diff --git a/ArchiSteamFarm/lib/SteamKit2.dll b/ArchiSteamFarm/lib/SteamKit2.dll
index 637008e63..f71c78712 100644
Binary files a/ArchiSteamFarm/lib/SteamKit2.dll and b/ArchiSteamFarm/lib/SteamKit2.dll differ
diff --git a/ArchiSteamFarm/lib/SteamKit2.xml b/ArchiSteamFarm/lib/SteamKit2.xml
index 721f77275..0f6df83cd 100644
--- a/ArchiSteamFarm/lib/SteamKit2.xml
+++ b/ArchiSteamFarm/lib/SteamKit2.xml
@@ -771,6 +771,20 @@
The local IP.
+
+
+ Gets the public IP address of this client. This value is assigned after a logon attempt has succeeded.
+ This value will be null if the client is logged off of Steam.
+
+ The SteamID.
+
+
+
+ Gets the country code of our public IP address according to Steam. This value is assigned after a logon attempt has succeeded.
+ This value will be null if the client is logged off of Steam.
+
+ The SteamID.
+
Gets the universe of this client.
@@ -4287,6 +4301,535 @@
The packet message that contains the data.
+
+
+ This handler is used for creating, joining and obtaining lobby information.
+
+
+
+
+ This callback is fired in response to .
+
+
+
+
+ ID of the app the lobbies belongs to.
+
+
+
+
+ The result of the request.
+
+
+
+
+ The list of lobbies matching the criteria specified with .
+
+
+
+
+ This callback is fired in response to .
+
+
+
+
+ ID of the app the created lobby belongs to.
+
+
+
+
+ The result of the request.
+
+
+
+
+ The SteamID of the created lobby.
+
+
+
+
+ This callback is fired in response to .
+
+
+
+
+ ID of the app the targeted lobby belongs to.
+
+
+
+
+ The result of the request.
+
+
+
+
+ The SteamID of the targeted Lobby.
+
+
+
+
+ This callback is fired in response to .
+
+
+
+
+ ID of the app the targeted lobby belongs to.
+
+
+
+
+ The result of the request.
+
+
+
+
+ The SteamID of the targeted Lobby.
+
+
+
+
+ This callback is fired in response to .
+
+
+
+
+ ID of the app the targeted lobby belongs to.
+
+
+
+
+ The result of the request.
+
+
+
+
+ The joined , when equals
+ , otherwise null
+
+
+
+
+ This callback is fired in response to .
+
+
+
+
+ ID of the app the targeted lobby belongs to.
+
+
+
+
+ The result of the request.
+
+
+
+
+ The SteamID of the targeted Lobby.
+
+
+
+
+ This callback is fired in response to , as well as whenever Steam sends us updated lobby data.
+
+
+
+
+ ID of the app the updated lobby belongs to.
+
+
+
+
+ The lobby that was updated.
+
+
+
+
+ This callback is fired whenever Steam informs us a user has joined a lobby.
+
+
+
+
+ ID of the app the lobby belongs to.
+
+
+
+
+ The SteamID of the lobby that a member joined.
+
+
+
+
+ The lobby member that joined.
+
+
+
+
+ This callback is fired whenever Steam informs us a user has left a lobby.
+
+
+
+
+ ID of the app the lobby belongs to.
+
+
+
+
+ The SteamID of the lobby that a member left.
+
+
+
+
+ The lobby member that left.
+
+
+
+
+ Represents a Steam lobby.
+
+
+
+
+ The lobby filter base class.
+
+
+
+
+ The type of filter.
+
+
+
+
+ The metadata key this filter pertains to. Under certain circumstances e.g. a distance
+ filter, this will be an empty string.
+
+
+
+
+ The comparison method used by this filter.
+
+
+
+
+ Base constructor for all filter sub-classes.
+
+ The type of filter.
+ The metadata key this filter pertains to.
+ The comparison method used by this filter.
+
+
+
+ Serializes the filter into a representation used internally by SteamMatchmaking.
