From 83fac5b115f8fd5e6c7ce0da1a3acf461377d0ce Mon Sep 17 00:00:00 2001 From: JustArchi Date: Wed, 22 Jun 2022 20:52:41 +0200 Subject: [PATCH] Misc --- ArchiSteamFarm/Steam/Integration/ArchiHandler.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/ArchiSteamFarm/Steam/Integration/ArchiHandler.cs b/ArchiSteamFarm/Steam/Integration/ArchiHandler.cs index f07ce834c..7ad084d69 100644 --- a/ArchiSteamFarm/Steam/Integration/ArchiHandler.cs +++ b/ArchiSteamFarm/Steam/Integration/ArchiHandler.cs @@ -516,7 +516,7 @@ public sealed class ArchiHandler : ClientMsgHandler { if (!string.IsNullOrEmpty(gameName)) { // If we have custom name to display, we must workaround the Steam network broken behaviour and send request on clean non-playing session - // This ensures that custom name will in fact display properly + // This ensures that custom name will in fact display properly (if it's not omitted due to MaxGamesPlayedConcurrently, that is) Client.Send(request); await Task.Delay(Bot.CallbackSleep).ConfigureAwait(false); }