// _ _ _ ____ _ _____ // / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___ // / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \ // / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | | // /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_| // // Copyright 2015-2018 Łukasz "JustArchi" Domeradzki // Contact: JustArchi@JustArchi.net // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using System; using System.Collections.Generic; using System.Reflection; using ArchiSteamFarm.Json; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace ArchiSteamFarm.Tests { [TestClass] public sealed class Trading { [TestMethod] public void MultiGameMultiTypeBadReject() { HashSet inventory = new HashSet { CreateItem(1, 9), CreateItem(3, 9, 730, Steam.Asset.EType.Emoticon), CreateItem(4, realAppID: 730, type: Steam.Asset.EType.Emoticon) }; HashSet itemsToGive = new HashSet { CreateItem(1), CreateItem(4, realAppID: 730, type: Steam.Asset.EType.Emoticon) }; HashSet itemsToReceive = new HashSet { CreateItem(2), CreateItem(3, realAppID: 730, type: Steam.Asset.EType.Emoticon) }; Assert.IsFalse(AcceptsTrade(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void MultiGameMultiTypeNeutralAccept() { HashSet inventory = new HashSet { CreateItem(1, 9), CreateItem(3, realAppID: 730, type: Steam.Asset.EType.Emoticon) }; HashSet itemsToGive = new HashSet { CreateItem(1), CreateItem(3, realAppID: 730, type: Steam.Asset.EType.Emoticon) }; HashSet itemsToReceive = new HashSet { CreateItem(2), CreateItem(4, realAppID: 730, type: Steam.Asset.EType.Emoticon) }; Assert.IsTrue(AcceptsTrade(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void MultiGameSingleTypeBadReject() { HashSet inventory = new HashSet { CreateItem(1, 9), CreateItem(3, realAppID: 730), CreateItem(4, realAppID: 730) }; HashSet itemsToGive = new HashSet { CreateItem(1), CreateItem(3, realAppID: 730) }; HashSet itemsToReceive = new HashSet { CreateItem(2), CreateItem(4, realAppID: 730) }; Assert.IsFalse(AcceptsTrade(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void MultiGameSingleTypeNeutralAccept() { HashSet inventory = new HashSet { CreateItem(1, 2), CreateItem(3, realAppID: 730) }; HashSet itemsToGive = new HashSet { CreateItem(1), CreateItem(3, realAppID: 730) }; HashSet itemsToReceive = new HashSet { CreateItem(2), CreateItem(4, realAppID: 730) }; Assert.IsTrue(AcceptsTrade(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void SingleGameMultiTypeBadReject() { HashSet inventory = new HashSet { CreateItem(1, 9), CreateItem(3, 9, type: Steam.Asset.EType.Emoticon), CreateItem(4, type: Steam.Asset.EType.Emoticon) }; HashSet itemsToGive = new HashSet { CreateItem(1), CreateItem(4, type: Steam.Asset.EType.Emoticon) }; HashSet itemsToReceive = new HashSet { CreateItem(2), CreateItem(3, type: Steam.Asset.EType.Emoticon) }; Assert.IsFalse(AcceptsTrade(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void SingleGameMultiTypeNeutralAccept() { HashSet inventory = new HashSet { CreateItem(1, 9), CreateItem(3, type: Steam.Asset.EType.Emoticon) }; HashSet itemsToGive = new HashSet { CreateItem(1), CreateItem(3, type: Steam.Asset.EType.Emoticon) }; HashSet itemsToReceive = new HashSet { CreateItem(2), CreateItem(4, type: Steam.Asset.EType.Emoticon) }; Assert.IsTrue(AcceptsTrade(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void SingleGameQuantityBadReject() { HashSet inventory = new HashSet { CreateItem(1), CreateItem(2), CreateItem(3) }; HashSet itemsToGive = new HashSet { CreateItem(1), CreateItem(2), CreateItem(3) }; HashSet itemsToReceive = new HashSet { CreateItem(4, 3) }; Assert.IsFalse(AcceptsTrade(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void