diff --git a/ArchiSteamFarm/ArchiSteamFarm.csproj b/ArchiSteamFarm/ArchiSteamFarm.csproj
index 4c6e8a976..bba343b98 100644
--- a/ArchiSteamFarm/ArchiSteamFarm.csproj
+++ b/ArchiSteamFarm/ArchiSteamFarm.csproj
@@ -105,7 +105,7 @@
- ResXFileCodeGenerator
+ PublicResXFileCodeGenerator
Strings.Designer.cs
diff --git a/ArchiSteamFarm/Localization/Strings.Designer.cs b/ArchiSteamFarm/Localization/Strings.Designer.cs
index 3f5ef8b20..b4f832876 100644
--- a/ArchiSteamFarm/Localization/Strings.Designer.cs
+++ b/ArchiSteamFarm/Localization/Strings.Designer.cs
@@ -22,7 +22,7 @@ namespace ArchiSteamFarm.Localization {
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
- internal class Strings {
+ public class Strings {
private static global::System.Resources.ResourceManager resourceMan;
@@ -36,7 +36,7 @@ namespace ArchiSteamFarm.Localization {
/// Zwraca buforowane wystąpienie ResourceManager używane przez tę klasę.
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
- internal static global::System.Resources.ResourceManager ResourceManager {
+ public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ArchiSteamFarm.Localization.Strings", typeof(Strings).Assembly);
@@ -51,7 +51,7 @@ namespace ArchiSteamFarm.Localization {
/// przypadków przeszukiwania zasobów za pomocą tej klasy zasobów wymagającej zdefiniowania typu.
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
- internal static global::System.Globalization.CultureInfo Culture {
+ public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
@@ -63,7 +63,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Accepting trade: {0}.
///
- internal static string AcceptingTrade {
+ public static string AcceptingTrade {
get {
return ResourceManager.GetString("AcceptingTrade", resourceCulture);
}
@@ -72,7 +72,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Matching Steam items, round #{0}....
///
- internal static string ActivelyMatchingItems {
+ public static string ActivelyMatchingItems {
get {
return ResourceManager.GetString("ActivelyMatchingItems", resourceCulture);
}
@@ -81,7 +81,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Matched a total of {0} sets this round..
///
- internal static string ActivelyMatchingItemsRound {
+ public static string ActivelyMatchingItemsRound {
get {
return ResourceManager.GetString("ActivelyMatchingItemsRound", resourceCulture);
}
@@ -90,7 +90,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu ASF will automatically check for new versions every {0}..
///
- internal static string AutoUpdateCheckInfo {
+ public static string AutoUpdateCheckInfo {
get {
return ResourceManager.GetString("AutoUpdateCheckInfo", resourceCulture);
}
@@ -99,7 +99,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Accepted donation trade: {0}.
///
- internal static string BotAcceptedDonationTrade {
+ public static string BotAcceptedDonationTrade {
get {
return ResourceManager.GetString("BotAcceptedDonationTrade", resourceCulture);
}
@@ -108,7 +108,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Accepting gift: {0}....
///
- internal static string BotAcceptingGift {
+ public static string BotAcceptingGift {
get {
return ResourceManager.GetString("BotAcceptingGift", resourceCulture);
}
@@ -117,7 +117,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Account is no longer occupied: idling process resumed!.
///
- internal static string BotAccountFree {
+ public static string BotAccountFree {
get {
return ResourceManager.GetString("BotAccountFree", resourceCulture);
}
@@ -126,7 +126,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu This account is limited, idling process is unavailable until the restriction is removed!.
///
- internal static string BotAccountLimited {
+ public static string BotAccountLimited {
get {
return ResourceManager.GetString("BotAccountLimited", resourceCulture);
}
@@ -135,7 +135,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu This account is locked, idling process is permanently unavailable!.
///
- internal static string BotAccountLocked {
+ public static string BotAccountLocked {
get {
return ResourceManager.GetString("BotAccountLocked", resourceCulture);
}
@@ -144,7 +144,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Account is currently being used: ASF will resume idling when it's free....
///
- internal static string BotAccountOccupied {
+ public static string BotAccountOccupied {
get {
return ResourceManager.GetString("BotAccountOccupied", resourceCulture);
}
@@ -153,7 +153,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu ID: {0} | Status: {1}.
///
- internal static string BotAddLicense {
+ public static string BotAddLicense {
get {
return ResourceManager.GetString("BotAddLicense", resourceCulture);
}
@@ -162,7 +162,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu ID: {0} | Status: {1} | Items: {2}.
///
- internal static string BotAddLicenseWithItems {
+ public static string BotAddLicenseWithItems {
get {
return ResourceManager.GetString("BotAddLicenseWithItems", resourceCulture);
}
@@ -171,7 +171,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu This bot is already running!.
///
- internal static string BotAlreadyRunning {
+ public static string BotAlreadyRunning {
get {
return ResourceManager.GetString("BotAlreadyRunning", resourceCulture);
}
@@ -180,7 +180,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu This bot has already stopped!.
///
- internal static string BotAlreadyStopped {
+ public static string BotAlreadyStopped {
get {
return ResourceManager.GetString("BotAlreadyStopped", resourceCulture);
}
@@ -189,7 +189,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Converting .maFile into ASF format....
///
- internal static string BotAuthenticatorConverting {
+ public static string BotAuthenticatorConverting {
get {
return ResourceManager.GetString("BotAuthenticatorConverting", resourceCulture);
}
@@ -198,7 +198,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Successfully finished importing mobile authenticator!.