+
+ A protobuf serializable representation of this filter.
+
+
+
+ Can be used to filter lobbies geographically (based on IP according to Steam's IP database).
+
+
+
+
+ Steam distance filter value.
+
+
+
+
+ Initializes a new instance of the class.
+
+ Steam distance filter value.
+
+
+
+ Serializes the distance filter into a representation used internally by SteamMatchmaking.
+
+ A protobuf serializable representation of this filter.
+
+
+
+ Can be used to filter lobbies with a metadata value closest to the specified value. Multiple
+ near filters can be specified, with former filters taking precedence over latter filters.
+
+
+
+
+ Integer value that lobbies' metadata value should be close to.
+
+
+
+
+ Initializes a new instance of the class.
+
+ The metadata key this filter pertains to.
+ Integer value to compare against.
+
+
+
+ Serializes the slots available filter into a representation used internally by SteamMatchmaking.
+
+ A protobuf serializable representation of this filter.
+
+
+
+ Can be used to filter lobbies by comparing an integer against a value in each lobby's metadata.
+
+
+
+
+ Integer value to compare against.
+
+
+
+
+ Initializes a new instance of the class.
+
+ The metadata key this filter pertains to.
+ The comparison method used by this filter.
+ Integer value to compare against.
+
+
+
+ Serializes the numerical filter into a representation used internally by SteamMatchmaking.
+
+ A protobuf serializable representation of this filter.
+
+
+
+ Can be used to filter lobbies by minimum number of slots available.
+
+
+
+
+ Minumum number of slots available in the lobby.
+
+
+
+
+ Initializes a new instance of the class.
+
+ The metadata key this filter pertains to.
+ Integer value to compare against.
+
+
+
+ Serializes the slots available filter into a representation used internally by SteamMatchmaking.
+
+ A protobuf serializable representation of this filter.
+
+
+
+ Can be used to filter lobbies by comparing a string against a value in each lobby's metadata.
+
+
+
+
+ String value to compare against.
+
+
+
+
+ Initializes a new instance of the class.
+
+ The metadata key this filter pertains to.
+ The comparison method used by this filter.
+ String value to compare against.
+
+
+
+ Serializes the string filter into a representation used internally by SteamMatchmaking.
+
+ A protobuf serializable representation of this filter.
+
+
+
+ Represents a Steam user within a lobby.
+
+
+
+
+ SteamID of the lobby member.
+
+
+
+
+ Steam persona of the lobby member.
+
+
+
+
+ Metadata attached to the lobby member.
+
+
+
+
+ Checks to see if this lobby member is equal to another. Only the SteamID of the lobby member is taken into account.
+
+
+ true, if obj is with a matching SteamID. Otherwise, false.
+
+
+
+ Hash code of the lobby member. Only the SteamID of the lobby member is taken into account.
+
+ The hash code of this lobby member.
+
+
+
+ SteamID of the lobby.
+
+
+
+
+ The type of the lobby.
+
+
+
+
+ The lobby's flags.
+
+
+
+
+ The SteamID of the lobby's owner. Please keep in mind that Steam does not provide lobby
+ owner details for lobbies returned in a lobby list. As such, lobbies that have been
+ obtained/updated as a result of calling
+ may have a null (or non-null but state) owner.
+
+
+
+
+ The metadata of the lobby; string key-value pairs.
+
+
+
+
+ The maximum number of members that can occupy the lobby.
+
+
+
+
+ The number of members that are currently occupying the lobby.
+
+
+
+
+ A list of lobby members. This will only be populated for the user's current lobby.
+
+
+
+
+ The distance of the lobby.
+
+
+
+
+ The weight of the lobby.
+
+
+
+
+ Sends a request to create a new lobby.
+
+ ID of the app the lobby will belong to.
+ The new lobby type.
+ The new maximum number of members that may occupy the lobby.
+ The new lobby flags. Defaults to 0.
+ The new metadata for the lobby. Defaults to null (treated as an empty dictionary).
+ null, if the request could not be submitted i.e. not yet logged in. Otherwise, an .
