// _ _ _ ____ _ _____ // / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___ // / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \ // / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | | // /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_| // // Copyright 2015-2018 Łukasz "JustArchi" Domeradzki // Contact: JustArchi@JustArchi.net // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using System; using System.Collections; using System.Collections.Concurrent; using System.Collections.Generic; namespace ArchiSteamFarm { internal sealed class FixedSizeConcurrentQueue : IEnumerable { private readonly ConcurrentQueue BackingQueue = new ConcurrentQueue(); internal byte MaxCount { get => _MaxCount; set { if (value == 0) { ASF.ArchiLogger.LogNullError(nameof(value)); return; } _MaxCount = value; while ((BackingQueue.Count > MaxCount) && BackingQueue.TryDequeue(out _)) { } } } private byte _MaxCount; internal FixedSizeConcurrentQueue(byte maxCount) { if (maxCount == 0) { throw new ArgumentNullException(nameof(maxCount)); } MaxCount = maxCount; } public IEnumerator GetEnumerator() => BackingQueue.GetEnumerator(); IEnumerator IEnumerable.GetEnumerator() => GetEnumerator(); internal void Enqueue(T obj) { BackingQueue.Enqueue(obj); if (BackingQueue.Count <= MaxCount) { return; } BackingQueue.TryDequeue(out _); } } }