///
- internal static string BotAuthenticatorImportFinished {
+ public static string BotAuthenticatorImportFinished {
get {
return ResourceManager.GetString("BotAuthenticatorImportFinished", resourceCulture);
}
@@ -207,7 +207,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Your DeviceID is incorrect or doesn't exist!.
///
- internal static string BotAuthenticatorInvalidDeviceID {
+ public static string BotAuthenticatorInvalidDeviceID {
get {
return ResourceManager.GetString("BotAuthenticatorInvalidDeviceID", resourceCulture);
}
@@ -216,7 +216,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu 2FA Token: {0}.
///
- internal static string BotAuthenticatorToken {
+ public static string BotAuthenticatorToken {
get {
return ResourceManager.GetString("BotAuthenticatorToken", resourceCulture);
}
@@ -225,7 +225,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Automatic idling has paused!.
///
- internal static string BotAutomaticIdlingNowPaused {
+ public static string BotAutomaticIdlingNowPaused {
get {
return ResourceManager.GetString("BotAutomaticIdlingNowPaused", resourceCulture);
}
@@ -234,7 +234,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Automatic idling has resumed!.
///
- internal static string BotAutomaticIdlingNowResumed {
+ public static string BotAutomaticIdlingNowResumed {
get {
return ResourceManager.GetString("BotAutomaticIdlingNowResumed", resourceCulture);
}
@@ -243,7 +243,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Automatic idling is paused already!.
///
- internal static string BotAutomaticIdlingPausedAlready {
+ public static string BotAutomaticIdlingPausedAlready {
get {
return ResourceManager.GetString("BotAutomaticIdlingPausedAlready", resourceCulture);
}
@@ -252,7 +252,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Automatic idling is resumed already!.
///
- internal static string BotAutomaticIdlingResumedAlready {
+ public static string BotAutomaticIdlingResumedAlready {
get {
return ResourceManager.GetString("BotAutomaticIdlingResumedAlready", resourceCulture);
}
@@ -261,7 +261,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Connected to Steam!.
///
- internal static string BotConnected {
+ public static string BotConnected {
get {
return ResourceManager.GetString("BotConnected", resourceCulture);
}
@@ -270,7 +270,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Connecting....
///
- internal static string BotConnecting {
+ public static string BotConnecting {
get {
return ResourceManager.GetString("BotConnecting", resourceCulture);
}
@@ -279,7 +279,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Connection to Steam Network lost. Reconnecting....
///
- internal static string BotConnectionLost {
+ public static string BotConnectionLost {
get {
return ResourceManager.GetString("BotConnectionLost", resourceCulture);
}
@@ -288,7 +288,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Disconnected from Steam!.
///
- internal static string BotDisconnected {
+ public static string BotDisconnected {
get {
return ResourceManager.GetString("BotDisconnected", resourceCulture);
}
@@ -297,7 +297,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Disconnecting....
///
- internal static string BotDisconnecting {
+ public static string BotDisconnecting {
get {
return ResourceManager.GetString("BotDisconnecting", resourceCulture);
}
@@ -306,7 +306,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu [{0}] password: {1}.
///
- internal static string BotEncryptedPassword {
+ public static string BotEncryptedPassword {
get {
return ResourceManager.GetString("BotEncryptedPassword", resourceCulture);
}
@@ -315,7 +315,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Bot has no wallet..
///
- internal static string BotHasNoWallet {
+ public static string BotHasNoWallet {
get {
return ResourceManager.GetString("BotHasNoWallet", resourceCulture);
}
@@ -324,7 +324,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Failed to disconnect the client. Abandoning this bot instance!.
///
- internal static string BotHeartBeatFailed {
+ public static string BotHeartBeatFailed {
get {
return ResourceManager.GetString("BotHeartBeatFailed", resourceCulture);
}
@@ -333,7 +333,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Not starting this bot instance because it's disabled in config file!.
///
- internal static string BotInstanceNotStartingBecauseDisabled {
+ public static string BotInstanceNotStartingBecauseDisabled {
get {
return ResourceManager.GetString("BotInstanceNotStartingBecauseDisabled", resourceCulture);
}
@@ -342,7 +342,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Received TwoFactorCodeMismatch error code {0} times in a row. Either your 2FA credentials are no longer valid, or your clock is out of sync, aborting!.
///
- internal static string BotInvalidAuthenticatorDuringLogin {
+ public static string BotInvalidAuthenticatorDuringLogin {
get {
return ResourceManager.GetString("BotInvalidAuthenticatorDuringLogin", resourceCulture);
}
@@ -351,7 +351,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Bot has level {0}..
///
- internal static string BotLevel {
+ public static string BotLevel {
get {
return ResourceManager.GetString("BotLevel", resourceCulture);
}
@@ -360,7 +360,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Logged off of Steam: {0}.
///
- internal static string BotLoggedOff {
+ public static string BotLoggedOff {
get {
return ResourceManager.GetString("BotLoggedOff", resourceCulture);
}
@@ -369,7 +369,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Successfully logged on as {0}..
///
- internal static string BotLoggedOn {
+ public static string BotLoggedOn {
get {
return ResourceManager.GetString("BotLoggedOn", resourceCulture);
}
@@ -378,7 +378,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Logging in....
///
- internal static string BotLoggingIn {
+ public static string BotLoggingIn {
get {
return ResourceManager.GetString("BotLoggingIn", resourceCulture);
}
@@ -387,7 +387,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu This account seems to be used in another ASF instance, which is undefined behaviour, refusing to keep it running!.
