mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2025-12-23 09:48:37 +00:00
Unify ASF/GUI startup
This commit is contained in:
167
GUI/Program.cs
167
GUI/Program.cs
@@ -1,12 +1,14 @@
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Threading;
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using System.Resources;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using ArchiSteamFarm.Localization;
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using NLog.Targets;
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using SteamKit2;
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namespace ArchiSteamFarm {
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@@ -25,11 +27,68 @@ namespace ArchiSteamFarm {
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}
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await Shutdown().ConfigureAwait(false);
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Environment.Exit(exitCode);
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Application.Exit();
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}
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internal static string GetUserInput(ASF.EUserInputType userInputType, string botName = SharedInfo.ASF, string extraInformation = null) {
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return null; // TODO
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internal static string GetUserInput(ASF.EUserInputType userInputType, string botName = SharedInfo.ASF, string extraInformation = null) => null; // TODO
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internal static async Task InitASF() {
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ASF.ArchiLogger.LogGenericInfo("ASF V" + SharedInfo.Version);
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await InitGlobalConfigAndLanguage().ConfigureAwait(false);
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if (!Runtime.IsRuntimeSupported) {
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ASF.ArchiLogger.LogGenericError(Strings.WarningRuntimeUnsupported);
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await Task.Delay(60 * 1000).ConfigureAwait(false);
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}
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await InitGlobalDatabaseAndServices().ConfigureAwait(false);
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// If debugging is on, we prepare debug directory prior to running
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if (GlobalConfig.Debug) {
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if (Directory.Exists(SharedInfo.DebugDirectory)) {
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try {
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Directory.Delete(SharedInfo.DebugDirectory, true);
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await Task.Delay(1000).ConfigureAwait(false); // Dirty workaround giving Windows some time to sync
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} catch (IOException e) {
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ASF.ArchiLogger.LogGenericException(e);
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}
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}
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Directory.CreateDirectory(SharedInfo.DebugDirectory);
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DebugLog.AddListener(new Debugging.DebugListener());
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DebugLog.Enabled = true;
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}
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await ASF.CheckForUpdate().ConfigureAwait(false);
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await ASF.InitBots().ConfigureAwait(false);
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ASF.InitFileWatcher();
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}
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internal static void InitCore() {
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string homeDirectory = Path.GetDirectoryName(Assembly.GetEntryAssembly().Location);
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if (!string.IsNullOrEmpty(homeDirectory)) {
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Directory.SetCurrentDirectory(homeDirectory);
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// Allow loading configs from source tree if it's a debug build
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if (Debugging.IsDebugBuild) {
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// Common structure is bin/(x64/)Debug/ArchiSteamFarm.exe, so we allow up to 4 directories up
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for (byte i = 0; i < 4; i++) {
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Directory.SetCurrentDirectory("..");
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if (Directory.Exists(SharedInfo.ConfigDirectory)) {
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break;
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}
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}
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// If config directory doesn't exist after our adjustment, abort all of that
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if (!Directory.Exists(SharedInfo.ConfigDirectory)) {
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Directory.SetCurrentDirectory(homeDirectory);
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}
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}
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}
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Logging.InitLoggers();
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}
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internal static async Task<bool> InitShutdownSequence() {
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@@ -53,79 +112,77 @@ namespace ArchiSteamFarm {
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Application.Restart();
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}
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private static async Task Init() {
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private static void Init() {
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AppDomain.CurrentDomain.UnhandledException += UnhandledExceptionHandler;
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TaskScheduler.UnobservedTaskException += UnobservedTaskExceptionHandler;
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Logging.InitCoreLoggers();
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// We must register our logging target as soon as possible
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Target.Register<SteamTarget>("Steam");
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if (!Runtime.IsRuntimeSupported) {
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ArchiLogger.LogGenericError("ASF detected unsupported runtime version, program might NOT run correctly in current environment. You're running it at your own risk!");
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}
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string homeDirectory = Path.GetDirectoryName(Assembly.GetEntryAssembly().Location);
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if (!string.IsNullOrEmpty(homeDirectory)) {
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Directory.SetCurrentDirectory(homeDirectory);
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// Allow loading configs from source tree if it's a debug build
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if (Debugging.IsDebugBuild) {
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// Common structure is bin/(x64/)Debug/ArchiSteamFarm.exe, so we allow up to 4 directories up
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for (byte i = 0; i < 4; i++) {
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Directory.SetCurrentDirectory("..");
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if (!Directory.Exists(SharedInfo.ASFDirectory)) {
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continue;
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}
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Directory.SetCurrentDirectory(SharedInfo.ASFDirectory);
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break;
