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https://github.com/JustArchiNET/ArchiSteamFarm.git
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Further decrease server load
We can keep inventory checksum before deduplication in the cache. If it's determined to be the same, then our inventory state didn't change, so it also doesn't make much sense to ask server for set parts and announcement.
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@@ -50,9 +50,25 @@ internal sealed class BotCache : SerializableFile {
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}
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}
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internal string? LastInventoryChecksumBeforeDeduplication {
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get => BackingLastInventoryChecksumBeforeDeduplication;
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set {
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if (BackingLastInventoryChecksumBeforeDeduplication == value) {
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return;
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}
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BackingLastInventoryChecksumBeforeDeduplication = value;
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Utilities.InBackground(Save);
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}
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}
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[JsonProperty]
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private string? BackingLastAnnouncedTradeToken;
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[JsonProperty]
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private string? BackingLastInventoryChecksumBeforeDeduplication;
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private BotCache(string filePath) : this() {
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ArgumentException.ThrowIfNullOrEmpty(filePath);
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@@ -65,6 +81,9 @@ internal sealed class BotCache : SerializableFile {
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[UsedImplicitly]
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public bool ShouldSerializeBackingLastAnnouncedTradeToken() => !string.IsNullOrEmpty(BackingLastAnnouncedTradeToken);
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[UsedImplicitly]
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public bool ShouldSerializeBackingLastInventoryChecksumBeforeDeduplication() => !string.IsNullOrEmpty(BackingLastInventoryChecksumBeforeDeduplication);
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[UsedImplicitly]
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public bool ShouldSerializeLastAnnouncedAssetsForListing() => LastAnnouncedAssetsForListing.Count > 0;
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