mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-06 00:50:15 +00:00
Translations update
This commit is contained in:
@@ -280,6 +280,8 @@
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@@ -352,6 +352,8 @@
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@@ -542,4 +542,6 @@
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<value>{0} V{1}</value>
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<comment>{0} will be replaced by program's name (e.g. "ASF"), {1} will be replaced by program's version (e.g. "1.0.0.0"). This string typically has nothing to translate and you should leave it as it is, unless you need to change the format, e.g. in RTL languages.</comment>
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</data>
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</root>
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@@ -280,6 +280,8 @@
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@@ -626,4 +626,6 @@ StackTrace:
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</root>
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@@ -280,6 +280,8 @@
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@@ -701,4 +701,6 @@ StackTrace:
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<value>{0} V{1}</value>
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<comment>{0} will be replaced by program's name (e.g. "ASF"), {1} will be replaced by program's version (e.g. "1.0.0.0"). This string typically has nothing to translate and you should leave it as it is, unless you need to change the format, e.g. in RTL languages.</comment>
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</data>
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</root>
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@@ -625,4 +625,6 @@ StackTrace:
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</root>
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@@ -701,4 +701,10 @@ StackTrace:
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<value>{0} V{1}</value>
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<comment>{0} will be replaced by program's name (e.g. "ASF"), {1} will be replaced by program's version (e.g. "1.0.0.0"). This string typically has nothing to translate and you should leave it as it is, unless you need to change the format, e.g. in RTL languages.</comment>
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</data>
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<data name="BotAccountLocked" xml:space="preserve">
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<value>This account is locked, idling process is permanently unavailable!</value>
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</data>
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<data name="BotStatusLocked" xml:space="preserve">
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<value>Bot is locked and can't drop any cards through idling.</value>
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</data>
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</root>
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@@ -301,9 +301,18 @@ Trazo de pila:
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<value>Versión local: {0} | Versión remota: {1}</value>
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<comment>{0} will be replaced by current version, {1} will be replaced by remote version</comment>
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</data>
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<data name="UserInputDeviceID" xml:space="preserve">
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<value>Por favor ingrese su ID de dispositivo autenticador móvil (incluyendo "android:"): </value>
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<comment>Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputSteam2FA" xml:space="preserve">
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<value>Por favor, ingrese el código que aparece en su aplicación autentificadora de steam: </value>
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<comment>Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputSteamGuard" xml:space="preserve">
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<value>Por favor ingrese su codigo de autentificación SteamGuard que ha sido enviado a su e-mail: </value>
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<comment>Please note that this translation should end with space</comment>
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</data>
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@@ -625,4 +634,6 @@ Trazo de pila:
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</root>
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@@ -441,4 +441,6 @@
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</root>
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@@ -626,4 +626,6 @@ StackTrace :
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</root>
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@@ -575,4 +575,6 @@ StackTrace:
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</root>
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@@ -333,6 +333,8 @@
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@@ -603,4 +603,6 @@ StackTrace: {2}</value>
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</root>
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@@ -624,4 +624,6 @@
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</root>
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@@ -686,4 +686,6 @@
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<value>{0} V{1}</value>
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<comment>{0} will be replaced by program's name (e.g. "ASF"), {1} will be replaced by program's version (e.g. "1.0.0.0"). This string typically has nothing to translate and you should leave it as it is, unless you need to change the format, e.g. in RTL languages.</comment>
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</data>
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</root>
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@@ -623,4 +623,6 @@
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</root>
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@@ -703,4 +703,6 @@ ASF 실행 파일의 이름이 적절한지 확인하시기 바랍니다!</value
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<value>{0} V{1}</value>
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<comment>{0} will be replaced by program's name (e.g. "ASF"), {1} will be replaced by program's version (e.g. "1.0.0.0"). This string typically has nothing to translate and you should leave it as it is, unless you need to change the format, e.g. in RTL languages.</comment>
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</data>
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</root>
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@@ -698,4 +698,6 @@
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<value>{0} V{1}</value>
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<comment>{0} will be replaced by program's name (e.g. "ASF"), {1} will be replaced by program's version (e.g. "1.0.0.0"). This string typically has nothing to translate and you should leave it as it is, unless you need to change the format, e.g. in RTL languages.</comment>
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</data>
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</root>
