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ArchiSteamFarm/ArchiSteamFarm/Localization/Strings.zh-CN.resx
2019-05-01 15:46:15 +02:00

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<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
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<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
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<xsd:element name="resheader">
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
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<xsd:attribute name="name" type="xsd:string" use="required"/>
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<resheader name="resmimetype">
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<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AcceptingTrade" xml:space="preserve">
<value>接受交易:{0}</value>
<comment>{0} will be replaced by trade number</comment>
</data>
<data name="AutoUpdateCheckInfo" xml:space="preserve">
<value>ASF 将每隔 {0}自动检查新版本。</value>
<comment>{0} will be replaced by translated TimeSpan string (such as "24 hours")</comment>
</data>
<data name="Content" xml:space="preserve">
<value>内容:
{0}</value>
<comment>{0} will be replaced by content string. Please note that this string should include newline for formatting.</comment>
</data>
<data name="ErrorConfigPropertyInvalid" xml:space="preserve">
<value>配置的 {0} 属性无效:{1}</value>
<comment>{0} will be replaced by name of the configuration property, {1} will be replaced by invalid value</comment>
</data>
<data name="ErrorEarlyFatalExceptionInfo" xml:space="preserve">
<value>ASF V{0} 在核心日志模块初始化前遇到严重异常!</value>
<comment>{0} will be replaced by version number</comment>
</data>
<data name="ErrorEarlyFatalExceptionPrint" xml:space="preserve">
<value>异常:{0}() {1}
堆栈跟踪:
{2}</value>
<comment>{0} will be replaced by function name, {1} will be replaced by exception message, {2} will be replaced by entire stack trace. Please note that this string should include newlines for formatting.</comment>
</data>
<data name="ErrorExitingWithNonZeroErrorCode" xml:space="preserve">
<value>正在以非 0 错误代码退出!</value>
</data>
<data name="ErrorFailingRequest" xml:space="preserve">
<value>请求失败:{0}</value>
<comment>{0} will be replaced by URL of the request</comment>
</data>
<data name="ErrorGlobalConfigNotLoaded" xml:space="preserve">
<value>全局配置无法加载,请确定 {0} 存在并且有效!如果您仍然有疑问请阅读 Wiki 的“安装指南”。</value>
<comment>{0} will be replaced by file's path</comment>
</data>
<data name="ErrorIsInvalid" xml:space="preserve">
<value>{0} 无效!</value>
<comment>{0} will be replaced by object's name</comment>
</data>
<data name="ErrorMobileAuthenticatorInvalidDeviceID" xml:space="preserve">
<value>ASF 两步验证中的 DeviceID 无效,拒绝执行此功能!</value>
</data>
<data name="ErrorNoBotsDefined" xml:space="preserve">
<value>没有配置任何机器人,您是否忘记配置 ASF 了?</value>
</data>
<data name="ErrorObjectIsNull" xml:space="preserve">
<value>{0} 为 null</value>
<comment>{0} will be replaced by object's name</comment>
</data>
<data name="ErrorParsingObject" xml:space="preserve">
<value>解析 {0} 失败!</value>
<comment>{0} will be replaced by object's name</comment>
</data>
<data name="ErrorRequestFailedTooManyTimes" xml:space="preserve">
<value>该请求在 {0} 次尝试后失败!</value>
<comment>{0} will be replaced by maximum number of tries</comment>
