mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-01 06:00:46 +00:00
SteamAuth sync
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@@ -6,6 +6,7 @@ using System.Net;
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using System.Security.Cryptography;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Threading.Tasks;
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namespace SteamAuth
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{
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@@ -171,6 +172,56 @@ namespace SteamAuth
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return ret.ToArray();
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}
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public async Task<Confirmation[]> FetchConfirmationsAsync()
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{
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string url = this.GenerateConfirmationURL();
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CookieContainer cookies = new CookieContainer();
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this.Session.AddCookies(cookies);
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string response = await SteamWeb.RequestAsync(url, "GET", null, cookies);
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/*So you're going to see this abomination and you're going to be upset.
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It's understandable. But the thing is, regex for HTML -- while awful -- makes this way faster than parsing a DOM, plus we don't need another library.
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And because the data is always in the same place and same format... It's not as if we're trying to naturally understand HTML here. Just extract strings.
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I'm sorry. */
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Regex confIDRegex = new Regex("data-confid=\"(\\d+)\"");
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Regex confKeyRegex = new Regex("data-key=\"(\\d+)\"");
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Regex confDescRegex = new Regex("<div>((Confirm|Trade with|Sell -) .+)</div>");
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if (response == null || !(confIDRegex.IsMatch(response) && confKeyRegex.IsMatch(response) && confDescRegex.IsMatch(response)))
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{
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if (response == null || !response.Contains("<div>Nothing to confirm</div>"))
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{
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throw new WGTokenInvalidException();
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}
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return new Confirmation[0];
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}
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MatchCollection confIDs = confIDRegex.Matches(response);
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MatchCollection confKeys = confKeyRegex.Matches(response);
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MatchCollection confDescs = confDescRegex.Matches(response);
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List<Confirmation> ret = new List<Confirmation>();
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for (int i = 0; i < confIDs.Count; i++)
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{
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string confID = confIDs[i].Groups[1].Value;
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string confKey = confKeys[i].Groups[1].Value;
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string confDesc = confDescs[i].Groups[1].Value;
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Confirmation conf = new Confirmation()
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{
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ConfirmationDescription = confDesc,
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ConfirmationID = confID,
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ConfirmationKey = confKey
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};
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ret.Add(conf);
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}
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return ret.ToArray();
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}
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public bool AcceptConfirmation(Confirmation conf)
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{
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return _sendConfirmationAjax(conf, "allow");
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@@ -213,6 +264,38 @@ namespace SteamAuth
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}
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}
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/// <summary>
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/// Refreshes the Steam session. Necessary to perform confirmations if your session has expired or changed.
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/// </summary>
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/// <returns></returns>
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public async Task<bool> RefreshSessionAsync()
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{
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string url = APIEndpoints.MOBILEAUTH_GETWGTOKEN;
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NameValueCollection postData = new NameValueCollection();
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postData.Add("access_token", this.Session.OAuthToken);
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string response = await SteamWeb.RequestAsync(url, "POST", postData);
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if (response == null) return false;
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try
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{
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var refreshResponse = JsonConvert.DeserializeObject<RefreshSessionDataResponse>(response);
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if (refreshResponse == null || refreshResponse.Response == null || String.IsNullOrEmpty(refreshResponse.Response.Token))
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return false;
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string token = this.Session.SteamID + "%7C%7C" + refreshResponse.Response.Token;
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string tokenSecure = this.Session.SteamID + "%7C%7C" + refreshResponse.Response.TokenSecure;
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this.Session.SteamLogin = token;
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this.Session.SteamLoginSecure = tokenSecure;
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return true;
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}
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catch (Exception e)
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{
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return false;
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}
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}
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private bool _sendConfirmationAjax(Confirmation conf, string op)
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{
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string url = APIEndpoints.COMMUNITY_BASE + "/mobileconf/ajaxop";
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