mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-01 06:00:46 +00:00
Big post-PR cleanup
This commit is contained in:
@@ -5,16 +5,16 @@
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// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
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// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
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// ----------------------------------------------------------------------------------------------
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//
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//
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// Copyright 2015-2024 Łukasz "JustArchi" Domeradzki
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// Contact: JustArchi@JustArchi.net
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//
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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@@ -63,11 +63,11 @@ internal sealed class RemoteCommunication : IAsyncDisposable, IDisposable {
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private const byte MinimumSteamGuardEnabledDays = 15; // As imposed by Steam limits
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private const byte MinPersonaStateTTL = 5; // Minimum amount of minutes we must wait before requesting persona state update
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private static readonly FrozenSet<Asset.EType> AcceptedMatchableTypes = new HashSet<Asset.EType>(4) {
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Asset.EType.Emoticon,
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Asset.EType.FoilTradingCard,
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Asset.EType.ProfileBackground,
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Asset.EType.TradingCard
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private static readonly FrozenSet<EAssetType> AcceptedMatchableTypes = new HashSet<EAssetType>(4) {
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EAssetType.Emoticon,
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EAssetType.FoilTradingCard,
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EAssetType.ProfileBackground,
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EAssetType.TradingCard
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}.ToFrozenSet();
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private readonly Bot Bot;
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@@ -231,7 +231,7 @@ internal sealed class RemoteCommunication : IAsyncDisposable, IDisposable {
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return;
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}
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HashSet<Asset.EType> acceptedMatchableTypes = Bot.BotConfig.MatchableTypes.Where(AcceptedMatchableTypes.Contains).ToHashSet();
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HashSet<EAssetType> acceptedMatchableTypes = Bot.BotConfig.MatchableTypes.Where(AcceptedMatchableTypes.Contains).ToHashSet();
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if (acceptedMatchableTypes.Count == 0) {
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throw new InvalidOperationException(nameof(acceptedMatchableTypes));
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@@ -284,10 +284,10 @@ internal sealed class RemoteCommunication : IAsyncDisposable, IDisposable {
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List<AssetForListing> assetsForListing = [];
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Dictionary<(uint RealAppID, Asset.EType Type, Asset.ERarity Rarity), bool> tradableSets = new();
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Dictionary<(uint RealAppID, EAssetType Type, EAssetRarity Rarity), bool> tradableSets = new();
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foreach (Asset item in inventory) {
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if (item is { AssetID: > 0, Amount: > 0, ClassID: > 0, RealAppID: > 0, Type: > Asset.EType.Unknown, Rarity: > Asset.ERarity.Unknown, IsSteamPointsShopItem: false } && acceptedMatchableTypes.Contains(item.Type)) {
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if (item is { AssetID: > 0, Amount: > 0, ClassID: > 0, RealAppID: > 0, Type: > EAssetType.Unknown, Rarity: > EAssetRarity.Unknown, IsSteamPointsShopItem: false } && acceptedMatchableTypes.Contains(item.Type)) {
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// Only tradable assets matter for MatchEverything bots
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if (!matchEverything || item.Tradable) {
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assetsForListing.Add(new AssetForListing(item, index, previousAssetID));
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@@ -295,7 +295,7 @@ internal sealed class RemoteCommunication : IAsyncDisposable, IDisposable {
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// But even for Fair bots, we should track and skip sets where we don't have any item to trade with
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if (!matchEverything) {
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(uint RealAppID, Asset.EType Type, Asset.ERarity Rarity) key = (item.RealAppID, item.Type, item.Rarity);
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(uint RealAppID, EAssetType Type, EAssetRarity Rarity) key = (item.RealAppID, item.Type, item.Rarity);