</data>
<data name="ErrorUpdateCheckFailed" xml:space="preserve">
<value>无法检查最新版本!</value>
</data>
<data name="ErrorUpdateNoAssetForThisVersion" xml:space="preserve">
<value>无法进行更新,因为没有与当前正在运行的版本相关的资源文件!无法自动更新到该版本。</value>
</data>
<data name="ErrorUpdateNoAssets" xml:space="preserve">
<value>无法进行更新,因为此版本没有提供任何资源文件!</value>
</data>
<data name="ErrorUserInputRunningInHeadlessMode" xml:space="preserve">
<value>收到一个用户输入请求,但进程目前正在以 Headless 模式运行!</value>
</data>
<data name="Exiting" xml:space="preserve">
<value>正在退出……</value>
</data>
<data name="WarningFailed" xml:space="preserve">
<value>失败!</value>
</data>
<data name="GlobalConfigChanged" xml:space="preserve">
<value>全局配置文件已被更改!</value>
</data>
<data name="ErrorGlobalConfigRemoved" xml:space="preserve">
<value>全局配置文件已被删除!</value>
</data>
<data name="IgnoringTrade" xml:space="preserve">
<value>忽略交易:{0}</value>
<comment>{0} will be replaced by trade number</comment>
</data>
<data name="LoggingIn" xml:space="preserve">
<value>正在登录到 {0}……</value>
<comment>{0} will be replaced by service's name</comment>
</data>
<data name="NoBotsAreRunning" xml:space="preserve">
<value>没有正在运行的机器人,即将退出……</value>
</data>
<data name="RefreshingOurSession" xml:space="preserve">
<value>正在刷新会话!</value>
</data>
<data name="RejectingTrade" xml:space="preserve">
<value>驳回交易:{0}</value>
<comment>{0} will be replaced by trade number</comment>
</data>
<data name="Restarting" xml:space="preserve">
<value>正在重新启动……</value>
</data>
<data name="Starting" xml:space="preserve">
<value>正在启动……</value>
</data>
<data name="Success" xml:space="preserve">
<value>成功!</value>
</data>
<data name="UnlockingParentalAccount" xml:space="preserve">
<value>正在解锁家庭监护……</value>
</data>
<data name="UpdateCheckingNewVersion" xml:space="preserve">
<value>正在检查新版本……</value>
</data>
<data name="UpdateDownloadingNewVersion" xml:space="preserve">
<value>正在下载新版本:{0}{1} MB……在等待的时候如果您赞赏作者的工作请考虑捐助:)</value>
<comment>{0} will be replaced by version string, {1} will be replaced by update size (in megabytes)</comment>
</data>
<data name="UpdateFinished" xml:space="preserve">
<value>更新完成!</value>
</data>
<data name="UpdateNewVersionAvailable" xml:space="preserve">
<value>ASF 有新版本!请考虑手动更新!</value>
</data>
<data name="UpdateVersionInfo" xml:space="preserve">
<value>当前版本:{0} | 最新版本:{1}</value>
<comment>{0} will be replaced by current version, {1} will be replaced by remote version</comment>
</data>
<data name="UserInputDeviceID" xml:space="preserve">
<value>请输入您的手机验证器 DeviceID包括 "android:" 前缀): </value>
<comment>Please note that this translation should end with space</comment>
</data>
<data name="UserInputSteam2FA" xml:space="preserve">
<value>请输入 Steam 手机验证器上的两步验证代码: </value>
<comment>Please note that this translation should end with space</comment>
</data>
<data name="UserInputSteamGuard" xml:space="preserve">
<value>请输入发送到您的邮箱里的 Steam 令牌验证代码: </value>
<comment>Please note that this translation should end with space</comment>
</data>
<data name="UserInputSteamLogin" xml:space="preserve">
<value>请输入您的 Steam 用户名: </value>
<comment>Please note that this translation should end with space</comment>
</data>
<data name="UserInputSteamParentalCode" xml:space="preserve">
<value>请输入 Steam 家庭监护代码: </value>
<comment>Please note that this translation should end with space</comment>
