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https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-16 08:25:28 +00:00
Implement workaround for #380
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@@ -302,7 +302,7 @@ namespace ArchiSteamFarm {
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}
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}
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internal static void InitializeCMs(uint cellID, IServerListProvider serverListProvider) {
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internal static async Task InitializeCMs(uint cellID, IServerListProvider serverListProvider) {
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if (serverListProvider == null) {
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Program.ArchiLogger.LogNullError(nameof(serverListProvider));
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return;
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@@ -310,6 +310,12 @@ namespace ArchiSteamFarm {
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CMClient.Servers.CellID = cellID;
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CMClient.Servers.ServerListProvider = serverListProvider;
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// Normally we wouldn't need to do this, but there is a case where our list might be invalid or outdated
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// Ensure that we always ask once for list of up-to-date servers, even if we have list saved
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Program.ArchiLogger.LogGenericInfo("Initializing SteamDirectory...");
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await SteamDirectory.Initialize(cellID).ConfigureAwait(false);
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Program.ArchiLogger.LogGenericInfo("Done!");
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}
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internal async Task LootIfNeeded() {
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