///
- internal static string BotLogonSessionReplaced {
+ public static string BotLogonSessionReplaced {
get {
return ResourceManager.GetString("BotLogonSessionReplaced", resourceCulture);
}
@@ -396,7 +396,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Trade offer failed!.
///
- internal static string BotLootingFailed {
+ public static string BotLootingFailed {
get {
return ResourceManager.GetString("BotLootingFailed", resourceCulture);
}
@@ -405,7 +405,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Trade couldn't be sent because there is no user with master permission defined!.
///
- internal static string BotLootingMasterNotDefined {
+ public static string BotLootingMasterNotDefined {
get {
return ResourceManager.GetString("BotLootingMasterNotDefined", resourceCulture);
}
@@ -414,7 +414,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Trade offer sent successfully!.
///
- internal static string BotLootingSuccess {
+ public static string BotLootingSuccess {
get {
return ResourceManager.GetString("BotLootingSuccess", resourceCulture);
}
@@ -423,7 +423,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu This bot doesn't have ASF 2FA enabled! Did you forget to import your authenticator as ASF 2FA?.
///
- internal static string BotNoASFAuthenticator {
+ public static string BotNoASFAuthenticator {
get {
return ResourceManager.GetString("BotNoASFAuthenticator", resourceCulture);
}
@@ -432,7 +432,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu This bot instance is not connected!.
///
- internal static string BotNotConnected {
+ public static string BotNotConnected {
get {
return ResourceManager.GetString("BotNotConnected", resourceCulture);
}
@@ -441,7 +441,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Couldn't find any bot named {0}!.
///
- internal static string BotNotFound {
+ public static string BotNotFound {
get {
return ResourceManager.GetString("BotNotFound", resourceCulture);
}
@@ -450,7 +450,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Not owned yet: {0}.
///
- internal static string BotNotOwnedYet {
+ public static string BotNotOwnedYet {
get {
return ResourceManager.GetString("BotNotOwnedYet", resourceCulture);
}
@@ -459,7 +459,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Owned already: {0}.
///
- internal static string BotOwnedAlready {
+ public static string BotOwnedAlready {
get {
return ResourceManager.GetString("BotOwnedAlready", resourceCulture);
}
@@ -468,7 +468,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Owned already: {0} | {1}.
///
- internal static string BotOwnedAlreadyWithName {
+ public static string BotOwnedAlreadyWithName {
get {
return ResourceManager.GetString("BotOwnedAlreadyWithName", resourceCulture);
}
@@ -477,7 +477,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu {0}/{1} bots already own game {2}..
///
- internal static string BotOwnsOverviewPerGame {
+ public static string BotOwnsOverviewPerGame {
get {
return ResourceManager.GetString("BotOwnsOverviewPerGame", resourceCulture);
}
@@ -486,7 +486,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Rate limit exceeded, we will retry after {0} of cooldown....
///
- internal static string BotRateLimitExceeded {
+ public static string BotRateLimitExceeded {
get {
return ResourceManager.GetString("BotRateLimitExceeded", resourceCulture);
}
@@ -495,7 +495,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Reconnecting....
///
- internal static string BotReconnecting {
+ public static string BotReconnecting {
get {
return ResourceManager.GetString("BotReconnecting", resourceCulture);
}
@@ -504,7 +504,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Key: {0} | Status: {1}.
///
- internal static string BotRedeem {
+ public static string BotRedeem {
get {
return ResourceManager.GetString("BotRedeem", resourceCulture);
}
@@ -513,7 +513,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Key: {0} | Status: {1} | Items: {2}.
///
- internal static string BotRedeemWithItems {
+ public static string BotRedeemWithItems {
get {
return ResourceManager.GetString("BotRedeemWithItems", resourceCulture);
}
@@ -522,7 +522,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Refreshing packages data....
///
- internal static string BotRefreshingPackagesData {
+ public static string BotRefreshingPackagesData {
get {
return ResourceManager.GetString("BotRefreshingPackagesData", resourceCulture);
}
@@ -531,7 +531,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Removed expired login key!.
///
- internal static string BotRemovedExpiredLoginKey {
+ public static string BotRemovedExpiredLoginKey {
get {
return ResourceManager.GetString("BotRemovedExpiredLoginKey", resourceCulture);
}
@@ -540,7 +540,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu You can't send trade to yourself!.
///
- internal static string BotSendingTradeToYourself {
+ public static string BotSendingTradeToYourself {
get {
return ResourceManager.GetString("BotSendingTradeToYourself", resourceCulture);
}
@@ -549,7 +549,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Current memory usage: {0} MB..
///
- internal static string BotStats {
+ public static string BotStats {
get {
return ResourceManager.GetString("BotStats", resourceCulture);
}
@@ -558,7 +558,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Bot is connecting to Steam network..
///
- internal static string BotStatusConnecting {
+ public static string BotStatusConnecting {
get {
return ResourceManager.GetString("BotStatusConnecting", resourceCulture);
}
@@ -567,7 +567,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Bot is idling game: {0} ({1}, {2} card drops remaining) from a total of {3} games ({4} cards) left to idle (~{5} remaining)..
///
- internal static string BotStatusIdling {
+ public static string BotStatusIdling {
get {
return ResourceManager.GetString("BotStatusIdling", resourceCulture);
}
@@ -576,7 +576,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Bot is idling games: {0} from a total of {1} games ({2} cards) left to idle (~{3} remaining)..
///
- internal static string BotStatusIdlingList {
+ public static string BotStatusIdlingList {
get {
return ResourceManager.GetString("BotStatusIdlingList", resourceCulture);
}
@@ -585,7 +585,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Bot is limited and can't drop any cards through idling..