</data>
<data name="UserInputSteamPassword" xml:space="preserve">
<value>请输入您的 Steam 密码: </value>
<comment>Please note that this translation should end with space</comment>
</data>
<data name="UserInputUnknown" xml:space="preserve">
<value>请输入未说明的值 {0}: </value>
<comment>{0} will be replaced by property name. Please note that this translation should end with space</comment>
</data>
<data name="WarningUnknownValuePleaseReport" xml:space="preserve">
<value>收到 {0} 的未知值,请报告此情况:{1}</value>
<comment>{0} will be replaced by object's name, {1} will be replaced by value for that object</comment>
</data>
<data name="IPCReady" xml:space="preserve">
<value>IPC 服务已就绪!</value>
</data>
<data name="IPCStarting" xml:space="preserve">
<value>正在启动 IPC 服务……</value>
</data>
<data name="BotAlreadyStopped" xml:space="preserve">
<value>这个机器人已停止运行!</value>
</data>
<data name="BotNotFound" xml:space="preserve">
<value>找不到任何名为 {0} 的机器人!</value>
<comment>{0} will be replaced by bot's name query (string)</comment>
</data>
<data name="BotStatusOverview" xml:space="preserve">
<value>有 {0}/{1} 个机器人正在运行,共 {2} 个游戏({3} 张卡牌)等待挂卡。</value>
<comment>{0} will be replaced by number of active bots, {1} will be replaced by total number of bots, {2} will be replaced by total number of games left to idle, {3} will be replaced by total number of cards left to idle</comment>
</data>
<data name="BotStatusIdling" xml:space="preserve">
<value>机器人正在挂游戏:{0}{1},剩余 {2} 张卡牌),共 {3} 个游戏({4} 张卡牌)等待挂卡(剩余时间约为 {5})。</value>
<comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name, {2} will be replaced by number of cards left to idle, {3} will be replaced by total number of games to idle, {4} will be replaced by total number of cards to idle, {5} will be replaced by translated TimeSpan string (such as "1 day, 5 hours and 30 minutes")</comment>
</data>
<data name="BotStatusIdlingList" xml:space="preserve">
<value>机器人正在挂游戏:{0},共 {1} 个游戏({2} 张卡牌)等待挂卡(剩余时间约为 {3})。</value>
<comment>{0} will be replaced by list of the games (IDs, numbers), {1} will be replaced by total number of games to idle, {2} will be replaced by total number of cards to idle, {3} will be replaced by translated TimeSpan string (such as "1 day, 5 hours and 30 minutes")</comment>
</data>
<data name="CheckingFirstBadgePage" xml:space="preserve">
<value>正在检查 Steam 徽章页面的第一页……</value>
</data>
<data name="CheckingOtherBadgePages" xml:space="preserve">
<value>正在检查其他徽章页面……</value>
</data>
<data name="ChosenFarmingAlgorithm" xml:space="preserve">
<value>已选的挂卡算法:{0}</value>
<comment>{0} will be replaced by the name of chosen idling algorithm</comment>
</data>
<data name="Done" xml:space="preserve">
<value>完成!</value>
</data>
<data name="GamesToIdle" xml:space="preserve">
<value>共 {0} 个游戏({1} 张卡牌)等待挂卡(剩余时间约为 {2})……</value>
<comment>{0} will be replaced by number of games, {1} will be replaced by number of cards, {2} will be replaced by translated TimeSpan string (such as "1 day, 5 hours and 30 minutes")</comment>
</data>
<data name="IdlingFinished" xml:space="preserve">
<value>挂卡完成!</value>
</data>
<data name="IdlingFinishedForGame" xml:space="preserve">
<value>挂卡完成:{0}{1}),游戏时间 {2}</value>
<comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name, {2} will be replaced by translated TimeSpan string (such as "1 day, 5 hours and 30 minutes")</comment>
