RuntimeCompatibility -> Compatibility

This commit is contained in:
JustArchi
2021-05-08 01:43:08 +02:00
parent e60b54e402
commit d21d2473fe
35 changed files with 46 additions and 46 deletions

View File

@@ -20,7 +20,7 @@
// limitations under the License.
#if NETFRAMEWORK
using ArchiSteamFarm.RuntimeCompatibility;
using ArchiSteamFarm.Compatibility;
using File = System.IO.File;
using Path = System.IO.Path;
#else
@@ -95,7 +95,7 @@ namespace ArchiSteamFarm.IPC {
if (customConfigExists) {
if (Debugging.IsDebugConfigured) {
try {
string json = await RuntimeCompatibility.File.ReadAllTextAsync(customConfigPath).ConfigureAwait(false);
string json = await Compatibility.File.ReadAllTextAsync(customConfigPath).ConfigureAwait(false);
if (!string.IsNullOrEmpty(json)) {
JObject jObject = JObject.Parse(json);

View File

@@ -25,11 +25,11 @@ using System.Globalization;
using System.Linq;
using System.Net;
using System.Threading.Tasks;
using ArchiSteamFarm.Compatibility;
using ArchiSteamFarm.Core;
using ArchiSteamFarm.IPC.Requests;
using ArchiSteamFarm.IPC.Responses;
using ArchiSteamFarm.Localization;
using ArchiSteamFarm.RuntimeCompatibility;
using ArchiSteamFarm.Steam.Interaction;
using ArchiSteamFarm.Storage;
using Microsoft.AspNetCore.Mvc;

View File

@@ -20,7 +20,7 @@
// limitations under the License.
#if NETFRAMEWORK
using ArchiSteamFarm.RuntimeCompatibility;
using ArchiSteamFarm.Compatibility;
#endif
using System;
using System.Collections.Generic;

View File

@@ -20,7 +20,7 @@
// limitations under the License.
#if NETFRAMEWORK
using ArchiSteamFarm.RuntimeCompatibility;
using ArchiSteamFarm.Compatibility;
#endif
using System;
using System.Collections.Concurrent;

View File

@@ -20,7 +20,7 @@
// limitations under the License.
#if NETFRAMEWORK
using ArchiSteamFarm.RuntimeCompatibility;
using ArchiSteamFarm.Compatibility;
using Newtonsoft.Json.Converters;
using File = System.IO.File;
using Path = System.IO.Path;

View File

@@ -20,7 +20,7 @@
// limitations under the License.
#if NETFRAMEWORK
using ArchiSteamFarm.RuntimeCompatibility;
using ArchiSteamFarm.Compatibility;
#endif
using System;
using System.Linq;