///
- internal static string BotStatusLimited {
+ public static string BotStatusLimited {
get {
return ResourceManager.GetString("BotStatusLimited", resourceCulture);
}
@@ -594,7 +594,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Bot is locked and can't drop any cards through idling..
///
- internal static string BotStatusLocked {
+ public static string BotStatusLocked {
get {
return ResourceManager.GetString("BotStatusLocked", resourceCulture);
}
@@ -603,7 +603,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Bot is not idling anything..
///
- internal static string BotStatusNotIdling {
+ public static string BotStatusNotIdling {
get {
return ResourceManager.GetString("BotStatusNotIdling", resourceCulture);
}
@@ -612,7 +612,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Bot is not running..
///
- internal static string BotStatusNotRunning {
+ public static string BotStatusNotRunning {
get {
return ResourceManager.GetString("BotStatusNotRunning", resourceCulture);
}
@@ -621,7 +621,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu There are {0}/{1} bots running, with total of {2} games ({3} cards) left to idle..
///
- internal static string BotStatusOverview {
+ public static string BotStatusOverview {
get {
return ResourceManager.GetString("BotStatusOverview", resourceCulture);
}
@@ -630,7 +630,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Bot is paused or running in manual mode..
///
- internal static string BotStatusPaused {
+ public static string BotStatusPaused {
get {
return ResourceManager.GetString("BotStatusPaused", resourceCulture);
}
@@ -639,7 +639,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Bot is currently being used..
///
- internal static string BotStatusPlayingNotAvailable {
+ public static string BotStatusPlayingNotAvailable {
get {
return ResourceManager.GetString("BotStatusPlayingNotAvailable", resourceCulture);
}
@@ -648,7 +648,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Could not initialize SteamDirectory: connecting with Steam Network might take much longer than usual!.
///
- internal static string BotSteamDirectoryInitializationFailed {
+ public static string BotSteamDirectoryInitializationFailed {
get {
return ResourceManager.GetString("BotSteamDirectoryInitializationFailed", resourceCulture);
}
@@ -657,7 +657,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Stopping....
///
- internal static string BotStopping {
+ public static string BotStopping {
get {
return ResourceManager.GetString("BotStopping", resourceCulture);
}
@@ -666,7 +666,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Unable to login to Steam: {0}/{1}.
///
- internal static string BotUnableToLogin {
+ public static string BotUnableToLogin {
get {
return ResourceManager.GetString("BotUnableToLogin", resourceCulture);
}
@@ -675,7 +675,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu {0} V{1}.
///
- internal static string BotVersion {
+ public static string BotVersion {
get {
return ResourceManager.GetString("BotVersion", resourceCulture);
}
@@ -684,7 +684,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Wallet balance: {0} {1}.
///
- internal static string BotWalletBalance {
+ public static string BotWalletBalance {
get {
return ResourceManager.GetString("BotWalletBalance", resourceCulture);
}
@@ -693,7 +693,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Checking first badge page....
///
- internal static string CheckingFirstBadgePage {
+ public static string CheckingFirstBadgePage {
get {
return ResourceManager.GetString("CheckingFirstBadgePage", resourceCulture);
}
@@ -702,7 +702,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Checking other badge pages....
///
- internal static string CheckingOtherBadgePages {
+ public static string CheckingOtherBadgePages {
get {
return ResourceManager.GetString("CheckingOtherBadgePages", resourceCulture);
}
@@ -711,7 +711,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Chosen idling algorithm: {0}.
///
- internal static string ChosenFarmingAlgorithm {
+ public static string ChosenFarmingAlgorithm {
get {
return ResourceManager.GetString("ChosenFarmingAlgorithm", resourceCulture);
}
@@ -720,7 +720,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Clearing Steam discovery queue #{0}....
///
- internal static string ClearingDiscoveryQueue {
+ public static string ClearingDiscoveryQueue {
get {
return ResourceManager.GetString("ClearingDiscoveryQueue", resourceCulture);
}
@@ -730,7 +730,7 @@ namespace ArchiSteamFarm.Localization {
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Content:
///{0}.
///
- internal static string Content {
+ public static string Content {
get {
return ResourceManager.GetString("Content", resourceCulture);
}
@@ -739,7 +739,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Done!.
///
- internal static string Done {
+ public static string Done {
get {
return ResourceManager.GetString("Done", resourceCulture);
}
@@ -748,7 +748,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Done matching Steam items, round #{0}..
///
- internal static string DoneActivelyMatchingItems {
+ public static string DoneActivelyMatchingItems {
get {
return ResourceManager.GetString("DoneActivelyMatchingItems", resourceCulture);
}
@@ -757,7 +757,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Done clearing Steam discovery queue #{0}..
///
- internal static string DoneClearingDiscoveryQueue {
+ public static string DoneClearingDiscoveryQueue {
get {
return ResourceManager.GetString("DoneClearingDiscoveryQueue", resourceCulture);
}
@@ -766,7 +766,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Aborted!.
///
- internal static string ErrorAborted {
+ public static string ErrorAborted {
get {
return ResourceManager.GetString("ErrorAborted", resourceCulture);
}
@@ -775,7 +775,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Access denied!.
///
- internal static string ErrorAccessDenied {
+ public static string ErrorAccessDenied {
get {
return ResourceManager.GetString("ErrorAccessDenied", resourceCulture);
}
@@ -784,7 +784,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Your bot config is invalid. Please verify content of {0} and try again!.
///
- internal static string ErrorBotConfigInvalid {
+ public static string ErrorBotConfigInvalid {
get {
return ResourceManager.GetString("ErrorBotConfigInvalid", resourceCulture);
}
@@ -793,7 +793,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Configured {0} property is invalid: {1}.
