diff --git a/ArchiSteamFarm/Bot.cs b/ArchiSteamFarm/Bot.cs index 8d6900440..a762270bb 100755 --- a/ArchiSteamFarm/Bot.cs +++ b/ArchiSteamFarm/Bot.cs @@ -1240,6 +1240,10 @@ namespace ArchiSteamFarm { return; } + if (!BotConfig.FarmOffline) { + return; + } + // We can't use SetPersonaState() before SK2 in fact registers our nickname // This is pretty rare, but SK2 SteamFriends handler and this handler could execute at the same time // So we wait for nickname to be registered (with timeout of 5 tries/seconds) @@ -1255,7 +1259,7 @@ namespace ArchiSteamFarm { } try { - await SteamFriends.SetPersonaState(BotConfig.FarmOffline ? EPersonaState.Offline : EPersonaState.Online); + await SteamFriends.SetPersonaState(EPersonaState.Online); } catch (Exception e) { ArchiLogger.LogGenericException(e); }