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}
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// If config directory doesn't exist after our adjustment, abort all of that
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if (!Directory.Exists(SharedInfo.ConfigDirectory)) {
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Directory.SetCurrentDirectory(homeDirectory);
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}
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}
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}
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await InitServices().ConfigureAwait(false);
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// If debugging is on, we prepare debug directory prior to running
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if (GlobalConfig.Debug) {
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if (Directory.Exists(SharedInfo.DebugDirectory)) {
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Directory.Delete(SharedInfo.DebugDirectory, true);
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Thread.Sleep(1000); // Dirty workaround giving Windows some time to sync
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}
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Directory.CreateDirectory(SharedInfo.DebugDirectory);
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DebugLog.AddListener(new Debugging.DebugListener());
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DebugLog.Enabled = true;
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}
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Logging.InitEnhancedLoggers();
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// The rest of ASF is initialized from MainForm.cs
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}
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private static async Task InitServices() {
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private static async Task InitGlobalConfigAndLanguage() {
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string globalConfigFile = Path.Combine(SharedInfo.ConfigDirectory, SharedInfo.GlobalConfigFileName);
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GlobalConfig = GlobalConfig.Load(globalConfigFile);
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if (GlobalConfig == null) {
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ArchiLogger.LogGenericError("Global config could not be loaded, please make sure that " + globalConfigFile + " exists and is valid!");
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ASF.ArchiLogger.LogGenericError(string.Format(Strings.ErrorGlobalConfigNotLoaded, globalConfigFile));
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await Task.Delay(5 * 1000).ConfigureAwait(false);
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await Exit(1).ConfigureAwait(false);
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return;
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}
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if (!string.IsNullOrEmpty(GlobalConfig.CurrentCulture)) {
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try {
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// GetCultureInfo() would be better but we can't use it for specifying neutral cultures such as "en"
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CultureInfo culture = CultureInfo.CreateSpecificCulture(GlobalConfig.CurrentCulture);
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CultureInfo.DefaultThreadCurrentCulture = CultureInfo.DefaultThreadCurrentUICulture = culture;
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} catch (CultureNotFoundException) {
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ASF.ArchiLogger.LogGenericError(Strings.ErrorInvalidCurrentCulture);
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}
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}
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int defaultResourceSetCount = 0;
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ResourceSet defaultResourceSet = Strings.ResourceManager.GetResourceSet(CultureInfo.GetCultureInfo("en-US"), true, true);
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if (defaultResourceSet != null) {
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defaultResourceSetCount = defaultResourceSet.Cast<object>().Count();
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}
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int currentResourceSetCount = 0;
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ResourceSet currentResourceSet = Strings.ResourceManager.GetResourceSet(CultureInfo.CurrentCulture, true, false);
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if (currentResourceSet != null) {
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currentResourceSetCount = currentResourceSet.Cast<object>().Count();
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}
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if (currentResourceSetCount < defaultResourceSetCount) {
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float translationCompleteness = currentResourceSetCount / (float) defaultResourceSetCount;
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ASF.ArchiLogger.LogGenericInfo(string.Format(Strings.TranslationIncomplete, CultureInfo.CurrentCulture.Name, translationCompleteness.ToString("P1")));
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}
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}
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private static async Task InitGlobalDatabaseAndServices() {
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string globalDatabaseFile = Path.Combine(SharedInfo.ConfigDirectory, SharedInfo.GlobalDatabaseFileName);
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if (!File.Exists(globalDatabaseFile)) {
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ASF.ArchiLogger.LogGenericInfo(Strings.Welcome);
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ASF.ArchiLogger.LogGenericWarning(Strings.WarningPrivacyPolicy);
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await Task.Delay(15 * 1000).ConfigureAwait(false);
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}
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GlobalDatabase = GlobalDatabase.Load(globalDatabaseFile);
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if (GlobalDatabase == null) {
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ArchiLogger.LogGenericError("Global database could not be loaded, if issue persists, please remove " + globalDatabaseFile + " in order to recreate database!");
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ASF.ArchiLogger.LogGenericError(string.Format(Strings.ErrorDatabaseInvalid, globalDatabaseFile));
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await Task.Delay(5 * 1000).ConfigureAwait(false);
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await Exit(1).ConfigureAwait(false);
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return;
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}
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ArchiWebHandler.Init();
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OS.Init();
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WebBrowser.Init();
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WebBrowser = new WebBrowser(ArchiLogger);
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WebBrowser = new WebBrowser(ASF.ArchiLogger);
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}
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/// <summary>
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@@ -133,7 +190,7 @@ namespace ArchiSteamFarm {
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/// </summary>
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[STAThread]
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private static void Main() {
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Init().Wait();
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Init();
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Application.EnableVisualStyles();
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Application.SetCompatibleTextRenderingDefault(false);
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Application.Run(new MainForm());
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