From def3bdf24a08d88ccb0915cbc6df1e6a1045e3cf Mon Sep 17 00:00:00 2001 From: Archi Date: Wed, 31 May 2023 15:39:42 +0200 Subject: [PATCH] Bump limit slightly --- .../RemoteCommunication.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/ArchiSteamFarm.OfficialPlugins.ItemsMatcher/RemoteCommunication.cs b/ArchiSteamFarm.OfficialPlugins.ItemsMatcher/RemoteCommunication.cs index 5849349bd..d173ae642 100644 --- a/ArchiSteamFarm.OfficialPlugins.ItemsMatcher/RemoteCommunication.cs +++ b/ArchiSteamFarm.OfficialPlugins.ItemsMatcher/RemoteCommunication.cs @@ -51,7 +51,7 @@ namespace ArchiSteamFarm.OfficialPlugins.ItemsMatcher; internal sealed class RemoteCommunication : IAsyncDisposable, IDisposable { private const string MatchActivelyTradeOfferIDsStorageKey = $"{nameof(ItemsMatcher)}-{nameof(MatchActively)}-TradeOfferIDs"; private const byte MaxAnnouncementTTL = 60; // Maximum amount of minutes we can wait if the next announcement doesn't happen naturally - private const uint MaxItemsCount = 400000; // Server is unwilling to accept more items than this + private const uint MaxItemsCount = 500000; // Server is unwilling to accept more items than this private const byte MaxTradeOffersActive = 5; // The actual upper limit is 30, but we should use lower amount to allow some bots to react before we hit the maximum allowed private const byte MinAnnouncementTTL = 5; // Minimum amount of minutes we must wait before the next Announcement private const byte MinHeartBeatTTL = 10; // Minimum amount of minutes we must wait before sending next HeartBeat