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if (tradableSets.TryGetValue(key, out bool tradable)) {
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if (!tradable && item.Tradable) {
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@@ -377,12 +377,12 @@ internal sealed class RemoteCommunication : IAsyncDisposable, IDisposable {
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if (!matchEverything) {
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// We should deduplicate our sets before sending them to the server, for doing that we'll use ASFB set parts data
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HashSet<uint> realAppIDs = [];
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Dictionary<(uint RealAppID, Asset.EType Type, Asset.ERarity Rarity), Dictionary<ulong, uint>> state = new();
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Dictionary<(uint RealAppID, EAssetType Type, EAssetRarity Rarity), Dictionary<ulong, uint>> state = new();
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foreach (AssetForListing asset in assetsForListing) {
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realAppIDs.Add(asset.RealAppID);
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(uint RealAppID, Asset.EType Type, Asset.ERarity Rarity) key = (asset.RealAppID, asset.Type, asset.Rarity);
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(uint RealAppID, EAssetType Type, EAssetRarity Rarity) key = (asset.RealAppID, asset.Type, asset.Rarity);
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if (state.TryGetValue(key, out Dictionary<ulong, uint>? set)) {
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set[asset.ClassID] = set.GetValueOrDefault(asset.ClassID) + asset.Amount;
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@@ -448,11 +448,11 @@ internal sealed class RemoteCommunication : IAsyncDisposable, IDisposable {
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return;
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}
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Dictionary<(uint RealAppID, Asset.EType Type, Asset.ERarity Rarity), HashSet<ulong>> databaseSets = setPartsResponse.Content.Result.GroupBy(static setPart => (setPart.RealAppID, setPart.Type, setPart.Rarity)).ToDictionary(static group => group.Key, static group => group.Select(static setPart => setPart.ClassID).ToHashSet());
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Dictionary<(uint RealAppID, EAssetType Type, EAssetRarity Rarity), HashSet<ulong>> databaseSets = setPartsResponse.Content.Result.GroupBy(static setPart => (setPart.RealAppID, setPart.Type, setPart.Rarity)).ToDictionary(static group => group.Key, static group => group.Select(static setPart => setPart.ClassID).ToHashSet());
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Dictionary<ulong, uint> setCopy = [];
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foreach (((uint RealAppID, Asset.EType Type, Asset.ERarity Rarity) key, Dictionary<ulong, uint> set) in state) {
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foreach (((uint RealAppID, EAssetType Type, EAssetRarity Rarity) key, Dictionary<ulong, uint> set) in state) {
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if (!databaseSets.TryGetValue(key, out HashSet<ulong>? databaseSet)) {
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// We have no clue about this set, we can't do any optimization
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continue;
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@@ -490,7 +490,7 @@ internal sealed class RemoteCommunication : IAsyncDisposable, IDisposable {
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HashSet<AssetForListing> assetsForListingFiltered = [];
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foreach (AssetForListing asset in assetsForListing.Where(asset => state.TryGetValue((asset.RealAppID, asset.Type, asset.Rarity), out Dictionary<ulong, uint>? setState) && setState.TryGetValue(asset.ClassID, out uint targetAmount) && (targetAmount > 0)).OrderByDescending(static asset => asset.Tradable).ThenByDescending(static asset => asset.Index)) {
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(uint RealAppID, Asset.EType Type, Asset.ERarity Rarity) key = (asset.RealAppID, asset.Type, asset.Rarity);
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(uint RealAppID, EAssetType Type, EAssetRarity Rarity) key = (asset.RealAppID, asset.Type, asset.Rarity);
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if (!state.TryGetValue(key, out Dictionary<ulong, uint>? setState) || !setState.TryGetValue(asset.ClassID, out uint targetAmount) || (targetAmount == 0)) {
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// We're not interested in this combination
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@@ -903,7 +903,7 @@ internal sealed class RemoteCommunication : IAsyncDisposable, IDisposable {
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return;
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}
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HashSet<Asset.EType> acceptedMatchableTypes = Bot.BotConfig.MatchableTypes.Where(AcceptedMatchableTypes.Contains).ToHashSet();
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HashSet<EAssetType> acceptedMatchableTypes = Bot.BotConfig.MatchableTypes.Where(AcceptedMatchableTypes.Contains).ToHashSet();
