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Remove inventory count that no longer does anything anyway
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@@ -42,7 +42,7 @@ using ArchiSteamFarm.Web;
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namespace ArchiSteamFarm.Core;
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internal sealed class RemoteCommunication : IAsyncDisposable, IDisposable {
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private const ushort MaxItemsForFairBots = ArchiWebHandler.RecommendedItemsInSingleInventoryRequest * WebBrowser.MaxTries; // Determines which fair bots we'll deprioritize when matching due to excessive number of inventory requests they need to make, which are likely to fail in the process or cause excessive delays
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private const ushort MaxItemsForFairBots = ArchiWebHandler.MaxItemsInSingleInventoryRequest * WebBrowser.MaxTries; // Determines which fair bots we'll deprioritize when matching due to excessive number of inventory requests they need to make, which are likely to fail in the process or cause excessive delays
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private const byte MaxMatchedBotsHard = 40; // Determines how many bots we can attempt to match in total, where match attempt is equal to analyzing bot's inventory
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private const byte MaxMatchingRounds = 10; // Determines maximum amount of matching rounds we're going to consider before leaving the rest of work for the next batch
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private const byte MinAnnouncementCheckTTL = 6; // Minimum amount of hours we must wait before checking eligibility for Announcement, should be lower than MinPersonaStateTTL
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