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https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-16 08:25:28 +00:00
@@ -154,14 +154,6 @@ namespace ArchiSteamFarm {
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Client.Send(logon);
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}
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internal void PlayGame(uint gameID, string gameName = null) {
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if (!Client.IsConnected) {
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return;
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}
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PlayGames(gameID.ToEnumerable(), gameName);
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}
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internal void PlayGames(IEnumerable<uint> gameIDs, string gameName = null) {
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if (gameIDs == null) {
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ArchiLogger.LogNullError(nameof(gameIDs));
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