</data>
<data name="IdlingFinishedForGames" xml:space="preserve">
<value>完成挂卡的游戏:{0}</value>
<comment>{0} will be replaced by list of the games (IDs, numbers), separated by a comma</comment>
</data>
<data name="IdlingStatusForGame" xml:space="preserve">
<value>挂卡状态 {0}{1}):剩余 {2} 张卡牌</value>
<comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name, {2} will be replaced by number of cards left to idle</comment>
</data>
<data name="IdlingStopped" xml:space="preserve">
<value>挂卡已停止!</value>
</data>
<data name="IgnoredPermanentPauseEnabled" xml:space="preserve">
<value>忽略此请求,因为您已开启永久暂停!</value>
</data>
<data name="NothingToIdle" xml:space="preserve">
<value>该帐户已经无卡可挂!</value>
</data>
<data name="NowIdling" xml:space="preserve">
<value>正在挂卡:{0}{1}</value>
<comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name</comment>
</data>
<data name="NowIdlingList" xml:space="preserve">
<value>正在挂卡:{0}</value>
<comment>{0} will be replaced by list of the games (IDs, numbers), separated by a comma</comment>
</data>
<data name="PlayingNotAvailable" xml:space="preserve">
<value>目前无法挂卡,将稍后重试!</value>
</data>
<data name="StillIdling" xml:space="preserve">
<value>仍在挂卡:{0}{1}</value>
<comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name</comment>
</data>
<data name="StillIdlingList" xml:space="preserve">
<value>仍在挂卡:{0}</value>
<comment>{0} will be replaced by list of the games (IDs, numbers), separated by a comma</comment>
</data>
<data name="StoppedIdling" xml:space="preserve">
<value>已停止挂卡:{0}{1}</value>
<comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name</comment>
</data>
<data name="StoppedIdlingList" xml:space="preserve">
<value>已停止挂卡:{0}</value>
<comment>{0} will be replaced by list of the games (IDs, numbers), separated by a comma</comment>
</data>
<data name="UnknownCommand" xml:space="preserve">
<value>未知命令!</value>
</data>
<data name="WarningCouldNotCheckBadges" xml:space="preserve">
<value>无法获取徽章信息,将稍后重试!</value>
</data>
<data name="WarningCouldNotCheckCardsStatus" xml:space="preserve">
<value>无法检测卡牌状态:{0}{1}),将稍后重试 </value>
<comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name</comment>
</data>
<data name="BotAcceptingGift" xml:space="preserve">
<value>接受礼物:{0}……</value>
<comment>{0} will be replaced by giftID (number)</comment>
</data>
<data name="BotAccountLimited" xml:space="preserve">
<value>该帐户目前受限,在限制解除前将无法挂卡!</value>
</data>
<data name="BotAddLicense" xml:space="preserve">
<value>ID{0} | 状态:{1}</value>
<comment>{0} will be replaced by game's ID (number), {1} will be replaced by status string</comment>
</data>
<data name="BotAddLicenseWithItems" xml:space="preserve">
<value>ID{0} | 状态:{1} | 物品:{2}</value>
<comment>{0} will be replaced by game's ID (number), {1} will be replaced by status string, {2} will be replaced by list of granted IDs (numbers), separated by a comma</comment>
</data>
<data name="BotAlreadyRunning" xml:space="preserve">
<value>这个机器人已经在运行!</value>
</data>
<data name="BotAuthenticatorConverting" xml:space="preserve">
<value>正在将 .maFile 转换为 ASF 格式……</value>
</data>
<data name="BotAuthenticatorImportFinished" xml:space="preserve">
<value>成功导入手机验证器!</value>
</data>
<data name="BotAuthenticatorInvalidDeviceID" xml:space="preserve">
