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https://github.com/JustArchiNET/ArchiSteamFarm.git
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Resolve CA5392
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@@ -115,7 +115,6 @@ dotnet_diagnostic.ca1028.severity = silent
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dotnet_diagnostic.ca1031.severity = silent
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dotnet_diagnostic.ca1031.severity = silent
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# TODO - one at a time
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# TODO - one at a time
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dotnet_diagnostic.ca5392.severity = silent
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dotnet_diagnostic.ca5394.severity = silent
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dotnet_diagnostic.ca5394.severity = silent
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# Rule - almost everything
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# Rule - almost everything
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@@ -255,19 +255,24 @@ namespace ArchiSteamFarm {
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internal const sbyte StandardInputHandle = -10;
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internal const sbyte StandardInputHandle = -10;
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#pragma warning disable CA2101
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#pragma warning disable CA2101
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[DefaultDllImportSearchPaths(DllImportSearchPath.System32)]
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[DllImport("libc", EntryPoint = "chmod", SetLastError = true)]
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[DllImport("libc", EntryPoint = "chmod", SetLastError = true)]
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internal static extern int Chmod(string path, int mode);
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internal static extern int Chmod(string path, int mode);
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#pragma warning restore CA2101
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#pragma warning restore CA2101
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[DefaultDllImportSearchPaths(DllImportSearchPath.System32)]
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[DllImport("kernel32.dll")]
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[DllImport("kernel32.dll")]
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internal static extern bool GetConsoleMode(IntPtr hConsoleHandle, out uint lpMode);
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internal static extern bool GetConsoleMode(IntPtr hConsoleHandle, out uint lpMode);
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[DefaultDllImportSearchPaths(DllImportSearchPath.System32)]
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[DllImport("kernel32.dll")]
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[DllImport("kernel32.dll")]
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internal static extern IntPtr GetStdHandle(int nStdHandle);
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internal static extern IntPtr GetStdHandle(int nStdHandle);
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[DefaultDllImportSearchPaths(DllImportSearchPath.System32)]
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[DllImport("kernel32.dll")]
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[DllImport("kernel32.dll")]
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internal static extern bool SetConsoleMode(IntPtr hConsoleHandle, uint dwMode);
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internal static extern bool SetConsoleMode(IntPtr hConsoleHandle, uint dwMode);
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[DefaultDllImportSearchPaths(DllImportSearchPath.System32)]
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[DllImport("kernel32.dll")]
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[DllImport("kernel32.dll")]
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internal static extern EExecutionState SetThreadExecutionState(EExecutionState executionState);
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internal static extern EExecutionState SetThreadExecutionState(EExecutionState executionState);
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