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@@ -280,6 +280,8 @@
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@@ -625,4 +625,6 @@ StackTrace:
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</root>
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@@ -625,4 +625,6 @@ StackTrace:
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</root>
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@@ -366,4 +366,6 @@
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</root>
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@@ -701,4 +701,10 @@ StackTrace:
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<value>{0} V{1}</value>
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<comment>{0} will be replaced by program's name (e.g. "ASF"), {1} will be replaced by program's version (e.g. "1.0.0.0"). This string typically has nothing to translate and you should leave it as it is, unless you need to change the format, e.g. in RTL languages.</comment>
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</data>
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<data name="BotAccountLocked" xml:space="preserve">
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<value>To konto jest zablokowane, proces farmienia jest trwale niedostępny!</value>
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</data>
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<data name="BotStatusLocked" xml:space="preserve">
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<value>Bot jest zablokowany I nie może otrzymać żadnych kart poprzez farmienie.</value>
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</data>
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</root>
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@@ -699,4 +699,6 @@ StackTrace:
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<value>{0} V{1}</value>
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<comment>{0} will be replaced by program's name (e.g. "ASF"), {1} will be replaced by program's version (e.g. "1.0.0.0"). This string typically has nothing to translate and you should leave it as it is, unless you need to change the format, e.g. in RTL languages.</comment>
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</data>
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</root>
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@@ -621,4 +621,6 @@ inválidas, abortando!</value>
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</root>
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@@ -701,4 +701,6 @@ StackTrace:
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<value>{0} V{1}</value>
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<comment>{0} will be replaced by program's name (e.g. "ASF"), {1} will be replaced by program's version (e.g. "1.0.0.0"). This string typically has nothing to translate and you should leave it as it is, unless you need to change the format, e.g. in RTL languages.</comment>
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</data>
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</root>
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@@ -380,11 +380,11 @@
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<comment>{0} will be replaced by number of active bots, {1} will be replaced by total number of bots, {2} will be replaced by total number of games left to idle, {3} will be replaced by total number of cards left to idle</comment>
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</data>
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<data name="BotStatusIdling" xml:space="preserve">
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<value>Бот фармит игру: {0} ({1}, осталось {2} карт). Всего осталось {3} игр ({4} карт, примерно {5}).</value>
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<value>Бот фармит игру: {0} ({1}, осталось {2} карты). Всего осталось {3} игр ({4} карты, примерно {5}).</value>
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<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name, {2} will be replaced by number of cards left to idle, {3} will be replaced by total number of games to idle, {4} will be replaced by total number of cards to idle, {5} will be replaced by translated TimeSpan string built from TimeSpan* translation parts</comment>
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</data>
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<data name="BotStatusIdlingList" xml:space="preserve">
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<value>Бот фармит игры: {0}. Всего осталось {1} игр ({2} карт, примерно {3}).</value>
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<value>Бот фармит игры: {0}. Всего осталось {1} игр ({2} карты, примерно {3}).</value>
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<comment>{0} will be replaced by list of the games (appIDs, numbers), {1} will be replaced by total number of games to idle, {2} will be replaced by total number of cards to idle, {3} will be replaced by translated TimeSpan string built from TimeSpan* translation parts</comment>
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</data>
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<data name="CheckingFirstBadgePage" xml:space="preserve">
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@@ -401,7 +401,7 @@
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<value>Готово!</value>
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</data>
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<data name="GamesToIdle" xml:space="preserve">
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<value>Всего {0} игр ({1} карт) осталось фармить (займет примерно {2})...</value>
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<value>Всего осталось {0} игр ({1} карты, примерно {2})...</value>
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<comment>{0} will be replaced by number of games, {1} will be replaced by number of cards, {2} will be replaced by translated TimeSpan string built from TimeSpan* translation parts</comment>
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</data>
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<data name="IdlingFinished" xml:space="preserve">
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@@ -416,7 +416,7 @@
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<comment>{0} will be replaced by list of the games (appIDs, numbers), separated by a comma</comment>
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</data>
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<data name="IdlingStatusForGame" xml:space="preserve">
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<value>Статус фарма для {0} ({1}): {2} карт осталось</value>
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<value>Статус фарма для {0} ({1}): {2} карты осталось</value>
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<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name, {2} will be replaced by number of cards left to idle</comment>
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</data>
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<data name="IdlingStopped" xml:space="preserve">
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@@ -686,7 +686,7 @@
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<value>Выбранный вами CurrentCulture неверный, ASF продолжит работать со значением по умолчанию!</value>
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</data>
