diff --git a/ArchiSteamFarm/Localization/Strings.Designer.cs b/ArchiSteamFarm/Localization/Strings.Designer.cs
index f225b1e71..0bd277417 100644
--- a/ArchiSteamFarm/Localization/Strings.Designer.cs
+++ b/ArchiSteamFarm/Localization/Strings.Designer.cs
@@ -502,7 +502,7 @@ namespace ArchiSteamFarm.Localization {
}
///
- /// Wyszukuje zlokalizowany ciąg podobny do ciągu Rate limit exceeded; we will retry after {0} of cooldown....
+ /// Wyszukuje zlokalizowany ciąg podobny do ciągu Rate limit exceeded, we will retry after {0} of cooldown....
///
internal static string BotRateLimitExceeded {
get {
diff --git a/ArchiSteamFarm/Localization/Strings.resx b/ArchiSteamFarm/Localization/Strings.resx
index 7f7b36df8..3f8ebac13 100644
--- a/ArchiSteamFarm/Localization/Strings.resx
+++ b/ArchiSteamFarm/Localization/Strings.resx
@@ -507,7 +507,7 @@ StackTrace:
{0} will be replaced by game's ID (number), {1} will be replaced by game's name
- Rate limit exceeded; we will retry after {0} of cooldown...
+ Rate limit exceeded, we will retry after {0} of cooldown...
{0} will be replaced by translated TimeSpan string (such as "25 minutes")