diff --git a/ArchiSteamFarm/ArchiSteamFarm.csproj b/ArchiSteamFarm/ArchiSteamFarm.csproj index 4c6e8a976..bba343b98 100644 --- a/ArchiSteamFarm/ArchiSteamFarm.csproj +++ b/ArchiSteamFarm/ArchiSteamFarm.csproj @@ -105,7 +105,7 @@ - ResXFileCodeGenerator + PublicResXFileCodeGenerator Strings.Designer.cs diff --git a/ArchiSteamFarm/Localization/Strings.Designer.cs b/ArchiSteamFarm/Localization/Strings.Designer.cs index 3f5ef8b20..b4f832876 100644 --- a/ArchiSteamFarm/Localization/Strings.Designer.cs +++ b/ArchiSteamFarm/Localization/Strings.Designer.cs @@ -22,7 +22,7 @@ namespace ArchiSteamFarm.Localization { [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] - internal class Strings { + public class Strings { private static global::System.Resources.ResourceManager resourceMan; @@ -36,7 +36,7 @@ namespace ArchiSteamFarm.Localization { /// Zwraca buforowane wystąpienie ResourceManager używane przez tę klasę. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] - internal static global::System.Resources.ResourceManager ResourceManager { + public static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ArchiSteamFarm.Localization.Strings", typeof(Strings).Assembly); @@ -51,7 +51,7 @@ namespace ArchiSteamFarm.Localization { /// przypadków przeszukiwania zasobów za pomocą tej klasy zasobów wymagającej zdefiniowania typu. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] - internal static global::System.Globalization.CultureInfo Culture { + public static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } @@ -63,7 +63,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Accepting trade: {0}. /// - internal static string AcceptingTrade { + public static string AcceptingTrade { get { return ResourceManager.GetString("AcceptingTrade", resourceCulture); } @@ -72,7 +72,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Matching Steam items, round #{0}.... /// - internal static string ActivelyMatchingItems { + public static string ActivelyMatchingItems { get { return ResourceManager.GetString("ActivelyMatchingItems", resourceCulture); } @@ -81,7 +81,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Matched a total of {0} sets this round.. /// - internal static string ActivelyMatchingItemsRound { + public static string ActivelyMatchingItemsRound { get { return ResourceManager.GetString("ActivelyMatchingItemsRound", resourceCulture); } @@ -90,7 +90,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu ASF will automatically check for new versions every {0}.. /// - internal static string AutoUpdateCheckInfo { + public static string AutoUpdateCheckInfo { get { return ResourceManager.GetString("AutoUpdateCheckInfo", resourceCulture); } @@ -99,7 +99,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Accepted donation trade: {0}. /// - internal static string BotAcceptedDonationTrade { + public static string BotAcceptedDonationTrade { get { return ResourceManager.GetString("BotAcceptedDonationTrade", resourceCulture); } @@ -108,7 +108,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Accepting gift: {0}.... /// - internal static string BotAcceptingGift { + public static string BotAcceptingGift { get { return ResourceManager.GetString("BotAcceptingGift", resourceCulture); } @@ -117,7 +117,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Account is no longer occupied: idling process resumed!. /// - internal static string BotAccountFree { + public static string BotAccountFree { get { return ResourceManager.GetString("BotAccountFree", resourceCulture); } @@ -126,7 +126,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu This account is limited, idling process is unavailable until the restriction is removed!. /// - internal static string BotAccountLimited { + public static string BotAccountLimited { get { return ResourceManager.GetString("BotAccountLimited", resourceCulture); } @@ -135,7 +135,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu This account is locked, idling process is permanently unavailable!. /// - internal static string BotAccountLocked { + public static string BotAccountLocked { get { return ResourceManager.GetString("BotAccountLocked", resourceCulture); } @@ -144,7 +144,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Account is currently being used: ASF will resume idling when it's free.... /// - internal static string BotAccountOccupied { + public static string BotAccountOccupied { get { return ResourceManager.GetString("BotAccountOccupied", resourceCulture); } @@ -153,7 +153,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu ID: {0} | Status: {1}. /// - internal static string BotAddLicense { + public static string BotAddLicense { get { return ResourceManager.GetString("BotAddLicense", resourceCulture); } @@ -162,7 +162,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu ID: {0} | Status: {1} | Items: {2}. /// - internal static string BotAddLicenseWithItems { + public static string BotAddLicenseWithItems { get { return ResourceManager.GetString("BotAddLicenseWithItems", resourceCulture); } @@ -171,7 +171,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu This bot is already running!. /// - internal static string BotAlreadyRunning { + public static string BotAlreadyRunning { get { return ResourceManager.GetString("BotAlreadyRunning", resourceCulture); } @@ -180,7 +180,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu This bot has already stopped!. /// - internal static string BotAlreadyStopped { + public static string BotAlreadyStopped { get { return ResourceManager.GetString("BotAlreadyStopped", resourceCulture); } @@ -189,7 +189,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Converting .maFile into ASF format.... /// - internal static string BotAuthenticatorConverting { + public static string BotAuthenticatorConverting { get { return ResourceManager.GetString("BotAuthenticatorConverting", resourceCulture); } @@ -198,7 +198,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Successfully finished importing mobile authenticator!. /// - internal static string BotAuthenticatorImportFinished { + public static string BotAuthenticatorImportFinished { get { return ResourceManager.GetString("BotAuthenticatorImportFinished", resourceCulture); } @@ -207,7 +207,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Your DeviceID is incorrect or doesn't exist!. /// - internal static string BotAuthenticatorInvalidDeviceID { + public static string BotAuthenticatorInvalidDeviceID { get { return ResourceManager.GetString("BotAuthenticatorInvalidDeviceID", resourceCulture); } @@ -216,7 +216,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu 2FA Token: {0}. /// - internal static string BotAuthenticatorToken { + public static string BotAuthenticatorToken { get { return ResourceManager.GetString("BotAuthenticatorToken", resourceCulture); } @@ -225,7 +225,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Automatic idling has paused!. /// - internal static string BotAutomaticIdlingNowPaused { + public static string BotAutomaticIdlingNowPaused { get { return ResourceManager.GetString("BotAutomaticIdlingNowPaused", resourceCulture); } @@ -234,7 +234,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Automatic idling has resumed!. /// - internal static string BotAutomaticIdlingNowResumed { + public static string BotAutomaticIdlingNowResumed { get { return ResourceManager.GetString("BotAutomaticIdlingNowResumed", resourceCulture); } @@ -243,7 +243,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Automatic idling is paused already!. /// - internal static string BotAutomaticIdlingPausedAlready { + public static string BotAutomaticIdlingPausedAlready { get { return ResourceManager.GetString("BotAutomaticIdlingPausedAlready", resourceCulture); } @@ -252,7 +252,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Automatic idling is resumed already!. /// - internal static string BotAutomaticIdlingResumedAlready { + public static string BotAutomaticIdlingResumedAlready { get { return ResourceManager.GetString("BotAutomaticIdlingResumedAlready", resourceCulture); } @@ -261,7 +261,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Connected to Steam!. /// - internal static string BotConnected { + public static string BotConnected { get { return ResourceManager.GetString("BotConnected", resourceCulture); } @@ -270,7 +270,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Connecting.... /// - internal static string BotConnecting { + public static string BotConnecting { get { return ResourceManager.GetString("BotConnecting", resourceCulture); } @@ -279,7 +279,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Connection to Steam Network lost. Reconnecting.... /// - internal static string BotConnectionLost { + public static string BotConnectionLost { get { return ResourceManager.GetString("BotConnectionLost", resourceCulture); } @@ -288,7 +288,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Disconnected from Steam!. /// - internal static string BotDisconnected { + public static string BotDisconnected { get { return ResourceManager.GetString("BotDisconnected", resourceCulture); } @@ -297,7 +297,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Disconnecting.... /// - internal static string BotDisconnecting { + public static string BotDisconnecting { get { return ResourceManager.GetString("BotDisconnecting", resourceCulture); } @@ -306,7 +306,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu [{0}] password: {1}. /// - internal static string BotEncryptedPassword { + public static string BotEncryptedPassword { get { return ResourceManager.GetString("BotEncryptedPassword", resourceCulture); } @@ -315,7 +315,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Bot has no wallet.. /// - internal static string BotHasNoWallet { + public static string BotHasNoWallet { get { return ResourceManager.GetString("BotHasNoWallet", resourceCulture); } @@ -324,7 +324,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Failed to disconnect the client. Abandoning this bot instance!. /// - internal static string BotHeartBeatFailed { + public static string BotHeartBeatFailed { get { return ResourceManager.GetString("BotHeartBeatFailed", resourceCulture); } @@ -333,7 +333,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Not starting this bot instance because it's disabled in config file!. /// - internal static string BotInstanceNotStartingBecauseDisabled { + public static string BotInstanceNotStartingBecauseDisabled { get { return ResourceManager.GetString("BotInstanceNotStartingBecauseDisabled", resourceCulture); } @@ -342,7 +342,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Received TwoFactorCodeMismatch error code {0} times in a row. Either your 2FA credentials are no longer valid, or your clock is out of sync, aborting!. /// - internal static string BotInvalidAuthenticatorDuringLogin { + public static string BotInvalidAuthenticatorDuringLogin { get { return ResourceManager.GetString("BotInvalidAuthenticatorDuringLogin", resourceCulture); } @@ -351,7 +351,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Bot has level {0}.. /// - internal static string BotLevel { + public static string BotLevel { get { return ResourceManager.GetString("BotLevel", resourceCulture); } @@ -360,7 +360,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Logged off of Steam: {0}. /// - internal static string BotLoggedOff { + public static string BotLoggedOff { get { return ResourceManager.GetString("BotLoggedOff", resourceCulture); } @@ -369,7 +369,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Successfully logged on as {0}.. /// - internal static string BotLoggedOn { + public static string BotLoggedOn { get { return ResourceManager.GetString("BotLoggedOn", resourceCulture); } @@ -378,7 +378,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Logging in.... /// - internal static string BotLoggingIn { + public static string BotLoggingIn { get { return ResourceManager.GetString("BotLoggingIn", resourceCulture); } @@ -387,7 +387,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu This account seems to be used in another ASF instance, which is undefined behaviour, refusing to keep it running!. /// - internal static string BotLogonSessionReplaced { + public static string BotLogonSessionReplaced { get { return ResourceManager.GetString("BotLogonSessionReplaced", resourceCulture); } @@ -396,7 +396,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Trade offer failed!. /// - internal static string BotLootingFailed { + public static string BotLootingFailed { get { return ResourceManager.GetString("BotLootingFailed", resourceCulture); } @@ -405,7 +405,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Trade couldn't be sent because there is no user with master permission defined!. /// - internal static string BotLootingMasterNotDefined { + public static string BotLootingMasterNotDefined { get { return ResourceManager.GetString("BotLootingMasterNotDefined", resourceCulture); } @@ -414,7 +414,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Trade offer sent successfully!. /// - internal static string BotLootingSuccess { + public static string BotLootingSuccess { get { return ResourceManager.GetString("BotLootingSuccess", resourceCulture); } @@ -423,7 +423,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu This bot doesn't have ASF 2FA enabled! Did you forget to import your authenticator as ASF 2FA?. /// - internal static string BotNoASFAuthenticator { + public static string BotNoASFAuthenticator { get { return ResourceManager.GetString("BotNoASFAuthenticator", resourceCulture); } @@ -432,7 +432,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu This bot instance is not connected!. /// - internal static string BotNotConnected { + public static string BotNotConnected { get { return ResourceManager.GetString("BotNotConnected", resourceCulture); } @@ -441,7 +441,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Couldn't find any bot named {0}!. /// - internal static string BotNotFound { + public static string BotNotFound { get { return ResourceManager.GetString("BotNotFound", resourceCulture); } @@ -450,7 +450,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Not owned yet: {0}. /// - internal static string BotNotOwnedYet { + public static string BotNotOwnedYet { get { return ResourceManager.GetString("BotNotOwnedYet", resourceCulture); } @@ -459,7 +459,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Owned already: {0}. /// - internal static string BotOwnedAlready { + public static string BotOwnedAlready { get { return ResourceManager.GetString("BotOwnedAlready", resourceCulture); } @@ -468,7 +468,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Owned already: {0} | {1}. /// - internal static string BotOwnedAlreadyWithName { + public static string BotOwnedAlreadyWithName { get { return ResourceManager.GetString("BotOwnedAlreadyWithName", resourceCulture); } @@ -477,7 +477,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu {0}/{1} bots already own game {2}.. /// - internal static string BotOwnsOverviewPerGame { + public static string BotOwnsOverviewPerGame { get { return ResourceManager.GetString("BotOwnsOverviewPerGame", resourceCulture); } @@ -486,7 +486,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Rate limit exceeded, we will retry after {0} of cooldown.... /// - internal static string BotRateLimitExceeded { + public static string BotRateLimitExceeded { get { return ResourceManager.GetString("BotRateLimitExceeded", resourceCulture); } @@ -495,7 +495,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Reconnecting.... /// - internal static string BotReconnecting { + public static string BotReconnecting { get { return ResourceManager.GetString("BotReconnecting", resourceCulture); } @@ -504,7 +504,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Key: {0} | Status: {1}. /// - internal static string BotRedeem { + public static string BotRedeem { get { return ResourceManager.GetString("BotRedeem", resourceCulture); } @@ -513,7 +513,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Key: {0} | Status: {1} | Items: {2}. /// - internal static string BotRedeemWithItems { + public static string BotRedeemWithItems { get { return ResourceManager.GetString("BotRedeemWithItems", resourceCulture); } @@ -522,7 +522,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Refreshing packages data.... /// - internal static string BotRefreshingPackagesData { + public static string BotRefreshingPackagesData { get { return ResourceManager.GetString("BotRefreshingPackagesData", resourceCulture); } @@ -531,7 +531,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Removed expired login key!. /// - internal static string BotRemovedExpiredLoginKey { + public static string BotRemovedExpiredLoginKey { get { return ResourceManager.GetString("BotRemovedExpiredLoginKey", resourceCulture); } @@ -540,7 +540,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu You can't send trade to yourself!. /// - internal static string BotSendingTradeToYourself { + public static string BotSendingTradeToYourself { get { return ResourceManager.GetString("BotSendingTradeToYourself", resourceCulture); } @@ -549,7 +549,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Current memory usage: {0} MB.. /// - internal static string BotStats { + public static string BotStats { get { return ResourceManager.GetString("BotStats", resourceCulture); } @@ -558,7 +558,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Bot is connecting to Steam network.. /// - internal static string BotStatusConnecting { + public static string BotStatusConnecting { get { return ResourceManager.GetString("BotStatusConnecting", resourceCulture); } @@ -567,7 +567,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Bot is idling game: {0} ({1}, {2} card drops remaining) from a total of {3} games ({4} cards) left to idle (~{5} remaining).. /// - internal static string BotStatusIdling { + public static string BotStatusIdling { get { return ResourceManager.GetString("BotStatusIdling", resourceCulture); } @@ -576,7 +576,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Bot is idling games: {0} from a total of {1} games ({2} cards) left to idle (~{3} remaining).. /// - internal static string BotStatusIdlingList { + public static string BotStatusIdlingList { get { return ResourceManager.GetString("BotStatusIdlingList", resourceCulture); } @@ -585,7 +585,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Bot is limited and can't drop any cards through idling.. /// - internal static string BotStatusLimited { + public static string BotStatusLimited { get { return ResourceManager.GetString("BotStatusLimited", resourceCulture); } @@ -594,7 +594,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Bot