///
- internal static string ErrorConfigPropertyInvalid {
+ public static string ErrorConfigPropertyInvalid {
get {
return ResourceManager.GetString("ErrorConfigPropertyInvalid", resourceCulture);
}
@@ -802,7 +802,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Persistent database could not be loaded, if issue persists, please remove {0} in order to recreate the database!.
///
- internal static string ErrorDatabaseInvalid {
+ public static string ErrorDatabaseInvalid {
get {
return ResourceManager.GetString("ErrorDatabaseInvalid", resourceCulture);
}
@@ -811,7 +811,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu ASF V{0} has run into fatal exception before core logging module was even able to initialize!.
///
- internal static string ErrorEarlyFatalExceptionInfo {
+ public static string ErrorEarlyFatalExceptionInfo {
get {
return ResourceManager.GetString("ErrorEarlyFatalExceptionInfo", resourceCulture);
}
@@ -822,7 +822,7 @@ namespace ArchiSteamFarm.Localization {
///StackTrace:
///{2}.
///
- internal static string ErrorEarlyFatalExceptionPrint {
+ public static string ErrorEarlyFatalExceptionPrint {
get {
return ResourceManager.GetString("ErrorEarlyFatalExceptionPrint", resourceCulture);
}
@@ -831,7 +831,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Exiting with nonzero error code!.
///
- internal static string ErrorExitingWithNonZeroErrorCode {
+ public static string ErrorExitingWithNonZeroErrorCode {
get {
return ResourceManager.GetString("ErrorExitingWithNonZeroErrorCode", resourceCulture);
}
@@ -840,7 +840,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Request failing: {0}.
///
- internal static string ErrorFailingRequest {
+ public static string ErrorFailingRequest {
get {
return ResourceManager.GetString("ErrorFailingRequest", resourceCulture);
}
@@ -849,7 +849,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu This function is available only in headless mode!.
///
- internal static string ErrorFunctionOnlyInHeadlessMode {
+ public static string ErrorFunctionOnlyInHeadlessMode {
get {
return ResourceManager.GetString("ErrorFunctionOnlyInHeadlessMode", resourceCulture);
}
@@ -858,7 +858,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Global config could not be loaded. Make sure that {0} exists and is valid! Follow 'setting up' guide on the wiki if you're confused..
///
- internal static string ErrorGlobalConfigNotLoaded {
+ public static string ErrorGlobalConfigNotLoaded {
get {
return ResourceManager.GetString("ErrorGlobalConfigNotLoaded", resourceCulture);
}
@@ -867,7 +867,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Global config file has been removed!.
///
- internal static string ErrorGlobalConfigRemoved {
+ public static string ErrorGlobalConfigRemoved {
get {
return ResourceManager.GetString("ErrorGlobalConfigRemoved", resourceCulture);
}
@@ -876,7 +876,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Your provided CurrentCulture is invalid, ASF will keep running with the default one!.
///
- internal static string ErrorInvalidCurrentCulture {
+ public static string ErrorInvalidCurrentCulture {
get {
return ResourceManager.GetString("ErrorInvalidCurrentCulture", resourceCulture);
}
@@ -885,7 +885,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu {0} is empty!.
///
- internal static string ErrorIsEmpty {
+ public static string ErrorIsEmpty {
get {
return ResourceManager.GetString("ErrorIsEmpty", resourceCulture);
}
@@ -894,7 +894,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu {0} is invalid!.
///
- internal static string ErrorIsInvalid {
+ public static string ErrorIsInvalid {
get {
return ResourceManager.GetString("ErrorIsInvalid", resourceCulture);
}
@@ -903,7 +903,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Refusing to execute this function due to invalid DeviceID in ASF 2FA!.
///
- internal static string ErrorMobileAuthenticatorInvalidDeviceID {
+ public static string ErrorMobileAuthenticatorInvalidDeviceID {
get {
return ResourceManager.GetString("ErrorMobileAuthenticatorInvalidDeviceID", resourceCulture);
}
@@ -912,7 +912,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu No bots are defined. Did you forget to configure your ASF?.
///
- internal static string ErrorNoBotsDefined {
+ public static string ErrorNoBotsDefined {
get {
return ResourceManager.GetString("ErrorNoBotsDefined", resourceCulture);
}
@@ -921,7 +921,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu {0} is null!.
///
- internal static string ErrorObjectIsNull {
+ public static string ErrorObjectIsNull {
get {
return ResourceManager.GetString("ErrorObjectIsNull", resourceCulture);
}
@@ -930,7 +930,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Parsing {0} failed!.
///
- internal static string ErrorParsingObject {
+ public static string ErrorParsingObject {
get {
return ResourceManager.GetString("ErrorParsingObject", resourceCulture);
}
@@ -939,7 +939,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Request failed after {0} attempts!.
///
- internal static string ErrorRequestFailedTooManyTimes {
+ public static string ErrorRequestFailedTooManyTimes {
get {
return ResourceManager.GetString("ErrorRequestFailedTooManyTimes", resourceCulture);
}
@@ -948,7 +948,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Could not check latest version!.
///
- internal static string ErrorUpdateCheckFailed {
+ public static string ErrorUpdateCheckFailed {
get {
return ResourceManager.GetString("ErrorUpdateCheckFailed", resourceCulture);
}
@@ -957,7 +957,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Could not proceed with update because there is no asset that relates to currently running version! Automatic update to that version is not possible..