+
+
+
+ Sends a request to update a lobby.
+
+ ID of app the lobby belongs to.
+ The SteamID of the lobby that should be updated.
+ The new lobby type.
+ The new maximum number of members that may occupy the lobby.
+ The new lobby flags. Defaults to 0.
+ The new metadata for the lobby. Defaults to null (treated as an empty dictionary).
+ An .
+
+
+
+ Sends a request to update the current user's lobby metadata.
+
+ ID of app the lobby belongs to.
+ The SteamID of the lobby that should be updated.
+ The new metadata for the lobby.
+ null, if the request could not be submitted i.e. not yet logged in. Otherwise, an .
+
+
+
+ Sends a request to update the owner of a lobby.
+
+ ID of app the lobby belongs to.
+ The SteamID of the lobby that should have its owner updated.
+ The SteamID of the new owner.
+ An .
+
+
+
+ Sends a request to obtains a list of lobbies matching the specified criteria.
+
+ The ID of app for which we're requesting a list of lobbies.
+ An optional list of filters.
+ An optional maximum number of lobbies that will be returned.
+ null, if the request could not be submitted i.e. not yet logged in. Otherwise, an .
+
+
+
+ Sends a request to join a lobby.
+
+ ID of app the lobby belongs to.
+ The SteamID of the lobby that should be joined.
+ null, if the request could not be submitted i.e. not yet logged in. Otherwise, an .
+
+
+
+ Sends a request to leave a lobby.
+
+ ID of app the lobby belongs to.
+ The SteamID of the lobby that should be left.
+ An .
+
+
+
+ Sends a request to obtain a lobby's data.
+
+ The ID of app which we're attempting to obtain lobby data for.
+ The SteamID of the lobby whose data is being requested.
+ An .
+
+
+
+ Sends a lobby invite request.
+ NOTE: Steam provides no functionality to determine if the user was successfully invited.
+
+ The ID of app which owns the lobby we're inviting a user to.
+ The SteamID of the lobby we're inviting a user to.
+ The SteamID of the user we're inviting.
+
+
+
+ Obtains a , by its SteamID, if the data is cached locally.
+ This method does not send a network request.
+
+ The ID of app which we're attempting to obtain a lobby for.
+ The SteamID of the lobby that should be returned.
+ The corresponding with the specified app and lobby ID, if cached. Otherwise, null.
+
+
+
+ Sends a matchmaking message for a specific app.
+
+ The matchmaking message to send.
+ The ID of the app this message pertains to.
+
+
+
+ Handles a client message. This should not be called directly.
+
+ The packet message that contains the data.
+
This handler is used for initializing Steam trades with other clients.
diff --git a/tools/NetHook2/NetHook2.dll b/tools/NetHook2/NetHook2.dll
index 537402791..4fc376af3 100644
Binary files a/tools/NetHook2/NetHook2.dll and b/tools/NetHook2/NetHook2.dll differ
diff --git a/tools/NetHookAnalyzer2/NetHookAnalyzer2.exe b/tools/NetHookAnalyzer2/NetHookAnalyzer2.exe
index f49568950..93f6dd3d2 100644
Binary files a/tools/NetHookAnalyzer2/NetHookAnalyzer2.exe and b/tools/NetHookAnalyzer2/NetHookAnalyzer2.exe differ
diff --git a/tools/NetHookAnalyzer2/SteamKit2.dll b/tools/NetHookAnalyzer2/SteamKit2.dll
index c81905597..f73d29e7a 100644
Binary files a/tools/NetHookAnalyzer2/SteamKit2.dll and b/tools/NetHookAnalyzer2/SteamKit2.dll differ
diff --git a/tools/NetHookAnalyzer2/SteamKit2.xml b/tools/NetHookAnalyzer2/SteamKit2.xml
index f67eec215..0f6df83cd 100644
--- a/tools/NetHookAnalyzer2/SteamKit2.xml
+++ b/tools/NetHookAnalyzer2/SteamKit2.xml
@@ -771,6 +771,20 @@
The local IP.
