From 92cccf5e5d21562fdc29092e58442fcf2a8ed7de Mon Sep 17 00:00:00 2001 From: JustArchi Date: Tue, 28 Aug 2018 19:29:02 +0200 Subject: [PATCH] Misc --- ArchiSteamFarm/CardsFarmer.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/ArchiSteamFarm/CardsFarmer.cs b/ArchiSteamFarm/CardsFarmer.cs index b5f8a8737..7b49593be 100755 --- a/ArchiSteamFarm/CardsFarmer.cs +++ b/ArchiSteamFarm/CardsFarmer.cs @@ -240,8 +240,6 @@ namespace ArchiSteamFarm { return; } - Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.GamesToIdle, GamesToFarm.Count, GamesToFarm.Sum(game => game.CardsRemaining), TimeRemaining.ToHumanReadable())); - // This is the last moment for final check if we can farm if (!Bot.IsPlayingPossible) { Bot.ArchiLogger.LogGenericInfo(Strings.PlayingNotAvailable); @@ -586,6 +584,8 @@ namespace ArchiSteamFarm { private async Task Farm() { do { + Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.GamesToIdle, GamesToFarm.Count, GamesToFarm.Sum(game => game.CardsRemaining), TimeRemaining.ToHumanReadable())); + // Now the algorithm used for farming depends on whether account is restricted or not if (Bot.BotConfig.HoursUntilCardDrops > 0) { // If we have restricted card drops, we use complex algorithm