is locked and can't drop any cards through idling.. /// - internal static string BotStatusLocked { + public static string BotStatusLocked { get { return ResourceManager.GetString("BotStatusLocked", resourceCulture); } @@ -603,7 +603,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Bot is not idling anything.. /// - internal static string BotStatusNotIdling { + public static string BotStatusNotIdling { get { return ResourceManager.GetString("BotStatusNotIdling", resourceCulture); } @@ -612,7 +612,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Bot is not running.. /// - internal static string BotStatusNotRunning { + public static string BotStatusNotRunning { get { return ResourceManager.GetString("BotStatusNotRunning", resourceCulture); } @@ -621,7 +621,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu There are {0}/{1} bots running, with total of {2} games ({3} cards) left to idle.. /// - internal static string BotStatusOverview { + public static string BotStatusOverview { get { return ResourceManager.GetString("BotStatusOverview", resourceCulture); } @@ -630,7 +630,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Bot is paused or running in manual mode.. /// - internal static string BotStatusPaused { + public static string BotStatusPaused { get { return ResourceManager.GetString("BotStatusPaused", resourceCulture); } @@ -639,7 +639,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Bot is currently being used.. /// - internal static string BotStatusPlayingNotAvailable { + public static string BotStatusPlayingNotAvailable { get { return ResourceManager.GetString("BotStatusPlayingNotAvailable", resourceCulture); } @@ -648,7 +648,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Could not initialize SteamDirectory: connecting with Steam Network might take much longer than usual!. /// - internal static string BotSteamDirectoryInitializationFailed { + public static string BotSteamDirectoryInitializationFailed { get { return ResourceManager.GetString("BotSteamDirectoryInitializationFailed", resourceCulture); } @@ -657,7 +657,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Stopping.... /// - internal static string BotStopping { + public static string BotStopping { get { return ResourceManager.GetString("BotStopping", resourceCulture); } @@ -666,7 +666,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Unable to login to Steam: {0}/{1}. /// - internal static string BotUnableToLogin { + public static string BotUnableToLogin { get { return ResourceManager.GetString("BotUnableToLogin", resourceCulture); } @@ -675,7 +675,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu {0} V{1}. /// - internal static string BotVersion { + public static string BotVersion { get { return ResourceManager.GetString("BotVersion", resourceCulture); } @@ -684,7 +684,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Wallet balance: {0} {1}. /// - internal static string BotWalletBalance { + public static string BotWalletBalance { get { return ResourceManager.GetString("BotWalletBalance", resourceCulture); } @@ -693,7 +693,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Checking first badge page.... /// - internal static string CheckingFirstBadgePage { + public static string CheckingFirstBadgePage { get { return ResourceManager.GetString("CheckingFirstBadgePage", resourceCulture); } @@ -702,7 +702,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Checking other badge pages.... /// - internal static string CheckingOtherBadgePages { + public static string CheckingOtherBadgePages { get { return ResourceManager.GetString("CheckingOtherBadgePages", resourceCulture); } @@ -711,7 +711,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Chosen idling algorithm: {0}. /// - internal static string ChosenFarmingAlgorithm { + public static string ChosenFarmingAlgorithm { get { return ResourceManager.GetString("ChosenFarmingAlgorithm", resourceCulture); } @@ -720,7 +720,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Clearing Steam discovery queue #{0}.... /// - internal static string ClearingDiscoveryQueue { + public static string ClearingDiscoveryQueue { get { return ResourceManager.GetString("ClearingDiscoveryQueue", resourceCulture); } @@ -730,7 +730,7 @@ namespace ArchiSteamFarm.Localization { /// Wyszukuje zlokalizowany ciąg podobny do ciągu Content: ///{0}. /// - internal static string Content { + public static string Content { get { return ResourceManager.GetString("Content", resourceCulture); } @@ -739,7 +739,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Done!. /// - internal static string Done { + public static string Done { get { return ResourceManager.GetString("Done", resourceCulture); } @@ -748,7 +748,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Done matching Steam items, round #{0}.. /// - internal static string DoneActivelyMatchingItems { + public static string DoneActivelyMatchingItems { get { return ResourceManager.GetString("DoneActivelyMatchingItems", resourceCulture); } @@ -757,7 +757,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Done clearing Steam discovery queue #{0}.. /// - internal static string DoneClearingDiscoveryQueue { + public static string DoneClearingDiscoveryQueue { get { return ResourceManager.GetString("DoneClearingDiscoveryQueue", resourceCulture); } @@ -766,7 +766,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Aborted!. /// - internal static string ErrorAborted { + public static string ErrorAborted { get { return ResourceManager.GetString("ErrorAborted", resourceCulture); } @@ -775,7 +775,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Access denied!. /// - internal static string ErrorAccessDenied { + public static string ErrorAccessDenied { get { return ResourceManager.GetString("ErrorAccessDenied", resourceCulture); } @@ -784,7 +784,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Your bot config is invalid. Please verify content of {0} and try again!. /// - internal static string ErrorBotConfigInvalid { + public static string ErrorBotConfigInvalid { get { return ResourceManager.GetString("ErrorBotConfigInvalid", resourceCulture); } @@ -793,7 +793,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Configured {0} property