Gigantic code cleanup

Time to enforce some common file layout, as general mess started to annoying me. Sorry in advance for people using custom forks and having merge conflicts, this will help everybody in long-run
This commit is contained in:
JustArchi
2016-11-24 07:32:16 +01:00
parent 1a49c80bc4
commit df218074ad
65 changed files with 4299 additions and 4356 deletions

View File

@@ -7,28 +7,31 @@ using System.Windows.Forms.Design;
namespace ConfigGenerator {
internal sealed class FlagCheckedListBox : CheckedListBox {
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
internal Enum EnumValue {
get {
object e = Enum.ToObject(EnumType, GetCurrentValue());
return (Enum) e;
}
set {
Items.Clear();
_EnumValue = value; // Store the current enum value
EnumType = value.GetType(); // Store enum type
FillEnumMembers(); // Add items for enum members
ApplyEnumValue(); // Check/uncheck items depending on enum value
}
}
private Enum _EnumValue;
private Type EnumType;
private bool IsUpdatingCheckStates;
internal FlagCheckedListBox() {
// This call is required by the Windows.Forms Form Designer.
InitializeComponent();
}
#region Component Designer generated code
private void InitializeComponent() {
//
// FlaggedCheckedListBox
//
CheckOnClick = true;
}
#endregion
// Adds an integer value and its associated description
private void Add(int v, string c) {
FlagCheckedListBoxItem item = new FlagCheckedListBoxItem(v, c);
Items.Add(item);
}
protected override void OnItemCheck(ItemCheckEventArgs e) {
base.OnItemCheck(e);
@@ -42,9 +45,44 @@ namespace ConfigGenerator {
UpdateCheckedItems(item, e.NewValue);
}
// Adds an integer value and its associated description
private void Add(int v, string c) {
FlagCheckedListBoxItem item = new FlagCheckedListBoxItem(v, c);
Items.Add(item);
}
// Checks/unchecks items based on the current value of the enum variable
private void ApplyEnumValue() {
int intVal = (int) Convert.ChangeType(_EnumValue, typeof(int));
UpdateCheckedItems(intVal);
}
// Adds items to the checklistbox based on the members of the enum
private void FillEnumMembers() {
foreach (string name in Enum.GetNames(EnumType)) {
object val = Enum.Parse(EnumType, name);
int intVal = (int) Convert.ChangeType(val, typeof(int));
Add(intVal, name);
}
}
// Gets the current bit value corresponding to all checked items
private int GetCurrentValue() => (from object t in Items select t as FlagCheckedListBoxItem).Where((item, i) => (item != null) && GetItemChecked(i)).Aggregate(0, (current, item) => current | item.Value);
#region Component Designer generated code
private void InitializeComponent() {
//
// FlaggedCheckedListBox
//
CheckOnClick = true;
}
#endregion
// Checks/Unchecks items depending on the give bitvalue
private void UpdateCheckedItems(int value) {
IsUpdatingCheckStates = true;
// Iterate over all items
@@ -57,7 +95,6 @@ namespace ConfigGenerator {
if (item.Value == 0) {
SetItemChecked(i, value == 0);
} else {
// If the bit for the current item is on in the bitvalue, check it
if (((item.Value & value) == item.Value) && (item.Value != 0)) {
SetItemChecked(i, true);
@@ -70,20 +107,17 @@ namespace ConfigGenerator {
}
IsUpdatingCheckStates = false;
}
// Updates items in the checklistbox
// composite = The item that was checked/unchecked
// cs = The check state of that item
private void UpdateCheckedItems(FlagCheckedListBoxItem composite, CheckState cs) {
// If the value of the item is 0, call directly.
if (composite.Value == 0) {
UpdateCheckedItems(0);
}
// Get the total value of all checked items
int sum = (from object t in Items select t as FlagCheckedListBoxItem).Where((item, i) => (item != null) && GetItemChecked(i)).Aggregate(0, (current, item) => current | item.Value);
@@ -98,53 +132,7 @@ namespace ConfigGenerator {
// Update all items in the checklistbox based on the final bit value
UpdateCheckedItems(sum);
}
private bool IsUpdatingCheckStates;
// Gets the current bit value corresponding to all checked items
private int GetCurrentValue() => (from object t in Items select t as FlagCheckedListBoxItem).Where((item, i) => (item != null) && GetItemChecked(i)).Aggregate(0, (current, item) => current | item.Value);
private Type EnumType;
private Enum _EnumValue;
// Adds items to the checklistbox based on the members of the enum
private void FillEnumMembers() {
foreach (string name in Enum.GetNames(EnumType)) {
object val = Enum.Parse(EnumType, name);
int intVal = (int) Convert.ChangeType(val, typeof(int));
Add(intVal, name);
}
}
// Checks/unchecks items based on the current value of the enum variable
private void ApplyEnumValue() {
int intVal = (int) Convert.ChangeType(_EnumValue, typeof(int));
UpdateCheckedItems(intVal);
}
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
internal Enum EnumValue {
get {
object e = Enum.ToObject(EnumType, GetCurrentValue());
return (Enum) e;
}
set {
Items.Clear();
_EnumValue = value; // Store the current enum value
EnumType = value.GetType(); // Store enum type
FillEnumMembers(); // Add items for enum members
ApplyEnumValue(); // Check/uncheck items depending on enum value
}
}
}
// Represents an item in the checklistbox
@@ -161,13 +149,12 @@ namespace ConfigGenerator {
public override string ToString() => Caption;
}
// UITypeEditor for flag enums
internal sealed class FlagEnumUIEditor : UITypeEditor {
internal sealed class FlagEnumUiEditor : UITypeEditor {
// The checklistbox
private readonly FlagCheckedListBox FlagEnumCb;
internal FlagEnumUIEditor() {
internal FlagEnumUiEditor() {
FlagEnumCb = new FlagCheckedListBox { BorderStyle = BorderStyle.None };
}
@@ -190,4 +177,4 @@ namespace ConfigGenerator {
public override UITypeEditorEditStyle GetEditStyle(ITypeDescriptorContext context) => UITypeEditorEditStyle.DropDown;
}
}
}