+
+
+ Gets the public IP address of this client. This value is assigned after a logon attempt has succeeded.
+ This value will be null if the client is logged off of Steam.
+
+ The SteamID.
+
+
+
+ Gets the country code of our public IP address according to Steam. This value is assigned after a logon attempt has succeeded.
+ This value will be null if the client is logged off of Steam.
+
+ The SteamID.
+
Gets the universe of this client.
@@ -1845,6 +1859,11 @@
Gets the type of the server.
+
+
+ Gets the SourceID this server belongs to.
+
+
Gets the CellID this server belongs to.
@@ -1957,6 +1976,8 @@
No Steam CS servers available, or the suggested CellID is unavailable.
Check that the associated with this instance is logged onto Steam.
+ An network error occurred when performing the request.
+ A network error occurred when performing the request.
@@ -1964,6 +1985,8 @@
The content server to connect to.
csServer was null.
+ An network error occurred when performing the request.
+ A network error occurred when performing the request.
@@ -1975,6 +1998,8 @@
This is used for decrypting filenames (if needed) in depot manifests, and processing depot chunks.
CDN auth token for CDN content server endpoints.
+ An network error occurred when performing the request.
+ A network error occurred when performing the request.
@@ -1983,6 +2008,8 @@
The id of the depot being accessed.
The unique identifier of the manifest to be downloaded.
A instance that contains information about the files present within a depot.
+ An network error occurred when performing the request.
+ A network error occurred when performing the request.
@@ -1997,6 +2024,24 @@
This is used for decrypting filenames (if needed) in depot manifests, and processing depot chunks.
A instance that contains information about the files present within a depot.
+ An network error occurred when performing the request.
+ A network error occurred when performing the request.
+
+
+
+ Downloads the depot manifest specified by the given manifest ID, and optionally decrypts the manifest's filenames if the depot decryption key has been provided.
+
+ The id of the depot being accessed.
+ The unique identifier of the manifest to be downloaded.
+ The content server to connect to.
+ CDN auth token for CDN content server endpoints.
+
+ The depot decryption key for the depot that will be downloaded.
+ This is used for decrypting filenames (if needed) in depot manifests, and processing depot chunks.
+
+ A instance that contains information about the files present within a depot.
+ An network error occurred when performing the request.
+ A network error occurred when performing the request.
@@ -2009,11 +2054,13 @@
The id of the depot being accessed.
A instance that represents the chunk to download.
- This value should come from a manifest downloaded with .
+ This value should come from a manifest downloaded with .
A instance that contains the data for the given chunk.
chunk's was null.
Thrown if the downloaded data does not match the expected length.
+ An network error occurred when performing the request.
+ A network error occurred when performing the request.
@@ -2026,7 +2073,7 @@
The id of the depot being accessed.
A instance that represents the chunk to download.
- This value should come from a manifest downloaded with .
+ This value should come from a manifest downloaded with .
A instance that contains the data for the given chunk.
CDN hostname.
@@ -2037,6 +2084,33 @@
chunk's was null.
Thrown if the downloaded data does not match the expected length.
+ An network error occurred when performing the request.
+ A network error occurred when performing the request.
+
+
+
+ Downloads the specified depot chunk, and optionally processes the chunk and verifies the checksum if the depot decryption key has been provided.
+
+
+ This function will also validate the length of the downloaded chunk with the value of ,
+ if it has been assigned a value.
+
+ The id of the depot being accessed.
+
+ A instance that represents the chunk to download.
+ This value should come from a manifest downloaded with .
+
+ A instance that contains the data for the given chunk.
+ The content server to connect to.
+ CDN auth token for CDN content server endpoints.
+
+ The depot decryption key for the depot that will be downloaded.
+ This is used for decrypting filenames (if needed) in depot manifests, and processing depot chunks.
+
+ chunk's was null.
+ Thrown if the downloaded data does not match the expected length.
+ An network error occurred when performing the request.