<value>您的 DeviceID 不正确或者不存在!</value>
</data>
<data name="BotAuthenticatorToken" xml:space="preserve">
<value>两步验证令牌:{0}</value>
<comment>{0} will be replaced by generated 2FA token (string)</comment>
</data>
<data name="BotAutomaticIdlingNowPaused" xml:space="preserve">
<value>自动挂卡已暂停!</value>
</data>
<data name="BotAutomaticIdlingNowResumed" xml:space="preserve">
<value>自动挂卡已恢复!</value>
</data>
<data name="BotAutomaticIdlingPausedAlready" xml:space="preserve">
<value>自动挂卡已经暂停!</value>
</data>
<data name="BotAutomaticIdlingResumedAlready" xml:space="preserve">
<value>自动挂卡已经恢复!</value>
</data>
<data name="BotConnected" xml:space="preserve">
<value>已连接到 Steam</value>
</data>
<data name="BotDisconnected" xml:space="preserve">
<value>已从 Steam 断开连接!</value>
</data>
<data name="BotDisconnecting" xml:space="preserve">
<value>正在断开连接……</value>
</data>
<data name="BotEncryptedPassword" xml:space="preserve">
<value>[{0}] 密码:{1}</value>
<comment>{0} will be replaced by password encryption method (string), {1} will be replaced by encrypted password using that method (string)</comment>
</data>
<data name="BotInstanceNotStartingBecauseDisabled" xml:space="preserve">
<value>您已在配置文件中禁用此机器人,该实例将不会启动!</value>
</data>
<data name="BotInvalidAuthenticatorDuringLogin" xml:space="preserve">
<value>连续收到 TwoFactorCodeMismatch 错误码 {0} 次。可能你的双重认证凭据已失效,或者你的设备时钟未及时同步。正在中止操作!</value>
<comment>{0} will be replaced by maximum allowed number of failed 2FA attempts</comment>
</data>
<data name="BotLoggedOff" xml:space="preserve">
<value>从 Steam 退出登录:{0}</value>
<comment>{0} will be replaced by logging off reason (string)</comment>
</data>
<data name="BotLoggedOn" xml:space="preserve">
<value>成功以 {0} 的身份登录。</value>
<comment>{0} will be replaced by steam ID (number)</comment>
</data>
<data name="BotLoggingIn" xml:space="preserve">
<value>登录中……</value>
</data>
<data name="BotLogonSessionReplaced" xml:space="preserve">
<value>这个帐户似乎正被另一个 ASF 实例使用,这是未定义的行为,程序拒绝继续运行!</value>
</data>
<data name="BotLootingFailed" xml:space="preserve">
<value>交易报价失败!</value>
</data>
<data name="BotLootingMasterNotDefined" xml:space="preserve">
<value>无法发送交易报价,因为没有为机器人设置 Master 权限的用户!</value>
</data>
<data name="BotLootingSuccess" xml:space="preserve">
<value>交易报价发送成功!</value>
</data>
<data name="BotSendingTradeToYourself" xml:space="preserve">
<value>无法给自己发送交易报价!</value>
</data>
<data name="BotNoASFAuthenticator" xml:space="preserve">
<value>该机器人没有启用 ASF 两步验证!您是否忘记将身份验证器导入为 ASF 两步验证?</value>
</data>
<data name="BotNotConnected" xml:space="preserve">
<value>这个机器人实例未连接!</value>
</data>
<data name="BotNotOwnedYet" xml:space="preserve">
<value>尚未拥有:{0}</value>
<comment>{0} will be replaced by query (string)</comment>
</data>
<data name="BotOwnedAlreadyWithName" xml:space="preserve">
<value>已拥有:{0} | {1}</value>
<comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name</comment>
</data>
<data name="BotRateLimitExceeded" xml:space="preserve">
<value>达到频率限制,将在 {0} 后重试……</value>
<comment>{0} will be replaced by translated TimeSpan string (such as "25 minutes")</comment>
</data>
<data name="BotReconnecting" xml:space="preserve">
<value>重新连接中……</value>
</data>
<data name="BotRedeem" xml:space="preserve">
<value>序列号:{0} | 状态:{1}</value>
<comment>{0} will be replaced by cd-key (string), {1} will be replaced by status string</comment>
