// _ _ _ ____ _ _____ // / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___ // / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \ // / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | | // /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_| // | // Copyright 2015-2022 Ɓukasz "JustArchi" Domeradzki // Contact: JustArchi@JustArchi.net // | // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // | // http://www.apache.org/licenses/LICENSE-2.0 // | // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using System; using ArchiSteamFarm.Steam.Data; using Newtonsoft.Json; namespace ArchiSteamFarm.OfficialPlugins.ItemsMatcher.Data; internal class AssetInInventory { [JsonProperty(Required = Required.Always)] internal readonly uint Amount; [JsonProperty(Required = Required.Always)] internal readonly ulong AssetID; [JsonProperty(Required = Required.Always)] internal readonly ulong ClassID; [JsonProperty(Required = Required.Always)] internal readonly Asset.ERarity Rarity; [JsonProperty(Required = Required.Always)] internal readonly uint RealAppID; [JsonProperty(Required = Required.Always)] internal readonly bool Tradable; [JsonProperty(Required = Required.Always)] internal readonly Asset.EType Type; internal AssetInInventory(Asset asset) { ArgumentNullException.ThrowIfNull(asset); AssetID = asset.AssetID; Amount = asset.Amount; ClassID = asset.ClassID; Tradable = asset.Tradable; RealAppID = asset.RealAppID; Type = asset.Type; Rarity = asset.Rarity; } [JsonConstructor] private AssetInInventory() { } internal Asset ToAsset() => new(Asset.SteamAppID, Asset.SteamCommunityContextID, ClassID, Amount, tradable: Tradable, assetID: AssetID, realAppID: RealAppID, type: Type, rarity: Rarity); }