//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper.Localization { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class Strings { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Strings() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ArchiSteamFarm.OfficialPlugins.SteamTokenDumper.Localization.Strings", typeof(Strings).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to Finished retrieving {0} app access tokens.. /// internal static string BotFinishedRetrievingAppAccessTokens { get { return ResourceManager.GetString("BotFinishedRetrievingAppAccessTokens", resourceCulture); } } /// /// Looks up a localized string similar to Finished retrieving {0} app infos.. /// internal static string BotFinishedRetrievingAppInfos { get { return ResourceManager.GetString("BotFinishedRetrievingAppInfos", resourceCulture); } } /// /// Looks up a localized string similar to Finished retrieving {0} depot keys.. /// internal static string BotFinishedRetrievingDepotKeys { get { return ResourceManager.GetString("BotFinishedRetrievingDepotKeys", resourceCulture); } } /// /// Looks up a localized string similar to Finished retrieving a total of {0} app access tokens.. /// internal static string BotFinishedRetrievingTotalAppAccessTokens { get { return ResourceManager.GetString("BotFinishedRetrievingTotalAppAccessTokens", resourceCulture); } } /// /// Looks up a localized string similar to Finished retrieving all depot keys for a total of {0} apps.. /// internal static string BotFinishedRetrievingTotalDepots { get { return ResourceManager.GetString("BotFinishedRetrievingTotalDepots", resourceCulture); } } /// /// Looks up a localized string similar to There are no apps that require a refresh on this bot instance.. /// internal static string BotNoAppsToRefresh { get { return ResourceManager.GetString("BotNoAppsToRefresh", resourceCulture); } } /// /// Looks up a localized string similar to Retrieving {0} app access tokens.... /// internal static string BotRetrievingAppAccessTokens { get { return ResourceManager.GetString("BotRetrievingAppAccessTokens", resourceCulture); } } /// /// Looks up a localized string similar to Retrieving {0} app infos.... /// internal static string BotRetrievingAppInfos { get { return ResourceManager.GetString("BotRetrievingAppInfos", resourceCulture); } } /// /// Looks up a localized string similar to Retrieving {0} depot keys.... /// internal static string BotRetrievingDepotKeys { get { return ResourceManager.GetString("BotRetrievingDepotKeys", resourceCulture); } } /// /// Looks up a localized string similar to Retrieving a total of {0} app access tokens.... /// internal static string BotRetrievingTotalAppAccessTokens { get { return ResourceManager.GetString("BotRetrievingTotalAppAccessTokens", resourceCulture); } } /// /// Looks up a localized string similar to Retrieving all depots for a total of {0} apps.... /// internal static string BotRetrievingTotalDepots { get { return ResourceManager.GetString("BotRetrievingTotalDepots", resourceCulture); } } /// /// Looks up a localized string similar to {0} could not be loaded, a fresh instance will be initialized.... /// internal static string FileCouldNotBeLoadedFreshInit { get { return ResourceManager.GetString("FileCouldNotBeLoadedFreshInit", resourceCulture); } } /// /// Looks up a localized string similar to {0} is currently disabled according to your configuration. If you'd like to help SteamDB in data submission, please check out our wiki.. /// internal static string PluginDisabledInConfig { get { return ResourceManager.GetString("PluginDisabledInConfig", resourceCulture); } } /// /// Looks up a localized string similar to {0} has been disabled due to a missing build token. /// internal static string PluginDisabledMissingBuildToken { get { return ResourceManager.GetString("PluginDisabledMissingBuildToken", resourceCulture); } } /// /// Looks up a localized string similar to {0} has been initialized successfully, thank you in advance for your help. The first submission will happen in approximately {1} from now.. /// internal static string PluginInitializedAndEnabled { get { return ResourceManager.GetString("PluginInitializedAndEnabled", resourceCulture); } } /// /// Looks up a localized string similar to {0} initialized, the plugin will not resolve any of those: {1}.. /// internal static string PluginSecretListInitialized { get { return ResourceManager.GetString("PluginSecretListInitialized", resourceCulture); } } /// /// Looks up a localized string similar to The submission has failed due to too many requests sent, we'll try again in approximately {0} from now.. /// internal static string SubmissionFailedTooManyRequests { get { return ResourceManager.GetString("SubmissionFailedTooManyRequests", resourceCulture); } } /// /// Looks up a localized string similar to Submitting a total of registered apps/subs/depots: {0}/{1}/{2}.... /// internal static string SubmissionInProgress { get { return ResourceManager.GetString("SubmissionInProgress", resourceCulture); } } /// /// Looks up a localized string similar to Could not submit the data because there is no valid SteamID set that we could classify as a contributor. Consider setting up {0} property.. /// internal static string SubmissionNoContributorSet { get { return ResourceManager.GetString("SubmissionNoContributorSet", resourceCulture); } } /// /// Looks up a localized string similar to There is no new data to submit, everything is up-to-date.. /// internal static string SubmissionNoNewData { get { return ResourceManager.GetString("SubmissionNoNewData", resourceCulture); } } /// /// Looks up a localized string similar to The data has been successfully submitted. The server has registered a total of new apps/subs/depots: {0}/{1}/{2}.. /// internal static string SubmissionSuccessful { get { return ResourceManager.GetString("SubmissionSuccessful", resourceCulture); } } } }