</data>
<data name="BotRedeemWithItems" xml:space="preserve">
<value>序列号:{0} | 状态:{1} | 物品:{2}</value>
<comment>{0} will be replaced by cd-key (string), {1} will be replaced by status string, {2} will be replaced by list of key-value pairs, separated by a comma</comment>
</data>
<data name="BotRemovedExpiredLoginKey" xml:space="preserve">
<value>已删除过期的登录密钥!</value>
</data>
<data name="BotStatusNotIdling" xml:space="preserve">
<value>机器人没有在挂卡。</value>
</data>
<data name="BotStatusLimited" xml:space="preserve">
<value>机器人为受限帐户,无法通过挂卡掉落任何卡牌。</value>
</data>
<data name="BotStatusConnecting" xml:space="preserve">
<value>机器人正在连接到 Steam 网络。</value>
</data>
<data name="BotStatusNotRunning" xml:space="preserve">
<value>机器人没有在运行。</value>
</data>
<data name="BotStatusPaused" xml:space="preserve">
<value>机器人已暂停或正在手动模式下运行。</value>
</data>
<data name="BotStatusPlayingNotAvailable" xml:space="preserve">
<value>当前机器人正在被占用。</value>
</data>
<data name="BotUnableToLogin" xml:space="preserve">
<value>无法登录到 Steam{0}/{1}</value>
<comment>{0} will be replaced by failure reason (string), {1} will be replaced by extended failure reason (string)</comment>
</data>
<data name="ErrorIsEmpty" xml:space="preserve">
<value>{0} 是空的!</value>
<comment>{0} will be replaced by object's name</comment>
</data>
<data name="UnusedKeys" xml:space="preserve">
<value>未使用的序列号:{0}</value>
<comment>{0} will be replaced by list of cd-keys (strings), separated by a comma</comment>
</data>
<data name="WarningFailedWithError" xml:space="preserve">
<value>因发生此错误而失败:{0}</value>
<comment>{0} will be replaced by failure reason (string)</comment>
</data>
<data name="BotConnectionLost" xml:space="preserve">
<value>与 Steam 网络的连接丢失,正在重新连接……</value>
</data>
<data name="BotAccountFree" xml:space="preserve">
<value>帐户不再被占用,恢复挂卡!</value>
</data>
<data name="BotAccountOccupied" xml:space="preserve">
<value>帐户正在被占用ASF 将会在帐户空闲时恢复挂卡……</value>
</data>
<data name="BotConnecting" xml:space="preserve">
<value>正在连接……</value>
</data>
<data name="BotHeartBeatFailed" xml:space="preserve">
<value>断开客户端连接失败,将跳过此机器人实例!</value>
</data>
<data name="BotSteamDirectoryInitializationFailed" xml:space="preserve">
<value>无法初始化 SteamDirectory可能需要比平时更长的时间连接 Steam 网络!</value>
</data>
<data name="BotStopping" xml:space="preserve">
<value>正在停止……</value>
</data>
<data name="ErrorBotConfigInvalid" xml:space="preserve">
<value>您的机器人配置无效,请检查 {0} 的内容,然后重试!</value>
<comment>{0} will be replaced by file's path</comment>
</data>
<data name="ErrorDatabaseInvalid" xml:space="preserve">
<value>无法加载数据库,如果问题仍然存在,请删除 {0} 以重建数据库!</value>
<comment>{0} will be replaced by file's path</comment>
</data>
<data name="Initializing" xml:space="preserve">
<value>正在初始化 {0}……</value>
<comment>{0} will be replaced by service name that is being initialized</comment>
</data>
<data name="WarningPrivacyPolicy" xml:space="preserve">
<value>如果您需要检查 ASF 究竟做了什么,请查看 Wiki 中的“隐私政策”一节。</value>
</data>
<data name="Welcome" xml:space="preserve">
<value>看起来您是第一次使用 ASF欢迎</value>
</data>
<data name="ErrorInvalidCurrentCulture" xml:space="preserve">
<value>您设置的 CurrentCulture 无效ASF 将继续使用默认值运行!</value>
</data>
<data name="TranslationIncomplete" xml:space="preserve">
<value>ASF 将尝试使用您偏好的语言 {0},但该语言当前的翻译进度只有 {1}。或许您可以帮助我们改进 ASF 的翻译?</value>
