mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-16 08:25:28 +00:00
Limit full set trades (#2133)
* Limit items to send when looting full sets * Add test for item limit when looting full sets * Fix small mistakes * Change another type to byte * And another one * Add test to verify that the amount of appIDs does not matter in limiting the amount of items * Add maxItems parameter to GetFullItemSets * Test for exception with too small parameter value * Let's get the finishing touches on that PR :'<,'>s/byte/ushort/g * Use named const instead of hard-coded magic number * Fix the last remaining typecast (hopefully) * Send as many sets as possible and Add test for this and Check values of amountsToExtract as it is part of the public API * Remove check for minimum items per set. Plugins could still use this with smaller sets on non-steam items * Correct force of habit to match the projects code-style
This commit is contained in:
@@ -50,6 +50,87 @@ namespace ArchiSteamFarm.Tests {
|
||||
AssertResultMatchesExpectation(expectedResult, itemsToSend);
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void MaxItemsBarelyEnoughForOneSet() {
|
||||
const uint relevantAppID = 42;
|
||||
|
||||
Dictionary<uint, byte> itemsPerSet = new() {
|
||||
{ relevantAppID, ArchiSteamFarm.Bot.MinCardsPerBadge },
|
||||
{ 43, ArchiSteamFarm.Bot.MinCardsPerBadge + 1 }
|
||||
};
|
||||
|
||||
HashSet<Steam.Asset> items = new();
|
||||
|
||||
foreach ((uint appID, byte cards) in itemsPerSet) {
|
||||
for (byte i = 1; i <= cards; i++) {
|
||||
items.Add(CreateCard(i, appID));
|
||||
}
|
||||
}
|
||||
|
||||
HashSet<Steam.Asset> itemsToSend = GetItemsForFullBadge(items, itemsPerSet, ArchiSteamFarm.Bot.MinCardsPerBadge);
|
||||
|
||||
Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = items.Where(item => item.RealAppID == relevantAppID)
|
||||
.GroupBy(item => (item.RealAppID, item.ContextID, item.ClassID))
|
||||
.ToDictionary(grouping => grouping.Key, grouping => (uint) grouping.Sum(item => item.Amount));
|
||||
|
||||
AssertResultMatchesExpectation(expectedResult, itemsToSend);
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
[ExpectedException(typeof(ArgumentOutOfRangeException))]
|
||||
public void MaxItemsTooSmall() {
|
||||
const uint appID = 42;
|
||||
|
||||
HashSet<Steam.Asset> items = new() {
|
||||
CreateCard(1, appID),
|
||||
CreateCard(2, appID)
|
||||
};
|
||||
|
||||
GetItemsForFullBadge(items, 2, appID, ArchiSteamFarm.Bot.MinCardsPerBadge - 1);
|
||||
|
||||
Assert.Fail();
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void TooManyCardsForSingleTrade() {
|
||||
const uint appID = 42;
|
||||
|
||||
HashSet<Steam.Asset> items = new();
|
||||
|
||||
for (byte i = 0; i < ArchiSteamFarm.Trading.MaxItemsPerTrade; i++) {
|
||||
items.Add(CreateCard(1, appID));
|
||||
items.Add(CreateCard(2, appID));
|
||||
}
|
||||
|
||||
HashSet<Steam.Asset> itemsToSend = GetItemsForFullBadge(items, 2, appID);
|
||||
|
||||
Assert.IsTrue(itemsToSend.Count <= ArchiSteamFarm.Trading.MaxItemsPerTrade);
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void TooManyCardsForSingleTradeMultipleAppIDs() {
|
||||
const uint appID0 = 42;
|
||||
const uint appID1 = 43;
|
||||
|
||||
HashSet<Steam.Asset> items = new();
|
||||
|
||||
for (byte i = 0; i < 100; i++) {
|
||||
items.Add(CreateCard(1, appID0));
|
||||
items.Add(CreateCard(2, appID0));
|
||||
items.Add(CreateCard(1, appID1));
|
||||
items.Add(CreateCard(2, appID1));
|
||||
}
|
||||
|
||||
Dictionary<uint, byte> itemsPerSet = new() {
|
||||
{ appID0, 2 },
|
||||
{ appID1, 2 }
|
||||
};
|
||||
|
||||
HashSet<Steam.Asset> itemsToSend = GetItemsForFullBadge(items, itemsPerSet);
|
||||
|
||||
Assert.IsTrue(itemsToSend.Count <= ArchiSteamFarm.Trading.MaxItemsPerTrade);
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void MultipleSets() {
|
||||
const uint appID = 42;
|
||||
@@ -419,12 +500,12 @@ namespace ArchiSteamFarm.Tests {
|
||||
|
||||
private static Steam.Asset CreateCard(ulong classID, uint realAppID, uint amount = 1, Steam.Asset.EType type = Steam.Asset.EType.TradingCard, Steam.Asset.ERarity rarity = Steam.Asset.ERarity.Common) => new(Steam.Asset.SteamAppID, Steam.Asset.SteamCommunityContextID, classID, amount, realAppID: realAppID, type: type, rarity: rarity);
|
||||
|
||||
private static HashSet<Steam.Asset> GetItemsForFullBadge(IReadOnlyCollection<Steam.Asset> inventory, byte cardsPerSet, uint appID) => GetItemsForFullBadge(inventory, new Dictionary<uint, byte> { { appID, cardsPerSet } });
|
||||
private static HashSet<Steam.Asset> GetItemsForFullBadge(IReadOnlyCollection<Steam.Asset> inventory, byte cardsPerSet, uint appID, ushort maxItems = ArchiSteamFarm.Trading.MaxItemsPerTrade) => GetItemsForFullBadge(inventory, new Dictionary<uint, byte> { { appID, cardsPerSet } }, maxItems);
|
||||
|
||||
private static HashSet<Steam.Asset> GetItemsForFullBadge(IReadOnlyCollection<Steam.Asset> inventory, IDictionary<uint, byte> cardsPerSet) {
|
||||
private static HashSet<Steam.Asset> GetItemsForFullBadge(IReadOnlyCollection<Steam.Asset> inventory, IDictionary<uint, byte> cardsPerSet, ushort maxItems = ArchiSteamFarm.Trading.MaxItemsPerTrade) {
|
||||
Dictionary<(uint RealAppID, Steam.Asset.EType Type, Steam.Asset.ERarity Rarity), List<uint>> inventorySets = ArchiSteamFarm.Trading.GetInventorySets(inventory);
|
||||
|
||||
return ArchiSteamFarm.Bot.GetItemsForFullSets(inventory, inventorySets.ToDictionary(kv => kv.Key, kv => (SetsToExtract: inventorySets[kv.Key][0], cardsPerSet[kv.Key.RealAppID]))).ToHashSet();
|
||||
return ArchiSteamFarm.Bot.GetItemsForFullSets(inventory, inventorySets.ToDictionary(kv => kv.Key, kv => (SetsToExtract: inventorySets[kv.Key][0], cardsPerSet[kv.Key.RealAppID])), maxItems).ToHashSet();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user