///
- internal static string ErrorUpdateNoAssetForThisVersion {
+ public static string ErrorUpdateNoAssetForThisVersion {
get {
return ResourceManager.GetString("ErrorUpdateNoAssetForThisVersion", resourceCulture);
}
@@ -966,7 +966,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Could not proceed with an update because that version doesn't include any assets!.
///
- internal static string ErrorUpdateNoAssets {
+ public static string ErrorUpdateNoAssets {
get {
return ResourceManager.GetString("ErrorUpdateNoAssets", resourceCulture);
}
@@ -975,7 +975,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Received a request for user input, but process is running in headless mode!.
///
- internal static string ErrorUserInputRunningInHeadlessMode {
+ public static string ErrorUserInputRunningInHeadlessMode {
get {
return ResourceManager.GetString("ErrorUserInputRunningInHeadlessMode", resourceCulture);
}
@@ -984,7 +984,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Exiting....
///
- internal static string Exiting {
+ public static string Exiting {
get {
return ResourceManager.GetString("Exiting", resourceCulture);
}
@@ -993,7 +993,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu We have a total of {0} games ({1} cards) left to idle (~{2} remaining)....
///
- internal static string GamesToIdle {
+ public static string GamesToIdle {
get {
return ResourceManager.GetString("GamesToIdle", resourceCulture);
}
@@ -1002,7 +1002,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Global config file has been changed!.
///
- internal static string GlobalConfigChanged {
+ public static string GlobalConfigChanged {
get {
return ResourceManager.GetString("GlobalConfigChanged", resourceCulture);
}
@@ -1011,7 +1011,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Idling finished!.
///
- internal static string IdlingFinished {
+ public static string IdlingFinished {
get {
return ResourceManager.GetString("IdlingFinished", resourceCulture);
}
@@ -1020,7 +1020,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Finished idling: {0} ({1}) after {2} of playtime!.
///
- internal static string IdlingFinishedForGame {
+ public static string IdlingFinishedForGame {
get {
return ResourceManager.GetString("IdlingFinishedForGame", resourceCulture);
}
@@ -1029,7 +1029,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Finished idling games: {0}.
///
- internal static string IdlingFinishedForGames {
+ public static string IdlingFinishedForGames {
get {
return ResourceManager.GetString("IdlingFinishedForGames", resourceCulture);
}
@@ -1038,7 +1038,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Idling {0} ({1}) is temporarily disabled, as ASF is not able to play that game at the moment..
///
- internal static string IdlingGameNotPossible {
+ public static string IdlingGameNotPossible {
get {
return ResourceManager.GetString("IdlingGameNotPossible", resourceCulture);
}
@@ -1047,7 +1047,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Idling status for {0} ({1}): {2} cards remaining.
///
- internal static string IdlingStatusForGame {
+ public static string IdlingStatusForGame {
get {
return ResourceManager.GetString("IdlingStatusForGame", resourceCulture);
}
@@ -1056,7 +1056,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Idling stopped!.
///
- internal static string IdlingStopped {
+ public static string IdlingStopped {
get {
return ResourceManager.GetString("IdlingStopped", resourceCulture);
}
@@ -1065,7 +1065,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Ignoring this request, as permanent pause is enabled!.
///
- internal static string IgnoredPermanentPauseEnabled {
+ public static string IgnoredPermanentPauseEnabled {
get {
return ResourceManager.GetString("IgnoredPermanentPauseEnabled", resourceCulture);
}
@@ -1074,7 +1074,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Ignoring trade: {0}.
///
- internal static string IgnoringTrade {
+ public static string IgnoringTrade {
get {
return ResourceManager.GetString("IgnoringTrade", resourceCulture);
}
@@ -1083,7 +1083,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Initializing {0}....
///
- internal static string Initializing {
+ public static string Initializing {
get {
return ResourceManager.GetString("Initializing", resourceCulture);
}
@@ -1092,7 +1092,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu IPC server ready!.
///
- internal static string IPCReady {
+ public static string IPCReady {
get {
return ResourceManager.GetString("IPCReady", resourceCulture);
}
@@ -1101,7 +1101,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Starting IPC server....
///
- internal static string IPCStarting {
+ public static string IPCStarting {
get {
return ResourceManager.GetString("IPCStarting", resourceCulture);
}
@@ -1110,7 +1110,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Logging in to {0}....
///
- internal static string LoggingIn {
+ public static string LoggingIn {
get {
return ResourceManager.GetString("LoggingIn", resourceCulture);
}
@@ -1119,7 +1119,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu No bots are running, exiting....
///
- internal static string NoBotsAreRunning {
+ public static string NoBotsAreRunning {
get {
return ResourceManager.GetString("NoBotsAreRunning", resourceCulture);
}
@@ -1128,7 +1128,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Nothing found!.
///
- internal static string NothingFound {
+ public static string NothingFound {
get {
return ResourceManager.GetString("NothingFound", resourceCulture);
}
@@ -1137,7 +1137,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu We don't have anything to idle on this account!.
///
- internal static string NothingToIdle {
+ public static string NothingToIdle {
get {
return ResourceManager.GetString("NothingToIdle", resourceCulture);
}
@@ -1146,7 +1146,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Now idling: {0} ({1}).
///
- internal static string NowIdling {
+ public static string NowIdling {
get {
return ResourceManager.GetString("NowIdling", resourceCulture);
}
@@ -1155,7 +1155,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Now idling: {0}.
///
- internal static string NowIdlingList {
+ public static string NowIdlingList {
get {
return ResourceManager.GetString("NowIdlingList", resourceCulture);
}
@@ -1164,7 +1164,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Playing is currently unavailable, we'll try again later!.