+ A network error occurred when performing the request.
@@ -4227,6 +4301,535 @@
The packet message that contains the data.
+
+
+ This handler is used for creating, joining and obtaining lobby information.
+
+
+
+
+ This callback is fired in response to .
+
+
+
+
+ ID of the app the lobbies belongs to.
+
+
+
+
+ The result of the request.
+
+
+
+
+ The list of lobbies matching the criteria specified with .
+
+
+
+
+ This callback is fired in response to .
+
+
+
+
+ ID of the app the created lobby belongs to.
+
+
+
+
+ The result of the request.
+
+
+
+
+ The SteamID of the created lobby.
+
+
+
+
+ This callback is fired in response to .
+
+
+
+
+ ID of the app the targeted lobby belongs to.
+
+
+
+
+ The result of the request.
+
+
+
+
+ The SteamID of the targeted Lobby.
+
+
+
+
+ This callback is fired in response to .
+
+
+
+
+ ID of the app the targeted lobby belongs to.
+
+
+
+
+ The result of the request.
+
+
+
+
+ The SteamID of the targeted Lobby.
+
+
+
+
+ This callback is fired in response to .
+
+
+
+
+ ID of the app the targeted lobby belongs to.
+
+
+
+
+ The result of the request.
+
+
+
+
+ The joined , when equals
+ , otherwise null
+
+
+
+
+ This callback is fired in response to .
+
+
+
+
+ ID of the app the targeted lobby belongs to.
+
+
+
+
+ The result of the request.
+
+
+
+
+ The SteamID of the targeted Lobby.
+
+
+
+
+ This callback is fired in response to , as well as whenever Steam sends us updated lobby data.
+
+
+
+
+ ID of the app the updated lobby belongs to.
+
+
+
+
+ The lobby that was updated.
+
+
+
+
+ This callback is fired whenever Steam informs us a user has joined a lobby.
+
+
+
+
+ ID of the app the lobby belongs to.
+
+
+
+
+ The SteamID of the lobby that a member joined.
+
+
+
+
+ The lobby member that joined.
+
+
+
+
+ This callback is fired whenever Steam informs us a user has left a lobby.
+
+
+
+
+ ID of the app the lobby belongs to.
+
+
+
+
+ The SteamID of the lobby that a member left.
+
+
+
+
+ The lobby member that left.
+
+
+
+
+ Represents a Steam lobby.
+
+
+
+
+ The lobby filter base class.
+
+
+
+
+ The type of filter.
+
+
+
+
+ The metadata key this filter pertains to. Under certain circumstances e.g. a distance
+ filter, this will be an empty string.
+
+
+
+
+ The comparison method used by this filter.
+
+
+
+
+ Base constructor for all filter sub-classes.
+
+ The type of filter.
+ The metadata key this filter pertains to.
+ The comparison method used by this filter.
+
+
+
+ Serializes the filter into a representation used internally by SteamMatchmaking.
+
+ A protobuf serializable representation of this filter.
+
+
+
+ Can be used to filter lobbies geographically (based on IP according to Steam's IP database).
+
+
+
+
+ Steam distance filter value.
+
+
+
+
+ Initializes a new instance of the class.
+
+ Steam distance filter value.
+
+
+
+ Serializes the distance filter into a representation used internally by SteamMatchmaking.
+
+ A protobuf serializable representation of this filter.
+
+
+
+ Can be used to filter lobbies with a metadata value closest to the specified value. Multiple
+ near filters can be specified, with former filters taking precedence over latter filters.
+
+
+
+
+ Integer value that lobbies' metadata value should be close to.
+
+
+
+
+ Initializes a new instance of the class.
+
+ The metadata key this filter pertains to.
+ Integer value to compare against.
+
+
+
+ Serializes the slots available filter into a representation used internally by SteamMatchmaking.
+
+ A protobuf serializable representation of this filter.
+
+
+
+ Can be used to filter lobbies by comparing an integer against a value in each lobby's metadata.
+
+
+
+
+ Integer value to compare against.