is invalid: {1}. /// - internal static string ErrorConfigPropertyInvalid { + public static string ErrorConfigPropertyInvalid { get { return ResourceManager.GetString("ErrorConfigPropertyInvalid", resourceCulture); } @@ -802,7 +802,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Persistent database could not be loaded, if issue persists, please remove {0} in order to recreate the database!. /// - internal static string ErrorDatabaseInvalid { + public static string ErrorDatabaseInvalid { get { return ResourceManager.GetString("ErrorDatabaseInvalid", resourceCulture); } @@ -811,7 +811,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu ASF V{0} has run into fatal exception before core logging module was even able to initialize!. /// - internal static string ErrorEarlyFatalExceptionInfo { + public static string ErrorEarlyFatalExceptionInfo { get { return ResourceManager.GetString("ErrorEarlyFatalExceptionInfo", resourceCulture); } @@ -822,7 +822,7 @@ namespace ArchiSteamFarm.Localization { ///StackTrace: ///{2}. /// - internal static string ErrorEarlyFatalExceptionPrint { + public static string ErrorEarlyFatalExceptionPrint { get { return ResourceManager.GetString("ErrorEarlyFatalExceptionPrint", resourceCulture); } @@ -831,7 +831,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Exiting with nonzero error code!. /// - internal static string ErrorExitingWithNonZeroErrorCode { + public static string ErrorExitingWithNonZeroErrorCode { get { return ResourceManager.GetString("ErrorExitingWithNonZeroErrorCode", resourceCulture); } @@ -840,7 +840,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Request failing: {0}. /// - internal static string ErrorFailingRequest { + public static string ErrorFailingRequest { get { return ResourceManager.GetString("ErrorFailingRequest", resourceCulture); } @@ -849,7 +849,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu This function is available only in headless mode!. /// - internal static string ErrorFunctionOnlyInHeadlessMode { + public static string ErrorFunctionOnlyInHeadlessMode { get { return ResourceManager.GetString("ErrorFunctionOnlyInHeadlessMode", resourceCulture); } @@ -858,7 +858,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Global config could not be loaded. Make sure that {0} exists and is valid! Follow 'setting up' guide on the wiki if you're confused.. /// - internal static string ErrorGlobalConfigNotLoaded { + public static string ErrorGlobalConfigNotLoaded { get { return ResourceManager.GetString("ErrorGlobalConfigNotLoaded", resourceCulture); } @@ -867,7 +867,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Global config file has been removed!. /// - internal static string ErrorGlobalConfigRemoved { + public static string ErrorGlobalConfigRemoved { get { return ResourceManager.GetString("ErrorGlobalConfigRemoved", resourceCulture); } @@ -876,7 +876,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Your provided CurrentCulture is invalid, ASF will keep running with the default one!. /// - internal static string ErrorInvalidCurrentCulture { + public static string ErrorInvalidCurrentCulture { get { return ResourceManager.GetString("ErrorInvalidCurrentCulture", resourceCulture); } @@ -885,7 +885,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu {0} is empty!. /// - internal static string ErrorIsEmpty { + public static string ErrorIsEmpty { get { return ResourceManager.GetString("ErrorIsEmpty", resourceCulture); } @@ -894,7 +894,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu {0} is invalid!. /// - internal static string ErrorIsInvalid { + public static string ErrorIsInvalid { get { return ResourceManager.GetString("ErrorIsInvalid", resourceCulture); } @@ -903,7 +903,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Refusing to execute this function due to invalid DeviceID in ASF 2FA!. /// - internal static string ErrorMobileAuthenticatorInvalidDeviceID { + public static string ErrorMobileAuthenticatorInvalidDeviceID { get { return ResourceManager.GetString("ErrorMobileAuthenticatorInvalidDeviceID", resourceCulture); } @@ -912,7 +912,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu No bots are defined. Did you forget to configure your ASF?. /// - internal static string ErrorNoBotsDefined { + public static string ErrorNoBotsDefined { get { return ResourceManager.GetString("ErrorNoBotsDefined", resourceCulture); } @@ -921,7 +921,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu {0} is null!. /// - internal static string ErrorObjectIsNull { + public static string ErrorObjectIsNull { get { return ResourceManager.GetString("ErrorObjectIsNull", resourceCulture); } @@ -930,7 +930,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Parsing {0} failed!. /// - internal static string ErrorParsingObject { + public static string ErrorParsingObject { get { return ResourceManager.GetString("ErrorParsingObject", resourceCulture); } @@ -939,7 +939,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Request failed after {0} attempts!. /// - internal static string ErrorRequestFailedTooManyTimes { + public static string ErrorRequestFailedTooManyTimes { get { return ResourceManager.GetString("ErrorRequestFailedTooManyTimes", resourceCulture); } @@ -948,7 +948,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Could not check latest version!. /// - internal static string ErrorUpdateCheckFailed { + public static string ErrorUpdateCheckFailed { get { return ResourceManager.GetString("ErrorUpdateCheckFailed", resourceCulture); } @@ -957,7 +957,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Could not proceed with update because there is no asset that relates to currently running version! Automatic update to that version is not possible.. /// - internal static string ErrorUpdateNoAssetForThisVersion { + public static string ErrorUpdateNoAssetForThisVersion { get { return ResourceManager.GetString("ErrorUpdateNoAssetForThisVersion", resourceCulture); } @@ -966,7 +966,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Could not proceed with an update because that version doesn't include any assets!. /// - internal static string ErrorUpdateNoAssets { + public static string ErrorUpdateNoAssets { get { return