diff --git a/ArchiSteamFarm/CardsFarmer.cs b/ArchiSteamFarm/CardsFarmer.cs index b5f8a8737..7b49593be 100755 --- a/ArchiSteamFarm/CardsFarmer.cs +++ b/ArchiSteamFarm/CardsFarmer.cs @@ -240,8 +240,6 @@ namespace ArchiSteamFarm { return; } - Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.GamesToIdle, GamesToFarm.Count, GamesToFarm.Sum(game => game.CardsRemaining), TimeRemaining.ToHumanReadable())); - // This is the last moment for final check if we can farm if (!Bot.IsPlayingPossible) { Bot.ArchiLogger.LogGenericInfo(Strings.PlayingNotAvailable); @@ -586,6 +584,8 @@ namespace ArchiSteamFarm { private async Task Farm() { do { + Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.GamesToIdle, GamesToFarm.Count, GamesToFarm.Sum(game => game.CardsRemaining), TimeRemaining.ToHumanReadable())); + // Now the algorithm used for farming depends on whether account is restricted or not if (Bot.BotConfig.HoursUntilCardDrops > 0) { // If we have restricted card drops, we use complex algorithm