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if (acceptedMatchableTypes.Count == 0) {
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Bot.ArchiLogger.LogNullError(acceptedMatchableTypes);
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@@ -939,7 +939,7 @@ internal sealed class RemoteCommunication : IAsyncDisposable, IDisposable {
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HashSet<Asset> assetsForMatching;
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try {
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assetsForMatching = await Bot.ArchiHandler.GetMyInventoryAsync().Where(item => item is { AssetID: > 0, Amount: > 0, ClassID: > 0, RealAppID: > 0, Type: > Asset.EType.Unknown, Rarity: > Asset.ERarity.Unknown, IsSteamPointsShopItem: false } && acceptedMatchableTypes.Contains(item.Type) && !Bot.BotDatabase.MatchActivelyBlacklistAppIDs.Contains(item.RealAppID)).ToHashSetAsync().ConfigureAwait(false);
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assetsForMatching = await Bot.ArchiHandler.GetMyInventoryAsync().Where(item => item is { AssetID: > 0, Amount: > 0, ClassID: > 0, RealAppID: > 0, Type: > EAssetType.Unknown, Rarity: > EAssetRarity.Unknown, IsSteamPointsShopItem: false } && acceptedMatchableTypes.Contains(item.Type) && !Bot.BotDatabase.MatchActivelyBlacklistAppIDs.Contains(item.RealAppID)).ToHashSetAsync().ConfigureAwait(false);
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} catch (HttpRequestException e) {
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Bot.ArchiLogger.LogGenericWarningException(e);
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Bot.ArchiLogger.LogGenericWarning(string.Format(CultureInfo.CurrentCulture, Strings.WarningFailedWithError, nameof(assetsForMatching)));
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@@ -959,7 +959,7 @@ internal sealed class RemoteCommunication : IAsyncDisposable, IDisposable {
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}
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// Remove from our inventory items that can't be possibly matched due to no dupes to offer available
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HashSet<(uint RealAppID, Asset.EType Type, Asset.ERarity Rarity)> setsToKeep = Trading.GetInventorySets(assetsForMatching).Where(static set => set.Value.Any(static amount => amount > 1)).Select(static set => set.Key).ToHashSet();
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HashSet<(uint RealAppID, EAssetType Type, EAssetRarity Rarity)> setsToKeep = Trading.GetInventorySets(assetsForMatching).Where(static set => set.Value.Any(static amount => amount > 1)).Select(static set => set.Key).ToHashSet();
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if (assetsForMatching.RemoveWhere(item => !setsToKeep.Contains((item.RealAppID, item.Type, item.Rarity))) > 0) {
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if (assetsForMatching.Count == 0) {
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@@ -971,12 +971,12 @@ internal sealed class RemoteCommunication : IAsyncDisposable, IDisposable {
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// We should deduplicate our sets before sending them to the server, for doing that we'll use ASFB set parts data
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HashSet<uint> realAppIDs = [];
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Dictionary<(uint RealAppID, Asset.EType Type, Asset.ERarity Rarity), Dictionary<ulong, uint>> setsState = new();
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Dictionary<(uint RealAppID, EAssetType Type, EAssetRarity Rarity), Dictionary<ulong, uint>> setsState = new();
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foreach (Asset asset in assetsForMatching) {
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realAppIDs.Add(asset.RealAppID);
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(uint RealAppID, Asset.EType Type, Asset.ERarity Rarity) key = (asset.RealAppID, asset.Type, asset.Rarity);
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(uint RealAppID, EAssetType Type, EAssetRarity Rarity) key = (asset.RealAppID, asset.Type, asset.Rarity);
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if (setsState.TryGetValue(key, out Dictionary<ulong, uint>? set)) {
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set[asset.ClassID] = set.GetValueOrDefault(asset.ClassID) + asset.Amount;
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@@ -1033,11 +1033,11 @@ internal sealed class RemoteCommunication : IAsyncDisposable, IDisposable {
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return;
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}
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Dictionary<(uint RealAppID, Asset.EType Type, Asset.ERarity Rarity), HashSet<ulong>> databaseSets = setPartsResponse.Content.Result.GroupBy(static setPart => (setPart.RealAppID, setPart.Type, setPart.Rarity)).ToDictionary(static group => group.Key, static group => group.Select(static setPart => setPart.ClassID).ToHashSet());
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Dictionary<(uint RealAppID, EAssetType Type, EAssetRarity Rarity), HashSet<ulong>> databaseSets = setPartsResponse.Content.Result.GroupBy(static setPart => (setPart.RealAppID, setPart.Type, setPart.Rarity)).ToDictionary(static group => group.Key, static group => group.Select(static setPart => setPart.ClassID).ToHashSet());