ResourceManager.GetString("ErrorUpdateNoAssets", resourceCulture); } @@ -975,7 +975,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Received a request for user input, but process is running in headless mode!. /// - internal static string ErrorUserInputRunningInHeadlessMode { + public static string ErrorUserInputRunningInHeadlessMode { get { return ResourceManager.GetString("ErrorUserInputRunningInHeadlessMode", resourceCulture); } @@ -984,7 +984,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Exiting.... /// - internal static string Exiting { + public static string Exiting { get { return ResourceManager.GetString("Exiting", resourceCulture); } @@ -993,7 +993,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu We have a total of {0} games ({1} cards) left to idle (~{2} remaining).... /// - internal static string GamesToIdle { + public static string GamesToIdle { get { return ResourceManager.GetString("GamesToIdle", resourceCulture); } @@ -1002,7 +1002,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Global config file has been changed!. /// - internal static string GlobalConfigChanged { + public static string GlobalConfigChanged { get { return ResourceManager.GetString("GlobalConfigChanged", resourceCulture); } @@ -1011,7 +1011,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Idling finished!. /// - internal static string IdlingFinished { + public static string IdlingFinished { get { return ResourceManager.GetString("IdlingFinished", resourceCulture); } @@ -1020,7 +1020,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Finished idling: {0} ({1}) after {2} of playtime!. /// - internal static string IdlingFinishedForGame { + public static string IdlingFinishedForGame { get { return ResourceManager.GetString("IdlingFinishedForGame", resourceCulture); } @@ -1029,7 +1029,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Finished idling games: {0}. /// - internal static string IdlingFinishedForGames { + public static string IdlingFinishedForGames { get { return ResourceManager.GetString("IdlingFinishedForGames", resourceCulture); } @@ -1038,7 +1038,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Idling {0} ({1}) is temporarily disabled, as ASF is not able to play that game at the moment.. /// - internal static string IdlingGameNotPossible { + public static string IdlingGameNotPossible { get { return ResourceManager.GetString("IdlingGameNotPossible", resourceCulture); } @@ -1047,7 +1047,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Idling status for {0} ({1}): {2} cards remaining. /// - internal static string IdlingStatusForGame { + public static string IdlingStatusForGame { get { return ResourceManager.GetString("IdlingStatusForGame", resourceCulture); } @@ -1056,7 +1056,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Idling stopped!. /// - internal static string IdlingStopped { + public static string IdlingStopped { get { return ResourceManager.GetString("IdlingStopped", resourceCulture); } @@ -1065,7 +1065,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Ignoring this request, as permanent pause is enabled!. /// - internal static string IgnoredPermanentPauseEnabled { + public static string IgnoredPermanentPauseEnabled { get { return ResourceManager.GetString("IgnoredPermanentPauseEnabled", resourceCulture); } @@ -1074,7 +1074,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Ignoring trade: {0}. /// - internal static string IgnoringTrade { + public static string IgnoringTrade { get { return ResourceManager.GetString("IgnoringTrade", resourceCulture); } @@ -1083,7 +1083,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Initializing {0}.... /// - internal static string Initializing { + public static string Initializing { get { return ResourceManager.GetString("Initializing", resourceCulture); } @@ -1092,7 +1092,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu IPC server ready!. /// - internal static string IPCReady { + public static string IPCReady { get { return ResourceManager.GetString("IPCReady", resourceCulture); } @@ -1101,7 +1101,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Starting IPC server.... /// - internal static string IPCStarting { + public static string IPCStarting { get { return ResourceManager.GetString("IPCStarting", resourceCulture); } @@ -1110,7 +1110,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Logging in to {0}.... /// - internal static string LoggingIn { + public static string LoggingIn { get { return ResourceManager.GetString("LoggingIn", resourceCulture); } @@ -1119,7 +1119,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu No bots are running, exiting.... /// - internal static string NoBotsAreRunning { + public static string NoBotsAreRunning { get { return ResourceManager.GetString("NoBotsAreRunning", resourceCulture); } @@ -1128,7 +1128,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Nothing found!. /// - internal static string NothingFound { + public static string NothingFound { get { return ResourceManager.GetString("NothingFound", resourceCulture); } @@ -1137,7 +1137,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu We don't have anything to idle on this account!. /// - internal static string NothingToIdle { + public static string NothingToIdle { get { return ResourceManager.GetString("NothingToIdle", resourceCulture); } @@ -1146,7 +1146,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Now idling: {0} ({1}). /// - internal static string NowIdling { + public static string NowIdling { get { return ResourceManager.GetString("NowIdling", resourceCulture); } @@ -1155,7 +1155,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Now idling: {0}. /// - internal static string NowIdlingList { + public static string NowIdlingList { get { return ResourceManager.GetString("NowIdlingList", resourceCulture); } @@ -1164,7 +1164,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Playing is currently unavailable, we'll try again later!. /// - internal static string PlayingNotAvailable { + public static string PlayingNotAvailable { get { return ResourceManager.GetString("PlayingNotAvailable", resourceCulture); } @@ -1173,7 +1173,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu {0} has been loaded successfully!. /// - internal static string PluginLoaded { + public static string PluginLoaded { get { return ResourceManager.GetString("PluginLoaded", resourceCulture); } @@ -1182,7 +1182,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Loading {0} V{1}.... /// - internal static string PluginLoading { + public static string PluginLoading { get { return ResourceManager.GetString("PluginLoading", resourceCulture); } @@ -1191,7 +1191,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu You've loaded one or more of custom plugins into the ASF. Since we're unable to offer a support for modded setups, please reach the appropriate developers of the plugins that you decided to use in case of any issues.. /// - internal static string PluginsWarning { + public static string PluginsWarning { get { return ResourceManager.GetString("PluginsWarning", resourceCulture); } @@ -1200,7 +1200,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Refreshing our session!. /// - internal static string RefreshingOurSession { + public static string RefreshingOurSession { get { return ResourceManager.GetString("RefreshingOurSession", resourceCulture); } @@ -1209,7 +1209,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Rejecting trade: {0}. /// - internal static string RejectingTrade { + public static string RejectingTrade { get { return ResourceManager.GetString("RejectingTrade", resourceCulture); } @@ -1218,7 +1218,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Restarting.... /// - internal static string Restarting { + public static string Restarting { get { return ResourceManager.GetString("Restarting", resourceCulture); } @@ -1227,7 +1227,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Starting.... /// - internal static string Starting { + public static string Starting { get { return ResourceManager.GetString("Starting", resourceCulture); } @@ -1236,7 +1236,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Still idling: {0} ({1}). /// - internal static string StillIdling { + public static string StillIdling { get { return ResourceManager.GetString("StillIdling", resourceCulture); } @@ -1245,7 +1245,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Still idling: {0}. /// - internal static string StillIdlingList { + public static string StillIdlingList { get { return ResourceManager.GetString("StillIdlingList", resourceCulture); } @@ -1254,7 +1254,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Stopped idling: {0} ({1}). /// - internal static string StoppedIdling { + public static string StoppedIdling { get { return ResourceManager.GetString("StoppedIdling", resourceCulture); } @@ -1263,7 +1263,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Stopped idling: {0}. /// - internal static string StoppedIdlingList { + public static string StoppedIdlingList { get { return ResourceManager.GetString("StoppedIdlingList", resourceCulture); } @@ -1272,7 +1272,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Success!. /// - internal static string Success { + public static string Success { get { return ResourceManager.GetString("Success", resourceCulture); } @@ -1281,7 +1281,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Target bot instance is not connected!. /// - internal static string TargetBotNotConnected { + public static string TargetBotNotConnected { get { return ResourceManager.GetString("TargetBotNotConnected", resourceCulture); } @@ -1290,7 +1290,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu ASF will attempt to use your preferred {0} culture, but translation in that language was completed only in {1}. Perhaps you could help us improve ASF translation for your language?. /// - internal static string TranslationIncomplete { + public static string TranslationIncomplete { get { return ResourceManager.GetString("TranslationIncomplete", resourceCulture); } @@ -1299,7 +1299,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Unknown command!. /// - internal static string UnknownCommand { + public static string UnknownCommand { get { return ResourceManager.GetString("UnknownCommand", resourceCulture); } @@ -1308,7 +1308,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Unlocking parental account.... /// - internal static string UnlockingParentalAccount { + public static string UnlockingParentalAccount { get { return ResourceManager.GetString("UnlockingParentalAccount", resourceCulture); } @@ -1317,7 +1317,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Unused keys: {0}. /// - internal static string UnusedKeys { + public static string UnusedKeys { get { return ResourceManager.GetString("UnusedKeys", resourceCulture); } @@ -1326,7 +1326,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Checking for new version.... /// - internal static string UpdateCheckingNewVersion { + public static string UpdateCheckingNewVersion { get { return ResourceManager.GetString("UpdateCheckingNewVersion", resourceCulture); } @@ -1335,7 +1335,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Downloading new version: {0} ({1} MB)... While waiting, consider donating if you appreciate the work being done! :). /// - internal static string UpdateDownloadingNewVersion { + public static string UpdateDownloadingNewVersion { get { return ResourceManager.GetString("UpdateDownloadingNewVersion", resourceCulture); } @@ -1344,7 +1344,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Update process finished!. /// - internal static string UpdateFinished { + public static string UpdateFinished { get { return ResourceManager.GetString("UpdateFinished", resourceCulture); } @@ -1353,7 +1353,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu New ASF version is available! Consider updating yourself!. /// - internal static string UpdateNewVersionAvailable { + public static string UpdateNewVersionAvailable { get { return ResourceManager.GetString("UpdateNewVersionAvailable", resourceCulture); } @@ -1362,7 +1362,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Local version: {0} | Remote version: {1}. /// - internal static string UpdateVersionInfo { + public static string UpdateVersionInfo { get { return ResourceManager.GetString("UpdateVersionInfo", resourceCulture); } @@ -1371,7 +1371,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Please enter your mobile authenticator device