///
- internal static string PlayingNotAvailable {
+ public static string PlayingNotAvailable {
get {
return ResourceManager.GetString("PlayingNotAvailable", resourceCulture);
}
@@ -1173,7 +1173,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu {0} has been loaded successfully!.
///
- internal static string PluginLoaded {
+ public static string PluginLoaded {
get {
return ResourceManager.GetString("PluginLoaded", resourceCulture);
}
@@ -1182,7 +1182,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Loading {0} V{1}....
///
- internal static string PluginLoading {
+ public static string PluginLoading {
get {
return ResourceManager.GetString("PluginLoading", resourceCulture);
}
@@ -1191,7 +1191,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu You've loaded one or more of custom plugins into the ASF. Since we're unable to offer a support for modded setups, please reach the appropriate developers of the plugins that you decided to use in case of any issues..
///
- internal static string PluginsWarning {
+ public static string PluginsWarning {
get {
return ResourceManager.GetString("PluginsWarning", resourceCulture);
}
@@ -1200,7 +1200,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Refreshing our session!.
///
- internal static string RefreshingOurSession {
+ public static string RefreshingOurSession {
get {
return ResourceManager.GetString("RefreshingOurSession", resourceCulture);
}
@@ -1209,7 +1209,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Rejecting trade: {0}.
///
- internal static string RejectingTrade {
+ public static string RejectingTrade {
get {
return ResourceManager.GetString("RejectingTrade", resourceCulture);
}
@@ -1218,7 +1218,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Restarting....
///
- internal static string Restarting {
+ public static string Restarting {
get {
return ResourceManager.GetString("Restarting", resourceCulture);
}
@@ -1227,7 +1227,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Starting....
///
- internal static string Starting {
+ public static string Starting {
get {
return ResourceManager.GetString("Starting", resourceCulture);
}
@@ -1236,7 +1236,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Still idling: {0} ({1}).
///
- internal static string StillIdling {
+ public static string StillIdling {
get {
return ResourceManager.GetString("StillIdling", resourceCulture);
}
@@ -1245,7 +1245,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Still idling: {0}.
///
- internal static string StillIdlingList {
+ public static string StillIdlingList {
get {
return ResourceManager.GetString("StillIdlingList", resourceCulture);
}
@@ -1254,7 +1254,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Stopped idling: {0} ({1}).
///
- internal static string StoppedIdling {
+ public static string StoppedIdling {
get {
return ResourceManager.GetString("StoppedIdling", resourceCulture);
}
@@ -1263,7 +1263,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Stopped idling: {0}.
///
- internal static string StoppedIdlingList {
+ public static string StoppedIdlingList {
get {
return ResourceManager.GetString("StoppedIdlingList", resourceCulture);
}
@@ -1272,7 +1272,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Success!.
///
- internal static string Success {
+ public static string Success {
get {
return ResourceManager.GetString("Success", resourceCulture);
}
@@ -1281,7 +1281,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Target bot instance is not connected!.
///
- internal static string TargetBotNotConnected {
+ public static string TargetBotNotConnected {
get {
return ResourceManager.GetString("TargetBotNotConnected", resourceCulture);
}
@@ -1290,7 +1290,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu ASF will attempt to use your preferred {0} culture, but translation in that language was completed only in {1}. Perhaps you could help us improve ASF translation for your language?.
///
- internal static string TranslationIncomplete {
+ public static string TranslationIncomplete {
get {
return ResourceManager.GetString("TranslationIncomplete", resourceCulture);
}
@@ -1299,7 +1299,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Unknown command!.
///
- internal static string UnknownCommand {
+ public static string UnknownCommand {
get {
return ResourceManager.GetString("UnknownCommand", resourceCulture);
}
@@ -1308,7 +1308,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Unlocking parental account....
///
- internal static string UnlockingParentalAccount {
+ public static string UnlockingParentalAccount {
get {
return ResourceManager.GetString("UnlockingParentalAccount", resourceCulture);
}
@@ -1317,7 +1317,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Unused keys: {0}.
///
- internal static string UnusedKeys {
+ public static string UnusedKeys {
get {
return ResourceManager.GetString("UnusedKeys", resourceCulture);
}
@@ -1326,7 +1326,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Checking for new version....
///
- internal static string UpdateCheckingNewVersion {
+ public static string UpdateCheckingNewVersion {
get {
return ResourceManager.GetString("UpdateCheckingNewVersion", resourceCulture);
}
@@ -1335,7 +1335,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Downloading new version: {0} ({1} MB)... While waiting, consider donating if you appreciate the work being done! :).
///
- internal static string UpdateDownloadingNewVersion {
+ public static string UpdateDownloadingNewVersion {
get {
return ResourceManager.GetString("UpdateDownloadingNewVersion", resourceCulture);
}
@@ -1344,7 +1344,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Update process finished!.
///
- internal static string UpdateFinished {
+ public static string UpdateFinished {
get {
return ResourceManager.GetString("UpdateFinished", resourceCulture);
}
@@ -1353,7 +1353,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu New ASF version is available! Consider updating yourself!.
///
- internal static string UpdateNewVersionAvailable {
+ public static string UpdateNewVersionAvailable {
get {
return ResourceManager.GetString("UpdateNewVersionAvailable", resourceCulture);
}
@@ -1362,7 +1362,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Local version: {0} | Remote version: {1}.
///
- internal static string UpdateVersionInfo {
+ public static string UpdateVersionInfo {
get {
return ResourceManager.GetString("UpdateVersionInfo", resourceCulture);
}
@@ -1371,7 +1371,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Please enter your mobile authenticator device ID (including "android:"): .
