// ---------------------------------------------------------------------------------------------- // _ _ _ ____ _ _____ // / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___ // / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \ // / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | | // /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_| // ---------------------------------------------------------------------------------------------- // | // Copyright 2015-2024 Ɓukasz "JustArchi" Domeradzki // Contact: JustArchi@JustArchi.net // | // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // | // http://www.apache.org/licenses/LICENSE-2.0 // | // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using System.Collections.Generic; using ArchiSteamFarm.Steam.Data; using Microsoft.VisualStudio.TestTools.UnitTesting; using static ArchiSteamFarm.Steam.Exchange.Trading; namespace ArchiSteamFarm.Tests; [TestClass] public sealed class Trading { [TestMethod] public void ExploitingNewSetsIsFairButNotNeutral() { HashSet inventory = [ CreateItem(1, amount: 40), CreateItem(2, amount: 10), CreateItem(3, amount: 10) ]; HashSet itemsToGive = [ CreateItem(2, amount: 5), CreateItem(3, amount: 5) ]; HashSet itemsToReceive = [ CreateItem(1, amount: 9), CreateItem(4) ]; Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive)); Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void MismatchRarityIsNotFair() { HashSet itemsToGive = [ CreateItem(1, rarity: EAssetRarity.Rare) ]; HashSet itemsToReceive = [ CreateItem(2) ]; Assert.IsFalse(IsFairExchange(itemsToGive, itemsToReceive)); } [TestMethod] public void MismatchRealAppIDsIsNotFair() { HashSet itemsToGive = [ CreateItem(1, realAppID: 570) ]; HashSet itemsToReceive = [ CreateItem(2) ]; Assert.IsFalse(IsFairExchange(itemsToGive, itemsToReceive)); } [TestMethod] public void MismatchTypesIsNotFair() { HashSet itemsToGive = [ CreateItem(1, type: EAssetType.Emoticon) ]; HashSet itemsToReceive = [ CreateItem(2) ]; Assert.IsFalse(IsFairExchange(itemsToGive, itemsToReceive)); } [TestMethod] public void MultiGameMultiTypeBadReject() { HashSet inventory = [ CreateItem(1, amount: 9), CreateItem(3, amount: 9, realAppID: 730, type: EAssetType.Emoticon), CreateItem(4, realAppID: 730, type: EAssetType.Emoticon) ]; HashSet itemsToGive = [ CreateItem(1), CreateItem(4, realAppID: 730, type: EAssetType.Emoticon) ]; HashSet itemsToReceive = [ CreateItem(2), CreateItem(3, realAppID: 730, type: EAssetType.Emoticon) ]; Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive)); Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void MultiGameMultiTypeNeutralAccept() { HashSet inventory = [ CreateItem(1, amount: 9), CreateItem(3, realAppID: 730, type: EAssetType.Emoticon) ]; HashSet itemsToGive = [ CreateItem(1), CreateItem(3, realAppID: 730, type: EAssetType.Emoticon) ]; HashSet itemsToReceive = [ CreateItem(2), CreateItem(4, realAppID: 730, type: EAssetType.Emoticon) ]; Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive)); Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void MultiGameSingleTypeBadReject() { HashSet inventory = [ CreateItem(1, amount: 9), CreateItem(3, realAppID: 730), CreateItem(4, realAppID: 730) ]; HashSet itemsToGive = [ CreateItem(1), CreateItem(3, realAppID: 730) ]; HashSet itemsToReceive = [ CreateItem(2), CreateItem(4, realAppID: 730) ]; Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive)); Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void MultiGameSingleTypeNeutralAccept() { HashSet inventory = [ CreateItem(1, amount: 2), CreateItem(3, realAppID: 730) ]; HashSet itemsToGive = [ CreateItem(1), CreateItem(3, realAppID: 730) ]; HashSet itemsToReceive = [ CreateItem(2), CreateItem(4, realAppID: 730) ]; Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive)); Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void SingleGameAbrynosWasWrongNeutralAccept() { HashSet inventory = [ CreateItem(1), CreateItem(2, amount: 2), CreateItem(3), CreateItem(4), CreateItem(5) ]; HashSet itemsToGive = [ CreateItem(2) ]; HashSet itemsToReceive = [ CreateItem(3) ]; Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive)); Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void SingleGameDonationAccept() { HashSet inventory = [ CreateItem(1) ]; HashSet itemsToGive = [ CreateItem(1) ]; HashSet itemsToReceive = [ CreateItem(2), CreateItem(3, type: EAssetType.SteamGems) ]; Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive)); Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void SingleGameMultiTypeBadReject() { HashSet inventory = [ CreateItem(1, amount: 9), CreateItem(3, amount: 9, type: EAssetType.Emoticon), CreateItem(4, type: EAssetType.Emoticon) ]; HashSet itemsToGive = [ CreateItem(1), CreateItem(4, type: EAssetType.Emoticon) ]; HashSet itemsToReceive = [ CreateItem(2), CreateItem(3, type: EAssetType.Emoticon) ]; Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive)); Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void SingleGameMultiTypeNeutralAccept() { HashSet inventory = [ CreateItem(1, amount: 9), CreateItem(3, type: EAssetType.Emoticon) ]; HashSet itemsToGive = [ CreateItem(1), CreateItem(3, type: EAssetType.Emoticon) ]; HashSet itemsToReceive = [ CreateItem(2), CreateItem(4, type: EAssetType.Emoticon) ]; Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive)); Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void SingleGameQuantityBadReject() { HashSet inventory = [ CreateItem(1), CreateItem(2), CreateItem(3) ]; HashSet itemsToGive = [ CreateItem(1), CreateItem(2), CreateItem(3) ]; HashSet itemsToReceive = [ CreateItem(4, amount: 3) ]; Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive)); Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void SingleGameQuantityBadReject2() { HashSet inventory = [ CreateItem(1), CreateItem(2, amount: 2) ]; HashSet itemsToGive = [ CreateItem(1), CreateItem(2, amount: 2) ]; HashSet itemsToReceive = [ CreateItem(3, amount: 3) ]; Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive)); Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void SingleGameQuantityNeutralAccept() { HashSet inventory = [ CreateItem(1, amount: 2), CreateItem(2) ]; HashSet itemsToGive = [ CreateItem(1), CreateItem(2) ]; HashSet itemsToReceive = [ CreateItem(3, amount: 2) ]; Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive)); Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void SingleGameSingleTypeBadReject() { HashSet inventory = [ CreateItem(1), CreateItem(2) ]; HashSet itemsToGive = [ CreateItem(1) ]; HashSet itemsToReceive = [ CreateItem(2) ]; Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive)); Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void SingleGameSingleTypeBadWithOverpayingReject() { HashSet inventory = [ CreateItem(1, amount: 2), CreateItem(2, amount: 2), CreateItem(3, amount: 2) ]; HashSet itemsToGive = [ CreateItem(2) ]; HashSet itemsToReceive = [ CreateItem(1), CreateItem(3) ]; Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive)); Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void SingleGameSingleTypeBigDifferenceAccept() { HashSet inventory = [ CreateItem(1), CreateItem(2, amount: 5), CreateItem(3) ]; HashSet itemsToGive = [ CreateItem(2) ]; HashSet itemsToReceive = [ CreateItem(3) ]; Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive)); Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void SingleGameSingleTypeBigDifferenceReject() { HashSet inventory = [ CreateItem(1), CreateItem(2, amount: 2), CreateItem(3, amount: 2), CreateItem(4, amount: 3), CreateItem(5, amount: 10) ]; HashSet itemsToGive = [ CreateItem(2), CreateItem(5) ]; HashSet itemsToReceive = [ CreateItem(3), CreateItem(4) ]; Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive)); Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void SingleGameSingleTypeGoodAccept() { HashSet inventory = [ CreateItem(1, amount: 2) ]; HashSet itemsToGive = [ CreateItem(1) ]; HashSet itemsToReceive = [ CreateItem(2) ]; Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive)); Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void SingleGameSingleTypeNeutralAccept() { HashSet inventory = [ CreateItem(1) ]; HashSet itemsToGive = [ CreateItem(1) ]; HashSet itemsToReceive = [ CreateItem(2) ]; Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive)); Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void SingleGameSingleTypeNeutralWithOverpayingAccept() { HashSet inventory = [ CreateItem(1, amount: 2), CreateItem(2, amount: 2) ]; HashSet itemsToGive = [ CreateItem(2) ]; HashSet itemsToReceive = [ CreateItem(1), CreateItem(3) ]; Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive)); Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void TakingExcessiveAmountOfSingleCardCanStillBeFairAndNeutral() { HashSet inventory = [ CreateItem(1, amount: 52), CreateItem(2, amount: 73), CreateItem(3, amount: 52), CreateItem(4, amount: 47), CreateItem(5) ]; HashSet itemsToGive = [ CreateItem(2, amount: 73) ]; HashSet itemsToReceive = [ CreateItem(1, amount: 9), CreateItem(3, amount: 9), CreateItem(4, amount: 8), CreateItem(5, amount: 24), CreateItem(6, amount: 23) ]; Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive)); Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive)); } private static Asset CreateItem(ulong classID, ulong instanceID = 0, uint amount = 1, bool marketable = false, bool tradable = false, uint realAppID = Asset.SteamAppID, EAssetType type = EAssetType.TradingCard, EAssetRarity rarity = EAssetRarity.Common) => new(Asset.SteamAppID, Asset.SteamCommunityContextID, classID, amount, new InventoryDescription(Asset.SteamAppID, classID, instanceID, marketable, tradable, realAppID, type, rarity)); }