Extract PublicListing and MatchActively to a plugin, resurrect MatchActively (#2759)

* Start work on extracting remote communication

* ok

* Dockerfile fixes

* More fixes

* Prepare /Api/Announce and /Api/HeartBeat

* Decrease publish race conditions

* OK

* Misc

* Misc

* Misc

* Move Steam group part back to ASF core

* Finally implement match actively v2 core

* Update RemoteCommunication.cs

* Use single round exclusively, report inventories more often

* Use randomization when asking others for assetIDs

* Add support for license and crowdin

* Kill dead code

* Fix return type of inventories

* Fix responses for good

* Unify old backend with new

* Report whole inventory, always

Helps with optimization on the backend side in terms of inventory fetching

* Update RemoteCommunication.cs

* Determine index of each asset and tell server about it

* Update AnnouncementRequest.cs

* Fix ASF screwing up with the order

* Fix warnings

* Misc rename

* Final logging touches
This commit is contained in:
Łukasz Domeradzki
2022-12-15 18:46:37 +01:00
committed by GitHub
parent fd517294d1
commit 98ef37e722
33 changed files with 2292 additions and 2082 deletions

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@@ -0,0 +1,39 @@
// _ _ _ ____ _ _____
// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
// |
// Copyright 2015-2022 Łukasz "JustArchi" Domeradzki
// Contact: JustArchi@JustArchi.net
// |
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// |
// http://www.apache.org/licenses/LICENSE-2.0
// |
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System.Threading.Tasks;
using ArchiSteamFarm.Steam;
using JetBrains.Annotations;
using SteamKit2;
namespace ArchiSteamFarm.Plugins.Interfaces;
[PublicAPI]
public interface IBotIdentity : IPlugin {
/// <summary>
/// ASF will call this method when bot receives its own identity information.
/// </summary>
/// <param name="bot">Bot object related to this callback.</param>
/// <param name="data">Full data received by ASF in the callback that relates to this bot (Steam) account.</param>
/// <param name="nickname">Parsed nickname set for this bot (Steam) account.</param>
/// <param name="avatarHash">Parsed hash of the avatar of this bot (Steam) account, as hex.</param>
Task OnSelfPersonaState(Bot bot, SteamFriends.PersonaStateCallback data, string? nickname, string? avatarHash);
}

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@@ -453,6 +453,21 @@ public static class PluginsCore {
}
}
internal static async Task OnSelfPersonaState(Bot bot, SteamFriends.PersonaStateCallback data, string? nickname, string? avatarHash) {
ArgumentNullException.ThrowIfNull(bot);
ArgumentNullException.ThrowIfNull(data);
if ((ActivePlugins == null) || (ActivePlugins.Count == 0)) {
return;
}
try {
await Utilities.InParallel(ActivePlugins.OfType<IBotIdentity>().Select(plugin => plugin.OnSelfPersonaState(bot, data, nickname, avatarHash))).ConfigureAwait(false);
} catch (Exception e) {
ASF.ArchiLogger.LogGenericException(e);
}
}
internal static async Task<string?> OnBotMessage(Bot bot, ulong steamID, string message) {
ArgumentNullException.ThrowIfNull(bot);