// ---------------------------------------------------------------------------------------------- // _ _ _ ____ _ _____ // / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___ // / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \ // / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | | // /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_| // ---------------------------------------------------------------------------------------------- // | // Copyright 2015-2025 Ɓukasz "JustArchi" Domeradzki // Contact: JustArchi@JustArchi.net // | // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // | // http://www.apache.org/licenses/LICENSE-2.0 // | // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using System; using System.Text.Json.Serialization; using ArchiSteamFarm.Steam.Data; namespace ArchiSteamFarm.OfficialPlugins.ItemsMatcher.Data; internal class AssetInInventory : AssetForMatching { [JsonInclude] [JsonPropertyName("d")] [JsonRequired] internal ulong AssetID { get; private init; } [JsonConstructor] protected AssetInInventory() { } internal AssetInInventory(Asset asset) : base(asset) { ArgumentNullException.ThrowIfNull(asset); AssetID = asset.AssetID; } internal Asset ToAsset() => new(Asset.SteamAppID, Asset.SteamCommunityContextID, ClassID, Amount, new InventoryDescription(Asset.SteamAppID, ClassID, tradable: Tradable, realAppID: RealAppID, type: Type, rarity: Rarity), AssetID); }