<comment>{0} will be replaced by culture code, such as "en-US", {1} will be replaced by completeness percentage, such as "78.5%"</comment>
</data>
<data name="IdlingGameNotPossible" xml:space="preserve">
<value>{0}{1})的挂卡暂时不可用,因为 ASF 目前无法运行这个游戏。</value>
<comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name</comment>
</data>
<data name="WarningIdlingGameMismatch" xml:space="preserve">
<value>ASF 检测到 {0}{1})的 ID 不匹配,将会以 {2} 的 ID 代替。</value>
<comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name, {2} will be replaced by game's ID (number)</comment>
</data>
<data name="BotVersion" xml:space="preserve">
<value>{0} V{1}</value>
<comment>{0} will be replaced by program's name (e.g. "ASF"), {1} will be replaced by program's version (e.g. "1.0.0.0"). This string typically has nothing to translate and you should leave it as it is, unless you need to change the format, e.g. in RTL languages.</comment>
</data>
<data name="BotAccountLocked" xml:space="preserve">
<value>此帐户已被锁定,将永久无法挂卡!</value>
</data>
<data name="BotStatusLocked" xml:space="preserve">
<value>机器人已被锁定,无法通过挂卡掉落任何卡牌。</value>
</data>
<data name="ErrorFunctionOnlyInHeadlessMode" xml:space="preserve">
<value>此功能仅在 Headless 模式中可用!</value>
</data>
<data name="BotOwnedAlready" xml:space="preserve">
<value>已拥有:{0}</value>
<comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name</comment>
</data>
<data name="ErrorAccessDenied" xml:space="preserve">
<value>拒绝访问!</value>
</data>
<data name="WarningPreReleaseVersion" xml:space="preserve">
<value>您选择的更新通道中的版本比稳定版更新,预览版仅供了解如何汇报漏洞、处理问题、提交反馈的用户使用——我们不会为此提供技术支持。</value>
</data>
<data name="BotStats" xml:space="preserve">
<value>当前内存用量:{0} MB。</value>
<comment>{0} will be replaced by number (in megabytes) of memory being used</comment>
</data>
<data name="ClearingDiscoveryQueue" xml:space="preserve">
<value>正在浏览 Steam 探索队列 #{0}……</value>
<comment>{0} will be replaced by queue number</comment>
</data>
<data name="DoneClearingDiscoveryQueue" xml:space="preserve">
<value>已完成 Steam 探索队列 #{0}。</value>
<comment>{0} will be replaced by queue number</comment>
</data>
<data name="BotOwnsOverviewPerGame" xml:space="preserve">
<value>{0}/{1} 个机器人已拥有游戏 {2}。</value>
<comment>{0} will be replaced by number of bots that already own particular game being checked, {1} will be replaced by total number of bots that were checked during the process, {2} will be replaced by game's ID (number)</comment>
</data>
<data name="BotRefreshingPackagesData" xml:space="preserve">
<value>正在刷新游戏包数据……</value>
</data>
<data name="WarningDeprecated" xml:space="preserve">
<value>{0} 用法已被弃用,并将在程序的未来版本中被移除。请改用 {1}。</value>
<comment>{0} will be replaced by the name of deprecated property (such as argument, config property or likewise), {1} will be replaced by the name of valid replacement (such as another argument or config property)</comment>
</data>
<data name="BotAcceptedDonationTrade" xml:space="preserve">
<value>接受捐赠交易报价:{0}</value>
<comment>{0} will be replaced by trade's ID (number)</comment>
</data>
<data name="WarningWorkaroundTriggered" xml:space="preserve">
<value>已触发 {0} 漏洞的解决方案。</value>
<comment>{0} will be replaced by the bug's name provided by ASF</comment>
</data>
<data name="TargetBotNotConnected" xml:space="preserve">
<value>目标机器人实例未连接!</value>