+
+
+
+
+ Initializes a new instance of the class.
+
+ The metadata key this filter pertains to.
+ The comparison method used by this filter.
+ Integer value to compare against.
+
+
+
+ Serializes the numerical filter into a representation used internally by SteamMatchmaking.
+
+ A protobuf serializable representation of this filter.
+
+
+
+ Can be used to filter lobbies by minimum number of slots available.
+
+
+
+
+ Minumum number of slots available in the lobby.
+
+
+
+
+ Initializes a new instance of the class.
+
+ The metadata key this filter pertains to.
+ Integer value to compare against.
+
+
+
+ Serializes the slots available filter into a representation used internally by SteamMatchmaking.
+
+ A protobuf serializable representation of this filter.
+
+
+
+ Can be used to filter lobbies by comparing a string against a value in each lobby's metadata.
+
+
+
+
+ String value to compare against.
+
+
+
+
+ Initializes a new instance of the class.
+
+ The metadata key this filter pertains to.
+ The comparison method used by this filter.
+ String value to compare against.
+
+
+
+ Serializes the string filter into a representation used internally by SteamMatchmaking.
+
+ A protobuf serializable representation of this filter.
+
+
+
+ Represents a Steam user within a lobby.
+
+
+
+
+ SteamID of the lobby member.
+
+
+
+
+ Steam persona of the lobby member.
+
+
+
+
+ Metadata attached to the lobby member.
+
+
+
+
+ Checks to see if this lobby member is equal to another. Only the SteamID of the lobby member is taken into account.
+
+
+ true, if obj is with a matching SteamID. Otherwise, false.
+
+
+
+ Hash code of the lobby member. Only the SteamID of the lobby member is taken into account.
+
+ The hash code of this lobby member.
+
+
+
+ SteamID of the lobby.
+
+
+
+
+ The type of the lobby.
+
+
+
+
+ The lobby's flags.
+
+
+
+
+ The SteamID of the lobby's owner. Please keep in mind that Steam does not provide lobby
+ owner details for lobbies returned in a lobby list. As such, lobbies that have been
+ obtained/updated as a result of calling
+ may have a null (or non-null but state) owner.
+
+
+
+
+ The metadata of the lobby; string key-value pairs.
+
+
+
+
+ The maximum number of members that can occupy the lobby.
+
+
+
+
+ The number of members that are currently occupying the lobby.
+
+
+
+
+ A list of lobby members. This will only be populated for the user's current lobby.
+
+
+
+
+ The distance of the lobby.
+
+
+
+
+ The weight of the lobby.
+
+
+
+
+ Sends a request to create a new lobby.
+
+ ID of the app the lobby will belong to.
+ The new lobby type.
+ The new maximum number of members that may occupy the lobby.
+ The new lobby flags. Defaults to 0.
+ The new metadata for the lobby. Defaults to null (treated as an empty dictionary).
+ null, if the request could not be submitted i.e. not yet logged in. Otherwise, an .
+
+
+
+ Sends a request to update a lobby.
+
+ ID of app the lobby belongs to.
+ The SteamID of the lobby that should be updated.
+ The new lobby type.
+ The new maximum number of members that may occupy the lobby.
+ The new lobby flags. Defaults to 0.
+ The new metadata for the lobby. Defaults to null (treated as an empty dictionary).
+ An .
+
+
+
+ Sends a request to update the current user's lobby metadata.
+
+ ID of app the lobby belongs to.
+ The SteamID of the lobby that should be updated.
+ The new metadata for the lobby.
+ null, if the request could not be submitted i.e. not yet logged in. Otherwise, an .
+
+
+
+ Sends a request to update the owner of a lobby.
+
+ ID of app the lobby belongs to.
+ The SteamID of the lobby that should have its owner updated.
+ The SteamID of the new owner.
+ An .
+
+
+
+ Sends a request to obtains a list of lobbies matching the specified criteria.
+
+ The ID of app for which we're requesting a list of lobbies.
+ An optional list of filters.