///
- internal static string UserInputDeviceID {
+ public static string UserInputDeviceID {
get {
return ResourceManager.GetString("UserInputDeviceID", resourceCulture);
}
@@ -1380,7 +1380,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Please enter your 2FA code from your Steam authenticator app: .
///
- internal static string UserInputSteam2FA {
+ public static string UserInputSteam2FA {
get {
return ResourceManager.GetString("UserInputSteam2FA", resourceCulture);
}
@@ -1389,7 +1389,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Please enter SteamGuard auth code that was sent on your e-mail: .
///
- internal static string UserInputSteamGuard {
+ public static string UserInputSteamGuard {
get {
return ResourceManager.GetString("UserInputSteamGuard", resourceCulture);
}
@@ -1398,7 +1398,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Please enter your Steam login: .
///
- internal static string UserInputSteamLogin {
+ public static string UserInputSteamLogin {
get {
return ResourceManager.GetString("UserInputSteamLogin", resourceCulture);
}
@@ -1407,7 +1407,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Please enter Steam parental code: .
///
- internal static string UserInputSteamParentalCode {
+ public static string UserInputSteamParentalCode {
get {
return ResourceManager.GetString("UserInputSteamParentalCode", resourceCulture);
}
@@ -1416,7 +1416,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Please enter your Steam password: .
///
- internal static string UserInputSteamPassword {
+ public static string UserInputSteamPassword {
get {
return ResourceManager.GetString("UserInputSteamPassword", resourceCulture);
}
@@ -1425,7 +1425,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Please enter undocumented value of {0}: .
///
- internal static string UserInputUnknown {
+ public static string UserInputUnknown {
get {
return ResourceManager.GetString("UserInputUnknown", resourceCulture);
}
@@ -1434,7 +1434,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Could not get badges' information, we will try again later!.
///
- internal static string WarningCouldNotCheckBadges {
+ public static string WarningCouldNotCheckBadges {
get {
return ResourceManager.GetString("WarningCouldNotCheckBadges", resourceCulture);
}
@@ -1443,7 +1443,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Could not check cards status for: {0} ({1}), we will try again later!.
///
- internal static string WarningCouldNotCheckCardsStatus {
+ public static string WarningCouldNotCheckCardsStatus {
get {
return ResourceManager.GetString("WarningCouldNotCheckCardsStatus", resourceCulture);
}
@@ -1452,7 +1452,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Usage of {0} is deprecated and will be removed in future versions of the program. Please use {1} instead..
///
- internal static string WarningDeprecated {
+ public static string WarningDeprecated {
get {
return ResourceManager.GetString("WarningDeprecated", resourceCulture);
}
@@ -1461,7 +1461,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu You're running more personal bot accounts than our upper recommended limit ({0}). Be advised that this setup is not supported and might cause various Steam-related issues, including account suspensions. Check out the FAQ for more details..
///
- internal static string WarningExcessiveBotsCount {
+ public static string WarningExcessiveBotsCount {
get {
return ResourceManager.GetString("WarningExcessiveBotsCount", resourceCulture);
}
@@ -1470,7 +1470,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Failed!.
///
- internal static string WarningFailed {
+ public static string WarningFailed {
get {
return ResourceManager.GetString("WarningFailed", resourceCulture);
}
@@ -1479,7 +1479,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Failed due to error: {0}.
///
- internal static string WarningFailedWithError {
+ public static string WarningFailedWithError {
get {
return ResourceManager.GetString("WarningFailedWithError", resourceCulture);
}
@@ -1488,7 +1488,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu ASF detected ID mismatch for {0} ({1}) and will use ID of {2} instead..
///
- internal static string WarningIdlingGameMismatch {
+ public static string WarningIdlingGameMismatch {
get {
return ResourceManager.GetString("WarningIdlingGameMismatch", resourceCulture);
}
@@ -1497,7 +1497,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu You're using a version that is newer than latest released version for your update channel. Please note that pre-release versions are dedicated to users who know how to report bugs, deal with issues and give feedback - no technical support will be given..
///
- internal static string WarningPreReleaseVersion {
+ public static string WarningPreReleaseVersion {
get {
return ResourceManager.GetString("WarningPreReleaseVersion", resourceCulture);
}
@@ -1506,7 +1506,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Please review our privacy policy section on the wiki if you're concerned about what ASF is in fact doing!.
///
- internal static string WarningPrivacyPolicy {
+ public static string WarningPrivacyPolicy {
get {
return ResourceManager.GetString("WarningPrivacyPolicy", resourceCulture);
}
@@ -1515,7 +1515,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Received unknown value for {0}, please report this: {1}.
///
- internal static string WarningUnknownValuePleaseReport {
+ public static string WarningUnknownValuePleaseReport {
get {
return ResourceManager.GetString("WarningUnknownValuePleaseReport", resourceCulture);
}
@@ -1524,7 +1524,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu Workaround for {0} bug has been triggered..
///
- internal static string WarningWorkaroundTriggered {
+ public static string WarningWorkaroundTriggered {
get {
return ResourceManager.GetString("WarningWorkaroundTriggered", resourceCulture);
}
@@ -1533,7 +1533,7 @@ namespace ArchiSteamFarm.Localization {
///
/// Wyszukuje zlokalizowany ciąg podobny do ciągu It looks like it's your first launch of the program, welcome!.
///
- internal static string Welcome {
+ public static string Welcome {
get {
return ResourceManager.GetString("Welcome", resourceCulture);
}