserve">
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<value>알 수 없는 명령어!</value>
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</data>
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<data name="WarningCouldNotCheckBadges" xml:space="preserve">
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<value>배지 정보를 가져올 수 없습니다. 나중에 다시 시도합니다!</value>
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</data>
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<data name="WarningCouldNotCheckCardsStatus" xml:space="preserve">
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<value>카드 상태를 확인할 수 없습니다: {0} ({1}), 나중에 다시 시도합니다!</value>
|
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<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name</comment>
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</data>
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<data name="BotAcceptingGift" xml:space="preserve">
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<value>선물 수락: {0}...</value>
|
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<comment>{0} will be replaced by giftID (number)</comment>
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</data>
|
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<data name="BotAccountLimited" xml:space="preserve">
|
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<value>이 계정은 제한되어 있으므로, 제한이 풀릴 때까지 농사를 지을 수 없습니다!</value>
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</data>
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<data name="BotAddLicenseResponse" xml:space="preserve">
|
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<value><{0}> GameID: {1} | 상태: {2}</value>
|
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<comment>{0} will be replaced by bot's name, {1} will be replaced by gameID (number), {2} will be replaced by status string</comment>
|
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</data>
|
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<data name="BotAddLicenseResponseWithItems" xml:space="preserve">
|
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<value><{0}> GameID: {1} | 상태: {2} | 항목: {3}</value>
|
|
<comment>{0} will be replaced by bot's name, {1} will be replaced by gameID (number), {2} will be replaced by status string, {3} will be replaced by list of granted appIDs (numbers), separated by a comma</comment>
|
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</data>
|
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<data name="BotAlreadyRunning" xml:space="preserve">
|
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<value>해당 봇 인스턴스가 이미 실행 중입니다!</value>
|
|
<comment>{0} will be replaced by bot's name</comment>
|
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</data>
|
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<data name="BotAuthenticatorConverting" xml:space="preserve">
|
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<value>.maFile을 ASF 포맷으로 변환 중...</value>
|
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</data>
|
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<data name="BotAuthenticatorImportFinished" xml:space="preserve">
|
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<value>성공적으로 모바일 인증기 가져오기가 완료되었습니다!</value>
|
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</data>
|
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<data name="BotAuthenticatorInvalidDeviceID" xml:space="preserve">
|
|
<value>DeviceID가 올바르지 않거나 존재하지 않습니다!</value>
|
|
</data>
|
|
<data name="BotAuthenticatorToken" xml:space="preserve">
|
|
<value>2FA 토큰: {0}</value>
|
|
<comment>{0} will be replaced by generated 2FA token (string)</comment>
|
|
</data>
|
|
<data name="BotAutomaticIdlingNowPaused" xml:space="preserve">
|
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<value>자동 농사가 일시 정지되었습니다!</value>
|
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</data>
|
|
<data name="BotAutomaticIdlingNowResumed" xml:space="preserve">
|
|
<value>자동 농사가 재개되었습니다!</value>
|
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</data>
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</root> |