</data>
<data name="BotWalletBalance" xml:space="preserve">
<value>钱包余额: {0} {1}</value>
<comment>{0} will be replaced by wallet balance value, {1} will be replaced by currency name</comment>
</data>
<data name="BotHasNoWallet" xml:space="preserve">
<value>机器人没有 Steam 钱包。</value>
</data>
<data name="BotLevel" xml:space="preserve">
<value>机器人的等级为 {0}。</value>
<comment>{0} will be replaced by bot's level</comment>
</data>
<data name="ActivelyMatchingItems" xml:space="preserve">
<value>正在匹配 Steam 物品,第 #{0} 轮……</value>
<comment>{0} will be replaced by round number</comment>
</data>
<data name="DoneActivelyMatchingItems" xml:space="preserve">
<value>完成匹配 Steam 物品,第 #{0} 轮。</value>
<comment>{0} will be replaced by round number</comment>
</data>
<data name="ErrorAborted" xml:space="preserve">
<value>已中止!</value>
</data>
<data name="ActivelyMatchingItemsRound" xml:space="preserve">
<value>本轮共匹配 {0} 套物品。</value>
<comment>{0} will be replaced by number of sets traded</comment>
</data>
<data name="WarningExcessiveBotsCount" xml:space="preserve">
<value>您运行的个人机器人帐户数量超过了我们建议的上限({0})。请注意,此设置不受支持,可能会导致各种与 Steam 相关的问题,包括帐户停用。请阅读我们的常见问题了解详情。</value>
<comment>{0} will be replaced by our maximum recommended bots count (number)</comment>
</data>
<data name="PluginLoaded" xml:space="preserve">
<value>{0} 加载成功!</value>
<comment>{0} will be replaced by the name of the custom ASF plugin</comment>
</data>
<data name="PluginLoading" xml:space="preserve">
<value>正在加载 {0} V{1}……</value>
<comment>{0} will be replaced by the name of the custom ASF plugin, {1} will be replaced by its version</comment>
</data>
<data name="NothingFound" xml:space="preserve">
<value>未找到任何内容!</value>
</data>
<data name="PluginsWarning" xml:space="preserve">
<value>您已将一个或多个自定义插件加载到 ASF 中。由于我们无法为修改过的程序提供支持,所以如果您遇到任何问题,请咨询相应插件的开发者。</value>
</data>
<data name="PleaseWait" xml:space="preserve">
<value>请稍等……</value>
</data>
<data name="EnterCommand" xml:space="preserve">
<value>请输入命令: </value>
</data>
<data name="Executing" xml:space="preserve">
<value>正在执行……</value>
</data>
<data name="InteractiveConsoleEnabled" xml:space="preserve">
<value>交互式控制台已启用,输入 c 以进入命令模式。</value>
</data>
<data name="InteractiveConsoleNotAvailable" xml:space="preserve">
<value>由于缺少 {0} 配置属性,交互式控制台目前不可用。</value>
<comment>{0} will be replaced by the name of the missing config property (string)</comment>
</data>
<data name="Response" xml:space="preserve">
<value>响应:{0}</value>
<comment>{0} will be replaced by the generated response (string)</comment>
</data>
<data name="BotGamesToRedeemInBackgroundCount" xml:space="preserve">
<value>机器人的后台队列中剩余 {0} 个游戏。</value>
<comment>{0} will be replaced by remaining number of games in BGR's queue</comment>
</data>
<data name="ErrorSingleInstanceRequired" xml:space="preserve">
<value>ASF 进程已经在此工作目录中运行,即将中止!</value>
</data>
<data name="BotHandledConfirmations" xml:space="preserve">
<value>成功处理 {0} 个确认!</value>
<comment>{0} will be replaced by number of confirmations</comment>
</data>
<data name="BotExtraIdlingCooldown" xml:space="preserve">
<value>正在等待至多 {0}以确保可以开始挂卡……</value>
<comment>{0} will be replaced by translated TimeSpan string (such as "1 minute")</comment>
</data>
<data name="UpdateCleanup" xml:space="preserve">
<value>正在清理更新后过时的文件……</value>
</data>
</root>