// _ _ _ ____ _ _____ // / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___ // / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \ // / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | | // /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_| // | // Copyright 2015-2020 Ɓukasz "JustArchi" Domeradzki // Contact: JustArchi@JustArchi.net // | // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // | // http://www.apache.org/licenses/LICENSE-2.0 // | // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.IO; using System.Linq; using System.Threading.Tasks; using ArchiSteamFarm.Collections; using ArchiSteamFarm.Helpers; using ArchiSteamFarm.Localization; using JetBrains.Annotations; using Newtonsoft.Json; using SteamKit2; namespace ArchiSteamFarm { internal sealed class BotDatabase : SerializableFile { internal uint GamesToRedeemInBackgroundCount { get { lock (GamesToRedeemInBackground) { return (uint) GamesToRedeemInBackground.Count; } } } internal bool HasGamesToRedeemInBackground => GamesToRedeemInBackgroundCount > 0; internal bool HasIdlingPriorityAppIDs => IdlingPriorityAppIDs.Count > 0; [JsonProperty(Required = Required.DisallowNull)] private readonly ConcurrentHashSet BlacklistedFromTradesSteamIDs = new ConcurrentHashSet(); [JsonProperty(Required = Required.DisallowNull)] private readonly OrderedDictionary GamesToRedeemInBackground = new OrderedDictionary(); [JsonProperty(Required = Required.DisallowNull)] private readonly ConcurrentHashSet IdlingBlacklistedAppIDs = new ConcurrentHashSet(); [JsonProperty(Required = Required.DisallowNull)] private readonly ConcurrentHashSet IdlingPriorityAppIDs = new ConcurrentHashSet(); internal string LoginKey { get => BackingLoginKey; set { if (BackingLoginKey == value) { return; } BackingLoginKey = value; Utilities.InBackground(Save); } } internal MobileAuthenticator MobileAuthenticator { get => BackingMobileAuthenticator; set { if (BackingMobileAuthenticator == value) { return; } BackingMobileAuthenticator = value; Utilities.InBackground(Save); } } [JsonProperty(PropertyName = "_LoginKey")] private string BackingLoginKey; [JsonProperty(PropertyName = "_MobileAuthenticator")] private MobileAuthenticator BackingMobileAuthenticator; private BotDatabase([NotNull] string filePath) { if (string.IsNullOrEmpty(filePath)) { throw new ArgumentNullException(nameof(filePath)); } FilePath = filePath; } [JsonConstructor] private BotDatabase() { } internal void AddBlacklistedFromTradesSteamIDs(IReadOnlyCollection steamIDs) { if ((steamIDs == null) || (steamIDs.Count == 0)) { ASF.ArchiLogger.LogNullError(nameof(steamIDs)); return; } if (BlacklistedFromTradesSteamIDs.AddRange(steamIDs)) { Utilities.InBackground(Save); } } internal void AddGamesToRedeemInBackground(IOrderedDictionary games) { if ((games == null) || (games.Count == 0)) { ASF.ArchiLogger.LogNullError(nameof(games)); return; } bool save = false; lock (GamesToRedeemInBackground) { foreach (DictionaryEntry game in games.Cast().Where(game => !GamesToRedeemInBackground.Contains(game.Key))) { GamesToRedeemInBackground.Add(game.Key, game.Value); save = true; } } if (save) { Utilities.InBackground(Save); } } internal void AddIdlingBlacklistedAppIDs(IReadOnlyCollection appIDs) { if ((appIDs == null) || (appIDs.Count == 0)) { ASF.ArchiLogger.LogNullError(nameof(appIDs)); return; } if (IdlingBlacklistedAppIDs.AddRange(appIDs)) { Utilities.InBackground(Save); } } internal void AddIdlingPriorityAppIDs(IReadOnlyCollection appIDs) { if ((appIDs == null) || (appIDs.Count == 0)) { ASF.ArchiLogger.LogNullError(nameof(appIDs)); return; } if (IdlingPriorityAppIDs.AddRange(appIDs)) { Utilities.InBackground(Save); } } [ItemCanBeNull] internal static async Task CreateOrLoad(string filePath) { if (string.IsNullOrEmpty(filePath)) { ASF.ArchiLogger.LogNullError(nameof(filePath)); return null; } if (!File.Exists(filePath)) { return new BotDatabase(filePath); } BotDatabase botDatabase; try { string json = await RuntimeCompatibility.File.ReadAllTextAsync(filePath).ConfigureAwait(false); if (string.IsNullOrEmpty(json)) { ASF.ArchiLogger.LogGenericError(string.Format(Strings.ErrorIsEmpty, nameof(json))); return null; } botDatabase = JsonConvert.DeserializeObject(json); } catch (Exception e) { ASF.ArchiLogger.LogGenericException(e); return null; } if (botDatabase == null) { ASF.ArchiLogger.LogNullError(nameof(botDatabase)); return null; } botDatabase.FilePath = filePath; return botDatabase; } internal IReadOnlyCollection GetBlacklistedFromTradesSteamIDs() => BlacklistedFromTradesSteamIDs; internal (string Key, string Name) GetGameToRedeemInBackground() { lock (GamesToRedeemInBackground) { foreach (DictionaryEntry game in GamesToRedeemInBackground) { return (game.Key as string, game.Value as string); } } return (null, null); } internal IReadOnlyCollection GetIdlingBlacklistedAppIDs() => IdlingBlacklistedAppIDs; internal IReadOnlyCollection GetIdlingPriorityAppIDs() => IdlingPriorityAppIDs; internal bool IsBlacklistedFromIdling(uint appID) { if (appID == 0) { ASF.ArchiLogger.LogNullError(nameof(appID)); return false; } return IdlingBlacklistedAppIDs.Contains(appID); } internal bool IsBlacklistedFromTrades(ulong steamID) { if ((steamID == 0) || !new SteamID(steamID).IsIndividualAccount) { ASF.ArchiLogger.LogNullError(nameof(steamID)); return false; } return BlacklistedFromTradesSteamIDs.Contains(steamID); } internal bool IsPriorityIdling(uint appID) { if (appID == 0) { ASF.ArchiLogger.LogNullError(nameof(appID)); return false; } return IdlingPriorityAppIDs.Contains(appID); } internal void RemoveBlacklistedFromTradesSteamIDs(IReadOnlyCollection steamIDs) { if ((steamIDs == null) || (steamIDs.Count == 0)) { ASF.ArchiLogger.LogNullError(nameof(steamIDs)); return; } if (BlacklistedFromTradesSteamIDs.RemoveRange(steamIDs)) { Utilities.InBackground(Save); } } internal void RemoveGameToRedeemInBackground(string key) { if (string.IsNullOrEmpty(key)) { ASF.ArchiLogger.LogNullError(nameof(key)); return; } lock (GamesToRedeemInBackground) { if (!GamesToRedeemInBackground.Contains(key)) { return; } GamesToRedeemInBackground.Remove(key); } Utilities.InBackground(Save); } internal void RemoveIdlingBlacklistedAppIDs(IReadOnlyCollection appIDs) { if ((appIDs == null) || (appIDs.Count == 0)) { ASF.ArchiLogger.LogNullError(nameof(appIDs)); return; } if (IdlingBlacklistedAppIDs.RemoveRange(appIDs)) { Utilities.InBackground(Save); } } internal void RemoveIdlingPriorityAppIDs(IReadOnlyCollection appIDs) { if ((appIDs == null) || (appIDs.Count == 0)) { ASF.ArchiLogger.LogNullError(nameof(appIDs)); return; } if (IdlingPriorityAppIDs.RemoveRange(appIDs)) { Utilities.InBackground(Save); } } // ReSharper disable UnusedMember.Global public bool ShouldSerializeBlacklistedFromTradesSteamIDs() => BlacklistedFromTradesSteamIDs.Count > 0; public bool ShouldSerializeGamesToRedeemInBackground() => HasGamesToRedeemInBackground; public bool ShouldSerializeIdlingBlacklistedAppIDs() => IdlingBlacklistedAppIDs.Count > 0; public bool ShouldSerializeIdlingPriorityAppIDs() => IdlingPriorityAppIDs.Count > 0; public bool ShouldSerializeLoginKey() => !string.IsNullOrEmpty(LoginKey); public bool ShouldSerializeMobileAuthenticator() => MobileAuthenticator != null; // ReSharper restore UnusedMember.Global } }