mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-16 08:25:28 +00:00
General cleanup + copyrights
This commit is contained in:
@@ -1,4 +1,28 @@
|
||||
using SteamKit2;
|
||||
/*
|
||||
_ _ _ ____ _ _____
|
||||
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
|
||||
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
|
||||
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
|
||||
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
|
||||
|
||||
Copyright 2015 Łukasz "JustArchi" Domeradzki
|
||||
Contact: JustArchi@JustArchi.net
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
|
||||
*/
|
||||
|
||||
using SteamKit2;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
@@ -9,7 +33,7 @@ using System.Xml;
|
||||
|
||||
namespace ArchiSteamFarm {
|
||||
internal class Bot {
|
||||
private const byte CallbackSleep = 100; // In miliseconds
|
||||
private const ushort CallbackSleep = 500; // In miliseconds
|
||||
|
||||
private readonly Dictionary<string, string> Config = new Dictionary<string, string>();
|
||||
|
||||
@@ -37,9 +61,9 @@ namespace ArchiSteamFarm {
|
||||
private string SteamNickname { get { return Config["SteamNickname"]; } }
|
||||
private string SteamApiKey { get { return Config["SteamApiKey"]; } }
|
||||
internal ulong SteamMasterID { get { return ulong.Parse(Config["SteamMasterID"]); } }
|
||||
internal ulong SteamMasterClanID { get { return ulong.Parse(Config["SteamMasterClanID"]); } }
|
||||
private ulong SteamMasterClanID { get { return ulong.Parse(Config["SteamMasterClanID"]); } }
|
||||
|
||||
internal Bot (string botName) {
|
||||
internal Bot(string botName) {
|
||||
BotName = botName;
|
||||
CardsFarmer = new CardsFarmer(this);
|
||||
|
||||
@@ -51,7 +75,8 @@ namespace ArchiSteamFarm {
|
||||
if (!Enabled) {
|
||||
return;
|
||||
}
|
||||
Start();
|
||||
|
||||
Start();
|
||||
}
|
||||
|
||||
private void ReadConfig() {
|
||||
@@ -84,7 +109,7 @@ namespace ArchiSteamFarm {
|
||||
SteamClient = new SteamClient();
|
||||
|
||||
ArchiHandler = new ArchiHandler();
|
||||
SteamClient.AddHandler(ArchiHandler);
|
||||
SteamClient.AddHandler(ArchiHandler);
|
||||
|
||||
CallbackManager = new CallbackManager(SteamClient);
|
||||
CallbackManager.Subscribe<SteamClient.ConnectedCallback>(OnConnected);
|
||||
@@ -259,7 +284,7 @@ namespace ArchiSteamFarm {
|
||||
ulong clanID = SteamMasterClanID;
|
||||
if (clanID != 0) {
|
||||
SteamFriends.JoinChat(clanID);
|
||||
}
|
||||
}
|
||||
|
||||
await CardsFarmer.StartFarming().ConfigureAwait(false);
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user