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<data name="TranslationIncomplete" xml:space="preserve">
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<value>ASF будет пытаться использовать выбранный язык {0}, но перевод готов только на {1}. Возможно, Вы могли бы помочь улучшить перевод ASF на данный язык?</value>
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<value>ASF будет пытаться использовать выбранный язык {0}, но перевод готов только на {1}. Возможно, вы смогли бы помочь улучшить перевод ASF на данный язык.</value>
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<comment>{0} will be replaced by culture code, such as "en-US", {1} will be replaced by completeness percentage, such as "78.5%"</comment>
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</data>
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<data name="IdlingGameNotPossible" xml:space="preserve">
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@@ -701,4 +701,6 @@
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<value>{0} V{1}</value>
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<comment>{0} will be replaced by program's name (e.g. "ASF"), {1} will be replaced by program's version (e.g. "1.0.0.0"). This string typically has nothing to translate and you should leave it as it is, unless you need to change the format, e.g. in RTL languages.</comment>
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</data>
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</root>
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@@ -626,4 +626,6 @@ StackTrace:
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</root>
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@@ -292,6 +292,8 @@
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@@ -702,4 +702,6 @@ StackTrace:
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<value>{0} V{1}</value>
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<comment>{0} will be replaced by program's name (e.g. "ASF"), {1} will be replaced by program's version (e.g. "1.0.0.0"). This string typically has nothing to translate and you should leave it as it is, unless you need to change the format, e.g. in RTL languages.</comment>
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</data>
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</root>
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@@ -280,6 +280,8 @@
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@@ -602,9 +602,7 @@ Hata bilgileri:
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<data name="BotRemovedExpiredLoginKey" xml:space="preserve">
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<value>Süresi dolmuş giriş anahtarı kaldırıldı!</value>
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</data>
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<data name="BotsStatusNotIdling" xml:space="preserve">
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<value>Bot {0} hiçbir şeyi çalıştırmıyor.</value>
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</data>
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<data name="BotStatusLimited" xml:space="preserve">
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<value>Bot kısıtlı durumda ve çalışarak kart düşüremez.</value>
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</data>
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@@ -701,4 +699,6 @@ Hata bilgileri:
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<value>{0} V{1}</value>
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<comment>{0} will be replaced by program's name (e.g. "ASF"), {1} will be replaced by program's version (e.g. "1.0.0.0"). This string typically has nothing to translate and you should leave it as it is, unless you need to change the format, e.g. in RTL languages.</comment>
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</data>
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</root>
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@@ -701,4 +701,6 @@
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<value>{0} V{1}</value>
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<comment>{0} will be replaced by program's name (e.g. "ASF"), {1} will be replaced by program's version (e.g. "1.0.0.0"). This string typically has nothing to translate and you should leave it as it is, unless you need to change the format, e.g. in RTL languages.</comment>
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</data>
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</root>
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@@ -642,4 +642,6 @@ StackTrace:
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<value>{0} V{1}</value>
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<comment>{0} will be replaced by program's name (e.g. "ASF"), {1} will be replaced by program's version (e.g. "1.0.0.0"). This string typically has nothing to translate and you should leave it as it is, unless you need to change the format, e.g. in RTL languages.</comment>
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</data>
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</root>
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@@ -300,11 +300,23 @@
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<comment>{0} will be replaced by current version, {1} will be replaced by remote version</comment>
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</data>
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<data name="UserInputSteam2FA" xml:space="preserve">
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<value>输入显示在 Steam 移动应用上的验证码 </value>
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<comment>Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputSteamGuard" xml:space="preserve">
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<value>请输入发送到你的邮箱里的Steam令牌验证码 </value>
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<comment>Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputSteamLogin" xml:space="preserve">
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<value>请输入你的Steam登录名: </value>
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<comment>Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputSteamPassword" xml:space="preserve">
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<value>请输入你的Steam密码: </value>
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<comment>Please note that this translation should end with space</comment>
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</data>
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<data name="WarningUnknownValuePleaseReport" xml:space="preserve">
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@@ -623,4 +635,6 @@
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</root>
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@@ -661,4 +661,6 @@
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<value>{0} V{1}</value>
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<comment>{0} will be replaced by program's name (e.g. "ASF"), {1} will be replaced by program's version (e.g. "1.0.0.0"). This string typically has nothing to translate and you should leave it as it is, unless you need to change the format, e.g. in RTL languages.</comment>
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</data>
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</root>
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Block a user