+ An optional maximum number of lobbies that will be returned.
+ null, if the request could not be submitted i.e. not yet logged in. Otherwise, an .
+
+
+
+ Sends a request to join a lobby.
+
+ ID of app the lobby belongs to.
+ The SteamID of the lobby that should be joined.
+ null, if the request could not be submitted i.e. not yet logged in. Otherwise, an .
+
+
+
+ Sends a request to leave a lobby.
+
+ ID of app the lobby belongs to.
+ The SteamID of the lobby that should be left.
+ An .
+
+
+
+ Sends a request to obtain a lobby's data.
+
+ The ID of app which we're attempting to obtain lobby data for.
+ The SteamID of the lobby whose data is being requested.
+ An .
+
+
+
+ Sends a lobby invite request.
+ NOTE: Steam provides no functionality to determine if the user was successfully invited.
+
+ The ID of app which owns the lobby we're inviting a user to.
+ The SteamID of the lobby we're inviting a user to.
+ The SteamID of the user we're inviting.
+
+
+
+ Obtains a , by its SteamID, if the data is cached locally.
+ This method does not send a network request.
+
+ The ID of app which we're attempting to obtain a lobby for.
+ The SteamID of the lobby that should be returned.
+ The corresponding with the specified app and lobby ID, if cached. Otherwise, null.
+
+
+
+ Sends a matchmaking message for a specific app.
+
+ The matchmaking message to send.
+ The ID of the app this message pertains to.
+
+
+
+ Handles a client message. This should not be called directly.
+
+ The packet message that contains the data.
+
This handler is used for initializing Steam trades with other clients.
@@ -4787,6 +5390,11 @@
Gets the threshold for disconnects before Steam wants the client to migrate to a new CM.
+
+
+ Gets the Steam parental settings.
+
+
This callback is returned when the client is told to log off by the server.
@@ -6278,6 +6886,45 @@
The client message to send.
+
+
+ Helper class to load servers from the Content Server Directory Service Web API.
+
+
+
+
+ Load a list of servers from the Content Server Directory Service.
+
+ Configuration Object
+ A with the Result set to an enumerable list of s.
+
+
+
+ Load a list of servers from the Content Server Directory Service.
+
+ Configuration Object
+ Cancellation Token
+ A with the Result set to an enumerable list of s.
+
+
+
+ Load a list of servers from the Content Server Directory Service.
+
+ Configuration Object
+ Preferred steam cell id
+ Cancellation Token
+ A with the Result set to an enumerable list of s.
+
+
+
+ Load a list of servers from the Content Server Directory Service.
+
+ Configuration Object
+ Preferred steam cell id
+ Max number of servers to return.
+ Cancellation Token
+ A with the Result set to an enumerable list of s.
+
Provides helper extensions to make WebAPI interfaces from existing SteamConfiguration.
@@ -6354,7 +7001,7 @@
The timeout value in milliseconds. The default value is 100 seconds.
-
+
Manually calls the specified Web API function with the provided details.
@@ -6367,7 +7014,7 @@
A network error occurred when performing the request.
An error occured when parsing the response from the WebAPI.
-
+
Manually calls the specified Web API function with the provided details.
@@ -6436,7 +7083,7 @@
The timeout value in milliseconds. The default value is 100 seconds.
-
+
Manually calls the specified Web API function with the provided details.
@@ -6529,16 +7176,6 @@
Thrown when WebAPI request fails.
-
-
- Represents the status code of the HTTP response.
-
-
-
-
- Represents the collection of HTTP response headers.
-
-
Initializes a new instance of the class.
@@ -8193,6 +8830,28 @@
The category of the message.
The message to log.
+
+
+ Thrown when a HTTP request fails.
+
+
+
+
+ Represents the status code of the HTTP response.
+
+
+
+
+ Represents the collection of HTTP response headers.
+
+
+
+
+ Initializes a new instance of the class.
+
+ The message that describes the error.
+ HTTP response message including the status code and data.
+
Contains various utility functions for dealing with dates.