Integrate DebugListener with Logger

This commit is contained in:
JustArchi
2016-08-31 13:56:09 +02:00
parent 37f5f82cf8
commit bed87c4c80
5 changed files with 5 additions and 26 deletions

View File

@@ -23,9 +23,7 @@
*/
using SteamKit2;
using System;
using System.Diagnostics.CodeAnalysis;
using System.IO;
namespace ArchiSteamFarm {
internal static class Debugging {
@@ -38,30 +36,13 @@ namespace ArchiSteamFarm {
#endif
internal sealed class DebugListener : IDebugListener {
private readonly object FileLock = new object();
private readonly string FilePath;
internal DebugListener(string filePath) {
if (string.IsNullOrEmpty(filePath)) {
throw new ArgumentNullException(nameof(filePath));
}
FilePath = filePath;
}
public void WriteLine(string category, string msg) {
if (string.IsNullOrEmpty(category) && string.IsNullOrEmpty(msg)) {
Logging.LogNullError(nameof(category) + " && " + nameof(msg));
return;
}
lock (FileLock) {
try {
File.AppendAllText(FilePath, category + " | " + msg + Environment.NewLine);
} catch (Exception e) {
Logging.LogGenericException(e);
}
}
Logging.LogGenericDebug(category + " | " + msg, "DebugListener");
}
}
}