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https://github.com/JustArchiNET/ArchiSteamFarm.git
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Add LogToFile, closes #168
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@@ -371,13 +371,6 @@ namespace ArchiSteamFarm {
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switch (arg) {
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case "--client":
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Mode = EMode.Client;
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Logging.LogToFile = false;
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break;
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case "--log":
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Logging.LogToFile = true;
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break;
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case "--no-log":
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Logging.LogToFile = false;
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break;
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case "--server":
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Mode = EMode.Server;
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@@ -451,11 +444,11 @@ namespace ArchiSteamFarm {
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// If debugging is on, we prepare debug directory prior to running
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if (GlobalConfig.Debug) {
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if (Directory.Exists(Program.DebugDirectory)) {
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Directory.Delete(Program.DebugDirectory, true);
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if (Directory.Exists(DebugDirectory)) {
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Directory.Delete(DebugDirectory, true);
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Thread.Sleep(1000); // Dirty workaround giving Windows some time to sync
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}
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Directory.CreateDirectory(Program.DebugDirectory);
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Directory.CreateDirectory(DebugDirectory);
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SteamKit2.DebugLog.AddListener(new Debugging.DebugListener(Path.Combine(Program.DebugDirectory, "debug.txt")));
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SteamKit2.DebugLog.Enabled = true;
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