// _ _ _ ____ _ _____ // / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___ // / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \ // / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | | // /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_| // | // Copyright 2015-2023 Ɓukasz "JustArchi" Domeradzki // Contact: JustArchi@JustArchi.net // | // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // | // http://www.apache.org/licenses/LICENSE-2.0 // | // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using System; using System.IO; using System.Reflection; using ArchiSteamFarm.Core; using ArchiSteamFarm.Plugins; using JetBrains.Annotations; namespace ArchiSteamFarm; public static class SharedInfo { [PublicAPI] public const string ConfigDirectory = "config"; internal const string ArchivalLogFile = "log.{#}.txt"; internal const string ArchivalLogsDirectory = "logs"; internal const string ASF = nameof(ASF); internal const ulong ASFGroupSteamID = 103582791440160998; internal const string AssemblyDocumentation = $"{AssemblyName}.xml"; internal const string AssemblyName = nameof(ArchiSteamFarm); internal const string DatabaseExtension = ".db"; internal const string DebugDirectory = "debug"; internal const string EnvironmentVariableArguments = $"{ASF}_ARGS"; internal const string EnvironmentVariableCryptKey = $"{ASF}_CRYPTKEY"; internal const string EnvironmentVariableCryptKeyFile = $"{EnvironmentVariableCryptKey}_FILE"; internal const string EnvironmentVariableNetworkGroup = $"{ASF}_NETWORK_GROUP"; internal const string EnvironmentVariablePath = $"{ASF}_PATH"; internal const string GithubReleaseURL = $"https://api.github.com/repos/{GithubRepo}/releases"; internal const string GithubRepo = $"JustArchiNET/{AssemblyName}"; internal const string GlobalConfigFileName = $"{ASF}{JsonConfigExtension}"; internal const string GlobalDatabaseFileName = $"{ASF}{DatabaseExtension}"; internal const ushort InformationDelay = 10000; internal const string IPCConfigExtension = ".config"; internal const string IPCConfigFile = $"{nameof(IPC)}{IPCConfigExtension}"; internal const string JsonConfigExtension = ".json"; internal const string KeysExtension = ".keys"; internal const string KeysUnusedExtension = ".unused"; internal const string KeysUsedExtension = ".used"; internal const string LicenseName = "Apache 2.0"; internal const string LicenseURL = "https://www.apache.org/licenses/LICENSE-2.0"; internal const string LogFile = "log.txt"; internal const string LolcatCultureName = "qps-Ploc"; internal const string MobileAuthenticatorExtension = ".maFile"; internal const string PluginsDirectory = "plugins"; internal const string ProjectURL = $"https://github.com/{GithubRepo}"; internal const ushort ShortInformationDelay = InformationDelay / 2; internal const string UlongCompatibilityStringPrefix = "s_"; internal const string UpdateDirectory = "_old"; internal const string WebsiteDirectory = "www"; [PublicAPI] public static readonly char[] ListElementSeparators = { ',' }; [PublicAPI] public static readonly string[] NewLineIndicators = { "\r\n", "\r", "\n" }; [PublicAPI] public static readonly string[] RangeIndicators = { ".." }; internal static string HomeDirectory { get { if (!string.IsNullOrEmpty(CachedHomeDirectory)) { return CachedHomeDirectory; } // We're aiming to handle two possible cases here, classic publish and single-file publish which is possible with OS-specific builds // In order to achieve that, we have to guess the case above from the binary's name // We can't just return our base directory since it could lead to the (wrong) temporary directory of extracted files in a single-publish scenario // If the path goes to our own binary, the user is using OS-specific build, single-file or not, we'll use path to location of that binary then // Otherwise, this path goes to some third-party binary, likely dotnet/mono, the user is using our generic build or other custom binary, we need to trust our base directory then CachedHomeDirectory = Path.GetFileNameWithoutExtension(OS.ProcessFileName) == AssemblyName ? Path.GetDirectoryName(OS.ProcessFileName) ?? AppContext.BaseDirectory : AppContext.BaseDirectory; return CachedHomeDirectory; } } internal static string ProgramIdentifier => $"{PublicIdentifier} V{Version} ({BuildInfo.Variant}/{ModuleVersion} | {OS.Version})"; internal static string PublicIdentifier => $"{AssemblyName}{(BuildInfo.IsCustomBuild ? "-custom" : PluginsCore.HasCustomPluginsLoaded ? "-modded" : "")}"; internal static Version Version => Assembly.GetExecutingAssembly().GetName().Version ?? throw new InvalidOperationException(nameof(Version)); private static Guid ModuleVersion => Assembly.GetExecutingAssembly().ManifestModule.ModuleVersionId; private static string? CachedHomeDirectory; internal static class BuildInfo { #if ASF_VARIANT_DOCKER internal static bool CanUpdate => false; internal static string Variant => "docker"; #elif ASF_VARIANT_GENERIC internal static bool CanUpdate => true; internal static string Variant => "generic"; #elif ASF_VARIANT_LINUX_ARM internal static bool CanUpdate => true; internal static string Variant => "linux-arm"; #elif ASF_VARIANT_LINUX_ARM64 internal static bool CanUpdate => true; internal static string Variant => "linux-arm64"; #elif ASF_VARIANT_LINUX_X64 internal static bool CanUpdate => true; internal static string Variant => "linux-x64"; #elif ASF_VARIANT_OSX_ARM64 internal static bool CanUpdate => true; internal static string Variant => "osx-arm64"; #elif ASF_VARIANT_OSX_X64 internal static bool CanUpdate => true; internal static string Variant => "osx-x64"; #elif ASF_VARIANT_WIN_ARM64 internal static bool CanUpdate => true; internal static string Variant => "win-arm64"; #elif ASF_VARIANT_WIN_X64 internal static bool CanUpdate => true; internal static string Variant => "win-x64"; #else internal static bool CanUpdate => false; internal static string Variant => SourceVariant; #endif private const string SourceVariant = "source"; internal static bool IsCustomBuild => Variant == SourceVariant; } }