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Dictionary<ulong, uint> setCopy = [];
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foreach (((uint RealAppID, Asset.EType Type, Asset.ERarity Rarity) key, Dictionary<ulong, uint> set) in setsState) {
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foreach (((uint RealAppID, EAssetType Type, EAssetRarity Rarity) key, Dictionary<ulong, uint> set) in setsState) {
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uint minimumAmount = uint.MaxValue;
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uint maximumAmount = uint.MinValue;
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@@ -1096,7 +1096,7 @@ internal sealed class RemoteCommunication : IAsyncDisposable, IDisposable {
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HashSet<Asset> assetsForMatchingFiltered = [];
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foreach (Asset asset in assetsForMatching.Where(asset => setsState.TryGetValue((asset.RealAppID, asset.Type, asset.Rarity), out Dictionary<ulong, uint>? setState) && setState.TryGetValue(asset.ClassID, out uint targetAmount) && (targetAmount > 0)).OrderByDescending(static asset => asset.Tradable)) {
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(uint RealAppID, Asset.EType Type, Asset.ERarity Rarity) key = (asset.RealAppID, asset.Type, asset.Rarity);
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(uint RealAppID, EAssetType Type, EAssetRarity Rarity) key = (asset.RealAppID, asset.Type, asset.Rarity);
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if (!setsState.TryGetValue(key, out Dictionary<ulong, uint>? setState) || !setState.TryGetValue(asset.ClassID, out uint targetAmount) || (targetAmount == 0)) {
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// We're not interested in this combination
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@@ -1167,7 +1167,7 @@ internal sealed class RemoteCommunication : IAsyncDisposable, IDisposable {
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}
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}
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private async Task<bool> MatchActively(IReadOnlyCollection<ListedUser> listedUsers, IReadOnlyCollection<Asset> ourAssets, IReadOnlyCollection<Asset.EType> acceptedMatchableTypes) {
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private async Task<bool> MatchActively(IReadOnlyCollection<ListedUser> listedUsers, IReadOnlyCollection<Asset> ourAssets, IReadOnlyCollection<EAssetType> acceptedMatchableTypes) {
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if ((listedUsers == null) || (listedUsers.Count == 0)) {
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throw new ArgumentNullException(nameof(listedUsers));
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}
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@@ -1180,7 +1180,7 @@ internal sealed class RemoteCommunication : IAsyncDisposable, IDisposable {
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throw new ArgumentNullException(nameof(acceptedMatchableTypes));
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}
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(Dictionary<(uint RealAppID, Asset.EType Type, Asset.ERarity Rarity), Dictionary<ulong, uint>> ourFullState, Dictionary<(uint RealAppID, Asset.EType Type, Asset.ERarity Rarity), Dictionary<ulong, uint>> ourTradableState) = Trading.GetDividedInventoryState(ourAssets);
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(Dictionary<(uint RealAppID, EAssetType Type, EAssetRarity Rarity), Dictionary<ulong, uint>> ourFullState, Dictionary<(uint RealAppID, EAssetType Type, EAssetRarity Rarity), Dictionary<ulong, uint>> ourTradableState) = Trading.GetDividedInventoryState(ourAssets);
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if (Trading.IsEmptyForMatching(ourFullState, ourTradableState)) {
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// User doesn't have any more dupes in the inventory
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@@ -1263,7 +1263,7 @@ internal sealed class RemoteCommunication : IAsyncDisposable, IDisposable {
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break;
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}
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HashSet<(uint RealAppID, Asset.EType Type, Asset.ERarity Rarity)> wantedSets = ourTradableState.Keys.Where(set => listedUser.MatchableTypes.Contains(set.Type)).ToHashSet();
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HashSet<(uint RealAppID, EAssetType Type, EAssetRarity Rarity)> wantedSets = ourTradableState.Keys.Where(set => listedUser.MatchableTypes.Contains(set.Type)).ToHashSet();
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if (wantedSets.Count == 0) {
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continue;
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@@ -1284,26 +1284,26 @@ internal sealed class RemoteCommunication : IAsyncDisposable, IDisposable {
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continue;
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}
