diff --git a/ArchiSteamFarm/Bot.cs b/ArchiSteamFarm/Bot.cs index 3891064d0..e47d7248c 100755 --- a/ArchiSteamFarm/Bot.cs +++ b/ArchiSteamFarm/Bot.cs @@ -732,13 +732,11 @@ namespace ArchiSteamFarm { if (!IsPlayingPossible) { ArchiLogger.LogGenericInfo(Strings.BotAccountOccupied); PlayingWasBlocked = true; - ArchiLogger.LogGenericDebug("PlayingWasBlocked: " + PlayingWasBlocked); StopFamilySharingInactivityTimer(); return; } ArchiLogger.LogGenericInfo(Strings.BotAccountFree); - ArchiLogger.LogGenericDebug("PlayingWasBlocked: " + PlayingWasBlocked); PlayingWasBlocked = false; CardsFarmer.Resume(false); } @@ -1435,13 +1433,9 @@ namespace ArchiSteamFarm { } // We trigger OnNewGameAdded() anyway, as CardsFarmer has other things to handle regardless of being Paused or not - ArchiLogger.LogGenericDebug("PlayingWasBlocked: " + PlayingWasBlocked); if (PlayingWasBlocked) { - ArchiLogger.LogGenericDebug("Waiting"); await Task.Delay(60 * 1000).ConfigureAwait(false); - ArchiLogger.LogGenericDebug("End of wait"); PlayingWasBlocked = false; - ArchiLogger.LogGenericDebug("PlayingWasBlocked: " + PlayingWasBlocked); } await CardsFarmer.OnNewGameAdded().ConfigureAwait(false); diff --git a/ArchiSteamFarm/CardsFarmer.cs b/ArchiSteamFarm/CardsFarmer.cs index 7092c29aa..4e5ea3f05 100755 --- a/ArchiSteamFarm/CardsFarmer.cs +++ b/ArchiSteamFarm/CardsFarmer.cs @@ -27,7 +27,6 @@ using System.Collections.Concurrent; using System.Collections.Generic; using System.Globalization; using System.Linq; -using System.Runtime.CompilerServices; using System.Text.RegularExpressions; using System.Threading; using System.Threading.Tasks; @@ -152,13 +151,11 @@ namespace ArchiSteamFarm { internal void SetInitialState(bool paused) => StickyPause = Paused = paused; - internal async Task StartFarming([CallerMemberName] string previousMethodName = null) { + internal async Task StartFarming() { if (NowFarming || Paused || !Bot.IsPlayingPossible) { return; } - Bot.ArchiLogger.LogGenericDebug("Called from " + previousMethodName + " and running!"); - if (!Bot.CanReceiveSteamCards) { await Bot.OnFarmingFinished(false).ConfigureAwait(false); return;