ID (including "android:"): . /// - internal static string UserInputDeviceID { + public static string UserInputDeviceID { get { return ResourceManager.GetString("UserInputDeviceID", resourceCulture); } @@ -1380,7 +1380,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Please enter your 2FA code from your Steam authenticator app: . /// - internal static string UserInputSteam2FA { + public static string UserInputSteam2FA { get { return ResourceManager.GetString("UserInputSteam2FA", resourceCulture); } @@ -1389,7 +1389,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Please enter SteamGuard auth code that was sent on your e-mail: . /// - internal static string UserInputSteamGuard { + public static string UserInputSteamGuard { get { return ResourceManager.GetString("UserInputSteamGuard", resourceCulture); } @@ -1398,7 +1398,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Please enter your Steam login: . /// - internal static string UserInputSteamLogin { + public static string UserInputSteamLogin { get { return ResourceManager.GetString("UserInputSteamLogin", resourceCulture); } @@ -1407,7 +1407,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Please enter Steam parental code: . /// - internal static string UserInputSteamParentalCode { + public static string UserInputSteamParentalCode { get { return ResourceManager.GetString("UserInputSteamParentalCode", resourceCulture); } @@ -1416,7 +1416,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Please enter your Steam password: . /// - internal static string UserInputSteamPassword { + public static string UserInputSteamPassword { get { return ResourceManager.GetString("UserInputSteamPassword", resourceCulture); } @@ -1425,7 +1425,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Please enter undocumented value of {0}: . /// - internal static string UserInputUnknown { + public static string UserInputUnknown { get { return ResourceManager.GetString("UserInputUnknown", resourceCulture); } @@ -1434,7 +1434,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Could not get badges' information, we will try again later!. /// - internal static string WarningCouldNotCheckBadges { + public static string WarningCouldNotCheckBadges { get { return ResourceManager.GetString("WarningCouldNotCheckBadges", resourceCulture); } @@ -1443,7 +1443,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Could not check cards status for: {0} ({1}), we will try again later!. /// - internal static string WarningCouldNotCheckCardsStatus { + public static string WarningCouldNotCheckCardsStatus { get { return ResourceManager.GetString("WarningCouldNotCheckCardsStatus", resourceCulture); } @@ -1452,7 +1452,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Usage of {0} is deprecated and will be removed in future versions of the program. Please use {1} instead.. /// - internal static string WarningDeprecated { + public static string WarningDeprecated { get { return ResourceManager.GetString("WarningDeprecated", resourceCulture); } @@ -1461,7 +1461,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu You're running more personal bot accounts than our upper recommended limit ({0}). Be advised that this setup is not supported and might cause various Steam-related issues, including account suspensions. Check out the FAQ for more details.. /// - internal static string WarningExcessiveBotsCount { + public static string WarningExcessiveBotsCount { get { return ResourceManager.GetString("WarningExcessiveBotsCount", resourceCulture); } @@ -1470,7 +1470,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Failed!. /// - internal static string WarningFailed { + public static string WarningFailed { get { return ResourceManager.GetString("WarningFailed", resourceCulture); } @@ -1479,7 +1479,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Failed due to error: {0}. /// - internal static string WarningFailedWithError { + public static string WarningFailedWithError { get { return ResourceManager.GetString("WarningFailedWithError", resourceCulture); } @@ -1488,7 +1488,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu ASF detected ID mismatch for {0} ({1}) and will use ID of {2} instead.. /// - internal static string WarningIdlingGameMismatch { + public static string WarningIdlingGameMismatch { get { return ResourceManager.GetString("WarningIdlingGameMismatch", resourceCulture); } @@ -1497,7 +1497,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu You're using a version that is newer than latest released version for your update channel. Please note that pre-release versions are dedicated to users who know how to report bugs, deal with issues and give feedback - no technical support will be given.. /// - internal static string WarningPreReleaseVersion { + public static string WarningPreReleaseVersion { get { return ResourceManager.GetString("WarningPreReleaseVersion", resourceCulture); } @@ -1506,7 +1506,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Please review our privacy policy section on the wiki if you're concerned about what ASF is in fact doing!. /// - internal static string WarningPrivacyPolicy { + public static string WarningPrivacyPolicy { get { return ResourceManager.GetString("WarningPrivacyPolicy", resourceCulture); } @@ -1515,7 +1515,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Received unknown value for {0}, please report this: {1}. /// - internal static string WarningUnknownValuePleaseReport { + public static string WarningUnknownValuePleaseReport { get { return ResourceManager.GetString("WarningUnknownValuePleaseReport", resourceCulture); } @@ -1524,7 +1524,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu Workaround for {0} bug has been triggered.. /// - internal static string WarningWorkaroundTriggered { + public static string WarningWorkaroundTriggered { get { return ResourceManager.GetString("WarningWorkaroundTriggered", resourceCulture); } @@ -1533,7 +1533,7 @@ namespace ArchiSteamFarm.Localization { /// /// Wyszukuje zlokalizowany ciąg podobny do ciągu It looks like it's your first launch of the program, welcome!. /// - internal static string Welcome { + public static string Welcome { get { return ResourceManager.GetString("Welcome", resourceCulture); }