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HashSet<Asset> theirInventory = listedUser.Assets.Where(item => (!listedUser.MatchEverything || item.Tradable) && wantedSets.Contains((item.RealAppID, item.Type, item.Rarity)) && ((tradeHoldDuration.Value == 0) || !(item.Type is Asset.EType.FoilTradingCard or Asset.EType.TradingCard && CardsFarmer.SalesBlacklist.Contains(item.RealAppID)))).Select(static asset => asset.ToAsset()).ToHashSet();
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HashSet<Asset> theirInventory = listedUser.Assets.Where(item => (!listedUser.MatchEverything || item.Tradable) && wantedSets.Contains((item.RealAppID, item.Type, item.Rarity)) && ((tradeHoldDuration.Value == 0) || !(item.Type is EAssetType.FoilTradingCard or EAssetType.TradingCard && CardsFarmer.SalesBlacklist.Contains(item.RealAppID)))).Select(static asset => asset.ToAsset()).ToHashSet();
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if (theirInventory.Count == 0) {
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continue;
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}
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HashSet<(uint RealAppID, Asset.EType Type, Asset.ERarity Rarity)> skippedSetsThisUser = [];
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HashSet<(uint RealAppID, EAssetType Type, EAssetRarity Rarity)> skippedSetsThisUser = [];
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Dictionary<(uint RealAppID, Asset.EType Type, Asset.ERarity Rarity), Dictionary<ulong, uint>> theirTradableState = Trading.GetTradableInventoryState(theirInventory);
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Dictionary<(uint RealAppID, EAssetType Type, EAssetRarity Rarity), Dictionary<ulong, uint>> theirTradableState = Trading.GetTradableInventoryState(theirInventory);
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for (byte i = 0; i < Trading.MaxTradesPerAccount; i++) {
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byte itemsInTrade = 0;
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HashSet<(uint RealAppID, Asset.EType Type, Asset.ERarity Rarity)> skippedSetsThisTrade = [];
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HashSet<(uint RealAppID, EAssetType Type, EAssetRarity Rarity)> skippedSetsThisTrade = [];
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Dictionary<ulong, uint> classIDsToGive = new();
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Dictionary<ulong, uint> classIDsToReceive = new();
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Dictionary<ulong, uint> fairClassIDsToGive = new();
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Dictionary<ulong, uint> fairClassIDsToReceive = new();
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foreach (((uint RealAppID, Asset.EType Type, Asset.ERarity Rarity) set, Dictionary<ulong, uint> ourFullItems) in ourFullState.Where(set => !skippedSetsThisUser.Contains(set.Key) && listedUser.MatchableTypes.Contains(set.Key.Type) && set.Value.Values.Any(static count => count > 1))) {
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foreach (((uint RealAppID, EAssetType Type, EAssetRarity Rarity) set, Dictionary<ulong, uint> ourFullItems) in ourFullState.Where(set => !skippedSetsThisUser.Contains(set.Key) && listedUser.MatchableTypes.Contains(set.Key.Type) && set.Value.Values.Any(static count => count > 1))) {
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if (!ourTradableState.TryGetValue(set, out Dictionary<ulong, uint>? ourTradableItems) || (ourTradableItems.Count == 0)) {
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// We may have no more tradable items from this set
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continue;
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@@ -1506,10 +1506,14 @@ internal sealed class RemoteCommunication : IAsyncDisposable, IDisposable {
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// However, since this is only an assumption, we must mark newly acquired items as untradable so we're sure that they're not considered for trading, only for matching
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foreach (Asset itemToReceive in itemsToReceive) {
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if (ourInventory.TryGetValue(itemToReceive.AssetID, out Asset? item)) {
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item.Description.ProtobufBody.tradable = false;
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item.Description ??= new InventoryDescription(itemToReceive.AppID, itemToReceive.ClassID, itemToReceive.InstanceID, realAppID: itemToReceive.RealAppID, type: itemToReceive.Type, rarity: itemToReceive.Rarity);
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item.Description.Body.tradable = false;
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item.Amount += itemToReceive.Amount;
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} else {
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itemToReceive.Description.ProtobufBody.tradable = false;
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itemToReceive.Description ??= new InventoryDescription(itemToReceive.AppID, itemToReceive.ClassID, itemToReceive.InstanceID, realAppID: itemToReceive.RealAppID, type: itemToReceive.Type, rarity: itemToReceive.Rarity);
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itemToReceive.Description.Body.tradable = false;
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ourInventory[itemToReceive.AssetID] = itemToReceive;
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}
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