SingleGameQuantityBadReject2() { HashSet inventory = new HashSet { CreateItem(1), CreateItem(2, 2) }; HashSet itemsToGive = new HashSet { CreateItem(1), CreateItem(2, 2) }; HashSet itemsToReceive = new HashSet { CreateItem(3, 3) }; Assert.IsFalse(AcceptsTrade(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void SingleGameQuantityNeutralAccept() { HashSet inventory = new HashSet { CreateItem(1, 2), CreateItem(2) }; HashSet itemsToGive = new HashSet { CreateItem(1), CreateItem(2) }; HashSet itemsToReceive = new HashSet { CreateItem(3, 2) }; Assert.IsTrue(AcceptsTrade(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void SingleGameSingleTypeBadReject() { HashSet inventory = new HashSet { CreateItem(1), CreateItem(2) }; HashSet itemsToGive = new HashSet { CreateItem(1) }; HashSet itemsToReceive = new HashSet { CreateItem(2) }; Assert.IsFalse(AcceptsTrade(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void SingleGameSingleTypeBadWithOverpayingReject() { HashSet inventory = new HashSet { CreateItem(1, 2), CreateItem(2, 2), CreateItem(3, 2) }; HashSet itemsToGive = new HashSet { CreateItem(2) }; HashSet itemsToReceive = new HashSet { CreateItem(1), CreateItem(3) }; Assert.IsFalse(AcceptsTrade(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void SingleGameSingleTypeBigDifferenceAccept() { HashSet inventory = new HashSet { CreateItem(1), CreateItem(2, 5), CreateItem(3) }; HashSet itemsToGive = new HashSet { CreateItem(2) }; HashSet itemsToReceive = new HashSet { CreateItem(3) }; Assert.IsTrue(AcceptsTrade(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void SingleGameSingleTypeBigDifferenceReject() { HashSet inventory = new HashSet { CreateItem(1), CreateItem(2, 2), CreateItem(3, 2), CreateItem(4, 3), CreateItem(5, 10) }; HashSet itemsToGive = new HashSet { CreateItem(2), CreateItem(5) }; HashSet itemsToReceive = new HashSet { CreateItem(3), CreateItem(4) }; Assert.IsFalse(AcceptsTrade(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void SingleGameSingleTypeGoodAccept() { HashSet inventory = new HashSet { CreateItem(1, 2) }; HashSet itemsToGive = new HashSet { CreateItem(1) }; HashSet itemsToReceive = new HashSet { CreateItem(2) }; Assert.IsTrue(AcceptsTrade(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void SingleGameSingleTypeNeutralAccept() { HashSet inventory = new HashSet { CreateItem(1) }; HashSet itemsToGive = new HashSet { CreateItem(1) }; HashSet itemsToReceive = new HashSet { CreateItem(2) }; Assert.IsTrue(AcceptsTrade(inventory, itemsToGive, itemsToReceive)); } [TestMethod] public void SingleGameSingleTypeNeutralWithOverpayingAccept() { HashSet inventory = new HashSet { CreateItem(1, 2), CreateItem(2, 2) }; HashSet itemsToGive = new HashSet { CreateItem(2) }; HashSet itemsToReceive = new HashSet { CreateItem(1), CreateItem(3) }; Assert.IsTrue(AcceptsTrade(inventory, itemsToGive, itemsToReceive)); } private static bool AcceptsTrade(IReadOnlyCollection inventory, IReadOnlyCollection itemsToGive, IReadOnlyCollection itemsToReceive) { Type trading = typeof(ArchiSteamFarm.Trading); MethodInfo method = trading.GetMethod("IsTradeNeutralOrBetter", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static); if (method == null) { throw new ArgumentNullException(nameof(method)); } return (bool) method.Invoke(null, new object[] { inventory, itemsToGive, itemsToReceive }); } private static Steam.Asset CreateItem(ulong classID, uint amount = 1, uint realAppID = Steam.Asset.SteamAppID, Steam.Asset.EType type = Steam.Asset.EType.TradingCard) => new Steam.Asset(Steam.Asset.SteamAppID, Steam.Asset.SteamCommunityContextID, classID, amount, realAppID, type); } }