diff --git a/ArchiSteamFarm/Localization/Strings.Designer.cs b/ArchiSteamFarm/Localization/Strings.Designer.cs index f225b1e71..0bd277417 100644 --- a/ArchiSteamFarm/Localization/Strings.Designer.cs +++ b/ArchiSteamFarm/Localization/Strings.Designer.cs @@ -502,7 +502,7 @@ namespace ArchiSteamFarm.Localization { } /// - /// Wyszukuje zlokalizowany ciąg podobny do ciągu Rate limit exceeded; we will retry after {0} of cooldown.... + /// Wyszukuje zlokalizowany ciąg podobny do ciągu Rate limit exceeded, we will retry after {0} of cooldown.... /// internal static string BotRateLimitExceeded { get { diff --git a/ArchiSteamFarm/Localization/Strings.resx b/ArchiSteamFarm/Localization/Strings.resx index 7f7b36df8..3f8ebac13 100644 --- a/ArchiSteamFarm/Localization/Strings.resx +++ b/ArchiSteamFarm/Localization/Strings.resx @@ -507,7 +507,7 @@ StackTrace: {0} will be replaced by game's ID (number), {1} will be replaced by game's name - Rate limit exceeded; we will retry after {0} of cooldown... + Rate limit exceeded, we will retry after {0} of cooldown... {0} will be replaced by translated TimeSpan string (such as "25 minutes")