* Initial implementation of announce with diff
* Add missing logic pieces
* Change in logic
* Fix checksums
* Add deduplication logic
* Update SetPart.cs
* Use standalone endpoint for diff
* Use different hashcode impl
* Update AssetForListing.cs
* Misc
* Push all the changes for this to finally work
* Use original index rather than self-calculated
ASFB makes some calculations based on index, it's better for us to have holes rather than hiding skipped items.
* Handle edge case of no assets after deduplication
* Remove dead code
* Address trim warnings
* Misc optimization
* Initial .NET 8
* Make it compile in release mode ignoring warnings for now
* First round of improvements
* Second round of improvements
* Third round of improvements
* Use new throws
* Fix .NET Framework, YAY, thanks madness!
Madness devs are awesome
* Misc
* Misc
* AF_NETLINK might be required for some http calls
No clue why
* Fix service files
Doesn't do what it should
* Update CardsFarmer.cs
* New improvements
* Address feedback
* Misc
* Misc
* Misc refactor
* Misc
- Make use of new UnixFileMode, always one native method we need to maintain less
- Add madness support for it, because new feature of course
- Add optional netstandard target and required compatibility for it, so I can test netf-oriented changes easier
We should increase our security by checking against revoked SSL certificates, just in case.
When using proxy, pre-authenticating makes sense since if user provided the credentials, we can be pretty sure they're required and save a roundtrip.
We have many clients and a single server, pushing additional work at the clients will typically degrade the effective speed with which the data can be transmitted, but will allow our server to handle more requests concurrently due to less bandwidth used, and will positively affect the bandwidth used for both server and the client.
If user sets connection timeout to a very low value, such as 10, then even another 10 multiplier might not be enough, we use extended timeout only in very specific cases such as ASF update or ASF STM listing, and we must disregard user preference when dealing with those.
Maybe THIS TIME after 7 years it'll finally do what I need from it.
TL;DR, if anybody is insane enough to return client/server errors, and expects HtmlDocument or other Object to actually be null, it must be explicitly specified now with allow, to work like 200-OK, where we return only stuff that actually parses
It's getting more and more complicated... We have places where we accept errors but still want relevant JSON body (most of the Steam error-places), and now we also have a place where we expected error to not carry one. Moreover, we still want to account for invalid JSON body on 2xx and retry on them.
So let's make the code even more complicated than it already is by adding yet another endpoint that does exactly the same what the other endpoint does BUT allows us us to optionally accept null/invalid body on success/errors/both, lol. I hate myself.
Maybe we can obsolete the first endpoint eventually and stick with just the second?